Commit Graph
513 Commits
Author SHA1 Message Date
Brandon Thomas c72e47b7dc Merge pull request #761 from vangel76/gap-variable-font-filter
#741: font menu filters to variable fonts
2026-10-12 03:03:28 -04:00
Brandon Thomas b14096c335 Merge pull request #744 from vangel76/fix-732-toolbar-fill-type
#732: toolbar Fill/Stroke Options change the selected shape layers' kind
2026-10-12 03:03:20 -04:00
Brandon Thomas cbaaf654d6 Merge pull request #743 from MarekSpodBiedry/issue-723
Graph Editor: Shift constrains Bezier handle drags to one axis (#723)
2026-10-12 03:03:19 -04:00
Brandon Thomas 25dcdcd2d8 Merge pull request #740 from vangel76/fix-303-mesh-warp-grid
#303: Mesh Warp's grid can be dragged in the Composition viewer
2026-10-12 03:03:16 -04:00
Brandon Thomas 8176c86043 Merge pull request #739 from vangel76
# Conflicts:
#	docs/gaps.md
2026-10-12 03:03:10 -04:00
Brandon Thomas e98788690c Merge pull request #737 from vangel76/gap-copy-frame-clipboard
#730: Composition ▸ Copy Frame to Clipboard
2026-10-12 03:02:59 -04:00
Brandon Thomas e5ff011296 Merge pull request #735 from vangel76/gap-stl-import
#729: import STL 3D models (binary and ASCII)
2026-10-12 03:02:58 -04:00
Brandon Thomas 4aa2c6ba8b Merge pull request #734 from vangel76/fix-678-psd-drop-dialog
#678: dropped Photoshop files show the Import Photoshop File dialog
2026-10-12 03:02:56 -04:00
Brandon Thomas a4a117c1f7 Merge pull request #731 from vangel76/fix-710-ruler-frames
#710: Timeline ruler labels frames when Time Display is Frames
2026-10-12 03:02:54 -04:00
Brandon Thomas 196dd80104 Merge pull request #709 from Ni-zav/fix/684-empty-viewer-project-drop-s20261011T035800Z-cf39
fix(viewer): create a composition when dropping footage onto an empty viewer
2026-10-12 03:02:47 -04:00
Brandon Thomas d7fe6d2e56 Merge pull request #705 from tylerjenningsw/enhance/custom-ui-scale
Settings: allow custom UI scale percentages (#682)
2026-10-12 03:02:46 -04:00
Brandon Thomas 162a2e2e01 Merge pull request #699 from didpublishing/fix/596-gpu-information
#596: GPU Information names the adapter, or why the GPU compositor is off
2026-10-12 03:02:43 -04:00
tylerjenningsw f4c5015b35 Settings: keep action buttons visible at high UI scales
At 200 % in a 1600x1000 window, Previous / Next / Cancel / OK were cut
off. Settings sized its pages from the window height less a fixed 170,
and the shared modal put everything, buttons included, in one more
scroll area, so a footer that didn't fit scrolled out of the dialog.

The modal helper gets a modal_fit variant without that scroll area: it
hands its body the height left under the title. Settings lays out its
buttons first, from the bottom up, and gives the page list and the page
what they leave; both scroll on their own and the buttons stay put. The
pages are a clipped child, so a wide page can't widen the dialog under
the buttons. Other dialogs keep modal as it was.

Tests: settings_buttons_stay_in_view_at_200_percent opens Settings at
200 % in 1600x1000 and checks that each button is inside the window and
painted unclipped (fails before this change: the scroll area clipped
them at the bottom). It scrolls the page to UI Scale without moving
them, then types 150 and clicks Cancel (200 % again, nothing saved) and
OK (150 % saved). The UI Scale test no longer needs a larger window and
clicks Cancel at 200 %.
2026-10-11 11:48:07 -04:00
tylerjenningsw 3df7e8f77c Shapes: a closed colour picker leaves the next Escape to the dialog (#612)
The picker marked every pass it drew, including the one it closed in, so
for one pass after closing the dialog Escape handler still stepped aside
and a quick second Escape did nothing. The mark is now set only while the
picker stays open and cleared in the pass it closes (OK, Cancel, Escape or
a click outside); the picker also consumes the Escape it handles.

