//! Blur & Sharpen, Stylize, Perspective, Channel, Noise and Transition effects. use effectcraft_color::luminance; use effectcraft_keyframe::Value; use effectcraft_project::ParamUi; use effectcraft_raster::{Image, gaussian_blur, hash_noise}; use rayon::prelude::*; use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider}; fn spec(id: &'static str, name: &'static str, category: &'static str, params: Vec, render: crate::RenderFn) -> EffectSpec { EffectSpec { id, name, category, params, render, gpu: false, float: true } } /// AE's Blurriness is roughly a radius; our Gaussian uses sigma = blurriness / 2. fn blur_sigma(blurriness: f64) -> f64 { blurriness.max(0.0) * 0.5 } fn dims_xy(dim: u32) -> (f64, f64) { match dim { 1 => (1.0, 0.0), 2 => (0.0, 1.0), _ => (1.0, 1.0), } } fn gaussian(ctx: &EffectCtx, mut b: Buf) -> Buf { let s = blur_sigma(ctx.params.f("blurriness")) * b.scale; if s <= 0.0 { return b; } let (kx, ky) = dims_xy(ctx.params.e("dimensions")); let repeat = ctx.params.b("repeatEdge"); if !repeat && !ctx.adjustment { b.pad((s * 3.0).ceil() as u32); } let (sx, sy) = (s * kx, s * ky); // Small sigmas: integer-radius box passes would step (and do nothing below ~0.6 px), so sample the kernel (#1939). b.img = if effectcraft_raster::gaussian_is_exact(sx, sy) { effectcraft_raster::gaussian_blur_exact(&b.img, sx, sy, repeat || ctx.adjustment) } else { gaussian_blur(&b.img, sx, sy, repeat || ctx.adjustment) }; b } fn box_blur(ctx: &EffectCtx, mut b: Buf) -> Buf { let radius = (ctx.params.f("radius") * b.scale).max(0.0); let r = radius.floor() as usize; let frac = (radius - r as f64) as f32; // Fractional radius: blend the two neighbouring integer radii so the result changes continuously (#1939). let frac = if frac < 1e-4 { 0.0 } else { frac }; if r == 0 && frac == 0.0 { return b; } let it = ctx.params.f("iterations").round().clamp(1.0, 50.0) as usize; let (kx, ky) = dims_xy(ctx.params.e("dimensions")); let repeat = ctx.params.b("repeatEdge"); if !repeat && !ctx.adjustment { let reach = if frac > 0.0 { r + 1 } else { r }; b.pad((reach * it) as u32 + 1); } let edge = repeat || ctx.adjustment; let lo = effectcraft_raster::box_blur(&b.img, r * kx as usize, r * ky as usize, it, edge); if frac == 0.0 { b.img = lo; return b; } let hi = effectcraft_raster::box_blur(&b.img, (r + 1) * kx as usize, (r + 1) * ky as usize, it, edge); for ((l, h), o) in lo.data.iter().zip(hi.data.iter()).zip(b.img.data.iter_mut()) { for c in 0..4 { o[c] = l[c] + (h[c] - l[c]) * frac; } } b } fn directional(ctx: &EffectCtx, mut b: Buf) -> Buf { let len = ctx.params.f("length") * b.scale; if len < 0.5 { return b; } if !ctx.adjustment { b.pad(len.ceil() as u32 + 1); } b.img = effectcraft_raster::directional_blur(&b.img, ctx.params.f("direction"), len); b } fn radial(ctx: &EffectCtx, mut b: Buf) -> Buf { let amt = ctx.params.f("amount"); let zoom = ctx.params.e("type") == 1; let c = b.to_px(ctx.params.v2("center")); b.img = effectcraft_raster::radial_blur(&b.img, c, if zoom { amt / 100.0 } else { amt }, zoom); b } fn unsharp_core(img: &Image, amount: f32, sigma: f64, threshold: f32) -> Image { let blurred = gaussian_blur(img, sigma, sigma, true); let mut out = img.clone(); out.data.par_iter_mut().zip(blurred.data.par_iter()).for_each(|(o, bl)| { for c in 0..3 { let d = o[c] - bl[c]; if d.abs() * 255.0 >= threshold { o[c] = (o[c] + d * amount).max(0.0); } } }); out } fn sharpen(ctx: &EffectCtx, mut b: Buf) -> Buf { let a = ctx.params.f("amount") as f32 / 50.0; b.img = unsharp_core(&b.img, a, 1.0 * b.scale, 0.0); b } fn unsharp(ctx: &EffectCtx, mut b: Buf) -> Buf { let a = ctx.params.f("amount") as f32 / 100.0; b.img = unsharp_core(&b.img, a, (ctx.params.f("radius") * b.scale).max(0.1), ctx.params.f("threshold") as f32); b } /// Position (0 = Color A, 1 = Color B) in Glow's A & B gradient for brightness `l`: `loops` /// cycles starting at `phase` (revolutions), shaped by Color Looping (0 Sawtooth A>B, /// 1 Sawtooth B>A, 2 Triangle A>B>A, 3 Triangle B>A>B) and biased so `mid` maps to the middle. pub fn glow_ab_t(l: f32, looping: u32, loops: f32, phase: f32, mid: f32) -> f32 { let u = l.clamp(0.0, 1.0) * loops.max(0.0) + phase; let mut t = u - u.floor(); if u > 0.0 && t <= 0.0 { t = 1.0; } let tri = 1.0 - (2.0 * t - 1.0).abs(); let t = match looping { 0 => t, 1 => 1.0 - t, 3 => 1.0 - tri, _ => tri, }; let m = mid.clamp(0.01, 0.99); t.max(0.0).powf(0.5f32.ln() / m.ln()) } /// Glow's blur: a Gaussian of σ = 0.384 × Glow Radius. Fitted to After Effects 2026 (cases /// 807 and 808, Glow Radius 10 and 30 on a grey solid): the edge profile of the glow's /// coverage is an erfc step of that σ within 1.7/255 (it was σ = radius / 2). pub fn glow_sigma(radius: f64) -> f64 { (radius * 0.384).max(0.5) } /// Glow's bright pass for the original colours, per channel of the straight colour `v`: /// `8 × (v − threshold + 0.0611)`, nothing below. Fitted to After Effects 2026 renders of grey /// 0.65 / 0.8 / 0.9 / 1, orange and light-blue solids at Threshold 40 / 60 / 80 % and Radius 10 /// / 30 (36 channel values, exact to the 8-bit capture): the glow is linear in each channel, /// its gain is the same at every threshold and radius, and channels below the threshold add /// nothing (an orange solid glows red only). pub fn glow_bright_channel(v: f32, thr: f32) -> f32 { (GLOW_GAIN * (v - thr + GLOW_KNEE)).max(0.0) } /// [`glow_bright_channel`]'s gain and threshold offset. `kernels.wgsl` repeats both as literals; /// the GPU test `glow_constants_match_the_cpu` checks that they are these. pub const GLOW_GAIN: f32 = 8.0; pub const GLOW_KNEE: f32 = 0.0611; /// Glow Operation options (blend modes the glow is applied with). pub const GLOW_OPERATIONS: [&str; 17] = [ "Normal", "Add", "Multiply", "Screen", "Overlay", "Soft Light", "Hard Light", "Color Dodge", "Color Burn", "Darken", "Lighten", "Difference", "Exclusion", "Hue", "Saturation", "Color", "Luminosity", ]; /// Glow's Glow Operation as a blend mode (Add for projects saved before it existed). pub fn glow_operation(ctx: &EffectCtx) -> effectcraft_color::BlendMode { let name = GLOW_OPERATIONS.get(ctx.params.get("glowOperation").map(|v| v.as_enum()).unwrap_or(1) as usize).copied().unwrap_or("Add"); effectcraft_color::BlendMode::ALL.iter().copied().find(|m| m.label() == name).unwrap_or(effectcraft_color::BlendMode::Add) } /// Glow's Arbitrary Map: red, green and blue curves of the glow brightness, as Curves point /// lists `x,y …` separated by `|` (an empty or missing curve is the identity). fn glow_map(s: &str) -> Vec> { let mut parts = s.split('|'); (0..3).map(|_| parts.next().and_then(crate::Curve::parse)).collect() } fn glow(ctx: &EffectCtx, mut b: Buf) -> Buf { let thr = ctx.params.f("threshold") as f32 / 100.0; let radius = ctx.params.f("radius") * b.scale; let intensity = ctx.params.f("intensity") as f32; let alpha_based = ctx.params.e("based") == 0; let use_colors = ctx.params.e("colors") == 1; let arbitrary = (ctx.params.e("colors") == 2).then(|| glow_map(ctx.params.s("arbitraryMap"))); let glow_op = glow_operation(ctx); let looping = ctx.params.e("colorLooping"); let loops = ctx.params.f("colorLoops") as f32; let phase = (ctx.params.f("colorPhase") / 360.0) as f32; let mid = ctx.params.f("abMidpoint") as f32 / 100.0; let ca = ctx.params.color("colorA"); let cb = ctx.params.color("colorB"); let (kx, ky) = dims_xy(ctx.params.e("glowDimensions")); if !ctx.adjustment { b.pad((radius * 1.5).ceil() as u32 + 2); } // Bright pass. let mut bright = b.img.clone(); bright.data.par_iter_mut().for_each(|px| { let a = px[3]; if a <= 0.0 { *px = [0.0; 4]; return; } // Glow Based On: brightness from the colours, or from the alpha channel. let l = if alpha_based { a } else { luminance(px[0] / a, px[1] / a, px[2] / a) }; let k = ((l - thr) / (1.0 - thr).max(1e-3)).clamp(0.0, 1.0); // Based on the colour channels, the glow's coverage is the layer's whole alpha, below // the threshold too: After Effects darkens what lies under a dim layer's edge (glow_alpha). let ga = if alpha_based { k * a } else { a }; if let Some(map) = &arbitrary { let t = glow_ab_t(l, looping, loops, phase, mid); let c = map.iter().map(|cv| cv.as_ref().map_or(t, |cv| cv.eval(t))).collect::>(); *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, ga]; } else if use_colors { let t = glow_ab_t(l, looping, loops, phase, mid); let c = [ca[0] + (cb[0] - ca[0]) * t, ca[1] + (cb[1] - ca[1]) * t, ca[2] + (cb[2] - ca[2]) * t]; *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, ga]; } else if alpha_based { *px = [px[0] * k, px[1] * k, px[2] * k, ga]; } else { // Original colours: each channel of the straight colour against the threshold. let c = [px[0] / a, px[1] / a, px[2] / a].map(|v| glow_bright_channel(v, thr) * a); *px = [c[0], c[1], c[2], ga]; } }); let s = glow_sigma(radius); let blurred = gaussian_blur(&bright, s * kx, s * ky, false); let mode = ctx.params.e("operation"); b.img.data.par_iter_mut().zip(blurred.data.par_iter()).for_each(|(o, g)| { // Intensity scales the glow's colour; with the colour channels its coverage stays. let g = [g[0] * intensity, g[1] * intensity, g[2] * intensity, if alpha_based { g[3] * intensity } else { g[3] }]; match mode { // Behind: the glow shows only where the original is transparent. 1 => { let k = 1.0 - o[3]; for c in 0..4 { o[c] += g[c] * k; } } // None: the glow alone. 2 => *o = [g[0], g[1], g[2], g[3]], // On Top with another Glow Operation: that blend mode. _ if glow_op != effectcraft_color::BlendMode::Add => *o = effectcraft_color::blend_pixel(glow_op, *o, g, 0.0), // On Top: add (screen-like add on premultiplied colour; alpha grows by the glow's alpha). _ => { for c in 0..3 { o[c] += g[c]; } o[3] = (o[3] + g[3] * (1.0 - o[3])).min(1.0); } } o[3] = o[3].clamp(0.0, 1.0); }); b } fn drop_shadow(ctx: &EffectCtx, mut b: Buf) -> Buf { let color = ctx.params.color("color"); let opacity = ctx.params.f("opacity") as f32 / 100.0; let dir = ctx.params.f("direction").to_radians(); let dist = ctx.params.f("distance") * b.scale; let soft = ctx.params.f("softness") * b.scale; let only = ctx.params.b("shadowOnly"); let pad = (dist + soft * 1.5).ceil() as u32 + 2; if !ctx.adjustment { b.pad(pad); } let (dx, dy) = (dir.sin() * dist, -dir.cos() * dist); let mut sh = Image::new(b.img.width, b.img.height); let src = &b.img; sh.