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Commits
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e4c49f9bc0 |
Disk cache: queued layer writes hold at most 1 GB
Layer jobs keep their float buffer until the writer compresses it, so the 64-job limit could hold ~8.5 GB of evicted 4K buffers. Layer and matte writes now also have a byte budget, like frames; a single bigger buffer is still taken when nothing else is queued. |
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38dffd4aea |
Disk cache: frames and layer buffers are compressed on the writer thread
A render thread handed each frame to the disk cache already copied pixel by pixel and LZ4-compressed (~9 ms per 1080p frame) before it could start the next one, and layer buffers were encoded even when the queue then dropped them. The queue now holds raw RGBA (one memcpy via ColorImage::as_raw) and Arc<Buf>s; the writer thread encodes them. Every frame of a 120-frame bench run now reaches disk (113–119 before). cache_bench prints the flush time. |
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84382487bb |
Disk cache: entries keep the files they read, keys from memory (#3184) (#3191)
* Disk cache: record the source files each frame reads Part of #3184 (step 1): renders now report which footage files they read, each with its identity (size and modification time) as read. Nothing uses the list yet: images, cache keys and cache behaviour are unchanged. - render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted, deduplicated, bounded; marked incomplete when it can't vouch for every file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's files; `FootageSource::recording` lets a source note what it reads. `file_stamp` uses the same identity. - Layer cache entries keep the files their buffer was made of and report them on every hit; derived entries (styles, blend space, flattened) keep their base's. Buffers from the disk cache or the browser store don't know their files yet and mark the list incomplete. - Media pool: every file read notes its identity, taken from the file it opens. Decoded frames, opened movies, GIFs, models and EXR channels keep it with the cache entry, so a frame served from memory reports its file without touching the disk. - Viewer frame worker collects each frame's list and carries it to where the disk entry is written (step 2 stores it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Automation: confined footage passes on the files it reads Part of #3184: ConfinedFootage forwards FootageSource::recording to the source it wraps, so renders of an automation session list their files instead of coming back incomplete. The read tests also render through the viewer's CancellableFootage wrapper. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: frame entries keep their source files, comp key from memory Part of #3184 (step 2). Fixes #3175: opening a comp no longer stamps every footage file of the project before its first frame can show. - The comp's content key (`disk_cache::comp_content_key`) is taken from the project in memory alone: no footage or proxy file is stamped, no `VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key` hashes a new entry version, so entries of the earlier format are never looked up again (LRU evicts them). - Frame entries (formats 2 and 3) store the files the frame read (`EntryFiles`: size and modification time as read; size and content hash through `VirtualFileId` for files from memory; missing files), then the pixels. Formats 0 and 1 read as misses and are deleted. - Check on hit: `get_frame`/`get_frame_f16` look only at the listed files (one metadata call each) on the frame worker. A changed, back or unreadable file, or a damaged entry, is a miss: the entry is deleted and the frame rendered and stored again. - A frame whose file list is incomplete is shown but not stored. The RAM preview keeps each frame's files, so `persist_missing` writes only frames with a complete list. - Remote frame worker: `FrameServer` records each frame's reads (`take_files`); the web worker stores them with the entry and the page checks them through the file table before using it. The browser's media epoch existed only for the old key and is removed. Export does not use frame entries. - The cache indicator still only asks whether an entry exists. Tests: entry format round trip and damage, the check per file, and in the viewer: a changed file re-renders exactly its frames (and a reopen reads the rest from disk); a frame checks only its own files in a project with a large unused sequence and the key looks at no file; missing, unreadable files and damaged entries never serve a stale frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: layer entries keep their source files, no footage salt Part of #3184 (step 3 of 4). Layer buffers on disk (and in the browser's layer store) now carry the files they were made of, like frame entries since step 2, and are checked against exactly those files when used. The project-wide footage salt is gone: nothing stamps every footage file any more. - Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit checks only the listed files (metadata, or the VirtualFileId hook for files from memory; Missing must still be missing); a change, a damaged entry or the old format 0 is a miss and the entry is deleted, so the re-rendered buffer replaces it. A hit reports its file list, so frames made of buffers from disk are complete and get stored again. - Buffers whose files can't all be named are not written. - Layer disk keys: layer_disk_key = hash of the layer entry version, the renderer version and the layer cache key (which names the footage items with their paths and settings, from memory). - PrefetchStore checks on use; an entry made of changed files is dropped and forgotten, so the new buffer is queued over it. FrameServer passes its virtual-file hook to its layer cache. - Removed: footage_salt(_with), file_stamp, footage_stamp, set_disk_salt, set_store_salt, Session::refresh_disk_salt, poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background, disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in FrameServer and in the availability worker (with its cache_enabled plumbing). The disk cache is attached as soon as it is configured. - Docs: architecture.md, web.md. Tests: layer entries check their files (size, time, missing/back, folder, damaged, old format, incomplete); virtual files; prefetch store; media tests with a real pool across restarts (only the changed file is read, projects with the same item ids never share an entry, missing, unreadable and damaged never serve stale buffers); engine tests that the cache is attached at once and edits do no file work (#1926, #3106). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: no-salt worker test, sequence paths in the frame-blend key Part of #3184 (step 3 of 4). - A frame-blended footage frame's layer-cache key now hashes the sequence's file list: with no project-wide salt, two projects whose items share an id and a first frame must not share its disk entry. - Test: a frame worker syncing, patching and rendering a project with an unused 5000-frame sequence asks its file hook only about the file its buffer reads (the salt asked about every file at every sync). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: the comp key covers what its expressions can read With an expression anywhere in the project, every comp's disk key hashed every item of the project, so any edit (another comp, an unused footage item) threw away every comp's frames on disk. The key now covers what the comp can draw plus what the expressions among it can reach (Project::pixel_reach): - without expressions: the items the comp draws, without silent layers, plus the footage its precomp layers swap in (Media Replacement); - with expressions: every layer of the comps they reach, their markers, the comps and footage they name with string literals (comp("Name"), footage("Name")) together with which items have those names now, and the footage named like a reached source (its data is read by name); - the whole project when an expression computes a name, uses the object model's constructors or internals, dynamic code, computed keys or writes, or text the scanner can't read for sure (regex literals, template strings, escapes): expression_reach errs towards reaching more. Markers count only where an expression can read them (#1083). Memory only, no file is looked at. Tests: scanner and reach unit tests in the project crate; engine tests for the key (own-comp expressions keep the key through edits elsewhere, comp("Other") follows Other and not a third comp, a second comp taking the name counts, a computed name counts every item, markers read from another comp); a ui-egui test that the disk frames outside an expression layer are carried when the comp it names changes. Part of #3184. Part of #1492. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: Reload Footage drops the entries of its files, docs File > Reload Footage now deletes the frame and layer entries whose file lists name the reloaded item's files (DiskCache::drop_files), so a file replaced by one with the same size and modification time, which the check on hit can't tell apart, is read again. The index knows keys, not files: the writer thread reads the files section at the start of each frame and layer entry (not the pixels) after the writes queued before it, and deletes the entries that list one of the files. Until it is done, an entry made of one of them is a miss and frames aren't linked to new keys. The entries are gone for good, so they don't come back after a restart. Automatic reloads don't drop anything: they follow a changed stamp, which the check on hit catches. The browser needs nothing (its file identities are content hashes). Removed: disk_cache::seal, which steps 2 and 3 left without callers (the tests use seal_format). Updated the module, seal_format and forget_media docs, and docs/architecture.md / docs/web.md describe the final design: what is cached, keys from memory, file lists checked on hit, nothing scans the project, incomplete lists stay in memory, Reload Footage drops entries, edits keep the frames they can't change. Tests: render unit tests (same size and time passes the check but not the drop; other files' entries stay; an entry queued before the drop is dropped; a layer entry too; written again afterwards it is used; the drop survives a restart; a pending drop is a miss), and an engine test through file.reloadFootage. Closes #3184. Part of #1492. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: file stamps keep the whole modification time A file's modification time was nanoseconds since 1970 as u64: a time before 1970 read as "no time" (two such files of one size looked alike) and times after 2554 were truncated. It is now i128 nanoseconds, negative before the epoch; None only means the file system has no time. The content-key hash writes a presence tag and the full value. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Automation: a refused footage read leaves the render's file list incomplete Footage outside the read roots shows nothing and was noted as no file at all, so a picture made without it had a complete, empty list and could be kept on disk for a later session with other roots. A refused read during `recording` now marks the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: a buffer kept by another worker comes with its own files LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep notes them in the render's log and returns them, so a render that uses another worker's buffer lists that buffer's files (a file changed between the two reads then has two identities and the list is incomplete). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: sampleImage and text fonts note the files they read EvalCtx carries the render's read log. A sampleImage render records its footage reads, keeps them with its per-thread cached buffer and notes them in the evaluating render's log on every use. Text notes the font files it is drawn with, with the identity their bytes were read with; a family that isn't installed, a fallback or missing glyph, or a font from memory leaves the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: frame entries store the whole modification time A frame entry's file list stores a file's modification time as i128 nanoseconds since 1970 (negative before), as the file stamps now keep it; the frame entry format version goes to frame-entry-files-2 so entries in the old layout are not read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: layer entries store the whole modification time Layer entries share the frame entries' file list layout, which now stores the full i128 modification time: the layer entry format version goes to layer-entry-files-2. The module doc names the font files text is drawn with among an entry's source files, and what keeps a list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Layer cache: buffers that read other layers are keyed by the switches passed down A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets that layer drawn by its own renderer. Through a precomp layer, Switches Affect Nested Comps, the switches inherited from the precomp layers above and motion blur on change those pixels, but the key held only the layers' own switches: a buffer made with the setting on was reused (from memory or the disk cache) with it off. Such layers now derive their key with what the renderer passes down. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Layer cache: masked buffers are keyed by the mask motion blur gate A mask with Mask Motion Blur On blurs even when the layer's own switch is off, as long as the render's gate is open (Render Settings motion blur, and with Switches Affect Nested Comps the precomp layers above). The key held the layer's own motion blur state only, so a buffer blurred with the gate open was reused with it closed (and the other way round), also from the disk cache. Masked layer, input and footprint keys now tell a closed gate apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: cached buffers list what their expressions and substituted characters read - Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment layer's footprint) evaluate their masks, shapes and effects with the context that notes into the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times mask motion blur adds and the cache key doesn't see) is in the buffer's files. - A styled layer served from the cache lists the files of the cached body and passes too, so the buffers made of it (flattened, blending space) don't get a complete list when one of them came with an incomplete one. - A character put in by Character Offset or Character Value without a relayout notes the font it is drawn with; a fallback face (or none) leaves the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs An empty first paragraph draws no glyph, but in a box its face sets the first baseline that places every later line. The read list took faces only from glyphs, so it could be complete without that file. Note each style run's resolved face as well. The font-reads and confine tests use tempfile::tempdir(): a fresh directory per run, removed on panic too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: Reload Footage closes the gaps around its drop (#3184) - A reload while the disk cache is off is kept on the session (pending_disk_drops) and applied when the cache is switched on, before anything is read from it. - Each render takes the cache's drop generation before it reads (frame worker; layer cache at the miss). An entry listing a file dropped after that is refused under the queue's lock, so a render that was under way during the reload can't store pixels from before it. Such a frame is shown with an incomplete file list, so persist_missing skips it too. The per-file record is bounded (past it, everything older is refused). - An entry read while its drop was pending is a miss even when the writer ends the sweep between the read and the check (a stale hit found under load): the pending drops and the generation are taken before the entry is read. - Test: a reopened project serves its frame from disk with no source file opened or decoded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: RAM frames keep the drop generation their render started at Reload Footage empties the RAM preview, but an idle pass of persist_missing may already hold a frame from before the reload. It took the cache's drop generation when it ran, after the drop, so the old pixels could be written back and, with the file's size and time unchanged, served again after a restart. Each RAM frame now keeps the disk cache its render started with and that cache's drop generation then. persist_missing writes a frame only to that cache, with that generation, and skips it once one of its files was dropped since; a frame rendered without that cache is not written from there. Tests use tempfile directories (the layer drop test, the frame_files folders under target/). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Doc comments for the functions this PR touches * Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses The reserve the cache leaves free on its disk was max(2 GB, 5% of the disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a cache set to 20 GB had a limit of 0: every write was refused, the cache never held anything, and only a log warning said so. The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to keep the cache from filling the disk, not to keep a share of a large disk free: 10 GB leaves the system room to work on any disk, a small disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After Effects has only a maximum cache size and no reserve; a clamp keeps the floor for small disks, where a fixed 10 GB would take most of the space. Writes the limit refuses cost no work: DiskCache::accepts_writes (one atomic read) is checked before a frame is converted (put_disk_frame) and before frames and layers are compressed (put_frame, put_frame_f16, put_layer). The frame workers spent about 8 ms per frame and 14 ms per layer on encodes that were then refused. persist_missing returns at once at limit 0 instead of converting the RAM frames on every idle pass. Settings > Disk shows the limit in effect in MB under Maximum Disk Cache Size, with a note when free disk space lowers it (settings.disk.cacheLimit). * Disk cache: refuse writes below 64 MB of room, show this disk's reserve Review follow-ups to the reserve fix: - accepts_writes also refuses while free disk space leaves less than 64 MB of room (a limit the setting asks for is always used): a few frames would fill it, and the rest would be compressed only to be refused. - While writes are refused the idle passes ask for no repaint, so the UI keeps a frame coming every 5 s: the free space is read again and the RAM frames are written once there is room. - Settings > Disk names the space kept free on this disk (the reserve the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it is unknown), and the "no room" note follows accepts_writes. - The settings.disk.cacheLimit automation label is machine-readable and the same in every language: limitMb, maxMb, reserveMb, spaceLimited, writes. - cargo fmt. * Disk cache: follow 3D model sources in the comp's reach The reach walk followed comp, footage and solid sources but not LayerSource::Model. An expression reading a model layer's source (thisComp.layer("Model").source.name) left the model item out of the comp's content key, so renaming the model kept the key and the old frames on disk were served. Every source item is followed now (LayerSource::item), which also counts the model when no expression reads it (Advanced 3D draws it). The same omission is fixed in the RAM preview's content walk (frames.rs) and in the layer key's walk of referenced layers (cache/dependencies.rs). * Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors Drop generation per render: the layer cache recovered a buffer's drop generation from the latest miss of its key, so a second render of the key that started after File > Reload Footage lent its generation to a render still running from before, and that render's buffer (the file as it was) was written after the sweep. Now Renderer::recorded starts each buffer's read log at the store's drop generation before anything is read (ReadLog::starting_at); ReadFiles carries the earliest generation through merges, so derived buffers (styles, the blend-space copy, the flattened layer) and frames that use a buffer from memory carry it too. LayerCache::insert keeps a buffer made of a file dropped since its reads began neither on disk nor in memory; a list that doesn't say counts as made before every drop. DiskCache::dropped_since takes the list's own generation too. missed_at keeps only the miss time. Expression Selectors: the layer key evaluates a text Expression Selector's amount for the first character only, so a per-character dependency such as textIndex == 1 ? 