Commit Graph
14 Commits
Author SHA1 Message Date
Valentin KleinandClaude Sonnet 5.5 fdcc715829 Viewer exposure on the full float range of 32 bpc frames (#2937)
* Viewer exposure on the full float range of 32 bpc frames (#2797)

32 bpc viewer frames on the desktop are rendered without the HDR step (skip_hdr_step,
#2916) and kept as half floats in the RAM preview. A display pass on egui-wgpu's device
turns each frame into one RGBA8 texture with mips per viewer, in this order: decode,
exposure in linear light, Compand / Tone Map, encode, display colour, Show Channel,
rounding. Before, exposure was an 8-bit lookup applied after tone mapping, clamping and
the display conversion, so -2 EV could not bring values above 1.0 back.

- engine: viewer::DisplayPass describes the pass as data; its pixel() is the CPU
  fallback (no device) and the shader's reference. It replaces exposure_lut /
  display_transform. FrameEncoding records a frame's curve and the HDR step it still
  needs. 32 bpc snapshots are taken without the HDR step; snapshot_rgba8 applies it.
- ui-egui: FrameImage::CpuF16 (half crate, F16C at run time), byte accounting at 8 bytes
  a pixel in the cache and the prefetch estimates; display_gpu.rs + display_gpu.wgsl;
  main viewer, snapshot and passive viewers draw through the pass; the 8-bit image other
  panels read is made on demand with the HDR step; the Info panel shows float values.
- Half-float frames are not written to the disk cache yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewer display pass: f16 disk cache entries, window-device gating, review fixes

- Disk cache: half-float frame entries (format byte in the entry header, byte planes +
  LZ4); 8-bit entries keep format 0 and stay valid. 32 bpc viewer frames are written and
  read again, and the timeline's disk bar sees them. A damaged half-float entry is
  deleted.
- The display pass runs on the window's egui-wgpu device, with or without the GPU
  compositor (still building, failed, GL fallback). Its pipelines are made inside error
  scopes; a backend that rejects them gets the CPU pass instead of a blank viewer.
- A new LUT of the same size (another ICC profile, Preserve RGB, another display) runs
  the pass again.
- f32 to f16: one pass per L1-sized block, the NaN / infinity fix-up on the bits, no
  fill of the buffer (4K: 4.7 ms, as the 8-bit conversion).
- Mips of odd-sized levels include the last column / row; the snapshot's half floats
  and texture go with the snapshot; no placeholder texture ids; u64 size checks.
- Tests: LUT profiles and negative values against the shader, Bake reruns, the passive
  viewer's colour, f16 disk round trips; exact comparisons allow 1 LSB on software
  rasterizers. Docs: the display pass and the f16 disk entries in architecture.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewer f16 disk-cache test: temp dir removed on failure too, wait for the queued disk write

Review points: the test's directory was only removed by its last statement
(now tempfile::TempDir), and the frame is released before its disk write is
queued, so flush() could return early (now waits for the entry).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Viewer: oversized half-float frames use the CPU display pass, so exposure/HDR come before the averaging down

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Viewer: fmt and a debug assert for the half-float upload path

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Disk cache: persist_missing also writes half-float frames

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Passive viewer: oversized half-float frames take the CPU display pass instead of leaving a stale texture

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 17:37:23 +01:00
FredApps 8b63d4308c Merge pull request #2916 from vangel76/fix/exr-scene-linear-output
EXR export: no compand / tone mapping, and the output space's own curve (#2913)
2026-11-06 00:12:32 +01:00
30d6c6e1d3 Frames cache: edits keep the frames they can't reach (#2795)
* frames: keep cached frames an edit can't reach

Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM
preview now carries every frame whose stack of active layers is unchanged
to the new comp identity; only the segments an edit touches re-render.

* disk cache: never drop frame writes; save frames kept after edits

Frames get their own write lane (bounded by bytes, written before layer
buffers), so a burst of layer writes no longer drops frames and leaves gaps
in the blue bar after reopening. Frames an edit kept in RAM are written to
disk under the comp's new content key when idle.

* frames: music and hidden layers keep the caches

Layers that can't change pixels (audio-only footage, AV layers with Video
off, when nothing reads them and there are no expressions) no longer count
for the RAM preview's dirty segments or the disk cache's comp and footage
keys. Adding, trimming or moving music keeps both caches.
RENDER_VERSION bumps to effectcraft-render-3 for the new key formula.