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = src.sample_bilinear(x as f64 + 0.5 - dx, y as f64 + 0.5 - dy)[3] * opacity * color[3]; *px = [color[0] * a, color[1] * a, color[2] * a, a]; } }); if soft > 0.0 { sh = gaussian_blur(&sh, soft / 2.0, soft / 2.0, false); } if !only { sh.data.par_iter_mut().zip(b.img.data.par_iter()).for_each(|(s, o)| { let k = 1.0 - o[3]; for c in 0..4 { s[c] = o[c] + s[c] * k; } }); } b.img = sh; b } /// Invert's Channel options (After Effects order): RGB / HLS / YIQ groups, each followed by its /// single channels, then Alpha. pub const INVERT_CHANNELS: [&str; 13] = ["RGB", "Red", "Green", "Blue", "HLS", "Hue", "Lightness", "Saturation", "YIQ", "Luminance", "In Phase Chrominance", "Quadrature Chrominance", "Alpha"]; /// Index of "Alpha" in [`INVERT_CHANNELS`]. pub const INVERT_ALPHA: u32 = 12; fn rgb_to_yiq(c: [f32; 3]) -> [f32; 3] { [0.299 * c[0] + 0.587 * c[1] + 0.114 * c[2], 0.596 * c[0] - 0.274 * c[1] - 0.322 * c[2], 0.211 * c[0] - 0.523 * c[1] + 0.312 * c[2]] } fn yiq_to_rgb(c: [f32; 3]) -> [f32; 3] { [c[0] + 0.956 * c[1] + 0.621 * c[2], c[0] - 0.272 * c[1] - 0.647 * c[2], c[0] - 1.106 * c[1] + 1.703 * c[2]] } /// Invert straight colour `s` in the colour space / channel `ch` (an [`INVERT_CHANNELS`] index /// other than Alpha). fn invert_color(ch: u32, s: [f32; 3]) -> [f32; 3] { match ch { 1 => [1.0 - s[0], s[1], s[2]], 2 => [s[0], 1.0 - s[1], s[2]], 3 => [s[0], s[1], 1.0 - s[2]], 4..=7 => { let (mut h, mut sat, mut l) = effectcraft_color::rgb_to_hsl(s[0], s[1], s[2]); if matches!(ch, 4 | 5) { h = 1.0 - h; } if matches!(ch, 4 | 6) { l = 1.0 - l; } if matches!(ch, 4 | 7) { sat = 1.0 - sat; } let (r, g, b) = effectcraft_color::hsl_to_rgb(h, sat, l); [r, g, b] } 8..=11 => { // Y inverts around 1, the (signed) chrominance axes around 0. let mut q = rgb_to_yiq(s); if matches!(ch, 8 | 9) { q[0] = 1.0 - q[0]; } if matches!(ch, 8 | 10) { q[1] = -q[1]; } if matches!(ch, 8 | 11) { q[2] = -q[2]; } yiq_to_rgb(q).map(|v| v.max(0.0)) } _ => [1.0 - s[0], 1.0 - s[1], 1.0 - s[2]], } } fn invert(ctx: &EffectCtx, mut b: Buf) -> Buf { let ch = ctx.params.e("channel"); let blend = 1.0 - ctx.params.f("blend") as f32 / 100.0; b.img.data.par_iter_mut().for_each(|px| { let a = px[3]; if ch == INVERT_ALPHA { let na = 1.0 - a; let k = if a > 0.0 { na / a } else { 0.0 }; let inv = [px[0] * k, px[1] * k, px[2] * k, na]; for c in 0..4 { px[c] += (inv[c] - px[c]) * blend; } return; } if a <= 0.0 { return; } let s = [px[0] / a, px[1] / a, px[2] / a]; let o = invert_color(ch, s); for c in 0..3 { px[c] = (s[c] + (o[c] - s[c]) * blend) * a; } }); b } fn mosaic(ctx: &EffectCtx, mut b: Buf) -> Buf { let hb = ctx.params.f("horizontal").round().max(1.0) as usize; let vb = ctx.params.f("vertical").round().max(1.0) as usize; let (w, h) = (b.img.width as usize, b.img.height as usize); let cw = (w as f64 / hb as f64).max(1.0); let ch = (h as f64 / vb as f64).max(1.0); let src = b.img.clone(); if ctx.params.b("sharpColors") { // Each tile takes the colour of the pixel at its centre. b.img.rows_mut().for_each(|(y, row)| { let cy = ((y as f64 / ch).floor() + 0.5) * ch; for (x, px) in row.iter_mut().enumerate() { let cx = ((x as f64 / cw).floor() + 0.5) * cw; *px = src.get_clamped(cx as i64, cy as i64); } }); return b; } // Each tile takes the average colour of its region. let (nx, ny) = ((w as f64 / cw).ceil() as usize, (h as f64 / ch).ceil() as usize); let mut sums = vec![[0.0f64; 5]; nx * ny]; for y in 0..h { let ty = ((y as f64 / ch) as usize).min(ny - 1); for x in 0..w { let tx = ((x as f64 / cw) as usize).min(nx - 1); let p = src.get(x as i64, y as i64); let s = &mut sums[ty * nx + tx]; for c in 0..4 { s[c] += p[c] as f64; } s[4] += 1.0; } } b.img.rows_mut().for_each(|(y, row)| { let ty = ((y as f64 / ch) as usize).min(ny - 1); for (x, px) in row.iter_mut().enumerate() { let tx = ((x as f64 / cw) as usize).min(nx - 1); let s = sums[ty * nx + tx]; *px = [0, 1, 2, 3].map(|c| (s[c] / s[4].max(1.0)) as f32); } }); b } fn posterize(ctx: &EffectCtx, mut b: Buf) -> Buf { let lv = ctx.params.f("level").round().clamp(2.0, 255.0) as f32 - 1.0; b.img.map_straight(|c| c.map(|v| (v.clamp(0.0, 1.0) * lv).round() / lv)); b } fn threshold(ctx: &EffectCtx, mut b: Buf) -> Buf { let t = ctx.params.f("level") as f32 / 255.0; b.img.map_straight(|c| { let v = if luminance(c[0], c[1], c[2]) >= t { 1.0 } else { 0.0 }; [v, v, v] }); b } fn find_edges(ctx: &EffectCtx, mut b: Buf) -> Buf { let inv = ctx.params.b("invert"); let blend = ctx.params.f("blend") as f32 / 100.0; let src = b.img.clone(); b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let l = |dx: i64, dy: i64| { let p = src.get_clamped(x as i64 + dx, y as i64 + dy); luminance(p[0], p[1], p[2]) }; let gx = l(1, -1) + 2.0 * l(1, 0) + l(1, 1) - l(-1, -1) - 2.0 * l(-1, 0) - l(-1, 1); let gy = l(-1, 1) + 2.0 * l(0, 1) + l(1, 1) - l(-1, -1) - 2.0 * l(0, -1) - l(1, -1); let e = (gx * gx + gy * gy).sqrt().min(1.0); let v = if inv { e } else { 1.0 - e }; let a = px[3]; *px = blend_with(*px, [v * a, v * a, v * a, a], blend); } }); b } /// Blend With Original: `orig` over the effect result `fx` by `k` (0 = effect only). fn blend_with(orig: [f32; 4], fx: [f32; 4], k: f32) -> [f32; 4] { [0, 1, 2, 3].map(|c| fx[c] + (orig[c] - fx[c]) * k) } fn emboss(ctx: &EffectCtx, mut b: Buf) -> Buf { let ang = ctx.params.f("direction").to_radians(); let relief = ctx.params.f("relief") * b.scale; let contrast = ctx.params.f("contrast") as f32 / 100.0; let blend = ctx.params.f("blend") as f32 / 100.0; let (dx, dy) = (ang.cos() * relief, -ang.sin() * relief); let src = b.img.clone(); b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = src.sample_bilinear_clamped(x as f64 + 0.5 + dx, y as f64 + 0.5 + dy); let c = src.sample_bilinear_clamped(x as f64 + 0.5 - dx, y as f64 + 0.5 - dy); let d = luminance(a[0], a[1], a[2]) - luminance(c[0], c[1], c[2]); let v = (0.5 + d * contrast).clamp(0.0, 1.0); let al = px[3]; *px = blend_with(*px, [v * al, v * al, v * al, al], blend); } }); b } fn noise(ctx: &EffectCtx, mut b: Buf) -> Buf { let amt = ctx.params.f("amount") as f32 / 100.0; let color = ctx.params.b("color"); // Old saves lack the switch: clipping was always on. let clip = ctx.params.get("clip").is_none_or(|v| v.as_bool()); let frame_seed = (ctx.time * 1000.0) as u32 ^ ctx.seed; let w = b.img.width; b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = px[3]; if a <= 0.0 { continue; } let n = |k: u32| (hash_noise(x as u32 + k * w, y as u32, frame_seed) - 0.5) * amt; let (r, g, bl) = if color { (n(0), n(1), n(2)) } else { let v = n(0); (v, v, v) }; if clip { px[0] = (px[0] + r * a).clamp(0.0, a); px[1] = (px[1] + g * a).clamp(0.0, a); px[2] = (px[2] + bl * a).clamp(0.0, a); } else { // Unclipped: values past black / white wrap around (integer overflow look). for (c, n) in [r, g, bl].into_iter().enumerate() { px[c] = ((px[c] / a + n).rem_euclid(1.0)) * a; } } } }); b } fn linear_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { let done = ctx.params.f("completion") / 100.0; let ang = ctx.params.f("angle").to_radians(); let feather = (ctx.params.f("feather") * b.scale).max(0.001); let (w, h) = (b.img.width as f64, b.img.height as f64); // Direction the wipe travels: angle 90° wipes left→right. let (dx, dy) = (ang.sin(), -ang.cos()); let corners = [(0.0, 0.0), (w, 0.0), (0.0, h), (w, h)]; let proj: Vec = corners.iter().map(|(x, y)| x * dx + y * dy).collect(); let (lo, hi) = (proj.iter().cloned().fold(f64::INFINITY, f64::min), proj.iter().cloned().fold(f64::NEG_INFINITY, f64::max)); let edge = lo - feather + (hi - lo + 2.0 * feather) * done; b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let d = (x as f64 + 0.5) * dx + (y as f64 + 0.5) * dy; let k = ((d - edge) / feather + 0.5).clamp(0.0, 1.0) as f32; for c in px.iter_mut() { *c *= k; } } }); b } /// Standard normal CDF Φ (Abramowitz & Stegun 7.1.26 erf, |error| < 1.5e-7). fn norm_cdf(z: f64) -> f64 { let x = z.abs() / std::f64::consts::SQRT_2; let t = 1.0 / (1.0 + 0.327_591_1 * x); let poly = t * (0.254_829_592 + t * (-0.284_496_736 + t * (1.421_413_741 + t * (-1.453_152_027 + t * 1.061_405_429)))); let erf = 1.0 - poly * (-x * x).exp(); if z >= 0.0 { 0.5 * (1.0 + erf) } else { 0.5 * (1.0 - erf) } } /// Radial Wipe's wiped wedge relative to the Start Angle: (first ray, span), degrees clockwise /// from up. Clockwise (0) wipes from the start angle on, Counterclockwise (1) back from it, /// Both (2) half each way. pub fn radial_wipe_wedge(wipe: u32, done: f64) -> (f64, f64) { let span = done.clamp(0.0, 1.0) * 360.0; match wipe { 1 => (-span, span), 2 => (-span / 2.0, span), _ => (0.0, span), } } /// Radial Wipe's feather: a Gaussian of σ = 0.4 × Feather pixels across both edges of the wedge /// (After Effects 2026, Feather 20: the edge profile is the same width in pixels at every /// radius, σ = 8.0 px, mean error 0.0002 over the frame). pub fn radial_wipe_sigma(feather: f64) -> f64 { feather.max(0.0) * 0.4 } /// Visible fraction of a pixel at `(ux, uy)` from the centre (y down) for a wiped wedge from /// `ray0` (absolute degrees clockwise from up) over `span` degrees: the signed distance to the /// wedge's nearer edge, through the feather's Gaussian. pub fn radial_wipe_alpha(ux: f64, uy: f64, ray0: f64, span: f64, sigma: f64) -> f64 { let a = (ux.atan2(-uy).to_degrees() - ray0).rem_euclid(360.0); let wiped = a < span; let ray_dist = |deg: f64| { let (s, c) = deg.to_radians().sin_cos(); // Ray direction (sin, −cos) in y-down pixels. let along = ux * s - uy * c; if along > 0.0 { (ux * c + uy * s).abs() } else { ux.hypot(uy) } }; let d = ray_dist(ray0).min(ray_dist(ray0 + span)); let sd = if wiped { -d } else { d }; if sigma < 1e-3 { return if wiped { 0.0 } else { 1.0 }; } norm_cdf(sd / sigma) } fn radial_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { let done = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0); if done <= 0.0 { return b; } let start = ctx.params.f("startAngle"); let c = b.to_px(ctx.params.v2("center")); let (w0, span) = radial_wipe_wedge(ctx.params.e("wipe"), done); let sigma = radial_wipe_sigma(ctx.params.f("feather")) * b.scale; let full = done >= 1.0; b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let k = if full { 0.0 } else { radial_wipe_alpha(x as f64 + 0.5 - c.0, y as f64 + 0.5 - c.1, start + w0, span, sigma) as f32 }; for ch in px.iter_mut() { *ch *= k; } } }); b } /// Venetian Blinds: how much of a pixel at phase `d` (0..`width`) a band of `done × width` /// covers, its two edges softened by a Gaussian of σ = Feather / 2 (σ in the units of `width`). /// Fitted to After Effects 2026 (Completion 40, Direction 30, Width 50, Feather 5 on 960 × 540 /// and 480 × 270 layers): band from phase 0 to done × width, both edges Gaussian, within 6/255. pub fn venetian_cover(d: f64, width: f64, done: f64, sigma: f64) -> f64 { let band = done * width; if sigma < 1e-3 { return if d < band { 1.0 } else { 0.0 }; } // Wider than a few blinds the stripes blur into an even veil. if sigma > 8.0 * width { return done.clamp(0.0, 1.0); } let n = ((4.0 * sigma / width).ceil() as i64 + 1).clamp(1, 40); let mut t = 0.0; for k in -n..=n { let u = d + k as f64 * width; t += norm_cdf(u / sigma) - norm_cdf((u - band) / sigma); } t.clamp(0.0, 1.0) } /// Venetian Blinds' phase origin in layer pixels: the layer centre plus 0.6 px (fitted to the /// AE renders above; the stripes are measured from the layer's centre, not its corner). pub fn venetian_origin(layer_size: [f64; 2]) -> [f64; 2] { [layer_size[0] / 2.0 + 0.6, layer_size[1] / 2.0 + 0.6] } fn venetian(ctx: &EffectCtx, mut b: Buf) -> Buf { let done = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0); if done <= 0.0 { return b; } let ang = ctx.params.f("direction").to_radians(); let width = (ctx.params.f("width") * b.scale).max(1.0); let sigma = ctx.params.f("feather").max(0.0) * b.scale / 2.0; let (dx, dy) = (ang.cos(), ang.sin()); let (ox, oy) = b.to_px(venetian_origin(ctx.layer_size)); b.img.rows_mut().for_each(|(y, row)| { let ry = (y as f64 + 0.5 - oy) * dy; for (x, px) in row.iter_mut().enumerate() { let d = ((x as f64 + 0.5 - ox) * dx + ry).rem_euclid(width); let k = (1.0 - venetian_cover(d, width, done, sigma)) as f32; for c in px.iter_mut() { *c *= k; } } }); b } pub fn specs() -> Vec { let dims = || popup(&["Horizontal and Vertical", "Horizontal", "Vertical"]); vec![ spec( "ec.blur.gaussian", "Gaussian Blur", "Blur & Sharpen", vec![ p("blurriness", "Blurriness", num(0.0), slider(0.0, 3000.0, 0.0, 50.0, 1)), p("dimensions", "Blur Dimensions", Value::Enum(0), dims()), p("repeatEdge", "Repeat Edge Pixels", Value::Bool(false), ParamUi::Checkbox), ], gaussian, ), spec( "ec.blur.fastbox", "Fast Box Blur", "Blur & Sharpen", vec![ p("radius", "Blur Radius", num(0.0), slider(0.0, 3000.0, 0.0, 50.0, 1)), p("iterations", "Iterations", num(3.0), slider(1.0, 50.0, 1.0, 5.0, 0)), p("dimensions", "Blur Dimensions", Value::Enum(0), dims()), p("repeatEdge", "Repeat Edge Pixels", Value::Bool(false), ParamUi::Checkbox), ], box_blur, ), spec( "ec.blur.directional", "Directional Blur", "Blur & Sharpen", vec![p("direction", "Direction", num(0.0), ParamUi::Angle), p("length", "Blur Length", num(0.0), slider(0.0, 1000.0, 0.0, 100.0, 1))], directional, ), spec( "ec.blur.radial", "Radial Blur", "Blur & Sharpen", vec![ p("amount", "Amount", num(10.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("center", "Center", Value::Vec2([0.5, 0.5]), ParamUi::Point), p("type", "Type", Value::Enum(0), popup(&["Spin", "Zoom"])), // Our blur is always fully anti-aliased; the choice is kept for compatibility. p("antialiasing", "Antialiasing (Best Quality)", Value::Enum(0), popup(&["Low", "High"])), ], radial, ), spec("ec.blur.sharpen", "Sharpen", "Blur & Sharpen", vec![p("amount", "Sharpen Amount", num(0.0), slider(0.0, 500.0, 0.0, 100.0, 0))], sharpen), spec( "ec.blur.unsharp", "Unsharp Mask", "Blur & Sharpen", vec![ p("amount", "Amount", num(50.0), slider(0.0, 500.0, 0.0, 500.0, 0)), p("radius", "Radius", num(1.0), slider(0.1, 500.0, 0.1, 50.0, 1)), p("threshold", "Threshold", num(0.0), slider(0.0, 255.0, 0.0, 255.0, 0)), ], unsharp, ), spec( "ec.stylize.glow", "Glow", "Stylize", vec![ p("based", "Glow Based On", Value::Enum(1), popup(&["Alpha Channel", "Color Channels"])), p("threshold", "Glow Threshold", num(60.