//! Blur & Sharpen, Stylize, Perspective, Channel, Noise and Transition effects. use effectcraft_color::luminance; use effectcraft_keyframe::Value; use effectcraft_project::ParamUi; use effectcraft_raster::{Image, gaussian_blur, hash_noise}; use rayon::prelude::*; use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider}; fn spec(id: &'static str, name: &'static str, category: &'static str, params: Vec, render: crate::RenderFn) -> EffectSpec { EffectSpec { id, name, category, params, render, gpu: false, float: true } } /// AE's Blurriness is roughly a radius; our Gaussian uses sigma = blurriness / 2. fn blur_sigma(blurriness: f64) -> f64 { blurriness.max(0.0) * 0.5 } fn dims_xy(dim: u32) -> (f64, f64) { match dim { 1 => (1.0, 0.0), 2 => (0.0, 1.0), _ => (1.0, 1.0), } } fn gaussian(ctx: &EffectCtx, mut b: Buf) -> Buf { let s = blur_sigma(ctx.params.f("blurriness")) * b.scale; if s <= 0.0 { return b; } let (kx, ky) = dims_xy(ctx.params.e("dimensions")); let repeat = ctx.params.b("repeatEdge"); if !repeat && !ctx.adjustment { b.pad((s * 3.0).ceil() as u32); } b.img = gaussian_blur(&b.img, s * kx, s * ky, repeat || ctx.adjustment); b } fn box_blur(ctx: &EffectCtx, mut b: Buf) -> Buf { let r = (ctx.params.f("radius") * b.scale).round().max(0.0) as usize; if r == 0 { return b; } let it = ctx.params.f("iterations").round().clamp(1.0, 50.0) as usize; let (kx, ky) = dims_xy(ctx.params.e("dimensions")); let repeat = ctx.params.b("repeatEdge"); if !repeat && !ctx.adjustment { b.pad((r * it) as u32 + 1); } b.img = effectcraft_raster::box_blur(&b.img, r * kx as usize, r * ky as usize, it, repeat || ctx.adjustment); b } fn directional(ctx: &EffectCtx, mut b: Buf) -> Buf { let len = ctx.params.f("length") * b.scale; if len < 0.5 { return b; } if !ctx.adjustment { b.pad(len.ceil() as u32 + 1); } b.img = effectcraft_raster::directional_blur(&b.img, ctx.params.f("direction"), len); b } fn radial(ctx: &EffectCtx, mut b: Buf) -> Buf { let amt = ctx.params.f("amount"); let zoom = ctx.params.e("type") == 1; let c = b.to_px(ctx.params.v2("center")); b.img = effectcraft_raster::radial_blur(&b.img, c, if zoom { amt / 100.0 } else { amt }, zoom); b } fn unsharp_core(img: &Image, amount: f32, sigma: f64, threshold: f32) -> Image { let blurred = gaussian_blur(img, sigma, sigma, true); let mut out = img.clone(); out.data.par_iter_mut().zip(blurred.data.par_iter()).for_each(|(o, bl)| { for c in 0..3 { let d = o[c] - bl[c]; if d.abs() * 255.0 >= threshold { o[c] = (o[c] + d * amount).max(0.0); } } }); out } fn sharpen(ctx: &EffectCtx, mut b: Buf) -> Buf { let a = ctx.params.f("amount") as f32 / 50.0; b.img = unsharp_core(&b.img, a, 1.0 * b.scale, 0.0); b } fn unsharp(ctx: &EffectCtx, mut b: Buf) -> Buf { let a = ctx.params.f("amount") as f32 / 100.0; b.img = unsharp_core(&b.img, a, (ctx.params.f("radius") * b.scale).max(0.1), ctx.params.f("threshold") as f32); b } /// Position (0 = Color A, 1 = Color B) in Glow's A & B gradient for brightness `l`: `loops` /// cycles starting at `phase` (revolutions), shaped by Color Looping (0 Sawtooth A>B, /// 1 Sawtooth B>A, 2 Triangle