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- card3d: shared Camera System (Camera Position with rotations, X/Y position and Transform Order; Corner Pins with focal length; Comp Camera via EffectHost::comp_scene), Lighting (Distant / Point / First Comp Light, colour, position, depth, ambient) and Material (diffuse, specular, highlight sharpness). - Shatter: Custom Shatter Map (+ White Tiles Fixed), Gradient group, Textures group (front/side/back modes and layers, colour, opacity) and extrusion side rendering. - Card Wipe: true 3D cards, Back Layer as a layer parameter (old None/Self popup migrated), Flip Direction, Position / Rotation Jitter. - Renderer supplies the comp camera and first light to effects. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>