Files
effectcraft/crates/psd/src/model.rs
T

266 lines
8.0 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
use super::{Descriptor, engine_data, placed};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ColorMode {
Bitmap,
Grayscale,
Indexed,
Rgb,
Cmyk,
Multichannel,
Duotone,
Lab,
}
impl ColorMode {
pub fn from_u16(v: u16) -> Option<ColorMode> {
Some(match v {
0 => ColorMode::Bitmap,
1 => ColorMode::Grayscale,
2 => ColorMode::Indexed,
3 => ColorMode::Rgb,
4 => ColorMode::Cmyk,
7 => ColorMode::Multichannel,
8 => ColorMode::Duotone,
9 => ColorMode::Lab,
_ => return None,
})
}
pub fn to_u16(self) -> u16 {
match self {
ColorMode::Bitmap => 0,
ColorMode::Grayscale => 1,
ColorMode::Indexed => 2,
ColorMode::Rgb => 3,
ColorMode::Cmyk => 4,
ColorMode::Multichannel => 7,
ColorMode::Duotone => 8,
ColorMode::Lab => 9,
}
}
/// Number of colour channels (before alpha).
pub fn color_channels(self) -> usize {
match self {
ColorMode::Rgb | ColorMode::Lab => 3,
ColorMode::Cmyk => 4,
_ => 1,
}
}
}
/// A rectangle in document pixels (`right`/`bottom` exclusive).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub struct Rect {
pub top: i32,
pub left: i32,
pub bottom: i32,
pub right: i32,
}
impl Rect {
pub fn new(left: i32, top: i32, width: i32, height: i32) -> Rect {
Rect { top, left, bottom: top.saturating_add(height), right: left.saturating_add(width) }
}
pub fn width(&self) -> u32 {
(i64::from(self.right) - i64::from(self.left)).clamp(0, i64::from(u32::MAX)) as u32
}
pub fn height(&self) -> u32 {
(i64::from(self.bottom) - i64::from(self.top)).clamp(0, i64::from(u32::MAX)) as u32
}
pub fn is_empty(&self) -> bool {
self.width() == 0 || self.height() == 0
}
}
/// One channel of a layer: id (0.. colour, -1 transparency, -2 layer mask, -3 real user mask) and
/// where its data (compression + image data) sits in the file.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct ChannelInfo {
pub id: i16,
pub offset: usize,
pub len: usize,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct LayerMask {
pub rect: Rect,
/// Value outside the mask rectangle (0 or 255).
pub default_color: u8,
pub disabled: bool,
pub inverted: bool,
}
/// Layer kind from the section divider setting (`lsct`).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum Section {
#[default]
Layer,
OpenFolder,
ClosedFolder,
/// The hidden "</Layer group>" record that closes a group (below its children).
Divider,
}
/// A type layer (`TySh`).
#[derive(Clone, Debug, Default, PartialEq)]
pub struct TextInfo {
/// Text with `\n` line breaks.
pub text: String,
/// Affine transform (xx, xy, yx, yy, tx, ty): the text origin sits at (tx, ty).
pub transform: [f64; 6],
pub style: engine_data::TextStyle,
/// Text bounds (left, top, right, bottom) relative to the origin, when stored.
pub bounds: Option<[f64; 4]>,
}
/// Adjustment layers (best effort).
#[derive(Clone, Debug, PartialEq)]
pub enum Adjustment {
Invert,
BrightnessContrast {
brightness: f64,
contrast: f64,
legacy: bool,
},
HueSaturation {
hue: f64,
saturation: f64,
lightness: f64,
colorize: bool,
},
Levels {
in_black: f64,
in_white: f64,
gamma: f64,
out_black: f64,
out_white: f64,
},
Exposure {
exposure: f64,
offset: f64,
gamma: f64,
},
/// Another adjustment (its tagged-block key, e.g. `curv`, `blnc`).