* ui-egui: background caching benchmark

cache_bench fills a comp's RAM preview the way idle caching does and
prints frames/s with decoder, footage-cache and disk-cache counters.

* frames: soloed music and hidden layers aren't silent

Solo hides every other layer, so soloing a music track or a layer with
Video off changes the picture. silent_layers no longer drops soloed
layers, so the RAM preview and the disk cache see Solo toggles.

* disk cache: audio files a layer reads stay in the layer salt

Audio-only footage left the disk layer salt so importing music keeps the
keys, but Audio Spectrum and Audio Waveform draw from an audio layer.
Footage another layer reads (or any, when a read layer is a precomp)
counts again, so overwriting that file doesn't reuse stale buffers.

* disk cache: retry frame writes the queue refused

put_frame reports whether the frame is on disk or queued. persist_missing
forgets the key of a refused write, so a full frame lane no longer leaves
RAM frames that are never written.

* ui-egui: cache_bench measures idle caching; checks --comp and --slots

Frames go through request_background with one slot per frame thread, as
Cache Frames When Idle does. An unknown --comp is an error (the active
comp is used only without --comp), --slots is at least 1, and the disk
report flushes queued writes instead of sleeping.

* disk cache: RENDER_VERSION effectcraft-render-6

This branch changes the cache-key formula (silent layers, Solo, read
audio in the footage salt), and upstream #2759 already took render-5
for the clip-clock change, so entries from either must not be reused.

* frames: rewrite RAM frames the disk cache evicted

persist_missing kept every disk key it ever queued, so a frame the disk
cache evicted later was never written back. The disk cache now tracks
frame writes still queued or in progress (frame_pending), and
persist_missing only remembers keys while it converts them.

* frames: idle passes continue while RAM frames wait for disk

persist_missing reports whether there may be more to write (a content key
being computed, frames being converted). Cache Frames When Idle then
schedules another pass, so a refused write is retried without waiting for
a UI event, and the passes stop once every frame is on disk or queued.

* frames: rewrite an evicted frame once, not on every idle pass

A disk cache smaller than the RAM preview, or a frame too large for it,
made idle passes write, evict and rewrite the same frames every 500 ms.
Each disk key is now written at most twice under one disk limit (the
write and one rewrite after an eviction); a new limit resets the count.
The persist test waits for the conversion to forget its keys before
checking that no work is left.

* frames: the work area doesn't change pixels

Setting the work area (B, N) cleared every cached frame, in RAM and on
disk: it was compared with the comp's pixel settings and hashed into the
disk key. It is a preview and render range only, like the Resolution, so
it no longer counts.

* frames: audio edits keep frames unless something draws the audio

Changing a clip's Audio Levels, its audio effects or its Audio switch
cleared the clip's cached frames, and the comp's disk cache, although
nothing drew that audio. The audio now counts only for the layers whose
audio is heard (Project::heard_layers): those a layer picks in an effect
(an Audio Waveform or Spectrum, even on itself), the layers of a picked
precomp, and every layer while an expression (which can read Audio
Levels) exists. Music in a precomp that a waveform in the outer comp
picks is no longer treated as silent either.

* frames: an expression only reaches the frames of its own layer

One expression anywhere in the project made every edit clear the
comp's whole cache, and so did editing a layer another layer reads
(its parent, matte, or a layer it picks). Expressions can read
anything, but they only draw in their own layer: an edit now re-renders
the frames where it changed something, plus those of the layers with an
expression and of the layers that read a reached layer. With
expressions, an edit elsewhere (another comp, an item's name, a marker,
music) reaches only the expression layers' frames.

* frames: an edit inside a precomp re-renders only where the precomp shows it

Editing anything inside a precomp cleared every cached frame of the
comps that nest it, even a music level in it. Project::dirty_spans now
follows precomps: it takes the spans their comp changed in, shifts and
scales them by the precomp layer's start and stretch (its whole span
under a time remap or Responsive Design timing), and keeps the outer
comp's other frames. Layers that read a changed precomp (a matte, a
waveform) re-render where they are active.

* disk cache: keep the frames an edit can't reach

The disk cache keys frames on a hash of the whole comp, so every edit
lost the frames that were only on disk (the blue bar), even a rename;
only those still in RAM were written again under the new key. When an
edit keeps RAM frames, it now also queues a disk carry: on the frame
pool, each kept frame of every disk series in use for that comp is hard
linked (or copied) to its new key with DiskCache::link_frame, oldest
edit first. The old entries stay, so undo finds them too.