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("radius", "Glow Radius", num(10.0), slider(0.0, 1000.0, 0.0, 100.0, 1)), p("intensity", "Glow Intensity", num(1.0), slider(0.0, 255.0, 0.0, 4.0, 1)), p("operation", "Composite Original", Value::Enum(0), popup(&["On Top", "Behind", "None"])), p("glowOperation", "Glow Operation", Value::Enum(1), popup(&GLOW_OPERATIONS)), p("colors", "Glow Colors", Value::Enum(0), popup(&["Original Colors", "A & B Colors", "Arbitrary Map"])), // Arbitrary Map: "red points | green points | blue points" (Curves format). p("arbitraryMap", "Arbitrary Map", Value::Str(String::new()), ParamUi::Hidden), p("colorLooping", "Color Looping", Value::Enum(2), popup(&["Sawtooth A>B", "Sawtooth B>A", "Triangle A>B>A", "Triangle B>A>B"])), p("colorLoops", "Color Loops", num(1.0), slider(1.0, 127.0, 1.0, 10.0, 1)), p("colorPhase", "Color Phase", num(0.0), ParamUi::Angle), p("abMidpoint", "A & B Midpoint", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("colorA", "Color A", col(1.0, 1.0, 1.0), ParamUi::Color), p("colorB", "Color B", col(0.0, 0.0, 0.0), ParamUi::Color), p("glowDimensions", "Glow Dimensions", Value::Enum(0), dims()), ], glow, ), spec( "ec.stylize.mosaic", "Mosaic", "Stylize", vec![ p("horizontal", "Horizontal Blocks", num(10.0), slider(1.0, 4000.0, 1.0, 200.0, 0)), p("vertical", "Vertical Blocks", num(10.0), slider(1.0, 4000.0, 1.0, 200.0, 0)), p("sharpColors", "Sharp Colors", Value::Bool(false), ParamUi::Checkbox), ], mosaic, ), spec("ec.stylize.posterize", "Posterize", "Stylize", vec![p("level", "Level", num(6.0), slider(2.0, 255.0, 2.0, 32.0, 0))], posterize), spec("ec.stylize.threshold", "Threshold", "Stylize", vec![p("level", "Level", num(128.0), slider(0.0, 255.0, 0.0, 255.0, 0))], threshold), spec( "ec.stylize.findedges", "Find Edges", "Stylize", vec![p("invert", "Invert", Value::Bool(false), ParamUi::Checkbox), p("blend", "Blend With Original", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0))], find_edges, ), spec( "ec.stylize.emboss", "Emboss", "Stylize", vec![ p("direction", "Direction", num(45.0), ParamUi::Angle), p("relief", "Relief", num(1.5), slider(0.0, 10.0, 0.0, 10.0, 2)), p("contrast", "Contrast", num(100.0), slider(0.0, 500.0, 0.0, 500.0, 0)), p("blend", "Blend With Original", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), ], emboss, ), spec( "ec.perspective.dropshadow", "Drop Shadow", "Perspective", vec![ p("color", "Shadow Color", col(0.0, 0.0, 0.0), ParamUi::Color), p("opacity", "Opacity", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("direction", "Direction", num(135.0), ParamUi::Angle), p("distance", "Distance", num(5.0), slider(0.0, 32000.0, 0.0, 120.0, 1)), p("softness", "Softness", num(0.0), slider(0.0, 1000.0, 0.0, 250.0, 1)), p("shadowOnly", "Shadow Only", Value::Bool(false), ParamUi::Checkbox), ], drop_shadow, ), spec( "ec.channel.invert", "Invert", "Channel", vec![ p("channel", "Channel", Value::Enum(0), popup(&INVERT_CHANNELS)), p("blend", "Blend With Original", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), ], invert, ), spec( "ec.noise.noise", "Noise", "Noise & Grain", vec![ p("amount", "Amount of Noise", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("color", "Use Color Noise", Value::Bool(true), ParamUi::Checkbox), p("clip", "Clip Result Values", Value::Bool(true), ParamUi::Checkbox), ], noise, ), spec( "ec.transition.linearwipe", "Linear Wipe", "Transition", vec![ p("completion", "Transition Completion", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("angle", "Wipe Angle", num(90.0), ParamUi::Angle), p("feather", "Feather", num(0.0), slider(0.0, 32000.0, 0.0, 500.0, 1)), ], linear_wipe, ), spec( "ec.transition.radialwipe", "Radial Wipe", "Transition", vec![ p("completion", "Transition Completion", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("startAngle", "Start Angle", num(0.0), ParamUi::Angle), p("center", "Wipe Center", Value::Vec2([0.5, 0.5]), ParamUi::Point), p("wipe", "Wipe", Value::Enum(0), popup(&["Clockwise", "Counterclockwise", "Both"])), p("feather", "Feather", num(0.0), slider(0.0, 360.0, 0.0, 50.0, 1)), ], radial_wipe, ), spec( "ec.transition.venetian", "Venetian Blinds", "Transition", vec![ p("completion", "Transition Completion", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("direction", "Direction", num(90.0), ParamUi::Angle), p("width", "Width", num(30.0), slider(2.0, 1000.0, 2.0, 200.0, 0)), p("feather", "Feather", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 1)), ], venetian, ), ] } #[cfg(test)] mod tests { use super::*; use crate::{EffectEnv, run_fx}; /// White left half, black right half (one vertical edge at x = 20). fn edge() -> effectcraft_raster::Image { let mut img = effectcraft_raster::Image::filled(40, 8, [0.0, 0.0, 0.0, 1.0]); for y in 0..8 { for x in 0..20 { img.set(x, y, [1.0, 1.0, 1.0, 1.0]); } } img } fn blurred_row(id: &str, param: &str, v: f64) -> Vec { let out = run_fx(id, &[(param, num(v)), ("repeatEdge", Value::Bool(true))], edge(), 0.0, EffectEnv::default()); (16..24).map(|x| out.img.get(x, 4)[0]).collect() } #[test] fn small_gaussian_blurriness_is_continuous() { // #1939: 0.9 used to be identical to 0, and 1.2 / 1.6 / 2.0 identical to each other. let row = |v| blurred_row("ec.blur.gaussian", "blurriness", v); assert_ne!