0 : footage("ref.png").width was not in the key, and after the footage item's width changed a reopened session reused the old layer entry. A text layer with an Expression Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which merges like the generation; such buffers stay in memory and are never written to disk. Frame entries are unaffected: the comp's frame key hashes what the expressions name. The equality and hash of ReadFiles ignore both new fields. * Disk cache: never serve a RAM layer buffer made before a drop of its files A render that passed the drop check could sit in put_layer's encode while Reload Footage cleared the layer cache and dropped the file, then publish its old pixels to memory after the purge; get, and a fresh render's insert, then served them. The disk-hit promotion went through the same insert_mem. Every way the cache hands out a RAM buffer (get, the kept-first path of insert, an existing entry in insert_mem) now checks the entry's files against the store's drops from their own generation (ReadFiles::since): an entry made before a drop of one of its files is forgotten and the lookup misses, so a fresh render's buffer replaces it. insert_mem also re-checks a buffer just before publishing it. --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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fdcc715829 |
Viewer exposure on the full float range of 32 bpc frames (#2937)
* Viewer exposure on the full float range of 32 bpc frames (#2797) 32 bpc viewer frames on the desktop are rendered without the HDR step (skip_hdr_step, #2916) and kept as half floats in the RAM preview. A display pass on egui-wgpu's device turns each frame into one RGBA8 texture with mips per viewer, in this order: decode, exposure in linear light, Compand / Tone Map, encode, display colour, Show Channel, rounding. Before, exposure was an 8-bit lookup applied after tone mapping, clamping and the display conversion, so -2 EV could not bring values above 1.0 back. - engine: viewer::DisplayPass describes the pass as data; its pixel() is the CPU fallback (no device) and the shader's reference. It replaces exposure_lut / display_transform. FrameEncoding records a frame's curve and the HDR step it still needs. 32 bpc snapshots are taken without the HDR step; snapshot_rgba8 applies it. - ui-egui: FrameImage::CpuF16 (half crate, F16C at run time), byte accounting at 8 bytes a pixel in the cache and the prefetch estimates; display_gpu.rs + display_gpu.wgsl; main viewer, snapshot and passive viewers draw through the pass; the 8-bit image other panels read is made on demand with the HDR step; the Info panel shows float values. - Half-float frames are not written to the disk cache yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Viewer display pass: f16 disk cache entries, window-device gating, review fixes - Disk cache: half-float frame entries (format byte in the entry header, byte planes + LZ4); 8-bit entries keep format 0 and stay valid. 32 bpc viewer frames are written and read again, and the timeline's disk bar sees them. A damaged half-float entry is deleted. - The display pass runs on the window's egui-wgpu device, with or without the GPU compositor (still building, failed, GL fallback). Its pipelines are made inside error scopes; a backend that rejects them gets the CPU pass instead of a blank viewer. - A new LUT of the same size (another ICC profile, Preserve RGB, another display) runs the pass again. - f32 to f16: one pass per L1-sized block, the NaN / infinity fix-up on the bits, no fill of the buffer (4K: 4.7 ms, as the 8-bit conversion). - Mips of odd-sized levels include the last column / row; the snapshot's half floats and texture go with the snapshot; no placeholder texture ids; u64 size checks. - Tests: LUT profiles and negative values against the shader, Bake reruns, the passive viewer's colour, f16 disk round trips; exact comparisons allow 1 LSB on software rasterizers. Docs: the display pass and the f16 disk entries in architecture.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Viewer f16 disk-cache test: temp dir removed on failure too, wait for the queued disk write Review points: the test's directory was only removed by its last statement (now tempfile::TempDir), and the frame is released before its disk write is queued, so flush() could return early (now waits for the entry). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Viewer: oversized half-float frames use the CPU display pass, so exposure/HDR come before the averaging down Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Viewer: fmt and a debug assert for the half-float upload path Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Disk cache: persist_missing also writes half-float frames Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Passive viewer: oversized half-float frames take the CPU display pass instead of leaving a stale texture Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7fc1be0bf2 |
Report offline footage and recover automatically when media returns (#3161)
* 3118: report and recover offline footage consistently * 3118: preserve manual reload and refresh data watch paths * 3118: document availability and reload contracts |
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30d6c6e1d3 |
Frames cache: edits keep the frames they can't reach (#2795)
* frames: keep cached frames an edit can't reach Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM preview now carries every frame whose stack of active layers is unchanged to the new comp identity; only the segments an edit touches re-render. * disk cache: never drop frame writes; save frames kept after edits Frames get their own write lane (bounded by bytes, written before layer buffers), so a burst of layer writes no longer drops frames and leaves gaps in the blue bar after reopening. Frames an edit kept in RAM are written to disk under the comp's new content key when idle. * frames: music and hidden layers keep the caches Layers that can't change pixels (audio-only footage, AV layers with Video off, when nothing reads them and there are no expressions) no longer count for the RAM preview's dirty segments or the disk cache's comp and footage keys. Adding, trimming or moving music keeps both caches. RENDER_VERSION bumps to effectcraft-render-3 for the new key formula. * ui-egui: background caching benchmark cache_bench fills a comp's RAM preview the way idle caching does and prints frames/s with decoder, footage-cache and disk-cache counters. * frames: soloed music and hidden layers aren't silent Solo hides every other layer, so soloing a music track or a layer with Video off changes the picture. silent_layers no longer drops soloed layers, so the RAM preview and the disk cache see Solo toggles. * disk cache: audio files a layer reads stay in the layer salt Audio-only footage left the disk layer salt so importing music keeps the keys, but Audio Spectrum and