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The desktop viewer builds the GPU compositor on egui-wgpu's device and, with Mercury GPU Acceleration, renders frames into RGBA8 textures that are registered with egui-wgpu and drawn directly (no readback); the RAM preview cache holds them under a video-memory budget. Pixels are read back only on demand (Info panel, eyedroppers, histograms). Project Settings gets the Video Rendering and Effects renderer choice. ui_gpu test: GPU viewer frame matches the CPU one (skips without an adapter). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 lines
1.2 KiB
TOML
37 lines
1.2 KiB
TOML
[package]
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name = "effectcraft-ui-egui"
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description = "The EffectCraft egui frontend (swappable): docking panels, composition viewer, timeline, effect controls, control channel"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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rust-version.workspace = true
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[lints]
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workspace = true
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[dependencies]
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effectcraft-time = { workspace = true }
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effectcraft-geom = { workspace = true }
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effectcraft-color = { workspace = true }
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effectcraft-keyframe = { workspace = true }
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effectcraft-project = { workspace = true }
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effectcraft-path = { workspace = true }
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effectcraft-text = { workspace = true }
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effectcraft-render = { workspace = true }
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effectcraft-engine = { workspace = true }
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effectcraft-gpu = { workspace = true }
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egui = { workspace = true }
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eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit"] }
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serde = { workspace = true }
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serde_json = { workspace = true }
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log = { workspace = true }
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rayon = { workspace = true }
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web-time = { workspace = true }
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kurbo = { workspace = true }
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[dev-dependencies]
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egui_kittest = { workspace = true, features = ["eframe", "wgpu"] }
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image = { workspace = true }
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pollster = "0.4"
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effectcraft-host = { workspace = true }
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