(row(0.0), row(0.9)); assert_ne!(row(0.9), row(1.2)); assert_ne!(row(1.2), row(1.6)); assert_ne!(row(1.6), row(2.0)); assert_ne!(row(2.0), row(2.4)); } #[test] fn fractional_box_blur_radius_is_continuous() { let row = |v| blurred_row("ec.blur.fastbox", "radius", v); assert_ne!(row(0.0), row(0.5)); assert_ne!(row(0.5), row(0.9)); assert_ne!(row(1.2), row(1.6)); assert_ne!(row(1.6), row(2.4)); } /// A bright square on mid grey. fn scene() -> effectcraft_raster::Image { let mut img = effectcraft_raster::Image::filled(24, 24, [0.3, 0.3, 0.3, 1.0]); for y in 8..16 { for x in 8..16 { img.set(x, y, [1.0, 1.0, 1.0, 1.0]); } } img } /// After Effects 2026 (cases 524, 807, 808, 809): Glow on a 50 % grey solid, which is below /// the 60 % threshold, still covers a blurred copy of the layer's alpha with black, so the /// red layer underneath darkens outside the edge. The halo is the same at Intensity 1 and 3 /// and with Composite Original On Top or Behind; its width follows Glow Radius. #[test] fn glow_halo_matches_after_effects() { let grey = effectcraft_raster::Image::filled(200, 120, [0.5, 0.5, 0.5, 1.0]); // AE's red under the halo at 0.5, 1.5, 3.5, 5.5 and 7.5 px outside the left edge // (radius 10) and at 0.5, 5.5, 10.5, 20.5 px (radius 30); halo alpha = 1 − red. let r10 = [(0.5, 140.0), (1.5, 165.0), (3.5, 208.0), (5.5, 234.0), (7.5, 248.0)]; let r30 = [(0.5, 132.0), (5.5, 173.0), (10.5, 208.0), (20.5, 245.0)]; for (radius, intensity, operation, profile) in [(10.0, 1.0, 1, &r10[..]), (10.0, 3.0, 1, &r10[..]), (10.0, 1.0, 0, &r10[..]), (30.0, 1.0, 1, &r30[..])] { let set = [ ("based", Value::Enum(1)), ("threshold", num(60.0)), ("radius", num(radius)), ("intensity", num(intensity)), ("operation", Value::Enum(operation)), ]; let o = run_fx("ec.stylize.glow", &set, grey.clone(), 0.0, EffectEnv::default()); for &(d, red) in profile { // Layer x = −d (pixel centre), mid-height; over AE's red: R = 1 − α, colour 0. let (bx, by) = o.to_px([-d, 60.0]); let p = o.img.get(bx.floor() as i64, by.floor() as i64); let ae = 1.0 - red / 255.0; assert!((p[3] - ae).abs() < 3.0 / 255.0, "radius {radius} intensity {intensity} op {operation} at {d} px: alpha {} vs AE {ae}", p[3]); assert!(p[0].abs() < 1e-6, "the halo is black: {p:?}"); } } } /// After Effects 2026, Glow at Threshold 60 %, Radius 10, Intensity 0.25 on 200 × 200 /// solids over red: the glow 1.5 px outside the left edge, premultiplied (the green / blue /// channels of the render, where the red background adds nothing), and its alpha 0.353. #[test] fn glow_brightness_matches_after_effects() { // (solid colour, channel, AE glow value 0..255) let cases = [ ([0.65, 0.65, 0.65], 1, 20.0), ([0.8, 0.8, 0.8], 1, 47.0), ([0.9, 0.9, 0.9], 1, 65.0), ([1.0, 1.0, 1.0], 1, 83.0), ([1.0, 0.5, 0.0], 1, 0.0), ([0.2, 0.6, 1.0], 1, 11.0), ([0.2, 0.6, 1.0], 2, 83.0), ]; for (c, ch, ae) in cases { let img = effectcraft_raster::Image::filled(200, 200, [c[0], c[1], c[2], 1.0]); let set = [("threshold", num(60.0)), ("radius", num(10.0)), ("intensity", num(0.25))]; let o = run_fx("ec.stylize.glow", &set, img, 0.0, EffectEnv::default()); let (bx, by) = o.to_px([-1.5, 100.0]); let p = o.img.get(bx.floor() as i64, by.floor() as i64); assert!((p[ch] * 255.0 - ae).abs() <= 2.5, "{c:?} channel {ch}: {} vs AE {ae}", p[ch] * 255.0); assert!((p[3] - 0.353).abs() < 3.0 / 255.0, "{c:?}: alpha {}", p[3]); } // Intensity scales the colour linearly: white at Intensity 1 is 3.7 × its alpha. let white = effectcraft_raster::Image::filled(200, 200, [1.0, 1.0, 1.0, 1.0]); let o = run_fx("ec.stylize.glow", &[("threshold", num(60.0)), ("radius", num(10.0))], white, 0.0, EffectEnv::default()); let (bx, by) = o.to_px([-1.5, 100.0]); let p = o.img.get(bx.floor() as i64, by.floor() as i64); assert!((p[1] / p[3] - 3.69).abs() < 0.05, "{p:?}"); } /// After Effects 2026: Radial Blur keeps the layer's edges. Zoom 20 on a flat grey 960 × 540 /// solid (case 713) leaves it flat and opaque to the edge (EffectCraft faded the edges toward /// transparency, letting the red layer below show through); on a full-frame horizontal ramp /// (case 829, centre [960, 540]) row 540 reads 2/255 at x = 2 and 253/255 at x = 1917. #[test] fn radial_blur_keeps_the_layer_edges_as_after_effects() { let zoom = |c: [f64; 2]| [("amount", num(20.0)), ("type", Value::Enum(1)), ("center", Value::Vec2(c))]; let grey = effectcraft_raster::Image::filled(960, 540, [0.5, 0.5, 0.5, 1.0]); let o = run_fx("ec.blur.radial", &zoom([600.0, 300.0]), grey, 0.0, EffectEnv::default()); for (x, y) in [(0, 270), (1, 270), (959, 270), (480, 0), (480, 539), (0, 0), (959, 539)] { let p = o.img.get(x, y); assert!((p[3] - 1.0).abs() < 1e-4 && (p[0] - 0.5).abs() < 1e-4, "({x}, {y}): {p:?