Audio Waveform draw from an audio layer. Footage another layer reads (or any, when a read layer is a precomp) counts again, so overwriting that file doesn't reuse stale buffers. * disk cache: retry frame writes the queue refused put_frame reports whether the frame is on disk or queued. persist_missing forgets the key of a refused write, so a full frame lane no longer leaves RAM frames that are never written. * ui-egui: cache_bench measures idle caching; checks --comp and --slots Frames go through request_background with one slot per frame thread, as Cache Frames When Idle does. An unknown --comp is an error (the active comp is used only without --comp), --slots is at least 1, and the disk report flushes queued writes instead of sleeping. * disk cache: RENDER_VERSION effectcraft-render-6 This branch changes the cache-key formula (silent layers, Solo, read audio in the footage salt), and upstream #2759 already took render-5 for the clip-clock change, so entries from either must not be reused. * frames: rewrite RAM frames the disk cache evicted persist_missing kept every disk key it ever queued, so a frame the disk cache evicted later was never written back. The disk cache now tracks frame writes still queued or in progress (frame_pending), and persist_missing only remembers keys while it converts them. * frames: idle passes continue while RAM frames wait for disk persist_missing reports whether there may be more to write (a content key being computed, frames being converted). Cache Frames When Idle then schedules another pass, so a refused write is retried without waiting for a UI event, and the passes stop once every frame is on disk or queued. * frames: rewrite an evicted frame once, not on every idle pass A disk cache smaller than the RAM preview, or a frame too large for it, made idle passes write, evict and rewrite the same frames every 500 ms. Each disk key is now written at most twice under one disk limit (the write and one rewrite after an eviction); a new limit resets the count. The persist test waits for the conversion to forget its keys before checking that no work is left. * frames: the work area doesn't change pixels Setting the work area (B, N) cleared every cached frame, in RAM and on disk: it was compared with the comp's pixel settings and hashed into the disk key. It is a preview and render range only, like the Resolution, so it no longer counts. * frames: audio edits keep frames unless something draws the audio Changing a clip's Audio Levels, its audio effects or its Audio switch cleared the clip's cached frames, and the comp's disk cache, although nothing drew that audio. The audio now counts only for the layers whose audio is heard (Project::heard_layers): those a layer picks in an effect (an Audio Waveform or Spectrum, even on itself), the layers of a picked precomp, and every layer while an expression (which can read Audio Levels) exists. Music in a precomp that a waveform in the outer comp picks is no longer treated as silent either. * frames: an expression only reaches the frames of its own layer One expression anywhere in the project made every edit clear the comp's whole cache, and so did editing a layer another layer reads (its parent, matte, or a layer it picks). Expressions can read anything, but they only draw in their own layer: an edit now re-renders the frames where it changed something, plus those of the layers with an expression and of the layers that read a reached layer. With expressions, an edit elsewhere (another comp, an item's name, a marker, music) reaches only the expression layers' frames. * frames: an edit inside a precomp re-renders only where the precomp shows it Editing anything inside a precomp cleared every cached frame of the comps that nest it, even a music level in it. Project::dirty_spans now follows precomps: it takes the spans their comp changed in, shifts and scales them by the precomp layer's start and stretch (its whole span under a time remap or Responsive Design timing), and keeps the outer comp's other frames. Layers that read a changed precomp (a matte, a waveform) re-render where they are active. * disk cache: keep the frames an edit can't reach The disk cache keys frames on a hash of the whole comp, so every edit lost the frames that were only on disk (the blue bar), even a rename; only those still in RAM were written again under the new key. When an edit keeps RAM frames, it now also queues a disk carry: on the frame pool, each kept frame of every disk series in use for that comp is hard linked (or copied) to its new key with DiskCache::link_frame, oldest edit first. The old entries stay, so undo finds them too. * frames: a keyframe edit re-renders only around the keys it changed Changing one keyframe (its value, interpolation or ease, in the Timeline or the Graph Editor) re-rendered the layer's whole length, so a key on a full-length layer cleared the whole cache. A layer that differs only in keyframes of its Transform properties now re-renders from two keys before the first changed key to two after the last (auto-Bezier and continuous tangents reach the neighbouring segments), to its in or out point past the first or last key. Static values, expressions, roving keys, time remap and time effects still reach the whole layer; effect keyframes do too for now (simulations and time effects read other frames). * frames: music volume keeps frames while no expression reads audio Any expression in the project (a wiggle on another layer, even a disabled one) made every layer's audio count as read, so changing a music layer's Audio Levels re-rendered every expression layer and changed the comp's disk key. Audio now counts for expressions only when one may read it (Heard::audio_exprs): its text names audio or walks properties by index. An audio-only change nothing reads no longer counts as a change elsewhere in dirty_spans either. * frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames Changing a Scale key of a layer with two or three keys re-rendered the layer's whole length: with fewer than two keys before (or after) the changed one, the span fell back to the in (or out) point instead of the first (or last) key, past which the value holds. And any layer with an expression re-rendered on every edit, so a wiggle on a full-length layer cleared the whole cache. An expression layer is now reached by edits elsewhere only when its text may read outside its layer (it names a comp, layer, footage, the project or its source); its parent and the layers it picks are still read through referenced_layers. * viewer: the caching chip stays up between uncached frames, with a spinner The "Caching frames…" chip showed only while playback waited for a frame, so during caching it flickered on and off with every frame that arrived. It now stays up 0.6 s after the last wait (and hides at once when playback stops). It is also smaller and quieter: a spinner, then "Caching frames" without the ellipsis in dimmed smaller text, on a fainter chip sized to its