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effectcraft/docs
Brandon ThomasandClaude Opus 5.5 0ed5c87b94 M9.13: Card Dance / Shatter / Card Wipe camera systems, lighting and material
- card3d: shared Camera System (Camera Position with rotations, X/Y position and
  Transform Order; Corner Pins with focal length; Comp Camera via EffectHost::comp_scene),
  Lighting (Distant / Point / First Comp Light, colour, position, depth, ambient) and
  Material (diffuse, specular, highlight sharpness).
- Shatter: Custom Shatter Map (+ White Tiles Fixed), Gradient group, Textures group
  (front/side/back modes and layers, colour, opacity) and extrusion side rendering.
- Card Wipe: true 3D cards, Back Layer as a layer parameter (old None/Self popup migrated),
  Flip Direction, Position / Rotation Jitter.
- Renderer supplies the comp camera and first light to effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:59:10 -04:00
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