}"); } let mut ramp = effectcraft_raster::Image::new(1920, 1080); ramp.rows_mut().for_each(|(_, row)| { for (x, px) in row.iter_mut().enumerate() { let v = (x as f32 + 0.5) / 1920.0; *px = [v, v, v, 1.0]; } }); let o = run_fx("ec.blur.radial", &zoom([960.0, 540.0]), ramp, 0.0, EffectEnv::default()); for (x, ae) in [(2, 2.0), (1917, 253.0)] { let p = o.img.get(x, 540); assert!((p[0] * 255.0 - ae).abs() <= 2.0 && (p[3] - 1.0).abs() < 1e-4, "x {x}: {p:?} vs AE {ae}"); } } /// After Effects 2026, Venetian Blinds Completion 40, Direction 30, Width 50, Feather 5 on /// an opaque 480 × 270 layer: alpha (0..255) along row y = 135. The transparent band starts /// at the layer centre's phase, both edges are Gaussian (σ = Feather / 2). #[test] fn venetian_blinds_match_after_effects() { let img = effectcraft_raster::Image::filled(480, 270, [0.5, 0.5, 0.5, 1.0]); let vals = [("completion", Value::Scalar(40.0)), ("direction", Value::Scalar(30.0)), ("width", Value::Scalar(50.0)), ("feather", Value::Scalar(5.0))]; let o = run_fx("ec.transition.venetian", &vals, img, 0.0, EffectEnv::default()); let ae = [ (200, 5.0), (203, 47.0), (206, 145.0), (209, 228.0), (212, 253.0), (224, 255.0), (236, 238.0), (239, 168.0), (242, 66.0), (245, 10.0), (251, 0.0), (257, 2.0), (260, 31.0), ]; for (x, a) in ae { let got = o.img.get(x, 135)[3] * 255.0; assert!((got - a).abs() <= 6.0, "x {x}: alpha {got} vs AE {a}"); } // No completion leaves the layer; full completion clears it; no feather is a hard edge. let full = [("completion", Value::Scalar(100.0)), ("feather", Value::Scalar(5.0))]; let img = effectcraft_raster::Image::filled(40, 20, [0.5, 0.5, 0.5, 1.0]); assert!(run_fx("ec.transition.venetian", &full, img.clone(), 0.0, EffectEnv::default()).img.data.iter().all(|p| p[3] < 1e-4)); assert_eq!(run_fx("ec.transition.venetian", &[("completion", Value::Scalar(0.0))], img.clone(), 0.0, EffectEnv::default()).img, img); let hard = run_fx( "ec.transition.venetian", &[("completion", Value::Scalar(50.0)), ("width", Value::Scalar(10.0)), ("feather", Value::Scalar(0.0))], img, 0.0, EffectEnv::default(), ); assert!(hard.img.data.iter().all(|p| p[3] == 0.0 || p[3] == 1.0)); // A feather far wider than the blinds is an even veil. assert_eq!(venetian_cover(3.0, 10.0, 0.5, 1e9), 0.5); } /// After Effects 2026, Radial Wipe Completion 40, Start Angle 30, Wipe Counterclockwise, /// Feather 20, centre (800, 500): visible fraction at pixel offsets from the centre on both /// edges (8-bit captures of dark steps, so ±0.05). #[test] fn radial_wipe_feather_matches_after_effects() { let img = effectcraft_raster::Image::filled(400, 300, [1.0, 1.0, 1.0, 1.0]); let vals = [ ("completion", Value::Scalar(40.0)), ("startAngle", Value::Scalar(30.0)), ("center", Value::Vec2([200.0, 150.0])), ("wipe", Value::Enum(1)), ("feather", Value::Scalar(20.0)), ]; let o = run_fx("ec.transition.radialwipe", &vals, img.clone(), 0.0, EffectEnv::default()); let ae = [ ((-50, 34), 0.922), ((-52, 30), 0.797), ((-54, 26), 0.609), ((-55, 24), 0.5), ((-56, 22), 0.406), ((-57, 19), 0.266), ((-58, 15), 0.125), ((-104, 60), 0.951), ((-108, 53), 0.732), ((-111, 45), 0.341), ((-114, 37), 0.062), ((22, -56), 0.156), ((26, -54), 0.312), ((30, -52), 0.531), ((34, -50), 0.729), ((37, -47), 0.875), ((53, -108), 0.177), ((67, -99), 0.875), ]; for ((dx, dy), a) in ae { let got = o.img.get(200 + dx, 150 + dy)[3]; assert!((got - a).abs() < 0.05, "offset ({dx}, {dy}): {got} vs AE {a}"); } // 0 % leaves the layer, 100 % clears it, Feather 0 is a hard edge. let at = |c: f64, f: f64| { let v = [("completion", Value::Scalar(c)), ("feather", Value::Scalar(f))]; run_fx("ec.transition.radialwipe", &v, img.clone(), 0.0, EffectEnv::default()).img }; assert_eq!(at(0.0, 20.0), img); assert!(at(100.0, 20.0).data.iter().all(|p| p[3] == 0.0)); assert!(at(50.0, 0.0).data.iter().all(|p| p[3] == 0.0 || p[3] == 1.0)); } #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). struct Out(Buf); impl Out { fn get(&self, x: i64, y: i64) -> [f32; 4] { self.0.img.get(x + self.0.offset[0] as i64, y + self.0.offset[1] as i64) } } let run = |vals: &[(&str, Value)]| Out(run_fx("ec.stylize.glow", vals, scene(), 0.0, EffectEnv::default())); let add = run(&[]); assert_eq!(GLOW_OPERATIONS[1], "Add"); // Multiply darkens around the square where Add brightens. let mul = run(&[("glowOperation", Value::Enum(2))]); assert!(add.get(6, 12)[0] > 0.31 && mul.get(6, 12)[0] <= 0.3 + 1e-4, "{:?} {:?}", add.get(6, 12), mul.get(6, 12)); assert_eq!( glow_operation(&EffectCtx { params: &crate::Params::default(), time: 0.0, layer_size: [1.0; 2], seed: 0, adjustment: false, env: Default::default() }), effectcraft_color::BlendMode::Add ); // Arbitrary Map: the glow takes the mapped colour (here pure red for every brightness). let red = run(&[("colors", Value::Enum(2)), ("arbitraryMap", Value::Str("0,1 1,1|0,0 1,0|0,0 1,0".into())), ("operation", Value::Enum(2))]); let p = red.get(6, 12); assert!(p[0] > 0.05 && p[1] < 1e-4 && p[2] < 1e-4, "{p:?}"); } }