Other(String),
}
/// A vector mask path: sub-paths of (in tangent, vertex, out tangent) points in document pixels.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct VectorMask {
pub inverted: bool,
pub disabled: bool,
pub subpaths: Vec<SubPath>,
}
#[derive(Clone, Debug, Default, PartialEq)]
pub struct SubPath {
pub closed: bool,
/// Per knot: [control point preceding, anchor, control point leaving] as (x, y).
pub knots: Vec<[[f64; 2]; 3]>,
}
/// A placed layer (smart object): `SoLd` / `SoLE` (placed layer data) or the older `PlLd`.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct SmartObject {
/// Unique id of the linked file ([`Psd::linked`]) the layer shows.
pub uuid: String,
/// Where the content's corners sit in document pixels: top-left, top-right, bottom-right,
/// bottom-left.
pub quad: [[f64; 2]; 4],
/// The content's size in pixels (`Sz `), when recorded.
pub size: Option<[f64; 2]>,
/// The placed layer's warp (`warp`), when it has one ([`placed`]).
pub warp: Option<placed::Warp>,
}
impl SmartObject {
/// The quad as an affine placement of a `w`×`h` content rectangle: (centre, scale x, scale
/// y, rotation in degrees). Perspective and skew are dropped.
pub fn placement(&self, w: f64, h: f64) -> ([f64; 2], f64, f64, f64) {
let q = self.quad;
let centre = [(q[0][0] + q[1][0] + q[2][0] + q[3][0]) / 4.0, (q[0][1] + q[1][1] + q[2][1] + q[3][1]) / 4.0];
let top = [q[1][0] - q[0][0], q[1][1] - q[0][1]];
let left = [q[3][0] - q[0][0], q[3][1] - q[0][1]];
let sx = top[0].hypot(top[1]) / w.max(1e-9);
let sy = left[0].hypot(left[1]) / h.max(1e-9);
// Mirrored content (left edge turning the other way) keeps a negative y scale.
let cross = top[0] * left[1] - top[1] * left[0];
(centre, sx, if cross < 0.0 { -sy } else { sy }, top[1].atan2(top[0]).to_degrees())
}
}
/// A file embedded in (or linked from) the document: linked layer data (`lnk2`, `lnkD`,
/// `lnk3`, `lnkE`).
#[derive(Clone, Debug, Default, PartialEq)]
pub struct LinkedFile {
pub uuid: String,
pub name: String,
/// File type code (`8BPS`, `PNGf`, `JPEG`…), may be blank.
pub file_type: String,
/// Embedded data (absent for externally linked files).
pub data: Option<std::ops::Range<usize>>,
}
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Layer {
/// Index in [`Psd::layers`] (file order: bottom of the stack first).
pub index: usize,
pub name: String,
pub id: Option<u32>,
pub rect: Rect,
/// Blend mode key (`norm`, `mul `, `pass`…).
pub blend: [u8; 4],
pub opacity: u8,
/// Fill opacity (`iOpa`), 255 when absent.
pub fill_opacity: u8,
/// Clipped to the layer below.
pub clipping: bool,
pub hidden: bool,
pub protect_transparency: bool,
pub section: Section,
pub channels: Vec<ChannelInfo>,
pub mask: Option<LayerMask>,
pub text: Option<TextInfo>,
pub adjustment: Option<Adjustment>,
/// Solid colour fill layer (`SoCo`), RGB 0..1.
pub fill: Option<[f64; 3]>,
/// Layer effects (`lfx2` descriptor).
pub effects: Option<Descriptor>,
pub vector_mask: Option<VectorMask>,
/// Smart object placement.
pub smart_object: Option<SmartObject>,
/// Keys of every additional-information block the layer carries.
pub keys: Vec<[u8; 4]>,
}
impl Layer {
pub fn is_group(&self) -> bool {
matches!(self.section, Section::OpenFolder | Section::ClosedFolder)
}
pub fn blend_key(&self) -> &str {
std::str::from_utf8(&self.blend).unwrap_or("norm")
}
pub fn has_pixels(&self) -> bool {
!self.rect.is_empty() && self.channels.iter().any(|c| c.id >= 0)
}
}
/// How deep groups nest in [`Psd::tree`]; deeper ones are flattened (a hostile file can nest
/// thousands, and walking or dropping that tree would overflow the stack).
pub const MAX_GROUP_DEPTH: usize = 64;
/// The layer tree, top of the stack first.
#[derive(Clone, Debug, PartialEq)]
pub enum Node {
Layer(usize),
Group { layer: usize, children: Vec<Node> },
}
/// Decoded pixels: straight RGBA, row-major.
#[derive(Clone, Debug, PartialEq)]
pub struct Pixels {
pub width: u32,
pub height: u32,
pub data: Vec<[f32; 4]>,
}