Test: the_escape_after_the_picker_closes_cancels_the_editor presses Escape
to close the picker and again in the very next pass, with no settling
frames: the editor cancels. It fails on the previous marking.
2026-10-11 08:29:54 -04:00
vangel76andClaude Opus 5.5 7afe723260 #741: font menu filters to variable fonts
Problem: After Effects 26.3's font menu can show only variable fonts.
EffectCraft's font menus (Character panel, Properties ▸ Text) had no such
filter, and text.fonts / MCP list_fonts didn't say which families are
variable.

Fix: the font scan marks a face variable when its table directory has an
fvar table declaring axes (header read only, no extra file loading). The
font menu gets a "Variable fonts only" checkbox above the results; it
combines with the typed search, keeps the keyboard in the search field and
stays set while the app runs. text.fonts reports `variable` per family and
takes `{variable: true}`; list_fonts passes it through. Catalog rows for
ja, zh-Hans, zh-Hant and uk.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:14:50 +02:00
vangel76andClaude Opus 5.5 0ae960102c #732: toolbar Fill/Stroke Options change the selected shape layers' kind
Problem: with shape layers selected, the Tools bar's Fill Options / Stroke
Options (None, Solid Color, Linear Gradient, Radial Gradient, and the
swatch's Alt-click cycle) only changed the defaults for new shapes.
shape.fillStroke had no kind, so a selected layer's fill or stroke could
not be removed or turned into a gradient from the toolbar; it had to be
edited in the Timeline. The swatch also kept showing the tool's kind, not
the layer's.

Fix: shape.fillStroke takes fillType / strokeType. None switches the
layers' Fills and Gradient Fills (or Strokes) off; another kind switches
them on and turns them into that kind, keeping the uid and the
properties both kinds share (blend mode, opacity, width, dashes...), and
gives a group with paths and no such item one (gradients span the
group's paths). It reports the first layer's fillType / strokeType, and
the toolbar shows them. The kind picks in the options popup and the
Alt-click cycle apply to the selected shape layers, one undo step each.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:49:48 +02:00
vangel76andClaude Opus 5.5 c733277263 #303: Mesh Warp's grid can be dragged in the Composition viewer
Problem: Mesh Warp keeps its Distortion Mesh in a hidden text parameter,
and the viewer only draws handles for point parameters (Bezier Warp's),
so with Mesh Warp selected there was no grid and nothing to drag: the
effect could not warp anything from the UI.

Fix: with a Mesh Warp effect (or one of its parameters) selected and
layer controls shown, the viewer draws the (rows+1)x(columns+1) grid
over the layer in effect space, with a handle on every vertex
(automation id viewer.meshWarp.<fx>.<row>.<col>). Dragging a vertex
writes its offset to the `mesh` parameter through prop.set, one undo
step per drag; a mesh that does not match Rows/Columns starts from the
undistorted grid, as it renders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:43:38 +02:00
vangel76andClaude Opus 5.5 d58253cc5a #738: Edit ▸ Paste pastes SVG markup as a shape layer
Problem: After Effects 26.3 pastes copied vector artwork as shape layers. Edit ▸ Paste only
knew the app's own clipboard, so SVG markup on the system clipboard was ignored; turning SVG
into shapes needed an imported footage file and Create Shapes from Vector Layer.

Fix: a new `edit.pasteSvg {svg, name?, comp?}` command builds a shape layer from SVG text with
the same conversion as Create Shapes from Vector Layer (paths, fills, strokes, gradients, clip
masks), above the selected layer with the SVG canvas centred in the comp, as one undo step;
oversized, non-SVG or shapeless text is rejected. In the UI, Ctrl/Cmd+V (and the native Edit ▸
Paste) run it when the system clipboard holds SVG. Copying in the app already replaces the
system clipboard with a note, so SVG there is newer than the app's clipboard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:43:18 +02:00
MarekSpodBiedry 238f62606b Graph Editor: Shift constrains Bezier handle drags to one axis (#723) 2026-10-11 11:40:11 +02:00
vangel76andClaude Opus 5.5 ddcca91d50 #730: Composition ▸ Copy Frame to Clipboard
Problem: After Effects 26.3 copies the current composition frame to the
system clipboard; EffectCraft could only write it to a file (Save Frame As).