* frames: a keyframe edit re-renders only around the keys it changed

Changing one keyframe (its value, interpolation or ease, in the
Timeline or the Graph Editor) re-rendered the layer's whole length, so
a key on a full-length layer cleared the whole cache. A layer that
differs only in keyframes of its Transform properties now re-renders
from two keys before the first changed key to two after the last
(auto-Bezier and continuous tangents reach the neighbouring segments),
to its in or out point past the first or last key. Static values,
expressions, roving keys, time remap and time effects still reach the
whole layer; effect keyframes do too for now (simulations and time
effects read other frames).

* frames: music volume keeps frames while no expression reads audio

Any expression in the project (a wiggle on another layer, even a
disabled one) made every layer's audio count as read, so changing a
music layer's Audio Levels re-rendered every expression layer and
changed the comp's disk key. Audio now counts for expressions only when
one may read it (Heard::audio_exprs): its text names audio or walks
properties by index. An audio-only change nothing reads no longer counts
as a change elsewhere in dirty_spans either.

* frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames

Changing a Scale key of a layer with two or three keys re-rendered the
layer's whole length: with fewer than two keys before (or after) the
changed one, the span fell back to the in (or out) point instead of the
first (or last) key, past which the value holds. And any layer with an
expression re-rendered on every edit, so a wiggle on a full-length layer
cleared the whole cache. An expression layer is now reached by edits
elsewhere only when its text may read outside its layer (it names a
comp, layer, footage, the project or its source); its parent and the
layers it picks are still read through referenced_layers.

* viewer: the caching chip stays up between uncached frames, with a spinner

The "Caching frames…" chip showed only while playback waited for a
frame, so during caching it flickered on and off with every frame that
arrived. It now stays up 0.6 s after the last wait (and hides at once
when playback stops). It is also smaller and quieter: a spinner, then
"Caching frames" without the ellipsis in dimmed smaller text, on a
fainter chip sized to its text.

* preview: the Preview panel's cache bar counts the preview's Resolution

With a preview Resolution set (Half, Third…), the frames a preview
plays are cached at that scale, but the Preview panel's bar counted the
series the viewer shows. When playback stopped, the viewer went back to
the comp's Resolution and the bar dropped from full to the frames cached
there. It now counts the preview's own series (Auto still follows the
viewer). The viewer and the Timeline's cache bar are unchanged.

* Contributors: add nazar-gavrylyk's name

* frames: an expression reading its own layer's markers or audio re-renders that layer

With expressions in the project, a layer's markers count when comparing it, and its audio counts
when an expression may read audio, so a marker or volume edit re-renders the edited layer over
its own span. Comp markers still count only through layers whose expressions name thisComp.

* frames: a keyframe edit on a layer with an expression re-renders the layer

An expression on the keyed layer can read the keyed property at other times (Rotation reading
Position with valueAtTime), so the frames past the changed keys may change too.

* cache_bench: read decoder counters through effectcraft-media

Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates.

* cache_bench: clips end where the next one starts

* frames: write-back uses the worker's disk keys while a Roto Brush model is active

persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model
stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every
RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk
series.

* frames: an edit two precomps down reaches the outer comp

A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have
(an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is
walked now, each once per edit.

* cache_bench: stop when the disk cache can't be cleared

* frames: one disk carry job at a time

carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries
were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads
from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's
empty.

* frames: a panicking disk carry is skipped, not left holding the job

The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left
it set for the session, so no later carry ran. Each carry is caught like the content key's
hashing, so the job always reaches its exit.

* frames: an expression reading its own in point or index re-renders its layer

A trim or rename kept the layer's frames outside the cut when the layer
drew the same apart from its span, but an expression on it can read its
own inPoint, outPoint or name (a fade from inPoint), so every frame of
the layer changes. Such a layer is no longer treated as only respanned.

