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fdcc7158293c19e0a224a01e2009243110e4a9f5
14
Commits
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fdcc715829 |
Viewer exposure on the full float range of 32 bpc frames (#2937)
* Viewer exposure on the full float range of 32 bpc frames (#2797) 32 bpc viewer frames on the desktop are rendered without the HDR step (skip_hdr_step, #2916) and kept as half floats in the RAM preview. A display pass on egui-wgpu's device turns each frame into one RGBA8 texture with mips per viewer, in this order: decode, exposure in linear light, Compand / Tone Map, encode, display colour, Show Channel, rounding. Before, exposure was an 8-bit lookup applied after tone mapping, clamping and the display conversion, so -2 EV could not bring values above 1.0 back. - engine: viewer::DisplayPass describes the pass as data; its pixel() is the CPU fallback (no device) and the shader's reference. It replaces exposure_lut / display_transform. FrameEncoding records a frame's curve and the HDR step it still needs. 32 bpc snapshots are taken without the HDR step; snapshot_rgba8 applies it. - ui-egui: FrameImage::CpuF16 (half crate, F16C at run time), byte accounting at 8 bytes a pixel in the cache and the prefetch estimates; display_gpu.rs + display_gpu.wgsl; main viewer, snapshot and passive viewers draw through the pass; the 8-bit image other panels read is made on demand with the HDR step; the Info panel shows float values. - Half-float frames are not written to the disk cache yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Viewer display pass: f16 disk cache entries, window-device gating, review fixes - Disk cache: half-float frame entries (format byte in the entry header, byte planes + LZ4); 8-bit entries keep format 0 and stay valid. 32 bpc viewer frames are written and read again, and the timeline's disk bar sees them. A damaged half-float entry is deleted. - The display pass runs on the window's egui-wgpu device, with or without the GPU compositor (still building, failed, GL fallback). Its pipelines are made inside error scopes; a backend that rejects them gets the CPU pass instead of a blank viewer. - A new LUT of the same size (another ICC profile, Preserve RGB, another display) runs the pass again. - f32 to f16: one pass per L1-sized block, the NaN / infinity fix-up on the bits, no fill of the buffer (4K: 4.7 ms, as the 8-bit conversion). - Mips of odd-sized levels include the last column / row; the snapshot's half floats and texture go with the snapshot; no placeholder texture ids; u64 size checks. - Tests: LUT profiles and negative values against the shader, Bake reruns, the passive viewer's colour, f16 disk round trips; exact comparisons allow 1 LSB on software rasterizers. Docs: the display pass and the f16 disk entries in architecture.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Viewer f16 disk-cache test: temp dir removed on failure too, wait for the queued disk write Review points: the test's directory was only removed by its last statement (now tempfile::TempDir), and the frame is released before its disk write is queued, so flush() could return early (now waits for the entry). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Viewer: oversized half-float frames use the CPU display pass, so exposure/HDR come before the averaging down Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Viewer: fmt and a debug assert for the half-float upload path Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Disk cache: persist_missing also writes half-float frames Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Passive viewer: oversized half-float frames take the CPU display pass instead of leaving a stale texture Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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8b63d4308c |
Merge pull request #2916 from vangel76/fix/exr-scene-linear-output
EXR export: no compand / tone mapping, and the output space's own curve (#2913) |
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30d6c6e1d3 |
Frames cache: edits keep the frames they can't reach (#2795)
* frames: keep cached frames an edit can't reach Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM preview now carries every frame whose stack of active layers is unchanged to the new comp identity; only the segments an edit touches re-render. * disk cache: never drop frame writes; save frames kept after edits Frames get their own write lane (bounded by bytes, written before layer buffers), so a burst of layer writes no longer drops frames and leaves gaps in the blue bar after reopening. Frames an edit kept in RAM are written to disk under the comp's new content key when idle. * frames: music and hidden layers keep the caches Layers that can't change pixels (audio-only footage, AV layers with Video off, when nothing reads them and there are no expressions) no longer count for the RAM preview's dirty segments or the disk cache's comp and footage keys. Adding, trimming or moving music keeps both caches. RENDER_VERSION