A>B>A, 3 Triangle B>A>B) and biased so `mid` maps to the middle. pub fn glow_ab_t(l: f32, looping: u32, loops: f32, phase: f32, mid: f32) -> f32 { let u = l.clamp(0.0, 1.0) * loops.max(0.0) + phase; let mut t = u - u.floor(); if u > 0.0 && t <= 0.0 { t = 1.0; } let tri = 1.0 - (2.0 * t - 1.0).abs(); let t = match looping { 0 => t, 1 => 1.0 - t, 3 => 1.0 - tri, _ => tri, }; let m = mid.clamp(0.01, 0.99); t.max(0.0).powf(0.5f32.ln() / m.ln()) } /// Glow Operation options (blend modes the glow is applied with). pub const GLOW_OPERATIONS: [&str; 17] = [ "Normal", "Add", "Multiply", "Screen", "Overlay", "Soft Light", "Hard Light", "Color Dodge", "Color Burn", "Darken", "Lighten", "Difference", "Exclusion", "Hue", "Saturation", "Color", "Luminosity", ]; /// Glow's Glow Operation as a blend mode (Add for projects saved before it existed). pub fn glow_operation(ctx: &EffectCtx) -> effectcraft_color::BlendMode { let name = GLOW_OPERATIONS.get(ctx.params.get("glowOperation").map(|v| v.as_enum()).unwrap_or(1) as usize).copied().unwrap_or("Add"); effectcraft_color::BlendMode::ALL.iter().copied().find(|m| m.label() == name).unwrap_or(effectcraft_color::BlendMode::Add) } /// Glow's Arbitrary Map: red, green and blue curves of the glow brightness, as Curves point /// lists `x,y …` separated by `|` (an empty or missing curve is the identity). fn glow_map(s: &str) -> Vec> { let mut parts = s.split('|'); (0..3).map(|_| parts.next().and_then(crate::Curve::parse)).collect() } fn glow(ctx: &EffectCtx, mut b: Buf) -> Buf { let thr = ctx.params.f("threshold") as f32 / 100.0; let radius = ctx.params.f("radius") * b.scale; let intensity = ctx.params.f("intensity") as f32; let alpha_based = ctx.params.e("based") == 0; let use_colors = ctx.params.e("colors") == 1; let arbitrary = (ctx.params.e("colors") == 2).then(|| glow_map(ctx.params.s("arbitraryMap"))); let glow_op = glow_operation(ctx); let looping = ctx.params.e("colorLooping"); let loops = ctx.params.f("colorLoops") as f32; let phase = (ctx.params.f("colorPhase") / 360.0) as f32; let mid = ctx.params.f("abMidpoint") as f32 / 100.0; let ca = ctx.params.color("colorA"); let cb = ctx.params.color("colorB"); let (kx, ky) = dims_xy(ctx.params.e("glowDimensions")); if !ctx.adjustment { b.pad((radius * 1.5).ceil() as u32 + 2); } // Bright pass. let mut bright = b.img.clone(); bright.data.par_iter_mut().for_each(|px| { let a = px[3]; if a <= 0.0 { *px = [0.0; 4]; return; } // Glow Based On: brightness from the colours, or from the alpha channel. let l = if alpha_based { a } else { luminance(px[0] / a, px[1] / a, px[2] / a) }; let k = ((l - thr) / (1.0 - thr).max(1e-3)).clamp(0.0, 1.0); if let Some(map) = &arbitrary { let t = glow_ab_t(l, looping, loops, phase, mid); let c = map.iter().map(|cv| cv.as_ref().map_or(t, |cv| cv.eval(t))).collect::>(); *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, k * a]; } else if use_colors { let t = glow_ab_t(l, looping, loops, phase, mid); let c = [ca[0] + (cb[0] - ca[0]) * t, ca[1] + (cb[1] - ca[1]) * t, ca[2] + (cb[2] - ca[2]) * t]; *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, k * a]; } else { *px = px.map(|v| v * k); } }); let s = (radius / 2.0).max(0.5); let blurred = gaussian_blur(&bright, s * kx, s * ky, false); let mode = ctx.params.e("operation"); b.img.data.par_iter_mut().zip(blurred.data.par_iter()).for_each(|(o, g)| { let g = g.map(|v| v * intensity); match mode { // Behind: the glow shows only where the original is transparent. 