Fix: new command comp.copyFrame {comp?, time?, scale?} renders the frame as
Save Frame As ▸ File does and emits Event::CopyImage (pixels not
serialized); the egui frontend puts it on the clipboard after checking the
buffer size. In the Composition menu (translated) and the viewer's context
menu; drivable by id over the control channel / MCP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:33:45 +02:00
vangel76andClaude Opus 5.5 5661d5111c #729: import STL 3D models (binary and ASCII)
Problem: After Effects 26 imports STL models besides glTF and OBJ; we
refused .stl files, and the Media Browser and import dialog did not list
them as models.

Fix: a pure-Rust STL reader in effectcraft-model (binary and ASCII,
detected from the contents; several ASCII solids and polygon loops;
VisCAM/SolidView and Materialise Magics facet colours as plain
materials; Z-up turned to the model's Y-up; faceted normals from the
winding). Truncated, empty or non-finite input is an error, never a
crash. .stl is now a model extension for import, probing, the Media
Browser, the import dialog and the system report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:32:11 +02:00
vangel76andClaude Opus 5.5 f9db3afd34 #678: dropped Photoshop files show the Import Photoshop File dialog
Problem: dropping a PSD/PSB file on the window imported it straight away.
The drop handler always passed `importAs` (Settings > Import > Default Drag
Import As) to `file.import`, and the Import Photoshop File form only opens
when `importAs` is missing, so the dialog that File > Import > File...
shows never appeared for drops.

Fix: a drop that includes a Photoshop file leaves `importAs` out, so the
form asks (other drops keep passing the preference). For dropped files the
form's Import Kind starts at Default Drag Import As; File > Import keeps
starting at Composition. The engine already falls back to the preference
for `drag` imports without `importAs`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:28:18 +02:00
vangel76andClaude Opus 5.5 00383eed99 #710: Timeline ruler labels frames when Time Display is Frames
Problem: with the project's Time Display Style set to Frames, the
current-time display showed frame numbers but the Timeline ruler kept
labelling its ticks in seconds:frames (`00:15f`). The label format was
hard-coded and never read the project settings.

Fix: a `ruler_label` helper prints the frame number in Frames mode the
same way the current-time display does (`{:05}`, counted from Start
Numbering Frames At), and keeps seconds:frames for the other styles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:21:30 +02:00
Nigel Ihza Firdausy 31370e6144 fix(viewer): create a composition when footage is dropped on empty viewer 2026-10-11 11:02:26 +07:00
tylerjenningsw 42d8120147 Settings: allow custom UI scale percentages (#682)
Settings > Appearance > UI Scale offered only 75, 100, 125, 150, 175 and
200 %, so a size between 75 and 100 wasn't possible. It is now the shared
numeric field (Kind::Int(75, 200, "%")): type or drag any whole
percentage. The engine already stored the scale as a clamped integer and
the UI applies it with set_zoom_factor, so the range, the default, live
preview, Cancel and saved preferences are unchanged; the preset list
goes.

Numeric settings now apply a typed number once it is entered (Enter or
leaving the field), not at every keystroke: typing 85 used to apply the
partial 8, clamped to 75, and resize the whole interface before the 5.
Dragging still applies as it moves.

Tests: the UI Scale test types 85 a key at a time (nothing applies and
the field keeps the keyboard until Enter), Cancel, 50 and 300 clamp to
75 and 200, 90 with OK, and a new app with the saved preferences starts
at 90 %. The GPU Information transaction test types 125.
2026-10-10 23:47:27 -04:00
tylerjenningsw 5c1484b6e7 Shapes: the Gradient Editor uses the shared colour picker; Escape closes only the picker (#612)
The stop colour now uses widgets::srgb_color_button, the After Effects-style
picker every colour input opens (#638): hex field, HSB/RGB fields, OK and
Cancel, sRGB as the project stores colours. The stop keeps its alpha.