bumps to effectcraft-render-3 for the new key formula. * ui-egui: background caching benchmark cache_bench fills a comp's RAM preview the way idle caching does and prints frames/s with decoder, footage-cache and disk-cache counters. * frames: soloed music and hidden layers aren't silent Solo hides every other layer, so soloing a music track or a layer with Video off changes the picture. silent_layers no longer drops soloed layers, so the RAM preview and the disk cache see Solo toggles. * disk cache: audio files a layer reads stay in the layer salt Audio-only footage left the disk layer salt so importing music keeps the keys, but Audio Spectrum and Audio Waveform draw from an audio layer. Footage another layer reads (or any, when a read layer is a precomp) counts again, so overwriting that file doesn't reuse stale buffers. * disk cache: retry frame writes the queue refused put_frame reports whether the frame is on disk or queued. persist_missing forgets the key of a refused write, so a full frame lane no longer leaves RAM frames that are never written. * ui-egui: cache_bench measures idle caching; checks --comp and --slots Frames go through request_background with one slot per frame thread, as Cache Frames When Idle does. An unknown --comp is an error (the active comp is used only without --comp), --slots is at least 1, and the disk report flushes queued writes instead of sleeping. * disk cache: RENDER_VERSION effectcraft-render-6 This branch changes the cache-key formula (silent layers, Solo, read audio in the footage salt), and upstream #2759 already took render-5 for the clip-clock change, so entries from either must not be reused. * frames: rewrite RAM frames the disk cache evicted persist_missing kept every disk key it ever queued, so a frame the disk cache evicted later was never written back. The disk cache now tracks frame writes still queued or in progress (frame_pending), and persist_missing only remembers keys while it converts them. * frames: idle passes continue while RAM frames wait for disk persist_missing reports whether there may be more to write (a content key being computed, frames being converted). Cache Frames When Idle then schedules another pass, so a refused write is retried without waiting for a UI event, and the passes stop once every frame is on disk or queued. * frames: rewrite an evicted frame once, not on every idle pass A disk cache smaller than the RAM preview, or a frame too large for it, made idle passes write, evict and rewrite the same frames every 500 ms. Each disk key is now written at most twice under one disk limit (the write and one rewrite after an eviction); a new limit resets the count. The persist test waits for the conversion to forget its keys before checking that no work is left. * frames: the work area doesn't change pixels Setting the work area (B, N) cleared every cached frame, in RAM and on disk: it was compared with the comp's pixel settings and hashed into the disk key. It is a preview and render range only, like the Resolution, so it no longer counts. * frames: audio edits keep frames unless something draws the audio Changing a clip's Audio Levels, its audio effects or its Audio switch cleared the clip's cached frames, and the comp's disk cache, although nothing drew that audio. The audio now counts only for the layers whose audio is heard (Project::heard_layers): those a layer picks in an effect (an Audio Waveform or Spectrum, even on itself), the layers of a picked precomp, and every layer while an expression (which can read Audio Levels) exists. Music in a precomp that a waveform in the outer comp picks is no longer treated as silent either. * frames: an expression only reaches the frames of its own layer One expression anywhere in the project made every edit clear the comp's whole cache, and so did editing a layer another layer reads (its parent, matte, or a layer it picks). Expressions can read anything, but they only draw in their own layer: an edit now re-renders the frames where it changed something, plus those of the layers with an expression and of the layers that read a reached layer. With expressions, an edit elsewhere (another comp, an item's name, a marker, music) reaches only the expression layers' frames. * frames: an edit inside a precomp re-renders only where the precomp shows it Editing anything inside a precomp cleared every cached frame of the comps that nest it, even a music level in it. Project::dirty_spans now follows precomps: it takes the spans their comp changed in, shifts and scales them by the precomp layer's start and stretch (its whole span under a time remap or Responsive Design timing), and keeps the outer comp's other frames. Layers that read a changed precomp (a matte, a waveform) re-render where they are active. * disk cache: keep the frames an edit can't reach The disk cache keys frames on a hash of the whole comp, so every edit lost the frames that were only on disk (the blue bar), even a rename; only those still in RAM were written again under the new key. When an