text. * preview: the Preview panel's cache bar counts the preview's Resolution With a preview Resolution set (Half, Third…), the frames a preview plays are cached at that scale, but the Preview panel's bar counted the series the viewer shows. When playback stopped, the viewer went back to the comp's Resolution and the bar dropped from full to the frames cached there. It now counts the preview's own series (Auto still follows the viewer). The viewer and the Timeline's cache bar are unchanged. * Contributors: add nazar-gavrylyk's name * frames: an expression reading its own layer's markers or audio re-renders that layer With expressions in the project, a layer's markers count when comparing it, and its audio counts when an expression may read audio, so a marker or volume edit re-renders the edited layer over its own span. Comp markers still count only through layers whose expressions name thisComp. * frames: a keyframe edit on a layer with an expression re-renders the layer An expression on the keyed layer can read the keyed property at other times (Rotation reading Position with valueAtTime), so the frames past the changed keys may change too. * cache_bench: read decoder counters through effectcraft-media Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates. * cache_bench: clips end where the next one starts * frames: write-back uses the worker's disk keys while a Roto Brush model is active persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk series. * frames: an edit two precomps down reaches the outer comp A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have (an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is walked now, each once per edit. * cache_bench: stop when the disk cache can't be cleared * frames: one disk carry job at a time carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's empty. * frames: a panicking disk carry is skipped, not left holding the job The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left it set for the session, so no later carry ran. Each carry is caught like the content key's hashing, so the job always reaches its exit. * frames: an expression reading its own in point or index re-renders its layer A trim or rename kept the layer's frames outside the cut when the layer drew the same apart from its span, but an expression on it can read its own inPoint, outPoint or name (a fade from inPoint), so every frame of the layer changes. Such a layer is no longer treated as only respanned. An expression reading `index` reads the layers above it too: a layer added or removed there shifts it, so `index` now counts as reading outside the layer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: an edit of a comp reaches the expressions of the precomps it nests An expression in a precomp can read the comp that nests it (`comp("Main").layer("Controls")`), but the walk into nested comps only counted changes outside the edited top comp. Editing a hidden Controls layer there (or any layer, when the precomp is time-shifted or reads it at other times) kept every precomp frame in RAM and linked them all on disk under the new key. Nested comps now see an edit of the comp above them as an edit elsewhere. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: an edit in a precomp under a time effect reaches its whole layer A precomp layer running Echo, Posterize Time, Time Displacement or another effect that reads the layer at other times shows a nested change far from where it maps, but only the mapped span (a nested frame either side) re-rendered. Such a layer now gives its whole span, like a time remap. `reads_other_frames` lists those effects (every `ec.time.` and `ec.sim.` effect and the others that call `self_at`); keyframe spans use it too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: a keyframe edit beside muted keys re-renders the whole layer Muted keys are skipped when a property is evaluated, so the keys that play around an edited key can be any distance away, but the span counted two stored keys either side. A segment from an earlier playing key kept its stale frames. Muted keys now give the layer's whole span, like roving keys. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: one echo in the precomp time-effect test (three saturate alike), rustfmt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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f12154cf4c | Cache: bump the renderer version so frames from the old clip clock aren't reused (#2707) | ||
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e7ac2b5203 |
Disk cache: drop frames rendered before adjustment layers blended in their mode (#2618)
#2653 (#2618) changed what an adjustment layer in a mode other than Normal renders, but its cache keys are unchanged, so frames cached before it keep showing the Normal result. Bumping the render version keeps old entries from being reused. |
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0039081952 | Merge main into #2567; keep both test modules, and convert four layer stacks main's new render tests assign as Vec<Layer> with .into() | ||
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eccb1883e2 |
Merge pull request #1092 from vangel76/fix-1083-beat-marker-audio-pause
Markers: adding one during playback no longer stops the audio (#1083, #1085) |
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7175a20f63 |
Merge pull request #1804 from tylerjenningsw/fix/roto-stroke-order
Roto Brush: apply correction strokes in drawing order (#1646) |
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fbb7dc325a |
Merge pull request #2466 from dotCooCoo/integration/bugfix-effectcraft-bugfix
Fixes: macOS quit crash, soft shadow jitter, Interpret Footage params, preset upgrade, composition proxies, font menu names |
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1fde74b5f2 | Merge remote-tracking branch 'origin/main' into HEAD | ||
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e1d66a3c5c |
perf: share unchanged layers between undo states
Every undoable edit keeps the previous project for undo, so the comp it touches is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An edit therefore costs time in proportion to the comp's size, and a script that sets many keyframes in a big comp goes quadratic (a 1,600-layer build with ~100k sampled keys took ~45 minutes). Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the stack copies pointers, and only the layer an edit changes is copied. The API mirrors Vec<Layer>; serialized form is unchanged (a list of layers). Comp::layer_mut and the iter_mut().filter/find call sites use find_mut / iter_mut_where so they copy only the layers they actually change. - prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size) - the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical - regression tests: an edit leaves the other layers shared with undo; layers round-trip as a plain list Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG |
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8ab492d8cd |