The dialog Escape handler only stepped aside for egui popups, and this
picker isn't one, so in a modal dialog Escape with the picker open closed
the dialog too. The picker now marks the pass it was open in
(color_picker::open_recently), and the handler leaves Escape to it: Escape
restores the colour the picker opened with and closes only the picker.

Tests: ui_gradient_editor clicks inside the picker's colour field over the
modal editor, types a hex code, closes the picker by clicking outside it
and saves the stop; a new test checks that Escape and the picker's Cancel
restore the stop's colour and keep the editor and its other edits. That
test fails without the Escape change. ui_color_hex still passes.
2026-10-10 23:43:40 -04:00
Dennis M. FrancisandClaude Sonnet 5.5 a6945de659 #596: GPU Information names the adapter, or why the GPU compositor is off
Settings > Previews > GPU Information was fixed text ("Compositing: CPU, N
threads... Display: egui on wgpu."): it never named a GPU, even while the GPU
compositor was running, so a card looked undetected. The System Report's GPU
line only said whether the compositor started.

sysinfo::gpu_summary builds the graphics lines from the session: the compositor's
adapter, or the reason compositing is on the CPU, and the adapter the window
itself got. The dialog uses it.

This does not explain why a particular card isn't used for compositing; that
needs the reporter's System Report (Help > System Report).

Tests: engine gpu_summary_names_the_adapter_or_says_why_there_is_none and UI
gpu_information_names_the_adapter_and_why_the_gpu_is_off (fails with the old
text). The six engine tests that fail on this Windows machine (relative footage
and render-queue paths) fail on main too.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-10 19:33:06 -07:00
tylerjenningsw ec1bc8cc99 Shapes: edit gradient color and opacity stops (#612)
The Timeline's "Edit Gradient…" on a gradient property (Gradient Fill /
Gradient Stroke ▸ Colors, Gradient Overlay) only painted its label. It now
opens a Gradient Editor (prop.editGradient): opacity stops above a preview
bar and colour stops below. Click to add a stop (it takes that track's
own value there), drag or type a Location to move it, set its opacity or
colour (egui's colour picker), Delete removes it (never the last of a
track, never while typing). The tracks stay in order while editing and the
selection follows its stop.

The editor works on a draft. OK sets the property once with prop.set at
the composition time it opened, snapped to the frame, with
timeBase: "comp" (offset and stretched layers get the key where it was
opened): one undo step, and nothing at all when the draft is unchanged, so
OK adds no keyframe. Cancel and Escape change nothing; Escape with the
picker open closes only the picker. On an animated gradient only the
keyframe at that time changes; when its stop counts no longer match a
neighbouring keyframe's (gradients only blend with equal counts) the
editor says so. The draft is saved in the typed form, so one colour stop
and each stop's RGBA survive.

prop.editGradient checks its target is a gradient property before the UI
opens anything, so agents get an error for a wrong one. New Gradient
color_at / opacity_at sample one track each (sample() multiplies opacity
in, which would apply it twice to a new stop).

Tests: ui_gradient_value (fails on main: the value had no automation id),
ui_gradient_editor (11), gradient_editor and keyframe unit tests.
2026-10-10 22:22:13 -04:00
skylar taylor-barrick 83ae6218ef UI.9: retain shared docking across upstream workspace changes 2026-10-10 19:25:49 -06:00
Claude ceb116d6d2 Issue fixes: #647 nested frame renders while dragging, #659 CC Smear/Tiler past text bounds, #652 relative footage next to the project, #651 GIF playback test 2026-10-10 23:55:23 +00:00
ClaudeandDennis M. Francis cb37c2511c App: a lost graphics device tells the user why the window closes and where the recovery copy is (#591)
Ported from #673: a native error dialog names the auto-saved recovery copy before the window
closes; agent runs through the control channel skip it. The UI calls Hooks::device_lost once.