edit keeps RAM frames, it now also queues a disk carry: on the frame pool, each kept frame of every disk series in use for that comp is hard linked (or copied) to its new key with DiskCache::link_frame, oldest edit first. The old entries stay, so undo finds them too. * frames: a keyframe edit re-renders only around the keys it changed Changing one keyframe (its value, interpolation or ease, in the Timeline or the Graph Editor) re-rendered the layer's whole length, so a key on a full-length layer cleared the whole cache. A layer that differs only in keyframes of its Transform properties now re-renders from two keys before the first changed key to two after the last (auto-Bezier and continuous tangents reach the neighbouring segments), to its in or out point past the first or last key. Static values, expressions, roving keys, time remap and time effects still reach the whole layer; effect keyframes do too for now (simulations and time effects read other frames). * frames: music volume keeps frames while no expression reads audio Any expression in the project (a wiggle on another layer, even a disabled one) made every layer's audio count as read, so changing a music layer's Audio Levels re-rendered every expression layer and changed the comp's disk key. Audio now counts for expressions only when one may read it (Heard::audio_exprs): its text names audio or walks properties by index. An audio-only change nothing reads no longer counts as a change elsewhere in dirty_spans either. * frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames Changing a Scale key of a layer with two or three keys re-rendered the layer's whole length: with fewer than two keys before (or after) the changed one, the span fell back to the in (or out) point instead of the first (or last) key, past which the value holds. And any layer with an expression re-rendered on every edit, so a wiggle on a full-length layer cleared the whole cache. An expression layer is now reached by edits elsewhere only when its text may read outside its layer (it names a comp, layer, footage, the project or its source); its parent and the layers it picks are still read through referenced_layers. * viewer: the caching chip stays up between uncached frames, with a spinner The "Caching frames…" chip showed only while playback waited for a frame, so during caching it flickered on and off with every frame that arrived. It now stays up 0.6 s after the last wait (and hides at once when playback stops). It is also smaller and quieter: a spinner, then "Caching frames" without the ellipsis in dimmed smaller text, on a fainter chip sized to its text. * preview: the Preview panel's cache bar counts the preview's Resolution With a preview Resolution set (Half, Third…), the frames a preview plays are cached at that scale, but the Preview panel's bar counted the series the viewer shows. When playback stopped, the viewer went back to the comp's Resolution and the bar dropped from full to the frames cached there. It now counts the preview's own series (Auto still follows the viewer). The viewer and the Timeline's cache bar are unchanged. * Contributors: add nazar-gavrylyk's name * frames: an expression reading its own layer's markers or audio re-renders that layer With expressions in the project, a layer's markers count when comparing it, and its audio counts when an expression may read audio, so a marker or volume edit re-renders the edited layer over its own span. Comp markers still count only through layers whose expressions name thisComp. * frames: a keyframe edit on a layer with an expression re-renders the layer An expression on the keyed layer can read the keyed property at other times (Rotation reading Position with valueAtTime), so the frames past the changed keys may change too. * cache_bench: read decoder counters through effectcraft-media Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates. * cache_bench: clips end where the next one starts * frames: write-back uses the worker's disk keys while a Roto Brush model is active persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk series. * frames: an edit two precomps down reaches the outer comp A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have (an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is walked now, each once per edit. * cache_bench: stop when the disk cache can't be cleared * frames: one disk carry job at a time carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's empty. * frames: a panicking disk carry is skipped, not left holding the job The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left it set for the session, so no later carry ran. Each carry is caught like the content key's hashing, so the job always reaches its exit. * frames: an expression reading its own in point or index re-renders its layer A trim or rename kept the layer's frames outside the cut when the layer drew the same apart from its span, but an expression on it can read its own inPoint, outPoint or name (a fade from inPoint), so every frame of the layer changes. Such a layer is no longer treated as only respanned. An expression reading `index` reads the layers above it too: a layer added or removed there shifts it, so `index` now counts as reading outside the layer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: an edit of a comp reaches the expressions of the precomps it nests An expression in a precomp can read the comp that nests it (`comp("Main").layer("Controls")`), but the walk into nested comps only counted changes outside the edited top comp. Editing a hidden Controls layer there (or any layer, when the precomp is time-shifted or reads it at other times) kept every precomp frame in RAM and linked them all on disk under the new key. Nested comps now see an edit of the comp above them as an edit elsewhere. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: an edit in a precomp under a time effect reaches its whole layer A precomp layer running Echo, Posterize Time, Time Displacement or another effect that reads the layer at other times shows a nested change far from where it maps, but only the mapped span (a nested frame either side) re-rendered. Such a layer now gives its whole span, like a time remap. `reads_other_frames` lists those effects (every `ec.time.` and `ec.sim.` effect and the others that call `self_at`); keyframe spans use it too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: a keyframe edit beside muted keys re-renders the whole layer Muted keys are skipped when a property is evaluated, so the keys that play around an edited key can be any distance away, but the span counted two stored keys either side. A segment from an earlier playing key kept its stale frames. Muted keys now give the layer's whole span, like roving keys. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: one echo in the precomp time-effect test (three saturate alike), rustfmt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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653157532b |
Merge upstream/main into fix/exr-scene-linear-output
Conflict: crates/gpu/src/tests.rs (both sides added a test; kept both). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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c4f386a22f |
Preview: debounce GPU memory pressure and recover the frame budget (#3025)
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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6b0f72e4be |
Cryptomatte eyedropper: the viewer pick (#473)
panels::crypto_pick is the eyedropper's viewer side; it is wired in by the next commit. Armed,
the hover names the ID under the cursor and highlights its coverage, a click replaces the
Selection with it, Shift adds, Alt or Ctrl (Option or Cmd on a Mac) removes. Each pick is one
undo step, "Pick Cryptomatte".
The probe the hover needs is built off the UI thread, one at a time for the app
(EffectcraftApp::crypto_probe_busy, re-arming included), not while playing and not until a
scrub has settled for 100 ms; meanwhile the chip says so. Session::crypto_probe_ready asks for
readiness without changing anything; a job is asked for only when it starts.
Clicks made meanwhile are queued, own the build and are made in order at the end of the pass,
after its keys and edits. A click is the frame, point, resolution and project revision its
press saw. If any of them changed before it is made (an edit, Ctrl+Z, a nudge, a frame step),
it and every click waiting with it are dropped and the status says "Pick not made". A pick's
own change of the revision doesn't count as an edit for a click still held. Losing the window
focus drops a held press. A click that takes the focus from the Selection field waits for the
field to commit and is made on top of it.
The overlay takes drags too: a click that drifts picks at its press, and one dragged further
than 24 points picks nothing ("Drag cancelled the pick"). Presses and releases are read from
the pass's events in order rather than from egui's end-of-pass click state, since a slow pass
can hold a whole click. Space, the Hand and the Zoom tool keep their clicks, the middle button
pans, and a right-click is passed on under viewer::FORWARDED_SECONDARY for the viewer to open
its context menu (the viewer side is in the next commit). Errors show in the chip in red,
without the command's prefix, wrapped to the viewer's width.
The hovered ID's coverage (Session::crypto_coverage) is drawn as a texture through the layer's
effect-space transform, rebuilt only when the hovered ID, frame or revision changes, and
exposed to the test harness as viewer.cryptoPick.highlight.
Supporting changes:
- EffectcraftApp::say sets the status line and restarts its 5 s; each status message now gets
its own 5 s, also when the same text is shown again.
- Points snap to the centre of the shown frame's pixel at the exact 1/n scale the viewer
renders (frames::render_scale; the frame key keeps 0.333 for Third, which named the next
row's ID). Cache Frames When Idle renders at that exact scale too, so idle-cached frames are
on the grid the pick reads.
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406c9a9648 |
EXR export: raw alpha for Alpha-only files, skip_hdr_step name, more tests
- Rename RenderOpts::scene_output to skip_hdr_step (Pipe::without_hdr_step): the consumer decodes with Pipe::output_linear or applies the step itself. - Alpha-only EXRs hold the alpha as it is in every output space (it is coverage, not encoded colour; it used to be sRGB-decoded). - Tests: a half-opacity layer over a coloured background (premultiplied and RGB-over-background paths, golden hashes taken before the change), Rec. 2100 PQ and HLG EXR outputs, raw alpha, and a visible skip of the GPU test without an adapter. - docs/architecture.md: the Working Gamma curve for unmanaged projects, and no HDR step for unmanaged projects or PQ / HLG outputs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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684e05859f |
EXR export: no compand / tone mapping, and the output space's own curve
OpenEXR renders (Render Queue sequences and Save Frame As ProEXR) received the frame after Project Settings > HDR, so Compand and Tone Map (the default of every OCIO project) compressed highlights and changed values below 1.0 before the writer decoded them, always with the sRGB curve. - RenderOpts::scene_output: the top-level comp converts to the output space without the HDR step (CPU and GPU walks, via Renderer::output_pipe). - Pipe::output_linear: the writers decode with the output space's curve (the Working Gamma's when unmanaged) instead of a fixed sRGB curve. - Render Queue EXR jobs and ProEXR set the flag; PSD layers, 8-bit stills, movies and the viewer keep the HDR step. The flag is part of the viewer frame and disk cache keys (opts_hash). Golden hashes, taken before the change, pin PNG/TIFF/Targa bytes for 8/16/32 bpc x Clip/Compand/ToneMap, Clip-mode EXR samples with an sRGB output, and the layered PSD bytes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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310068215b | Merge remote-tracking branch 'pr/1328' into HEAD | ||
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725750eabb | #1328: sample the displayed frame and guard modal ownership | ||
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7fe5f5225f |
#595: RAM preview no longer stalls on a gap right after the playhead
Problem: pressing play on frames that still had to render left the playhead standing still for seconds. The cache bar showed a gap of a few frames right after the playhead while frames further ahead turned green, and playback started only once the whole prefetch window was cached. The earlier #595 change (prefetch order, eviction) started the right frames first, but they still finished last. Cache Frames When Idle left the same late-filling gaps. Cause: prefetch frames render side by side on one rayon pool, and each frame's own parallel loops run on that pool too. An idle thread steals a piece of a frame that is rendering; when that piece waits on a nested parallel loop, the thread picks up a queued frame job instead and renders queued frames until the queue is empty. Only then does it return to the piece it stole, so the frame that piece belongs to cannot finish while frames keep being queued. The frames started first are the ones just ahead of the playhead. Fix: the frames of a playing preview and of Cache Frames When Idle render on lanes: one single-thread pool per frame thread, one frame at a time each. A lane's thread only ever works on its own frame, so no frame waits under another. The shared pool keeps the viewer's frame, which still uses every thread, and the few frames prefetched around it while paused. Queued frames change hands when a preview starts or stops, or when the viewer shows one. Idle caching takes every lane instead of half the pool's threads. Tests: frames_started_first_are_done_first (a playing preview, idle caching) and queued_frames_render_when_a_preview_starts_or_stops. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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9fc04e8fe3 |
Merge upstream/main into fix-1083-beat-marker-audio-pause
Conflicts came from upstream splitting crates/project/src/lib.rs and moving the frames tests. Re-applied the branch's change in the new places: - Layer::same_pixels_with now in crates/project/src/layer.rs - Comp::same_pixels_with, same_settings(o, with_markers), pixel_form_with and the timing-marker helpers in crates/project/src/comp.rs (same_pixels_ignoring_markers stays removed) - Project::reads_markers in crates/project/src/item.rs - crates/ui-egui/src/frames.rs uses reads_markers/same_pixels_with; the branch's two marker tests replace the old ones in crates/ui-egui/src/frames/tests.rs Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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b7b75ed37a | style: cargo fmt on the moved files | ||
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10ee0d51ab | refactor(ui-egui): move src/frames.rs tests to src/frames/tests.rs |