Files
effectcraft/crates/render/src/tests_audio_fx.rs
T
Claude e87e1b763e Effects: Audio Spectrum and Audio Waveform follow time in the viewer (#209)
Both visualisers read their Audio Layer's samples around the frame
time, but they weren't in TIME_DEPENDENT, so the viewer's layer cache
gave the layer one key for every frame and showed the first frame's
spectrum for the whole preview. Export doesn't use that cache, which is
why it rendered correctly.

Test: audio_spectrum_follows_time_through_the_layer_cache renders a
tone that starts at 0.5 s through a shared layer cache after t = 0 and
compares it with an uncached render (it showed the stale baseline).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:18 +00:00

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//! Audio effects through the mixdown (the path preview playback and export share).
use std::sync::Arc;
use effectcraft_keyframe::Value;
use effectcraft_project::build::{self, Ids};
use effectcraft_project::{Comp, Footage, FootageKind, ItemId, ItemKind, LayerSource, Project, Solid};
use effectcraft_time::{FrameRate, Tick};
use crate::audio::{comp_has_audio, footage_peaks, mix_comp, peak_summary};
use crate::{FootageSource, Image};
const SR: u32 = 8000;
/// Synthetic footage audio as a function of source time (seconds) → (L, R).
struct Signal(fn(f64) -> (f32, f32));
impl FootageSource for Signal {
fn frame(&self, _: ItemId, _: &Footage, _: Tick) -> Option<Arc<Image>> {
None
}
fn audio(&self, _: ItemId, _: &Footage, start: Tick, frames: usize, rate: u32) -> Option<Vec<f32>> {
let t0 = start.seconds();
Some(
(0..frames)
.flat_map(|i| {
let t = t0 + i as f64 / rate as f64;
let (l, r) = if (0.0..2.0).contains(&t) { (self.0)(t) } else { (0.0, 0.0) };
[l, r]
})
.collect(),
)
}
}
fn audio_footage() -> Footage {
Footage {
path: "x.wav".into(),
kind: FootageKind::Audio,
width: 0,
height: 0,
pixel_aspect: 1.0,
frame_rate: FrameRate::new(25, 1),
native_rate: None,
duration: Tick::from_seconds_f64(2.0),
has_video: false,
has_audio: true,
alpha: Default::default(),
premul_color: [0.0; 3],
loop_count: 1,
codec: String::new(),
missing: false,
sequence: vec![],
color_profile: None,
..Default::default()
}
}
/// A 2 s comp with one audio layer (in 0, out 1 s) carrying effect `id` with `vals`.
fn comp_with(id: Option<&str>, vals: &[(&str, Value)], solid: bool) -> (Project, ItemId) {
let mut p = Project::default();
let comp = Comp::new(64, 64, FrameRate::new(25, 1), Tick::from_seconds_f64(2.0));
let src = if solid {
let sid = p.add_item("S", effectcraft_color::Label::Red, None, ItemKind::Solid(Solid { color: [1.0; 3], width: 64, height: 64, pixel_aspect: 1.0 }));
LayerSource::Solid { item: sid }
} else {
LayerSource::Footage { item: p.add_item("x.wav", effectcraft_color::Label::SeaFoam, None, ItemKind::Footage(audio_footage())) }
};
let mut l = build::layer(&mut p, &comp, "a", src, (64, 64), None);
l.out_point = Tick::from_seconds_f64(1.0);
if let Some(id) = id {
let spec = effectcraft_effects::find(id).unwrap();
let mut next = p.next_id;
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, [64.0, 64.0]);
p.next_id = next;
for (k, v) in vals {
g.prop_mut(k).unwrap_or_else(|| panic!("{k}")).value = v.clone();
}
l.props.sub_mut("effects").unwrap().children.push(g.into());
}
let mut comp = comp;
comp.layers = vec![l];
let cid = p.add_item("C", effectcraft_color::Label::Sandstone, None, ItemKind::Comp(comp.into()));
(p, cid)
}
fn mix(p: &Project, src: &dyn FootageSource, cid: ItemId, from: f64, frames: usize) -> Vec<f32> {
mix_comp(p, src, None, cid, Tick::from_seconds_f64(from), frames, SR)
}
fn ramp(t: f64) -> (f32, f32) {
(t as f32, -(t as f32))
}
fn rms(m: &[f32]) -> f32 {
(m.iter().map(|v| v * v).sum::<f32>() / m.len() as f32).sqrt()
}
#[test]
fn backwards_reverses_the_layer_span() {
let (p, cid) = comp_with(Some("ec.audio.backwards"), &[], false);
let m = mix(&p, &Signal(ramp), cid, 0.0, SR as usize);
// Comp time t plays source time ≈ 1 − t.
for i in [0usize, 2000, 4000, 7999] {
let t = i as f64 / SR as f64;
assert!((m[i * 2] as f64 - (1.0 - t)).abs() < 2.0 / SR as f64, "i={i}: {}", m[i * 2]);
}
let (p, cid) = comp_with(None, &[], false);
let m = mix(&p, &Signal(ramp), cid, 0.0, SR as usize);
assert!((m[4000 * 2] - 0.5).abs() < 1e-3);
}
#[test]
fn high_low_pass_attenuates() {
fn hi(t: f64) -> (f32, f32) {
let v = (2.0 * std::f64::consts::PI * 3000.0 * t).sin() as f32;
(v, v)
}
let vals = [("filterOptions", Value::Enum(1)), ("cutoffFrequency", Value::Scalar(200.0))];
let (p, cid) = comp_with(Some("ec.audio.highlowpass"), &vals, false);
let r = rms(&mix(&p, &Signal(hi), cid, 0.5, 800));
assert!(r < 0.02, "{r}");
let (p, cid) = comp_with(None, &[], false);
let r = rms(&mix(&p, &Signal(hi), cid, 0.5, 800));
assert!(r > 0.6, "{r}");
}
#[test]
fn delay_offsets_across_blocks() {
fn click(t: f64) -> (f32, f32) {
if (t * SR as f64).round() as i64 == 2000 { (1.0, 1.0) } else { (0.0, 0.0) }
}
let vals = [("delayTime", Value::Scalar(100.0)), ("feedback", Value::Scalar(0.0))];
let (p, cid) = comp_with(Some("ec.audio.delay"), &vals, false);
// The block starts after the click (0.25 s): the echo at 0.35 s still comes from pre-roll.
let m = mix(&p, &Signal(click), cid, 0.3, 800);
let i = 2800 - 2400;
assert!((m[i * 2] - 0.375).abs() < 1e-5, "{}", m[i * 2]);
assert_eq!(m.iter().filter(|v| v.abs() > 1e-6).count(), 2);
}
#[test]
fn stereo_mixer_pans() {
fn left(_: f64) -> (f32, f32) {
(0.5, 0.0)
}
let (p, cid) = comp_with(Some("ec.audio.stereomixer"), &[("leftPan", Value::Scalar(100.0))], false);
let m = mix(&p, &Signal(left), cid, 0.2, 10);
assert!(m.chunks(2).all(|f| f[0].abs() < 1e-6 && (f[1] - 0.5).abs() < 1e-6), "{:?}", &m[..4]);
}
#[test]
fn tone_makes_a_solid_audible_at_its_frequency() {
let mut vals: Vec<(&str, Value)> = vec![("frequency1", Value::Scalar(500.0))];
for k in ["frequency2", "frequency3", "frequency4", "frequency5"] {
vals.push((k, Value::Scalar(0.0)));
}
let (p, cid) = comp_with(Some("ec.audio.tone"), &vals, true);
assert!(comp_has_audio(&p, cid));
let m = mix(&p, &Signal(ramp), cid, 0.0, SR as usize);
let left: Vec<f32> = m.iter().step_by(2).copied().collect();
let ups = left.windows(2).filter(|w| w[0] <= 0.0 && w[1] > 0.0).count();
assert!((ups as i64 - 500).abs() <= 1, "{ups}");
// The out point (1 s) silences it.
let after = mix(&p, &Signal(ramp), cid, 1.0, 100);
assert!(after.iter().all(|v| *v == 0.0));
let (p, cid) = comp_with(None, &[], true);
assert!(!comp_has_audio(&p, cid));
}
/// Mixing in video-frame blocks gives the same samples as one long block (pre-roll makes
/// effects stateless across calls), so preview and export agree.
#[test]
fn blocks_match_one_long_mix() {
fn noise(t: f64) -> (f32, f32) {
let x = ((t * 12345.678).sin() * 43758.5453).fract() as f32;
(x, -x)
}
for id in [
"ec.audio.reverb",
"ec.audio.basstreble",
"ec.audio.flangechorus",
"ec.audio.modulator",
"ec.audio.delay",
"ec.audio.parametriceq",
"ec.audio.compressor",
"ec.audio.gate",
"ec.audio.distortion",
] {
let vals: Vec<(&str, Value)> = match id {
"ec.audio.basstreble" => vec![("bass", Value::Scalar(50.0))],
"ec.audio.parametriceq" => vec![("band1BoostCut", Value::Scalar(9.0))],
_ => vec![],
};
let (p, cid) = comp_with(Some(id), &vals, false);
let long = mix(&p, &Signal(noise), cid, 0.2, 1600);
let mut blocks = vec![];
for k in 0..5 {
blocks.extend(mix(&p, &Signal(noise), cid, 0.2 + k as f64 * 0.04, 320));
}
let worst = long.iter().zip(&blocks).map(|(a, b)| (a - b).abs()).fold(0.0f32, f32::max);
assert!(worst < 2e-3, "{id}: {worst}");
}
}
#[test]
fn peak_summary_bins() {
let s: Vec<f32> = (0..10).flat_map(|i| [i as f32 * 0.1, -(i as f32) * 0.1]).collect();
let p = peak_summary(&s, 4);
assert_eq!(p.len(), 3);
assert!(p[0][0].abs() < 1e-6 && (p[0][1] - 0.3).abs() < 1e-6);
assert!((p[1][2] + 0.7).abs() < 1e-6 && (p[1][3] + 0.4).abs() < 1e-6);
let f = audio_footage();
let peaks = footage_peaks(&Signal(ramp), ItemId(1), &f, Tick::from_seconds_f64(2.0), 100);
assert_eq!(peaks.len(), 200);
assert!((peaks[150][1] - 1.51).abs() < 0.01, "{:?}", peaks[150]);
}
/// Audio Spectrum reads its Audio Layer's samples at the frame time, so the layer cache keys it
/// by time: a cached frame after the sound starts matches an uncached render (#209).
#[test]
fn audio_spectrum_follows_time_through_the_layer_cache() {
fn late_tone(t: f64) -> (f32, f32) {
let v = if t < 0.5 { 0.0 } else { (2.0 * std::f64::consts::PI * 1000.0 * t).sin() as f32 };
(v, v)
}
let mut p = Project::default();
let comp = Comp::new(64, 64, FrameRate::new(25, 1), Tick::from_seconds_f64(2.0));
let audio = p.add_item("x.wav", effectcraft_color::Label::SeaFoam, None, ItemKind::Footage(audio_footage()));
let a = build::layer(&mut p, &comp, "a", LayerSource::Footage { item: audio }, (64, 64), None);
let sid = p.add_item("S", effectcraft_color::Label::Red, None, ItemKind::Solid(Solid { color: [0.0; 3], width: 64, height: 64, pixel_aspect: 1.0 }));
let mut s = build::layer(&mut p, &comp, "s", LayerSource::Solid { item: sid }, (64, 64), None);
let spec = effectcraft_effects::find("ec.generate.audiospectrum").unwrap();
let mut next = p.next_id;
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, [64.0, 64.0]);
p.next_id = next;
g.prop_mut("audioLayer").unwrap().value = Value::Layer(Some(a.id.0));
s.props.sub_mut("effects").unwrap().children.push(g.into());
let mut comp = comp;
comp.layers = vec![s, a];
let cid = p.add_item("C", effectcraft_color::Label::Sandstone, None, ItemKind::Comp(comp.into()));
let src = Signal(late_tone);
let render = |t: f64, cache: Option<&crate::LayerCache>| {
let mut r = crate::Renderer::new(&p, &src, crate::RenderOpts::default());
r.cache = cache;
r.comp_frame(cid, Tick::from_seconds_f64(t))
};
let lit = |img: &Image| img.data.iter().filter(|px| px[0] + px[1] + px[2] > 0.1).count();
let cache = crate::LayerCache::default();
let silent = render(0.0, Some(&cache));
let cached = render(0.8, Some(&cache));
let fresh = render(0.8, None);
assert!(lit(&fresh) > lit(&silent), "the tone draws more than the baseline: {} vs {}", lit(&fresh), lit(&silent));
assert_eq!(cached.data, fresh.data, "cached {} px, uncached {} px", lit(&cached), lit(&fresh));
}