Co-Authored-By: Dennis M. Francis <44986763+didpublishing@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 23:36:52 +00:00
Claude 7fd1d09088 Merge pull request #671 from vbasky/fix/pointer-wrap-textures-delta 2026-10-10 23:31:17 +00:00
Claude d247b98b95 Viewer: dragging a layer no longer piles up frame renders until memory runs out (#647)
Every viewer request spawns a job on the frame pool. A pool thread blocked
inside a render (waiting on a parallel loop's join) runs other pool work
meanwhile, rayon's injected jobs included: the spawn of the next request
started a whole frame render on top of the waiting one. Dragging makes a
new revision, and a new viewer frame, every UI frame, so renders nested
without bound on every thread, each holding its buffers (a large image's
full-resolution copies), until all memory was used. Holding the layer still
makes no new revisions, which is why only moving it did this.

A spawn now drains the queue, and one that lands inside a render on its
thread returns at once; the render below takes the queued jobs when it is
done. Each pool thread renders one frame at a time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 23:29:44 +00:00
Vikram Bhaskaran e7735f0875 Tests: pointer-wrap frames drain egui's texture deltas instead of dropping them.
The Scrub helper and the real-properties test discarded FullOutput, so the
first pass' font-atlas texture delta panicked on drop in debug builds —
which is how the FreeBSD CI gate failed. Consume the delta the way the
rest of the crate's egui tests do.
2026-10-11 10:20:10 +11:00
skylar taylor-barrick 3dba472943 UI.9: share docking transactions and preserve viewer lifecycle
Preserve legacy selection repair, modifier routing, viewer lifecycle and workspace persistence through the shared docking integration. Qualify the complete workspace gate by refreshing the 18 stale Audio Spectrum hashes for the existing linear renderer, with an independent synthetic-tone regression.
2026-10-10 17:14:12 -06:00
Claude 1ac09c7fa3 Issue fixes: #591 GPU allocation and device loss, #553 motion-path vertex tools, #488 rename focus, #511 macOS sheet dialogs, #500 MCP file confinement, #343 desktop shortcut 2026-10-10 23:06:04 +00:00
Claude aaf23aa5f8 macOS: File menu dialogs open as sheets, so a drag over the window can't abort the app (#511)
The file dialogs were blocking rfd::FileDialog calls made inside eframe's frame,
that is inside winit's event handler. On macOS the dialog runs a nested modal
event loop there; a file dragged over the window while it was open reached
winit's handler again, which refuses re-entry with a panic across the
Objective-C boundary, aborting the app (Import with Cmd+I, then a drag).

Hooks gains file_dialog_async: a host that sets it shows a command's file dialog
(Import, Open, Save As, Save Frame As, presets, guides, templates, Collect Files,
Relink...) without blocking, and the command runs with the answer on a later
frame (menus::dialog_answered, drained at the start of each frame); a cancelled
dialog runs nothing. The macOS app implements it with rfd::AsyncFileDialog, a
sheet on the window answered when it closes, outside the frame. Other platforms
keep the blocking dialogs (winit queues their re-entrant events), as do the few
panel buttons that pick a file in place (Settings paths, shortcut import/export,
effect file pickers).

Test: with a non-blocking hook, Save As and Save Frame As return at once without
the blocking dialog, the save happens when the answer arrives from another
thread, and a cancelled dialog writes nothing. The macOS sheet itself needs a
manual check (Cmd+I, drag a file over the window, pick or cancel).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude d6894249fa Inline editors: the whole name is selected only as a rename opens; arrows then move the caret (#488)
widgets::keep_focus (Project panel rename and comment, Render Queue, Essential
Graphics and Timeline fields) selected the whole text whenever it saw its field
without the keyboard focus, not just on the frame the editor opened. Anything
that took the focus for a frame (an input method, another handler) then
re-selected the name, so the arrow keys seemed to do nothing and Backspace erased
the whole name, as reported on Linux. The editor now remembers the pass it was
last shown: it selects all only when it opens and otherwise just takes the
keyboard back with the caret where it was.