An expression reading `index` reads the layers above it too: a layer
added or removed there shifts it, so `index` now counts as reading
outside the layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: an edit of a comp reaches the expressions of the precomps it nests

An expression in a precomp can read the comp that nests it
(`comp("Main").layer("Controls")`), but the walk into nested comps only
counted changes outside the edited top comp. Editing a hidden Controls
layer there (or any layer, when the precomp is time-shifted or reads it
at other times) kept every precomp frame in RAM and linked them all on
disk under the new key. Nested comps now see an edit of the comp above
them as an edit elsewhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: an edit in a precomp under a time effect reaches its whole layer

A precomp layer running Echo, Posterize Time, Time Displacement or
another effect that reads the layer at other times shows a nested change
far from where it maps, but only the mapped span (a nested frame either
side) re-rendered. Such a layer now gives its whole span, like a time
remap. `reads_other_frames` lists those effects (every `ec.time.` and
`ec.sim.` effect and the others that call `self_at`); keyframe spans use
it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: a keyframe edit beside muted keys re-renders the whole layer

Muted keys are skipped when a property is evaluated, so the keys that
play around an edited key can be any distance away, but the span counted
two stored keys either side. A segment from an earlier playing key kept
its stale frames. Muted keys now give the layer's whole span, like
roving keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: one echo in the precomp time-effect test (three saturate alike), rustfmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 10:46:39 +01:00
vangel76andClaude Sonnet 5.5 653157532b Merge upstream/main into fix/exr-scene-linear-output
Conflict: crates/gpu/src/tests.rs (both sides added a test; kept both).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-04 00:04:11 +01:00
howdeployandFredApps c4f386a22f Preview: debounce GPU memory pressure and recover the frame budget (#3025)
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-03 23:00:01 +01:00
Matej Kozlovský 6b0f72e4be Cryptomatte eyedropper: the viewer pick (#473)
panels::crypto_pick is the eyedropper's viewer side; it is wired in by the next commit. Armed,
the hover names the ID under the cursor and highlights its coverage, a click replaces the
Selection with it, Shift adds, Alt or Ctrl (Option or Cmd on a Mac) removes. Each pick is one
undo step, "Pick Cryptomatte".

The probe the hover needs is built off the UI thread, one at a time for the app
(EffectcraftApp::crypto_probe_busy, re-arming included), not while playing and not until a
scrub has settled for 100 ms; meanwhile the chip says so. Session::crypto_probe_ready asks for
readiness without changing anything; a job is asked for only when it starts.

Clicks made meanwhile are queued, own the build and are made in order at the end of the pass,
after its keys and edits. A click is the frame, point, resolution and project revision its
press saw. If any of them changed before it is made (an edit, Ctrl+Z, a nudge, a frame step),
it and every click waiting with it are dropped and the status says "Pick not made". A pick's
own change of the revision doesn't count as an edit for a click still held. Losing the window
focus drops a held press. A click that takes the focus from the Selection field waits for the
field to commit and is made on top of it.

The overlay takes drags too: a click that drifts picks at its press, and one dragged further
than 24 points picks nothing ("Drag cancelled the pick"). Presses and releases are read from
the pass's events in order rather than from egui's end-of-pass click state, since a slow pass
can hold a whole click. Space, the Hand and the Zoom tool keep their clicks, the middle button
pans, and a right-click is passed on under viewer::FORWARDED_SECONDARY for the viewer to open
its context menu (the viewer side is in the next commit). Errors show in the chip in red,
without the command's prefix, wrapped to the viewer's width.

The hovered ID's coverage (Session::crypto_coverage) is drawn as a texture through the layer's
effect-space transform, rebuilt only when the hovered ID, frame or revision changes, and
exposed to the test harness as viewer.cryptoPick.highlight.

Supporting changes:
- EffectcraftApp::say sets the status line and restarts its 5 s; each status message now gets
  its own 5 s, also when the same text is shown again.
- Points snap to the centre of the shown frame's pixel at the exact 1/n scale the viewer
  renders (frames::render_scale; the frame key keeps 0.333 for Third, which named the next
  row's ID). Cache Frames When Idle renders at that exact scale too, so idle-cached frames are
  on the grid the pick reads.
2026-11-03 07:37:53 +01:00
vangel76andClaude Opus 5.5 406c9a9648 EXR export: raw alpha for Alpha-only files, skip_hdr_step name, more tests
- Rename RenderOpts::scene_output to skip_hdr_step (Pipe::without_hdr_step):
  the consumer decodes with Pipe::output_linear or applies the step itself.
- Alpha-only EXRs hold the alpha as it is in every output space (it is
  coverage, not encoded colour; it used to be sRGB-decoded).
- Tests: a half-opacity layer over a coloured background (premultiplied and
  RGB-over-background paths, golden hashes taken before the change), Rec.
  2100 PQ and HLG EXR outputs, raw alpha, and a visible skip of the GPU test
  without an adapter.
- docs/architecture.md: the Working Gamma curve for unmanaged projects, and
  no HDR step for unmanaged projects or PQ / HLG outputs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 01:57:53 +01:00
vangel76andClaude Opus 5.5 684e05859f EXR export: no compand / tone mapping, and the output space's own curve
OpenEXR renders (Render Queue sequences and Save Frame As ProEXR) received
the frame after Project Settings > HDR, so Compand and Tone Map (the default
of every OCIO project) compressed highlights and changed values below 1.0
before the writer decoded them, always with the sRGB curve.

