Commit Graph
2 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 02bc2b8f9a Puppet: the tools stay on the rigged layer and pins go on the deformed mesh (#284)
With a Puppet tool, a click off the pins picked the topmost layer under
the pointer by its own bounds, and selected it. So a click where the
deformation had stretched the mesh past the layer's bounds went to the
layer behind (selecting it and giving it a Puppet effect), and any
click on another layer switched to it.

While selected layers have a Puppet effect, a click (or a press that
might start a pin marquee) now works only on them, as in After
Effects: on the layer whose mesh, as deformed now, is under the
pointer (the pin lands on the deformed shape), else the one whose own
art is (a new mesh); elsewhere nothing happens and the selection
stays. Without a rigged layer selected, the tools pick and rig the
layer under the pointer as before.

`puppet::contains` tests a point against a deformed mesh; `puppet.addPin`
uses it too (its own test only held for one triangle winding).

Test: puppet_pins_go_on_the_deformed_mesh_and_the_tool_stays_on_the_rigged_layer
(ui_viewer).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:59:53 +07:00
Brandon ThomasandClaude Opus 5.5 d6f6a10757 M13.1/M13.2: paint (Brush, Clone Stamp, Eraser) and puppet pins
Paint: non-destructive Paint effect with Brush/Clone/Eraser stroke groups
(Path, Stroke Options, Transform, Duration spans, Write On End keys),
dab rasterizer (diameter/angle/roundness/hardness/spacing/flow/opacity,
pressure dynamics, modes, channels), eraser modes, clone from layer/time,
cache keys include visible strokes. paint.stroke/options/brushPreset/
setCloneSource/removeStroke/presets. Layer panel with paint tools, Paint
and Brushes panels.

Puppet: Puppet effect with meshes and Position/Advanced/Bend/Starch/Overlap
pins; alpha contour -> expansion (exact EDT) -> simplified outline ->
Delaunay with constraint recovery; ARAP (Igarashi 2005) two-step solve with
CG; anti-aliased texture-mapped rendering with overlap depth. puppet.addPin/
movePin/setPin/removePin/mesh/info. Puppet tools in the viewer with mesh
overlay and header options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:12:10 -04:00