The harness does not reproduce the report's Linux behaviour itself (arrows reach
the field there); the tests cover the path that did: a unit test drops the focus
for a frame and checks the caret survives (and that reopening selects all), and a
kittest renames a Project item and a Timeline layer with Left / Right / Up /
Down / End and Backspace, editing part of each name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude 6a3d5c6703 Viewer: the Pen, Add, Delete and Convert Vertex tools edit motion paths, with pen pointers (#553)
Motion-path hits were only handled for the Selection tool, so the Pen slot's
tools did nothing on a layer's motion path, and every Pen slot tool showed the
same crosshair. As in After Effects, on a motion path:
- Add Vertex (and the Pen) add a Position keyframe at the clicked frame dot,
  with the path's value there (prop.addKey), so the path keeps its shape;
- Delete Vertex removes the clicked keyframe (keys.select + keys.delete);
- Convert Vertex switches it between Linear and Auto Bezier spatial
  interpolation (keys.interpolation {spatial}).
motion_path now reports its frame dots for the hit test. Over the viewer the Pen
slot tools draw their own pen glyph (Pen, Add, Delete, Convert, Mask Feather) at
the pointer in place of the system cursor, and the Pen shows Add Vertex's pen over
a mask, shape or motion path it would add a point to.

Test: ui_viewer clicks a two-key motion path with each tool and checks the added
key, its spatial interpolation both ways, its removal, and the pointer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude 3c063b5075 GPU: a failed allocation reported as an internal error, or a lost device, no longer crashes the app (#591)
On Adreno (Windows ARM64) a failed vkAllocateMemory surfaces as an internal
ERROR_INITIALIZATION_FAILED, not out-of-memory. Gpu::within_memory only scoped
OutOfMemory, and wgpu's DeviceExt::create_buffer_init maps the new buffer at
creation and panics ("Failed to get mapped range") when the allocation failed,
taking down a frame thread. Buffers with initial contents are now created unmapped
and filled through queue.write_buffer (context::buffer_init), so a failed
allocation is only an invalid buffer and an error for the caller's scope, and
within_memory scopes Internal errors too, discarding the frame for the CPU path
as it does for out-of-memory.

The device was then lost, and egui-wgpu panicked on the main thread staging the
next frame's index buffer on the dead device. Once the host reports the
presentation device lost, the app draws nothing more (no mesh to stage), auto-saves
unsaved changes, keeps the crash-recovery marker so the next launch offers them,
and closes its window.

Tests: a device with a small buffer limit gets an over-limit and an unaligned
buffer_init without a panic and sees the error in its scope; the UI harness
reports a device loss and checks the next frame has no shapes, closes the window
and wrote the auto-save.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude 9d689b1a61 Community follow-ups: dedup font files from overlapping folders (#665); empty-Timeline drop also accepts compositions, rustfmt (#662)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:29:04 +00:00
Claude 44e3fe5f6e Merge pull request #662 from Ni-zav/fix/649-empty-timeline-project-drop-s20261010T2145Z-e7a2 2026-10-10 22:28:36 +00:00
Claude e615b06256 Merge branch 'fix/f6': community issue fixes
# Conflicts:
#	crates/gpu/src/tests.rs
2026-10-10 21:59:26 +00:00
Nigel Ihza Firdausy 2925d9605a fix(timeline): ignore non-media data items dropped onto empty timeline 2026-10-11 04:57:32 +07:00
Nigel Ihza Firdausy bd906d3ee9 fix(timeline): create composition when footage is dropped into an empty timeline (#649) 2026-10-11 04:52:24 +07:00
Claude 9495810ff5 Tests: the near-plane check tests for the flip, and loopOut compares within float tolerance (#572, #456 follow-up)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:48:52 +00:00
Claude ef96419bec Appearance: the Light theme repaints Effect Controls headers, Timeline wells and the expression field (#644)
Effect Controls painted effect headers with fixed dark fills (#2a2a2a,
#2f3a52 when active) under the theme's text colour, so on Light the effect
names were dark on dark (1.1:1). The Timeline kept the selected layer's
time-graph row, the A/V and switch wells, the time navigator, the work area
bar and the expression field on fixed dark fills too.