- RenderOpts::scene_output: the top-level comp converts to the output space
  without the HDR step (CPU and GPU walks, via Renderer::output_pipe).
- Pipe::output_linear: the writers decode with the output space's curve
  (the Working Gamma's when unmanaged) instead of a fixed sRGB curve.
- Render Queue EXR jobs and ProEXR set the flag; PSD layers, 8-bit stills,
  movies and the viewer keep the HDR step. The flag is part of the viewer
  frame and disk cache keys (opts_hash).

Golden hashes, taken before the change, pin PNG/TIFF/Targa bytes for
8/16/32 bpc x Clip/Compand/ToneMap, Clip-mode EXR samples with an sRGB
output, and the layered PSD bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 01:47:24 +01:00
bflatastic 310068215b Merge remote-tracking branch 'pr/1328' into HEAD 2026-10-30 09:27:11 +07:00
Kristian Myram 725750eabb #1328: sample the displayed frame and guard modal ownership 2026-10-30 03:23:57 +01:00
pravdomilandClaude Opus 5.5 7fe5f5225f #595: RAM preview no longer stalls on a gap right after the playhead
Problem: pressing play on frames that still had to render left the playhead
standing still for seconds. The cache bar showed a gap of a few frames right
after the playhead while frames further ahead turned green, and playback
started only once the whole prefetch window was cached. The earlier #595
change (prefetch order, eviction) started the right frames first, but they
still finished last. Cache Frames When Idle left the same late-filling gaps.

Cause: prefetch frames render side by side on one rayon pool, and each
frame's own parallel loops run on that pool too. An idle thread steals a
piece of a frame that is rendering; when that piece waits on a nested
parallel loop, the thread picks up a queued frame job instead and renders
queued frames until the queue is empty. Only then does it return to the
piece it stole, so the frame that piece belongs to cannot finish while
frames keep being queued. The frames started first are the ones just ahead
of the playhead.

Fix: the frames of a playing preview and of Cache Frames When Idle render on
lanes: one single-thread pool per frame thread, one frame at a time each. A
lane's thread only ever works on its own frame, so no frame waits under
another. The shared pool keeps the viewer's frame, which still uses every
thread, and the few frames prefetched around it while paused. Queued frames
change hands when a preview starts or stops, or when the viewer shows one.
Idle caching takes every lane instead of half the pool's threads.

Tests: frames_started_first_are_done_first (a playing preview, idle
caching) and queued_frames_render_when_a_preview_starts_or_stops.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 20:19:06 +01:00
vangel76andClaude Sonnet 5.5 9fc04e8fe3 Merge upstream/main into fix-1083-beat-marker-audio-pause
Conflicts came from upstream splitting crates/project/src/lib.rs and moving the
frames tests. Re-applied the branch's change in the new places:
- Layer::same_pixels_with now in crates/project/src/layer.rs
- Comp::same_pixels_with, same_settings(o, with_markers), pixel_form_with and the
  timing-marker helpers in crates/project/src/comp.rs (same_pixels_ignoring_markers
  stays removed)
- Project::reads_markers in crates/project/src/item.rs
- crates/ui-egui/src/frames.rs uses reads_markers/same_pixels_with; the branch's
  two marker tests replace the old ones in crates/ui-egui/src/frames/tests.rs

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 17:09:17 +01:00
aiongg b7b75ed37a style: cargo fmt on the moved files 2026-10-26 21:54:30 +00:00
aiongg 10ee0d51ab refactor(ui-egui): move src/frames.rs tests to src/frames/tests.rs 2026-10-26 21:49:11 +00:00