Disk cache: apply the free-space reading where it's taken, evict off the UI thread at open (#2551)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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52dda004a5 |
Disk cache: evict before writing, reset the disk reading when the folder changes (#2551)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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8af5f54c92 |
Disk cache: give space back below the free-space reserve, skip writes that can't fit (#2551)
A disk reported as 0 bytes (an automount map) counts as unknown. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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6efeae3793 |
Disk cache: 20 GB default, a free-space reserve and cheaper eviction (#2551)
- Default disk cache size 20 GB (was 100 GB); settings version 3 migrates the stored old default and keeps a size the user chose. - The cache keeps max(2 GB, 5% of the disk) free: sysinfo::disk_space (df -Pk / PowerShell DriveInfo) is read in the background from memory_tick and caps the limit (DiskCache::set_disk_space); cache.diskStats reports limitBytes. - Eviction goes down to 90% of the limit, so the LRU sort runs once per tenth of the limit written instead of on every write at the limit. - Failed writes are counted (cache.diskStats failed) and the first is logged. Also fixes #2063. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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0f8a65f6c2 |
Disk cache: drop segmentations and frames made before strokes applied in order (#1646)
Segmentations and rendered frames are keyed by their strokes, which now segment differently where strokes overlap; bumping both versions keeps old entries from showing the old result. Frozen mattes are stored in the project and are untouched. |
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9fc04e8fe3 |
Merge upstream/main into fix-1083-beat-marker-audio-pause
Conflicts came from upstream splitting crates/project/src/lib.rs and moving the frames tests. Re-applied the branch's change in the new places: - Layer::same_pixels_with now in crates/project/src/layer.rs - Comp::same_pixels_with, same_settings(o, with_markers), pixel_form_with and the timing-marker helpers in crates/project/src/comp.rs (same_pixels_ignoring_markers stays removed) - Project::reads_markers in crates/project/src/item.rs - crates/ui-egui/src/frames.rs uses reads_markers/same_pixels_with; the branch's two marker tests replace the old ones in crates/ui-egui/src/frames/tests.rs Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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c0f6151185 | Preserve font name fallback in the shared dropdown menu | ||
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97ef73d592 | Preserve bug fixes after main module moves and bound workspace migration | ||
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5289b2e853 |
Merge upstream/main into fix-1083-beat-marker-audio-pause
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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4e9fa51f12 |
sonar: method paths instead of closures (rust:S1612)
Poison recovery, OsStr::to_str and char predicates only; S4325 casts are f64 to f32 and stay. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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d3fd2c58d7 |
Key browser preview caches on a file generation, and hash bytes only when that key misses.
Replacing a virtual file bumps a counter the UI lookup reads. The content hash runs on that miss, from a callback, so the frame path does not stat every footage item or hash on every store write. |
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46aa69482d |
Merge upstream/main into fix-1083-beat-marker-audio-pause
Upstream's #1167 fix and this branch both stop marker edits from invalidating cached frames. Kept this branch's shared Project::reads_markers/same_pixels_with/ pixel_form_with (viewer frames, disk cache, nested comps) and folded upstream's rules into them: any expression counts as reading markers, protected time markers with a duration still change the frames. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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cdd6d83abb |
Markers: the disk cache key ignores them too unless an expression reads them (#1083)
Project::reads_markers and Comp::pixel_form_with are shared by the RAM and disk frame caches. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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3466538d0e |
#783: Object Matte mattes persist in the disk cache
Problem: computed Object Matte segmentations lived only in the in-memory cache, so every restart or memory eviction segmented the shot again (After Effects 26.5 keeps Object Matte results in its disk cache). Fix: the persistent disk cache gets a third entry kind, Matte (folder `mattes`, LZ4-compressed FrameSeg bytes, same checksum, atomic writes, LRU eviction under the one size limit, purged with the rest). Entries are keyed by the segmentation's chain key and scale; chain keys already hash the Input Key (the layer's source, timing, masks and effects above), the prompt, the mode and the model, so any change simply misses. The effects crate gets a SegStore trait behind its memory cache: Chain::ensure reads from it on a memory miss and writes what it computes. The engine installs the session's DiskCache as the store (held weakly, so switching the disk cache off drops it). Roto Brush segmentations go through the same chain and are persisted too. Frozen mattes already persist in the project (the Frozen parameter). Tests: engine tests_roto::object_matte_mattes_persist_in_the_disk_cache (a second session on the same folder and project gets all tracked frames back without being able to read a single input frame, renders identically, and a moved prompt finds nothing); render disk_cache segmentations_round_trip_and_reopen (round trip, reopen, damaged file is a miss, size limit evicts). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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940bea3ba7 |
Effects: effect points on shape layers start at the layer centre (#227)