Those surfaces are now theme tokens (fx_header, fx_header_active,
tl_graph_selected, switch_well, tl_nav_bar, tl_work_area_bar, expr_bg,
expr_text) with the dark values unchanged and light ones for Light. The
expression editor's syntax colours come from the theme as well: on the
light field a darker set keeps every category, enabled/disabled
expressions, matched brackets and line numbers at 4.5:1 or better
(contrast test, with a negative control showing the dark set fails there).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:29:46 +00:00
Claude 82788b7a68 Multi-layer edits: only a real drag offsets the other layers; the Timeline stopwatch stays per property (#355, #491 follow-up)
A typed value committed by clicking elsewhere could be applied as an
offset, because dragged_id() is set on the press that commits it; a scrub
now needs a decided drag. In the Timeline, clicking a stopwatch or the
keyframe button acts on that layer's property only, as in After Effects
(the Properties panel and keyboard shortcuts act on every selected layer).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:28:25 +00:00
Claude 657f34d40b Layers: with several layers selected, value edits, stopwatches and viewer Scale / Rotate change them all (#355, #491)
With several layers selected, After Effects applies a property edit to the same property of
every selected layer; we changed only the layer whose row was edited (the Properties panel
showed only the first selected layer), so a stopwatch switched on one layer and later moves
of the others had nothing to keyframe (#355), and scaling or rotating a selection changed
one layer (#491).

- Engine: `prop.set`, `prop.toggleAnimation` and `prop.toggleKey` take `selected: true`:
  the change also goes to the same property (by match path, `transform/scale`,
  `effects/<effect>#n/<param>`) of every other selected, unlocked layer whose value has the
  same kind, in one undo step (a scrub keeps folding into it through its `merge` key). With
  `offset: true` (a scrub) each layer changes by the same amount from its own value; a typed
  value sets them all. Position with Separate Dimensions is handled per layer.
- The Timeline, Properties and Effect Controls panels pass `selected` (and `offset` while a
  value is dragged). The Properties panel heads "(N) Selected Objects" (zh-CN / zh-TW / ja /
  uk rows).
- Viewer: a bounding-box handle drag scales every selected layer by the same ratio about its
  own anchor point; the Rotation tool turns them all by the same angle (one undo step).

Tests: engine test (stopwatch, scrub offset, typed value, keyframe button, one undo step,
unselected layers untouched); kittests: the Properties panel with three layers selected
(header, stopwatch on all three undone in one step, a scrub moving all three by the same
amount) and a handle drag scaling two selected layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:23:36 +00:00
Claude 03598229ba Viewer: 3D layer outlines and the axis gizmo clip at the camera instead of drawing long lines (#572)
The viewer projected a 3D layer's box, its axis gizmo and its Extended Viewer outline
through the camera with a plain perspective divide. A point at or behind the camera
(w ≤ 0) flips through infinity, so a layer turned or moved so that part of it reaches past
the camera drew long lines across the viewer, and its handles and hit area flipped too.

- `layer_quad` (handles, hit tests, marquee) is None for a layer reaching past the near
  plane, so nothing is placed or picked on a flipped quad.
- `layer_outline` clips the box to the part in front of the near plane (Sutherland-Hodgman
  in homogeneous coordinates); the selection outline and the Extended Viewer use it.
- The 3D axis gizmo's arrows are clipped the same way (`project_segment`).

Tests: a box crossing the near plane keeps only its front part, one wholly behind draws
nothing; gizmo segments are cut at the plane and never flip.

Note: the reporter's exact setup (ellipse, X/Y Rotation, Orientation) wasn't reproduced
in a headless probe with the default camera, where the layer stays in front of it; this
fixes the projection fault that draws such lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:23:23 +00:00