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84382487bb |
Disk cache: entries keep the files they read, keys from memory (#3184) (#3191)
* Disk cache: record the source files each frame reads Part of #3184 (step 1): renders now report which footage files they read, each with its identity (size and modification time) as read. Nothing uses the list yet: images, cache keys and cache behaviour are unchanged. - render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted, deduplicated, bounded; marked incomplete when it can't vouch for every file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's files; `FootageSource::recording` lets a source note what it reads. `file_stamp` uses the same identity. - Layer cache entries keep the files their buffer was made of and report them on every hit; derived entries (styles, blend space, flattened) keep their base's. Buffers from the disk cache or the browser store don't know their files yet and mark the list incomplete. - Media pool: every file read notes its identity, taken from the file it opens. Decoded frames, opened movies, GIFs, models and EXR channels keep it with the cache entry, so a frame served from memory reports its file without touching the disk. - Viewer frame worker collects each frame's list and carries it to where the disk entry is written (step 2 stores it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Automation: confined footage passes on the files it reads Part of #3184: ConfinedFootage forwards FootageSource::recording to the source it wraps, so renders of an automation session list their files instead of coming back incomplete. The read tests also render through the viewer's CancellableFootage wrapper. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: frame entries keep their source files, comp key from memory Part of #3184 (step 2). Fixes #3175: opening a comp no longer stamps every footage file of the project before its first frame can show. - The comp's content key (`disk_cache::comp_content_key`) is taken from the project in memory alone: no footage or proxy file is stamped, no `VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key` hashes a new entry version, so entries of the earlier format are never looked up again (LRU evicts them). - Frame entries (formats 2 and 3) store the files the frame read (`EntryFiles`: size and modification time as read; size and content hash through `VirtualFileId` for files from memory; missing files), then the pixels. Formats 0 and 1 read as misses and are deleted. - Check on hit: `get_frame`/`get_frame_f16` look only at the listed files (one metadata call each) on the frame worker. A changed, back or unreadable file, or a damaged entry, is a miss: the entry is deleted and the frame rendered and stored again. - A frame whose file list is incomplete is shown but not stored. The RAM preview keeps each frame's files, so `persist_missing` writes only frames with a complete list. - Remote frame worker: `FrameServer` records each frame's reads (`take_files`); the web worker stores them with the entry and the page checks them through the file table before using it. The browser's media epoch existed only for the old key and is removed. Export does not use frame entries. - The cache indicator still only asks whether an entry exists. Tests: entry format round trip and damage, the check per file, and in the viewer: a changed file re-renders exactly its frames (and a reopen reads the rest from disk); a frame checks only its own files in a project with a large unused sequence and the key looks at no file; missing, unreadable files and damaged entries never serve a stale frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: layer entries keep their source files, no footage salt Part of #3184 (step 3 of 4). Layer buffers on disk (and in the browser's layer store) now carry the files they were made of, like frame entries since step 2, and are checked against exactly those files when used. The project-wide footage salt is gone: nothing stamps every footage file any more. - Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit checks only the listed files (metadata, or the VirtualFileId hook for files from memory; Missing must still be missing); a change, a damaged entry or the old format 0 is a miss and the entry is deleted, so the re-rendered buffer replaces it. A hit reports its file list, so frames made of buffers from disk are complete and get stored again. - Buffers whose files can't all be named are not written. - Layer disk keys: layer_disk_key = hash of the layer entry version, the renderer version and the layer cache key (which names the footage items with their paths and settings, from memory). - PrefetchStore checks on use; an entry made of changed files is dropped and forgotten, so the new buffer is queued over it. FrameServer passes its virtual-file hook to its layer cache. - Removed: footage_salt(_with), file_stamp, footage_stamp, set_disk_salt, set_store_salt, Session::refresh_disk_salt, poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background, disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in FrameServer and in the availability worker (with its cache_enabled plumbing). The disk cache is attached as soon as it is configured. - Docs: architecture.md, web.md. Tests: layer entries check their files (size, time, missing/back, folder, damaged, old format, incomplete); virtual files; prefetch store; media tests with a real pool across restarts (only the changed file is read, projects with the same item ids never share an entry, missing, unreadable and damaged never serve stale buffers); engine tests that the cache is attached at once and edits do no file work (#1926, #3106). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: no-salt worker test, sequence paths in the frame-blend key Part of #3184 (step 3 of 4). - A frame-blended footage frame's layer-cache key now hashes the sequence's file list: with no project-wide salt, two projects whose items share an id and a first frame must not share its disk entry. - Test: a frame worker syncing, patching and rendering a project with an unused 5000-frame sequence asks its file hook only about the file its buffer reads (the salt asked about every file at every sync). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: the comp key covers what its expressions can read With an expression anywhere in the project, every comp's disk key hashed every item of the project, so any edit (another comp, an unused footage item) threw away every comp's frames on disk. The key now covers what the comp can draw plus what the expressions among it can reach (Project::pixel_reach): - without expressions: the items the comp draws, without silent layers, plus the footage its precomp layers swap in (Media Replacement); - with expressions: every layer of the comps they reach, their markers, the comps and footage they name with string literals (comp("Name"), footage("Name")) together with which items have those names now, and the footage named like a reached source (its data is read by name); - the whole project when an expression computes a name, uses the object model's constructors or internals, dynamic code, computed keys or writes, or text the scanner can't read for sure (regex literals, template strings, escapes): expression_reach errs towards reaching more. Markers count only where an expression can read them (#1083). Memory only, no file is looked at. Tests: scanner and reach unit tests in the project crate; engine tests for the key (own-comp expressions keep the key through edits elsewhere, comp("Other") follows Other and not a third comp, a second comp taking the name counts, a computed name counts every item, markers read from another comp); a ui-egui test that the disk frames outside an expression layer are carried when the comp it names changes. Part of #3184. Part of #1492. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: Reload Footage drops the entries of its files, docs File > Reload Footage now deletes the frame and layer entries whose file lists name the reloaded item's files (DiskCache::drop_files), so a file replaced by one with the same size and modification time, which the check on hit can't tell apart, is read again. The index knows keys, not files: the writer thread reads the files section at the start of each frame and layer entry (not the pixels) after the writes queued before it, and deletes the entries that list one of the files. Until it is done, an entry made of one of them is a miss and frames aren't linked to new keys. The entries are gone for good, so they don't come back after a restart. Automatic reloads don't drop anything: they follow a changed stamp, which the check on hit catches. The browser needs nothing (its file identities are content hashes). Removed: disk_cache::seal, which steps 2 and 3 left without callers (the tests use seal_format). Updated the module, seal_format and forget_media docs, and docs/architecture.md / docs/web.md describe the final design: what is cached, keys from memory, file lists checked on hit, nothing scans the project, incomplete lists stay in memory, Reload Footage drops entries, edits keep the frames they can't change. Tests: render unit tests (same size and time passes the check but not the drop; other files' entries stay; an entry queued before the drop is dropped; a layer entry too; written again afterwards it is used; the drop survives a restart; a pending drop is a miss), and an engine test through file.reloadFootage. Closes #3184. Part of #1492. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: file stamps keep the whole modification time A file's modification time was nanoseconds since 1970 as u64: a time before 1970 read as "no time" (two such files of one size looked alike) and times after 2554 were truncated. It is now i128 nanoseconds, negative before the epoch; None only means the file system has no time. The content-key hash writes a presence tag and the full value. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Automation: a refused footage read leaves the render's file list incomplete Footage outside the read roots shows nothing and was noted as no file at all, so a picture made without it had a complete, empty list and could be kept on disk for a later session with other roots. A refused read during `recording` now marks the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: a buffer kept by another worker comes with its own files LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep notes them in the render's log and returns them, so a render that uses another worker's buffer lists that buffer's files (a file changed between the two reads then has two identities and the list is incomplete). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: sampleImage and text fonts note the files they read EvalCtx carries the render's read log. A sampleImage render records its footage reads, keeps them with its per-thread cached buffer and notes them in the evaluating render's log on every use. Text notes the font files it is drawn with, with the identity their bytes were read with; a family that isn't installed, a fallback or missing glyph, or a font from memory leaves the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: frame entries store the whole modification time A frame entry's file list stores a file's modification time as i128 nanoseconds since 1970 (negative before), as the file stamps now keep it; the frame entry format version goes to frame-entry-files-2 so entries in the old layout are not read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: layer entries store the whole modification time Layer entries share the frame entries' file list layout, which now stores the full i128 modification time: the layer entry format version goes to layer-entry-files-2. The module doc names the font files text is drawn with among an entry's source files, and what keeps a list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Layer cache: buffers that read other layers are keyed by the switches passed down A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets that layer drawn by its own renderer. Through a precomp layer, Switches Affect Nested Comps, the switches inherited from the precomp layers above and motion blur on change those pixels, but the key held only the layers' own switches: a buffer made with the setting on was reused (from memory or the disk cache) with it off. Such layers now derive their key with what the renderer passes down. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Layer cache: masked buffers are keyed by the mask motion blur gate A mask with Mask Motion Blur On blurs even when the layer's own switch is off, as long as the render's gate is open (Render Settings motion blur, and with Switches Affect Nested Comps the precomp layers above). The key held the layer's own motion blur state only, so a buffer blurred with the gate open was reused with it closed (and the other way round), also from the disk cache. Masked layer, input and footprint keys now tell a closed gate apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: cached buffers list what their expressions and substituted characters read - Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment layer's footprint) evaluate their masks, shapes and effects with the context that notes into the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times mask motion blur adds and the cache key doesn't see) is in the buffer's files. - A styled layer served from the cache lists the files of the cached body and passes too, so the buffers made of it (flattened, blending space) don't get a complete list when one of them came with an incomplete one. - A character put in by Character Offset or Character Value without a relayout notes the font it is drawn with; a fallback face (or none) leaves the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs An empty first paragraph draws no glyph, but in a box its face sets the first baseline that places every later line. The read list took faces only from glyphs, so it could be complete without that file. Note each style run's resolved face as well. The font-reads and confine tests use tempfile::tempdir(): a fresh directory per run, removed on panic too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: Reload Footage closes the gaps around its drop (#3184) - A reload while the disk cache is off is kept on the session (pending_disk_drops) and applied when the cache is switched on, before anything is read from it. - Each render takes the cache's drop generation before it reads (frame worker; layer cache at the miss). An entry listing a file dropped after that is refused under the queue's lock, so a render that was under way during the reload can't store pixels from before it. Such a frame is shown with an incomplete file list, so persist_missing skips it too. The per-file record is bounded (past it, everything older is refused). - An entry read while its drop was pending is a miss even when the writer ends the sweep between the read and the check (a stale hit found under load): the pending drops and the generation are taken before the entry is read. - Test: a reopened project serves its frame from disk with no source file opened or decoded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: RAM frames keep the drop generation their render started at Reload Footage empties the RAM preview, but an idle pass of persist_missing may already hold a frame from before the reload. It took the cache's drop generation when it ran, after the drop, so the old pixels could be written back and, with the file's size and time unchanged, served again after a restart. Each RAM frame now keeps the disk cache its render started with and that cache's drop generation then. persist_missing writes a frame only to that cache, with that generation, and skips it once one of its files was dropped since; a frame rendered without that cache is not written from there. Tests use tempfile directories (the layer drop test, the frame_files folders under target/). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Doc comments for the functions this PR touches * Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses The reserve the cache leaves free on its disk was max(2 GB, 5% of the disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a cache set to 20 GB had a limit of 0: every write was refused, the cache never held anything, and only a log warning said so. The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to keep the cache from filling the disk, not to keep a share of a large disk free: 10 GB leaves the system room to work on any disk, a small disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After Effects has only a maximum cache size and no reserve; a clamp keeps the floor for small disks, where a fixed 10 GB would take most of the space. Writes the limit refuses cost no work: DiskCache::accepts_writes (one atomic read) is checked before a frame is converted (put_disk_frame) and before frames and layers are compressed (put_frame, put_frame_f16, put_layer). The frame workers spent about 8 ms per frame and 14 ms per layer on encodes that were then refused. persist_missing returns at once at limit 0 instead of converting the RAM frames on every idle pass. Settings > Disk shows the limit in effect in MB under Maximum Disk Cache Size, with a note when free disk space lowers it (settings.disk.cacheLimit). * Disk cache: refuse writes below 64 MB of room, show this disk's reserve Review follow-ups to the reserve fix: - accepts_writes also refuses while free disk space leaves less than 64 MB of room (a limit the setting asks for is always used): a few frames would fill it, and the rest would be compressed only to be refused. - While writes are refused the idle passes ask for no repaint, so the UI keeps a frame coming every 5 s: the free space is read again and the RAM frames are written once there is room. - Settings > Disk names the space kept free on this disk (the reserve the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it is unknown), and the "no room" note follows accepts_writes. - The settings.disk.cacheLimit automation label is machine-readable and the same in every language: limitMb, maxMb, reserveMb, spaceLimited, writes. - cargo fmt. * Disk cache: follow 3D model sources in the comp's reach The reach walk followed comp, footage and solid sources but not LayerSource::Model. An expression reading a model layer's source (thisComp.layer("Model").source.name) left the model item out of the comp's content key, so renaming the model kept the key and the old frames on disk were served. Every source item is followed now (LayerSource::item), which also counts the model when no expression reads it (Advanced 3D draws it). The same omission is fixed in the RAM preview's content walk (frames.rs) and in the layer key's walk of referenced layers (cache/dependencies.rs). * Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors Drop generation per render: the layer cache recovered a buffer's drop generation from the latest miss of its key, so a second render of the key that started after File > Reload Footage lent its generation to a render still running from before, and that render's buffer (the file as it was) was written after the sweep. Now Renderer::recorded starts each buffer's read log at the store's drop generation before anything is read (ReadLog::starting_at); ReadFiles carries the earliest generation through merges, so derived buffers (styles, the blend-space copy, the flattened layer) and frames that use a buffer from memory carry it too. LayerCache::insert keeps a buffer made of a file dropped since its reads began neither on disk nor in memory; a list that doesn't say counts as made before every drop. DiskCache::dropped_since takes the list's own generation too. missed_at keeps only the miss time. Expression Selectors: the layer key evaluates a text Expression Selector's amount for the first character only, so a per-character dependency such as textIndex == 1 ? 0 : footage("ref.png").width was not in the key, and after the footage item's width changed a reopened session reused the old layer entry. A text layer with an Expression Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which merges like the generation; such buffers stay in memory and are never written to disk. Frame entries are unaffected: the comp's frame key hashes what the expressions name. The equality and hash of ReadFiles ignore both new fields. * Disk cache: never serve a RAM layer buffer made before a drop of its files A render that passed the drop check could sit in put_layer's encode while Reload Footage cleared the layer cache and dropped the file, then publish its old pixels to memory after the purge; get, and a fresh render's insert, then served them. The disk-hit promotion went through the same insert_mem. Every way the cache hands out a RAM buffer (get, the kept-first path of insert, an existing entry in insert_mem) now checks the entry's files against the store's drops from their own generation (ReadFiles::since): an entry made before a drop of one of its files is forgotten and the lookup misses, so a fresh render's buffer replaces it. insert_mem also re-checks a buffer just before publishing it. --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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ca1ff9cfc2 |
.aep import: map the Cryptomatte plug-in to EffectCraft's Cryptomatte (#3109)
* AEP import: map the Cryptomatte plug-in to EffectCraft's Cryptomatte The importer reported every instance of the free Cryptomatte plug-in (match name `Cryptomatte`) as a lost effect. It now becomes `ec.3d.cryptomatte`: - CryptomatteData decodes the plug-in's Settings data (its own little-endian layout, documented in docs/aep-format.md 3.7): the Cryptomatte layer name and the selection text, both carried verbatim. - Output maps to Display / Matte Only (Colors -> Colors, Matted RGBA -> Matte, Matte Only -> Matte Only). Matted Colors, Selection Mode when on, keys or expressions and anything else stored are reported, and unreadable data is reported as damaged. - EffectCraft's Cryptomatte gains a Layer Name text parameter. A layer the footage has under exactly that name wins; otherwise the Layer popup decides as before. The CPU, GPU and pick paths share one resolver (AuxChannels::resolve_crypto_layer_named). Without it, plug-in layer names such as Crypto_Material would silently fall back to the first layer. On a real production project this takes the effect losses from 132 to 44. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * AEP import: check Cryptomatte against an After Effects 2026 sample of our own A sample made in After Effects 2026 (plug-in 2.6.6: a fresh effect, Selection Mode on, each Output item, with read-backs and renders) corrected three points of the mapping: - Selection Mode on was dropped silently: After Effects writes it as a default-state record (tdsb 3) holding 1, which the general reader does not take. The Cryptomatte step reads that record itself and reports it. - No Output record is now the plug-in's default Colors, also for an instance that borrows the project's definition (every instance after the first), which was reported as having no reliable default and fell back to EffectCraft's Preview. Keyed or unreadable Output values fall back to Colors too, still reported. - Matted Colors imports as Display Matte (the same matte over the layer's own colours) instead of Preview, still reported as an approximation. docs/aep-format.md 3.7 gets the sampled Output default, the tdsb 3 Selection Mode record and the real fresh Settings data (an empty text of length 1 and its MurmurHash3, twice, not cry1 and zeros); docs/aep-import.md the render comparison with After Effects (Matted RGBA matches; Matte Only differs in alpha; Colors with no layer chosen shows another layer). Tests: the exact fresh Settings bytes, tdsb 3 Selection Mode, borrowed definitions, and an opt-in test against the sample once it is in the corpus (aep/cryptomatte.aep, ignored until the corpus pin includes it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * AEP import: write Cryptomatte's popup items in the test as After Effects does The injected Cryptomatte definition wrote `pdnm` and `fnam` as `LIST` chunks. After Effects writes them as plain chunks whose body is chunks (`NESTED_IDS`), and the reader only looks there, so the tests never read Output's item names: they passed through the fallback for a definition with four items and no `pdnm`, which uses the plug-in's own list. The harness now writes both as After Effects does. New tests check that the injected definition reads back with its items and instance name, that Output is mapped by the item the stored index names (items in another order, case, an unknown item), and that the fallback without a `pdnm` still works. With the old `LIST` form, or with the mapping ignoring the items, the new tests fail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * AEP import: check Cryptomatte's layer and selection against presets of our own The After Effects 2026 sample 1400 now has two preset compositions that choose a layer and pick one object (box_red on CryptoObject) or one material (mat_paint on CryptoMaterial). CryptomatteData reads both as they are; the picked tokens are the EXR manifest's hashes, which EffectCraft's selection grammar reads the same as the names. - The u32 at 108 is MurmurHash3 of the selection text with its NUL (three texts). - A unit test pins the 127-byte preset data; the sample test now covers all eight compositions with their layer and selection. - Render check: EffectCraft's matte covers exactly the pixels After Effects draws as selected, edge coverage within 0.0002. docs/aep-format.md 3.7 and docs/aep-import.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Cryptomatte import: report damaged Settings and Selection Mode records Review follow-ups for #3109: - CryptomatteData refuses a selection text without its NUL and checks the zero byte at 112 for an empty text too. - A Settings record without its data, and a Selection Mode record whose value cannot be read, are reported as damaged data, not taken as the default. - Layer Name is the effect's last parameter, so the earlier parameters keep their indexes and upgraded instances have the same order as new ones. - A Cryptomatte layer name is matched as given before it is trimmed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Cryptomatte settings: require the selection's NUL to end its declared length Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Cryptomatte: match rank planes by the exact layer name crypto_rank_planes looked planes up with a case-insensitive whole-name match, so layers Crypto_A and crypto_a shared planes. The layer prefix now matches case-sensitively; component letters still match in either case. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Format Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * AEP: the exporter knows Extra::Cryptomatte; rustfmt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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519769299f |
Cryptomatte: the Layer popup lists the footage's Cryptomatte layers (#473) (#3020)
* Cryptomatte: the Layer popup lists the footage's Cryptomatte layers (#473) The popup was the constant CryptoObject / CryptoMaterial / CryptoAsset. It now lists the Cryptomatte layers of the layer's OpenEXR footage, and those three when there are none. The stored value keeps its meaning (0-2 the standard layers, 3 and up the file's other layers in name order), so older projects render the same. Refs #473 Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Cryptomatte Layer popup: timeline editor, one menu helper, probe and fallback tests (#473) Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Cryptomatte Layer popup: give further layers of a standard kind a custom slot A.CryptoObject keeps slot 0; B.CryptoObject and later ones get 3+ instead of being dropped, so they can be selected, picked and rendered. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Format; note same-kind layers in the footage docs Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Format the merged code with rustfmt Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com> |
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a439b1bb19 |
Effect ▸ Install Effect Plug-in… and plug-in bundles (wasm + ScriptUI panel in one go) (#2749)
* plugins: install effect plug-in bundles (wasm + ScriptUI panels) in one go * plugins: address review - keep listing errors, refuse replacing an installed plug-in * plugins: report unreadable bundle entries when their metadata cannot be read * plugins: surface partial install errors in the menu bar, cover the install flow with tests * plugins: surface partial install errors for async dialog answers too * plugins: show result errors as compact status text * plugins: harden installs - confined automation, no panel overwrite, size cap, cleanup errors * plugins: bound install reads from one handle, detect unreadable panels, clarify install docs * plugins: drop an unneeded mut in the bounded read * plugins: saturate the bounded read limit * plugins: install into the session's Plug-ins folder, refuse hidden single installs and case-variant panels - Install .wasm files into Session::plugins_dir() (the folder the Plug-in Library from #2524 uses), not a path rebuilt from the settings folder; the host tests now point both at their temp folder so they never touch the real settings. - A single install of a hidden file (".x.wasm") was skipped and reported as a success that installed nothing: it is now an error. - Installed names must be bare file names (and not Windows device names on Windows), as file.installScript requires, so every installed panel is listed and can be uninstalled. - A panel whose name differs from an installed one only in case replaced it on Windows and macOS: compare ignoring case and check the file on disk too. - The loaded plug-in's source is the installed copy, not the file it came from. - Document the `bundle` menu parameter, so checked execution accepts it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * plugins: drop needless to_vec in the bundle install test (clippy) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * plugins: keep the loader test's byte vectors, drop to_vec in the install test (clippy) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: STAR Web Studio <hello.starwebstudio@gmail.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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611a282bea |
Plug-ins: external effect helpers (safe, out-of-process native effects) + plug-in API 2 (#889)
* Plug-ins: API 2 (PluginHost, padding, layer_span) Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI stays at 1. - point3 / layer / text / hidden parameters, integer sliders, parameter groups. - EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side). - EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters at other times, frame rate, per-instance key, the layer's source range. - EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024. - plugin_error: a plug-in effect's last render error, for the UI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS * Plug-ins: external effect helpers (crates/helper-host) Native plug-in formats run in separate helper programs, never in EffectCraft's process (docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3, native only, unsafe forbidden): it finds helper programs, starts each as a child process and registers its effects through plug-in API 2, so the UI and command surface need nothing new. - Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on Linux), never through the pipe. Render-time callbacks for the input at other times, other layers and parameters at other times, with nested renders through the same helper. - A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails with a message, the frame is left as it was, and the helper restarts for the next render. An effect that stops its helper 3 times is turned off (helper_blocklist.txt). - Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing to the settings folder alone can't run code. effect.helpers.scan / load are refused for confined agent sessions (confine.rs), like file.executeFile. - Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings folder, EFFECTCRAFT_HELPER_PATH. - Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render error of an effect shows as a warning sign after its name in Effect Controls. - serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render, padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper, with nothing to install. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS * Effect helpers: address review (start failures, frame file mode, nextest listing) - A helper that can't start (not installed any more, restarting too often, no frame exchange file) is reported but no longer charged to the effect being rendered: it is Failure::Refused, not Failure::Broken, so it never counts toward turning that effect off. New check in tests/it: once the helper is out of restarts, renders of an effect fail without blocking it (fails without the fix: the effect was turned off after 3 such renders). - The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and /dev/shm is shared. Asserted in the frames unit test. - tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses: `--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and `helper_protocol --exact` runs the checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS * Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step - Writes to a helper go through a writer thread with the request timeout: a helper that stops reading its stdin (hung with a large callback answer or render request pending) no longer blocks the render thread forever while holding the helper. - stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE / SIGPIPE on its next write); lines were unbounded. - Callback images that can't be written are answered with `null` instead of failing the render while the helper waits (which left the protocol out of step); a frame that can't be written before the request is sent is not charged to the effect. - Mid-render calls use the render's own process: no respawn or heartbeat ping while the helper is waiting for an answer. - Waiting for a busy helper is bounded (load timeout) instead of forever; status() no longer blocks on a running render. - Reap the child when start-up fails after spawning; cap the block list read. - Scripts start helpers only with Allow Scripts to Write Files and Access Network on (they run native code), as for File.execute(). - helper-host declares the workspace's no-panic crate lints; the desktop main() keeps its doc comment. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again - WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the library's compatibility check use it, so it never installs an API 2 release that can't load. - with_running: a process that is already gone was stopped by what broke it (a nested render, charged there), so this render fails without charging its own effect. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * frames: plug-in effects count as reading other frames (plug-in API 2) With main's narrowed frame invalidation (#2795), an edit inside a precomp under an effect that reads its layer at other times must reach the layer's whole span. Plug-in API 2 gives every plug-in effect the input at other times, so any effect outside ec. counts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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6b1f91ffb8 |
Cryptomatte: read an ID's coverage from the kept probe (#473)
Session::crypto_coverage returns the coverage of one Cryptomatte ID over the layer, read from the probe Session::crypto_probe_job keeps: at most max_side samples on the long side, each at the centre of its cell, or None until the probe is built. It is what the Cryptomatte eyedropper's hover highlight will draw. Tests cover the coverage of an ID from the kept probe and the cost of a highlight with six ranks. |
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edb984a75a |
Fix #2091 copy/paste masks between layers
Edit > Copy with masks selected copied the layer, so Paste duplicated it instead of adding the mask. Masks now go to their own clipboard and Paste appends them, with unique names, to the selected unlocked layers. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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86268fc4cc | MCP: Text Path Options ▸ Path lists the layer's masks as its options, like the Timeline | ||
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701d9df8a5 | MCP: get_property and get_layer list an enum property's options (#2085) | ||
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57b76bcc88 | Merge remote-tracking branch 'origin/main' into HEAD | ||
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6a30a8b8d5 | Merge main into #2452; resolve crates/engine/src/cmd/animation.rs crates/engine/src/tests/effects.rs | ||
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b42cbcdb5e |
Merge pull request #1921 from tylerjenningsw/enhance/keyframe-text-clipboard
Clipboard: export keyframes as After Effects-compatible text |
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df0a88b795 |
Fix collapsed precomp Essential Property overrides (#1747)
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated. |
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4407e82c62 |
Cryptomatte pick: keep a hover probe, built off the UI thread (#473)
effect.cryptomatteAt rendered the effect's input on every call to learn its pixel grid (up
to ~1 s per hover on a 3D precomp). The aux channels and that grid are now kept in a
CryptoProbe on the Session, keyed by the project revision, layer, effect, frame, scale and
render prefs (nested switches, draft shadows). On footage with nothing animated before the
Cryptomatte effect the frame is the source frame, so a still or a held frame keeps one
probe for every comp time. The effect's own Selection doesn't count: the probe never reads
it, so an animated Selection keeps the probe too.
Session::crypto_probe_ready says whether a query answers from the kept probe and changes
nothing. Session::crypto_probe_job builds it on another thread for the viewer; asking for a
job is starting it. Each started job has a generation: it stores its result only while it
is the newest, a newer job or an edit cancels it, and a panic in the build becomes the
probe's error. A cancelled build checks its generation between its stages (reading the IDs,
rendering the effect's input), so it stops early and lets go of what it read. `probeOnly`
makes cryptomatteAt / pickCryptomatte answer {pending} instead of building on the caller.
A pick re-keys the probe (it only edits the Selection), and undo, redo and history jumps
over picks keep it too (each pick is labelled "Pick Cryptomatte"). Any other edit, footage
changes, Open / New and Session::drop_crypto_probe (the eyedropper disarmed) let it go. The
slot's type is crate-private (the Session field stays public, doc(hidden), so other crates
can still build a Session); crypto_probe_stats and crypto_probe_jobs (jobs run, cancelled
ones included) are doc(hidden), for tests.
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ecc3e673bc | Merge remote-tracking branch 'origin/main' into enhance/keyframe-text-clipboard | ||
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337a6c2053 | Animation presets: saved effect keyframes start at the playhead (#1971) | ||
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a3ea645fc6 | refactor(engine): move commands/ to cmd/, keeping commands as an alias |