1 => { let k = 1.0 - o[3]; for c in 0..4 { o[c] += g[c] * k; } } // None: the glow alone. 2 => *o = [g[0], g[1], g[2], g[3]], // On Top with another Glow Operation: that blend mode. _ if glow_op != effectcraft_color::BlendMode::Add => *o = effectcraft_color::blend_pixel(glow_op, *o, g, 0.0), // On Top: add (screen-like add on premultiplied colour; alpha grows by the glow's alpha). _ => { for c in 0..3 { o[c] += g[c]; } o[3] = (o[3] + g[3] * (1.0 - o[3])).min(1.0); } } o[3] = o[3].clamp(0.0, 1.0); }); b } fn drop_shadow(ctx: &EffectCtx, mut b: Buf) -> Buf { let color = ctx.params.color("color"); let opacity = ctx.params.f("opacity") as f32 / 100.0; let dir = ctx.params.f("direction").to_radians(); let dist = ctx.params.f("distance") * b.scale; let soft = ctx.params.f("softness") * b.scale; let only = ctx.params.b("shadowOnly"); let pad = (dist + soft * 1.5).ceil() as u32 + 2; if !ctx.adjustment { b.pad(pad); } let (dx, dy) = (dir.sin() * dist, -dir.cos() * dist); let mut sh = Image::new(b.img.width, b.img.height); let src = &b.img; sh.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = src.sample_bilinear(x as f64 + 0.5 - dx, y as f64 + 0.5 - dy)[3] * opacity * color[3]; *px = [color[0] * a, color[1] * a, color[2] * a, a]; } }); if soft > 0.0 { sh = gaussian_blur(&sh, soft / 2.0, soft / 2.0, false); } if !only { sh.data.par_iter_mut().zip(b.img.data.par_iter()).for_each(|(s, o)| { let k = 1.0 - o[3]; for c in 0..4 { s[c] = o[c] + s[c] * k; } }); } b.img = sh; b } /// Invert's Channel options (After Effects order): RGB / HLS / YIQ groups, each followed by its /// single channels, then Alpha. pub const INVERT_CHANNELS: [&str; 13] = ["RGB", "Red", "Green", "Blue", "HLS", "Hue", "Lightness", "Saturation", "YIQ", "Luminance", "In Phase Chrominance", "Quadrature Chrominance", "Alpha"]; /// Index of "Alpha" in [`INVERT_CHANNELS`]. pub const INVERT_ALPHA: u32 = 12; fn rgb_to_yiq(c: [f32; 3]) -> [f32; 3] { [0.299 * c[0] + 0.587 * c[1] + 0.114 * c[2], 0.596 * c[0] - 0.274 * c[1] - 0.322 * c[2], 0.211 * c[0] - 0.523 * c[1] + 0.312 * c[2]] } fn yiq_to_rgb(c: [f32; 3]) -> [f32; 3] { [c[0] + 0.956 * c[1] + 0.621 * c[2], c[0] - 0.272 * c[1] - 0.647 * c[2], c[0] - 1.106 * c[1] + 1.703 * c[2]] } /// Invert straight colour `s` in the colour space / channel `ch` (an [`INVERT_CHANNELS`] index /// other than Alpha). fn invert_color(ch: u32, s: [f32; 3]) -> [f32; 3] { match ch { 1 => [1.0 - s[0], s[1], s[2]], 2 => [s[0], 1.0 - s[1], s[2]], 3 => [s[0], s[1], 1.0 - s[2]], 4..=7 => { let (mut h, mut sat, mut l) = effectcraft_color::rgb_to_hsl(s[0], s[1], s[2]); if matches!(ch, 4 | 5) { h = 1.0 - h; } if matches!(ch, 4 | 6) { l = 1.0 - l; } if matches!