Shape and text layers have comp-sized effect bounds centred on their origin, but effects measured positions from the origin: a point at its default "layer centre" sat at the comp's bottom-right corner, so Twirl on a centred shape changed nothing and Bulge only its bottom-right quarter. As in After Effects, effects now work in effect space, measured from the top-left of the layer's effect bounds. The renderer moves the layer buffer into effect space for the whole stack (Buf::rebase, CPU and GPU alike) and hands effects everything else in it: masks, other layers' pixels for layer parameters (each in its own effect space, so Set Matte and displacement maps see a whole shape layer), the layer's own frames (layer_input, also what Puppet, Roto Brush and the Layer panel read) and the comp camera (CompScene::rebased). Layer bounds are now right for every effect, so pin_rect and EffectEnv::bounds_origin go and layer_rect serves edge pinning too. Adjustment layers still run on the comp below as it is. effect_bounds / EvalCtx::effect_to_comp replace the repeated "comp size when there is no source" code; the viewer's effect point handles and eyedroppers, Puppet pins, the Layer panel (paint, Roto Brush) and the tracker's Corner Pin output use them. Project schema 2: opening a schema 1 project moves positions held by effects on shape and text layers by half the comp size, so set points keep their place (point parameters with keyframes, Paint paths and clone positions, Puppet seeds and pins, Liquify and Roto Brush strokes). Points still at their default become the layer centre; expression controls, adjustment layers and expressions are left as they are (docs/architecture.md). The disk cache's render version is bumped. Tests: default_effect_points_sit_at_the_centre_of_a_shape_layer and layer_parameters_see_a_whole_shape_layer (render, both fail before), effect_points_on_a_shape_layer (GPU vs CPU), opening_a_schema_1_project_moves_shape_layer_effect_points_into_effect_space (engine), and the effects migration tests. Part of #227 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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93856382e7 |
Preview: Audio, Lock and Shy keep the cache; playback with audio waits for frames (#103)
Toggling a layer's Audio, Lock or Shy switch (or Hide Shy Layers) threw away every cached frame: the RAM preview identity hashes each comp's address, which any edit replaces, and the layer and disk cache keys hashed every switch. None of these change pixels. - Switches::pixels, Layer::same_pixels and Comp::same_pixels (exhaustive field lists, so a new field must be considered) and Comp::pixel_form. - Layer cache keys hash Switches::pixels; the disk cache's comp content key hashes Comp::pixel_form. - Frames::identity: when a new revision's comps draw the same pixels as those of the comp's last new identity, that identity (and the project holding its comps' addresses) is kept, so the frames stay, also when the switch is toggled back. With audio on, playback skipped frames that weren't rendered yet. Now the sound waits: until the frames ahead (to the end of the preview, or what fits in the RAM preview) are cached, every frame shows as it renders, silently, like a preview without audio; then the sound starts in sync. Reaching an uncached frame stops the sound instead of skipping frames. Tests: audio_lock_and_shy_switches_keep_the_frames (frames.rs, nested comps and toggling back), audio_lock_and_shy_keep_cached_layers (engine), the disk key in tests_disk_cache, and preview_with_audio_shows_every_frame_and_sounds_once_cached. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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26c714db7f |
M4.14: content-keyed RAM preview frames; proxies in the disk cache's content key
- FrameKey's identity is the comp's content (frames::comp_content), not the project revision: an edit keeps the cached frames of comps it doesn't touch and undo finds the frames of the state it returns to. The identity hashes the addresses of the comps a comp draws (~0.1 ms on the 1500-layer test project; the full content hash took ~117 ms), by value the footage, solids, proxies and project settings; with expressions, every item. Frames::content_of keeps a project snapshot per identity with frames (or in flight), so Arc::make_mut always copies an edited comp and its address can't be reused meanwhile; past 64 identities the least recently used go with their frames (long drags). - drop_stale is gone (frames of other contents are evicted least-recently-shown first). - disk_cache::comp_content_key covers items' proxies and Use Proxy (it served stale frames). - Tests: frames (content keys, edits elsewhere and undo, bounded drags, in-place edit safety), ui_ram_preview (end to end), the disk cache proxy key. Docs: roadmap (M4 done), parity. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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f3715aac32 |
M13.30: web depth and polish
- GPU in browser job workers: each job worker opens its own WebGPU device (deferred readbacks); the Render Queue export and the analyses' frame loops are futures (render::passes, offload::run_request_async) whose frames render in passes, awaiting the device between them. GPU particles and Advanced 3D read back under keys too. workers.jobs reports passes and readbacks; the smoke test measures them. - Layer buffers in the browser's OPFS disk cache: frame workers back their layer caches with a PrefetchStore; the page plans what to fetch before a request from recent misses (LayerPrefetch over the shared DiskIndex). - Templates embed footage (default on, size-capped with a warning) and creating from a template extracts it next to the new project / into browser storage. - ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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1b726349ab |
M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred): readbacks keyed by content start with map_async and miss, the pass returns placeholders, the layer cache's gate drops inserts, and FrameServer::resume renders again once the device delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers). - Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome (the page's compositor too); a test checks every float literal fits f32. - Disk cache in the Origin Private File System: workers write sealed frame entries with sync access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit, at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar. - Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost). - Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design: one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap. - Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a reload, storage manager. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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36683d95ee |
Merge main into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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94e1c86d89 |
IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups, masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks; 1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures. - File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer); groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles, adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files. - effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and rasteriser; .svg imports as footage, continuously rasterised when the switch is on. - layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed). - Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query; viewer frames read/write it and the timeline shows disk-only frames in blue. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |