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effectcraft/crates
Claude 16fe448df9 G3: clamp ROI edges inside the frame (#1577)
Per review: as in After Effects, the region of interest lies inside the comp, so each converted
ROI edge is clamped to [0, w] / [0, h] and the far edge never passes the near one. A hostile ROI
reaching far outside the frame can no longer pad it into a huge crop, the wide-frame case keeps
its full width, and the i64 widening is no longer needed (frame_size is back to main's code).

Tests: hostile quads give edges >= 0 and a frame between 1 x 1 and the frame size, and an ROI
covering more than the frame is the whole frame.
2026-10-29 03:04:57 -05:00
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2026-10-27 17:40:41 +01:00
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2026-10-26 21:54:30 +00:00