Commit Graph
3 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 3d5432c318 Never crash: engine without expect() (job polling, commands, menus)
Removes the engine's production expect() calls: background-job polling (camera, mask, roto,
point and warp tracking, render queue) uses let-else / if-let instead of take().expect("job"),
command helpers bind what they checked instead of re-reading it with expect, the menu bar falls
back to an empty tree (logged) instead of expect()ing that a constant parses, and
autotrace/text animator group lookups no longer expect a just-inserted group. perf.rs, the
benchmark harness behind `effectcraft-cli bench --ops`, opts out with a module-level allow.
Test-only unreachable!() calls become panic!() (clippy.toml allows panics in tests). Denies the
panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:40:46 -04:00
Brandon ThomasandClaude Opus 5.5 355a6255a2 M9.12: effect parameter fidelity – all categories
Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).

Infrastructure
- effects::migrate: saved instances are upgraded on project open
  (Session::replace_project → upgrade_effects): renamed ids
  (PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
  remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
  added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
  effects declare grouped params with `group/param` ids; layer-source
  companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
  range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
  32-bpc badges and per-effect status; a test keeps it current.

Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
  Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
  Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
  Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
  Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
  Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
  switch, Change to Color tolerance group, Leave Color, Photo Filter
  presets, Exposure channels, Levels clip popups, Colorama phase source,
  Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
  Compensation resize, Ripple conversion, Transform sampling, Turbulent
  Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
  Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
  blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
  palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
  controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
  Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
  groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
  full control set (noise3.rs, GPU), grain look groups, Remove Grain,
  VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
  VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
  Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
  Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
  layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:15:06 -04:00
Brandon ThomasandClaude Opus 5.5 08a48cc1e3 M9.7: effect controls widgets (EFF-1/EFF-2)
Angle dial with revolutions (0x+45.0°), point crosshair + on-viewer effect
point controls via a small viewer hook, colour eyedropper sampling the
composited frame, Curves graph editor and Levels histogram/triangles bound
to their params, layer params with a Source/Masks/Effects & Masks companion,
mask (Path) popups, keyframe navigator, drag-to-reorder effect headers.

Engine: effect.copy / effect.paste / effect.reset; effect.remove takes the
selection; Edit > Copy/Paste/Duplicate/Clear act on selected effects; all
undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:17 -04:00