(ch, 4 | 7) { sat = 1.0 - sat; } let (r, g, b) = effectcraft_color::hsl_to_rgb(h, sat, l); [r, g, b] } 8..=11 => { // Y inverts around 1, the (signed) chrominance axes around 0. let mut q = rgb_to_yiq(s); if matches!(ch, 8 | 9) { q[0] = 1.0 - q[0]; } if matches!(ch, 8 | 10) { q[1] = -q[1]; } if matches!(ch, 8 | 11) { q[2] = -q[2]; } yiq_to_rgb(q).map(|v| v.max(0.0)) } _ => [1.0 - s[0], 1.0 - s[1], 1.0 - s[2]], } } fn invert(ctx: &EffectCtx, mut b: Buf) -> Buf { let ch = ctx.params.e("channel"); let blend = 1.0 - ctx.params.f("blend") as f32 / 100.0; b.img.data.par_iter_mut().for_each(|px| { let a = px[3]; if ch == INVERT_ALPHA { let na = 1.0 - a; let k = if a > 0.0 { na / a } else { 0.0 }; let inv = [px[0] * k, px[1] * k, px[2] * k, na]; for c in 0..4 { px[c] += (inv[c] - px[c]) * blend; } return; } if a <= 0.0 { return; } let s = [px[0] / a, px[1] / a, px[2] / a]; let o = invert_color(ch, s); for c in 0..3 { px[c] = (s[c] + (o[c] - s[c]) * blend) * a; } }); b } fn mosaic(ctx: &EffectCtx, mut b: Buf) -> Buf { let hb = ctx.params.f("horizontal").round().max(1.0) as usize; let vb = ctx.params.f("vertical").round().max(1.0) as usize; let (w, h) = (b.img.width as usize, b.img.height as usize); let cw = (w as f64 / hb as f64).max(1.0); let ch = (h as f64 / vb as f64).max(1.0); let src = b.img.clone(); if ctx.params.b("sharpColors") { // Each tile takes the colour of the pixel at its centre. b.img.rows_mut().for_each(|(y, row)| { let cy = ((y as f64 / ch).floor() + 0.5) * ch; for (x, px) in row.iter_mut().enumerate() { let cx = ((x as f64 / cw).floor() + 0.5) * cw; *px = src.get_clamped(cx as i64, cy as i64); } }); return b; } // Each tile takes the average colour of its region. let (nx, ny) = ((w as f64 / cw).ceil() as usize, (h as f64 / ch).ceil() as usize); let mut sums = vec![[0.0f64; 5]; nx * ny]; for y in 0..h { let ty = ((y as f64 / ch) as usize).min(ny - 1); for x in 0..w { let tx = ((x as f64 / cw) as usize).min(nx - 1); let p = src.get(x as i64, y as i64); let s = &mut sums[ty * nx + tx]; for c in 0..4 { s[c] += p[c] as f64; } s[4] += 1.0; } } b.img.rows_mut().for_each(|(y, row)| { let ty = ((y as f64 / ch) as usize).min(ny - 1); for (x, px) in row.iter_mut().enumerate() { let tx = ((x as f64 / cw) as usize).min(nx - 1); let s = sums[ty * nx + tx]; *px = [0, 1, 2, 3].map(|c| (s[c] / s[4].max(1.0)) as f32); } }); b } fn posterize(ctx: &EffectCtx, mut b: Buf) -> Buf { let lv = ctx.params.f("level").round().clamp(2.0, 255.0) as f32 - 1.0; b.img.map_straight(|c| c.map(|v| (v.clamp(0.0, 1.0) * lv).round() / lv)); b } fn threshold(ctx: &EffectCtx, mut b: Buf) -> Buf { let t = ctx.params.f("level") as f32 / 255.0; b.img.map_straight(|c| { let v = if luminance(c[0], c[1], c[2]) >= t { 1.0 } else { 0.0 }; [v, v, v] }); b } fn find_edges(ctx: &EffectCtx, mut b: Buf) -> Buf { let inv = ctx.params.b("invert"); let blend = ctx.params.f("blend") as f32 / 100.0; let src = b.img.clone(); b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let l = |dx: i64, dy: i64| { let p = src.get_clamped(x as i64 + dx, y as i64 + dy); luminance(p[0], p[1], p[2]) }; let gx = l(1, -1) + 2.0 * l(1, 0) + l(1, 1) - l(-1, -1) - 2.0 * l(-1, 0) - l(-1, 1); let gy = l(-1, 1) + 2.0 * l(0, 1) + l(1, 1) - l(-1, -1) - 2.0 * l(0, -1) - l(1, -1); let e = (gx * gx + gy * gy).sqrt().min(1.0); let v = if inv { e } else { 1.0 - e }; let a = px[3]; *px = blend_with(*px, [v * a, v * a, v * a, a], blend); } }); b } /// Blend With Original: `orig` over the effect result `fx` by `k` (0 = effect only). fn blend_with(orig: [f32; 4], fx: [f32; 4], k: f32) -> [f32; 4] { [0, 1, 2, 3].map(|c| fx[c] + (orig[c] - fx[c]) * k) } fn emboss(ctx: &EffectCtx, mut b: Buf) -> Buf { let ang = ctx.params.f("direction").to_radians(); let relief = ctx.params.f("relief") * b.scale; let contrast = ctx.params.f("contrast") as f32 / 100.0; let blend = ctx.params.f("blend") as f32 / 100.0; let (dx, dy) = (ang.cos() * relief, -ang.sin() * relief); let src = b.img.clone(); b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = src.sample_bilinear_clamped(x as f64 + 0.5 + dx, y as f64 + 0.5 + dy); let c = src.sample_bilinear_clamped(x as f64 + 0.5 - dx, y as f64 + 0.5 - dy); let d = luminance(a[0], a[1], a[2]) - luminance(c[0], c[1], c[2]); let v = (0.5 + d * contrast).clamp(0.0, 1.0); let al = px[3]; *px = blend_with(*px, [v * al, v * al, v * al, al], blend); } }); b } fn noise(ctx: &EffectCtx, mut b: Buf) -> Buf { let amt = ctx.params.f("amount") as f32 / 100.0; let color = ctx.params.b("color"); // Old saves lack the switch: clipping was always on. let clip = ctx.params.get("clip").is_none_or(|v| v.as_bool()); let frame_seed = (ctx.time * 1000.0) as u32 ^ ctx.seed; let w = b.img.width; b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = px[3]; if a <= 0.0 { continue; } let n = |k: u32| (hash_noise(x as u32 + k * w, y as u32, frame_seed) - 0.5) * amt; let (r, g, bl) = if color { (n(0), n(1), n(2)) } else { let v = n(0); (v, v, v) }; if clip { px[0] = (px[0] + r * a).clamp(0.0, a); px[1] = (px[1] + g * a).clamp(0.0, a); px[2] = (px[2] + bl * a).clamp(0.0, a); } else { // Unclipped: values past black / white wrap around (integer overflow look). for (c, n) in [r, g, bl].into_iter().enumerate() { px[c] = ((px[c] / a + n).rem_euclid(1.0)) * a; } } } }); b } fn linear_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { let done = ctx.params.f("completion") / 100.0; let ang = ctx.params.f("angle").to_radians(); let feather = (ctx.params.f("feather") * b.scale).max(0.001); let (w, h) = (b.img.width as f64, b.img.height as f64); // Direction the wipe travels: angle 90° wipes left→right. let (dx, dy) = (ang.sin(), -ang.cos()); let corners = [(0.0, 0.0), (w, 0.0), (0.0, h), (w, h)]; let proj: Vec = corners.iter().map(|(x, y)| x * dx + y * dy).collect(); let (lo, hi) = (proj.iter().cloned().fold(f64::INFINITY, f64::min), proj.iter().cloned().fold(f64::NEG_INFINITY, f64::max)); let edge = lo - feather + (hi - lo + 2.0 * feather) * done; b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let d = (x as f64 + 0.5) * dx + (y as f64 + 0.5) * dy; let k = ((d - edge) / feather + 0.5).clamp(0.0, 1.0) as f32; for c in px.iter_mut() { *c *= k; } } }); b } fn radial_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { let done = ctx.params.f("completion") / 100.0; let start = ctx.params.f("startAngle"); let c = b.to_px(ctx.params.v2("center")); let dir = ctx.params.e("wipe"); let feather = (ctx.params.f("feather")).max(0.01); b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let a = ((x as f64 + 0.5 - c.0).atan2(-(y as f64 + 0.5 - c.1)).to_degrees() - start).rem_euclid(360.0); // Both: the wipe opens in both directions from the start angle at once. let (a, edge) = match dir { 1 => (360.0 - a, done * 360.0), 2 => (a.min(360.0 - a), done * 180.0), _ => (a, done * 360.0), }; let k = ((a - edge) / feather + 0.5).clamp(0.0, 1.0) as f32; for ch in px.iter_mut() { *ch *= k; } } }); b } fn venetian(ctx: &EffectCtx, mut b: Buf) -> Buf { let done = ctx.params.f("completion") / 100.0; let ang = ctx.params.f("direction").to_radians(); let width = (ctx.params.f("width") * b.scale).max(1.0); let feather = (ctx.params.f("feather") * b.scale).max(0.001); let (dx, dy) = (ang.cos(), ang.sin()); b.img.rows_mut().for_each(|(y, row)| { for (x, px) in row.iter_mut().enumerate() { let d = ((x as f64 + 0.5) * dx + (y as f64 + 0.5) * dy).rem_euclid(width); let k = ((d - done * width) / feather + 0.5).clamp(0.0, 1.0) as f32; for c in px.iter_mut() { *c *= k; } } }); b } pub fn specs() -> Vec { let dims = || popup(&["Horizontal and Vertical", "Horizontal", "Vertical"]); vec![ spec( "ec.blur.gaussian", "Gaussian Blur", "Blur & Sharpen", vec![ p("blurriness", "Blurriness", num(0.0), slider(0.0, 3000.0, 0.0, 50.0, 1)), p("dimensions", "Blur Dimensions", Value::Enum(0), dims()), p("repeatEdge", "Repeat Edge Pixels", Value::Bool(false), ParamUi::Checkbox), ], gaussian, ), spec( "ec.blur.fastbox", "Fast Box Blur", "Blur & Sharpen", vec![ p("radius", "Blur Radius", num(0.0), slider(0.0, 3000.0, 0.0, 50.0, 1)), p("iterations", "Iterations", num(3.0), slider(1.0, 50.0, 1.0, 5.0, 0)), p("dimensions", "Blur Dimensions", Value::Enum(0), dims()), p("repeatEdge", "Repeat Edge Pixels", Value::Bool(false), ParamUi::Checkbox), ], box_blur, ), spec( "ec.blur.directional", "Directional Blur", "Blur & Sharpen", vec![p("direction", "Direction", num(0.0), ParamUi::Angle), p("length", "Blur Length", num(0.0), slider(0.0, 1000.0, 0.0, 100.0, 1))], directional, ), spec( "ec.blur.radial", "Radial Blur", "Blur & Sharpen", vec![ p("amount", "Amount", num(10.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("center", "Center", Value::Vec2([0.5, 0.5]), ParamUi::Point), p("type", "Type", Value::Enum(0), popup(&["Spin", "Zoom"])), // Our blur is always fully anti-aliased; the choice is kept for compatibility. p("antialiasing", "Antialiasing (Best Quality)", Value::Enum(0), popup(&["Low", "High"])), ], radial, ), spec("ec.blur.sharpen", "Sharpen", "Blur & Sharpen", vec![p("amount", "Sharpen Amount", num(0.0), slider(0.0, 500.0, 0.0, 100.0, 0))], sharpen), spec( "ec.blur.unsharp", "Unsharp Mask", "Blur & Sharpen", vec![ p("amount", "Amount", num(50.0), slider(0.0, 500.0, 0.0, 500.0, 0)), p("radius", "Radius", num(1.0), slider(0.1, 500.0, 0.1, 50.0, 1)), p("threshold", "Threshold", num(0.0), slider(0.0, 255.0, 0.0, 255.0, 0)), ], unsharp, ), spec( "ec.stylize.glow", "Glow", "Stylize", vec![ p("based", "Glow Based On", Value::Enum(1), popup(&["Alpha Channel", "Color Channels"])), p("threshold", "Glow Threshold", num(60.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("radius", "Glow Radius", num(10.0), slider(0.0, 1000.0, 0.0, 100.0, 1)), p("intensity", "Glow Intensity", num(1.0), slider(0.0, 255.0, 0.0, 4.0, 1)), p("operation", "Composite Original", Value::Enum(0), popup(&["On Top", "Behind", "None"])), p("glowOperation", "Glow Operation", Value::Enum(1), popup(&GLOW_OPERATIONS)), p("colors", "Glow Colors", Value::Enum(0), popup(&["Original Colors", "A & B Colors", "Arbitrary Map"])), // Arbitrary Map: "red points | green points | blue points" (Curves format). p("arbitraryMap", "Arbitrary Map", Value::Str(String::new()), ParamUi::Hidden), p("colorLooping", "Color Looping", Value::Enum(2), popup(&["Sawtooth A>B", "Sawtooth B>A", "Triangle A>B>A", "Triangle B>A>B"])), p("colorLoops", "Color Loops", num(1.0), slider(1.0, 127.0, 1.0, 10.0, 1)), p("colorPhase", "Color Phase", num(0.0), ParamUi::Angle), p("abMidpoint", "A & B Midpoint", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("colorA", "Color A", col(1.0, 1.0, 1.0), ParamUi::Color), p("colorB", "Color B", col(0.0, 0.0, 0.0), ParamUi::Color), p("glowDimensions", "Glow Dimensions", Value::Enum(0), dims()), ], glow, ), spec( "ec.stylize.mosaic", "Mosaic", "Stylize", vec![ p("horizontal", "Horizontal Blocks", num(10.0), slider(1.0, 4000.0, 1.0, 200.0, 0)), p("vertical", "Vertical Blocks", num(10.0), slider(1.0, 4000.0, 1.0, 200.0, 0)), p("sharpColors", "Sharp Colors", Value::Bool(false), ParamUi::Checkbox), ], mosaic, ), spec("ec.stylize.posterize", "Posterize", "Stylize", vec![p("level", "Level", num(6.0), slider(2.0, 255.0, 2.0, 32.0, 0))], posterize), spec("ec.stylize.threshold", "Threshold", "Stylize", vec![p("level", "Level", num(128.0), slider(0.0, 255.0, 0.0, 255.0, 0))], threshold), spec( "ec.stylize.findedges", "Find Edges", "Stylize", vec![p("invert", "Invert", Value::Bool(false), ParamUi::Checkbox), p("blend", "Blend With Original", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0))], find_edges, ), spec( "ec.stylize.emboss", "Emboss", "Stylize", vec![ p("direction", "Direction", num(45.0), ParamUi::Angle), p("relief", "Relief", num(1.5), slider(0.0, 10.0, 0.0, 10.0, 2)), p("contrast", "Contrast", num(100.0), slider(0.0, 500.0, 0.0, 500.0, 0)), p("blend", "Blend With Original", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), ], emboss, ), spec( "ec.perspective.dropshadow", "Drop Shadow", "Perspective", vec![ p("color", "Shadow Color", col(0.0, 0.0, 0.0), ParamUi::Color), p("opacity", "Opacity", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("direction", "Direction", num(135.0), ParamUi::Angle), p("distance", "Distance", num(5.0), slider(0.0, 32000.0, 0.0, 120.0, 1)), p("softness", "Softness", num(0.0), slider(0.0, 1000.0, 0.0, 250.0, 1)), p("shadowOnly", "Shadow Only", Value::Bool(false), ParamUi::Checkbox), ], drop_shadow, ), spec( "ec.channel.invert", "Invert", "Channel", vec![ p("channel", "Channel", Value::Enum(0), popup(&INVERT_CHANNELS)), p("blend", "Blend With Original", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), ], invert, ), spec( "ec.noise.noise", "Noise", "Noise & Grain", vec![ p("amount", "Amount of Noise", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 1)), p("color", "Use Color Noise", Value::Bool(true), ParamUi::Checkbox), p("clip", "Clip Result Values", Value::Bool(true), ParamUi::Checkbox), ], noise, ), spec( "ec.transition.linearwipe", "Linear Wipe", "Transition", vec![ p("completion", "Transition Completion", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("angle", "Wipe Angle", num(90.0), ParamUi::Angle), p("feather", "Feather", num(0.0), slider(0.0, 32000.0, 0.0, 500.0, 1)), ], linear_wipe, ), spec( "ec.transition.radialwipe", "Radial Wipe", "Transition", vec![ p("completion", "Transition Completion", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("startAngle", "Start Angle", num(0.0), ParamUi::Angle), p("center", "Wipe Center", Value::Vec2([0.5, 0.5]), ParamUi::Point), p("wipe", "Wipe", Value::Enum(0), popup(&["Clockwise", "Counterclockwise", "Both"])), p("feather", "Feather", num(0.0), slider(0.0, 360.0, 0.0, 50.0, 1)), ], radial_wipe, ), spec( "ec.transition.venetian", "Venetian Blinds", "Transition", vec![ p("completion", "Transition Completion", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 0)), p("direction", "Direction", num(90.0), ParamUi::Angle), p("width", "Width", num(30.0), slider(2.0, 1000.0, 2.0, 200.0, 0)), p("feather", "Feather", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 1)), ], venetian, ), ] } #[cfg(test)] mod tests { use super::*; use crate::{EffectEnv, run_fx}; /// A bright square on mid grey. fn scene() -> effectcraft_raster::Image { let mut img = effectcraft_raster::Image::filled(24, 24, [0.3, 0.3, 0.3, 1.0]); for y in 8..16 { for x in 8..16 { img.set(x, y, [1.0, 1.0, 1.0, 1.0]); } } img } #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). struct Out(Buf); impl Out { fn get(&self, x: i64, y: i64) -> [f32; 4] { self.0.img.get(x + self.0.offset[0] as i64, y + self.0.offset[1] as i64) } } let run = |vals: &[(&str, Value)]| Out(run_fx("ec.stylize.glow", vals, scene(), 0.0, EffectEnv::default())); let add = run(&[]); assert_eq!(GLOW_OPERATIONS[1], "Add"); // Multiply darkens around the square where Add brightens. let mul = run(&[("glowOperation", Value::Enum(2))]); assert!(add.get(6, 12)[0] > 0.31 && mul.get(6, 12)[0] <= 0.3 + 1e-4, "{:?} {:?}", add.get(6, 12), mul.get(6, 12)); assert_eq!( glow_operation(&EffectCtx { params: &crate::Params::default(), time: 0.0, layer_size: [1.0; 2], seed: 0, adjustment: false, env: Default::default() }), effectcraft_color::BlendMode::Add ); // Arbitrary Map: the glow takes the mapped colour (here pure red for every brightness). let red = run(&[("colors", Value::Enum(2)), ("arbitraryMap", Value::Str("0,1 1,1|0,0 1,0|0,0 1,0".into())), ("operation", Value::Enum(2))]); let p = red.get(6, 12); assert!(p[0] > 0.05 && p[1] < 1e-4 && p[2] < 1e-4, "{p:?}"); } }