Commit Graph
1248 Commits
Author SHA1 Message Date
Nigel Ihza Firdausy be2c73ece9 feat(script): remove a range of keyframes in one command (#814) 2026-10-11 21:25:13 +07:00
Nigel Ihza Firdausy 6d757e0061 fix(script): keep undo groups atomic beyond history limit (#810) 2026-10-11 21:23:02 +07:00
Nigel Ihza Firdausy a7249ad1a4 fix(script): keep After Effects Undo command ID 16 stable (#812) 2026-10-11 21:19:59 +07:00
Nigel Ihza Firdausy 64ffb404e3 test(script): exercise invalid wide characters in BINARY writes 2026-10-11 21:19:00 +07:00
Nigel Ihza Firdausy d88bfe9f7c fix(script): preserve binary File bytes when reading, writing and copying (#817) 2026-10-11 21:17:46 +07:00
Luniiya e1bcaab0a0 UI: favorite themes and appearance shortcuts
Port of storytold/photocraft#2445. Each theme in the appearance picker gets a
star at the right edge of its row. Starred themes are saved with the
preferences and listed in a right-click menu on the header's appearance button,
next to Appearance Settings, so switching between favorites takes one click.
2026-10-11 15:46:18 +02:00
pravdomilandClaude Opus 5.5 3e0519de5f UI: wrap the Footage panel's empty hint in a narrow panel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:38:55 +02:00
cdinhoo be6134e8ad Performance: reduce UI stalls while dragging layers 2026-10-11 15:49:21 +03:00
redonion23andClaude Opus 5.5 afdb958199 Layer panel: zoom and pan; View zoom acts on the focused viewer; Roto Brush hint in the Composition panel (#753)
- The Layer panel keeps its own magnification and pan (`ui.layer_zoom`,
  `ui.layer_pan`) with the Composition panel's magnification menu in its
  footer; the wheel / pinch zooms around the pointer, the Hand tool,
  Space-drag and a middle-drag pan, and the Zoom tool clicks zoom in
  (Alt: out). Navigation never paints or makes Roto Brush strokes.
- View > Zoom In / Zoom Out / Fit / Actual Size act on the Layer panel
  while it is focused, else on the Composition viewer as before.
- A Roto Brush click or drag in the Composition panel says the brush
  works in the Layer panel; double-clicking a layer there with a Roto
  Brush tool opens it in the Layer panel (as After Effects).
- Opening another layer resets the Layer panel to Fit.

Tests: crates/ui-egui/tests/ui_layer_panel_zoom.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:41:40 +02:00
vangel76andClaude Opus 5.5 9da66d9063 #786: fuzz expressions; fix the overflows, hangs and panic it found
Problem: expression text is input we don't control, and nothing fuzzed the
expression parser and evaluator. A seeded mutation fuzzer found stack
overflows (a few hundred `?:`/`=>`/`if`, a few thousand `.`/`<`/`()` links,
75 nested template substitutions or regex groups, a chain inside one
template), hangs (an expression reading its own layer's transform nested
2^16 times; fanning-out reads; 10M-iteration loops re-run per read; loops
calling looping functions), an i64 overflow panic in wiggle noise, and NaN
path vertices tripping the rasterizer's clipping assertion.

Fix: a dependency-free seeded fuzzer (crates/expr/src/tests/fuzz.rs: real
AE-style seeds, char/token mutations, worker thread with a 2 MiB stack,
catch_unwind, deadline, env vars for long runs); a weighted nesting
estimate covering chains without brackets and template/regex insides;
cycle detection per (property, time, text); a per-evaluation budget of
20 000 script runs and 5 s (runs are interrupted through boa's budgeted
evaluation; native only); loop limit 1M; wrapping noise lattice indices;
non-finite path results rejected. Each fix has a regression test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:40:03 +02:00
pravdomilandClaude Opus 5.5 c03b0a7aa7 Import: MP4/MOV movies respect their rotation
A movie shot with a phone held upright stores sideways frames and says so
in its video track header; it imported lying on its side. Probing now
reports the turned size, and decoded frames (full and reduced size) are
turned to match. Only the rotation is used, snapped to a quarter turn;
mirroring, scaling and offsets in the header are ignored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:30:44 +02:00
tylerjenningsw 3df7e8f77c Shapes: a closed colour picker leaves the next Escape to the dialog (#612)
The picker marked every pass it drew, including the one it closed in, so
for one pass after closing the dialog Escape handler still stepped aside
and a quick second Escape did nothing. The mark is now set only while the
picker stays open and cleared in the pass it closes (OK, Cancel, Escape or
a click outside); the picker also consumes the Escape it handles.

Test: the_escape_after_the_picker_closes_cancels_the_editor presses Escape
to close the picker and again in the very next pass, with no settling
frames: the editor cancels. It fails on the previous marking.
2026-10-11 08:29:54 -04:00
pravdomilandClaude Opus 5.5 683ec372d9 Import: stills respect their Exif orientation
A photo taken with the camera held sideways (or a mirrored scan) imported
as stored, lying on its side. Probing now reports the size the picture is
seen at, and the still and smart-object decodes apply the rotation or
mirroring to the pixels. A missing or invalid tag decodes as stored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:03:47 +02:00
MarekSpodBiedry bee798c190 Automation: a layer or comp id sent as a string resolves as an id (#749) 2026-10-11 13:54:43 +02:00
MarekSpodBiedry db11dffa18 Keep footage dropped on the timeline at its full length (#795) 2026-10-11 13:53:52 +02:00
vangel76andClaude Opus 5.5 d648026ffd #794: open movies in place instead of reading them whole
Problem: probe() and MediaPool's movie sources called std::fs::read and then
filmcraft_codecs::open_bytes, so a clip cost its full size in memory, twice
while probing (a 245 MiB MP4 peaked at 494 MiB just to import).

Fix: container footage on disk is opened through a positional-read
ByteReader (stream::FileReader) and FilmCraft's reader openers
(filmcraft_media::reader::open_reader; MP4/MOV, Matroska/WebM, MXF, Ogg,
MPEG-PS/TS), which read the index and then single samples. Probing takes this
path only when nothing probed before containers (still/model extensions,
PSD/SVG/PDF, image magic) claims the file; everything else, whole-file audio
formats, in-memory files (add_bytes) and wasm32 builds keep the byte path.
Regression test: probing and decoding a frame and audio of a movie with a
256 MiB tail grows peak RSS by <64 MiB (512 MiB before), same results.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:42:24 +02:00
vangel76andClaude Opus 5.5 271000b294 #595: RAM preview prefetches nearest the playhead and keeps the frames just ahead
Problem: while a preview played, the RAM preview cache evicted the least
recently used frame. The frames just ahead of the playhead had been rendered
(prefetched) before the frames just shown, so once the cache was full they
were evicted first; prefetch asked for them again, but its queue ran in
request order, so they waited behind every frame further ahead. Playback
ran into a gap right ahead of the playhead while frames far ahead stayed
green, re-rendered the same frames over and over (about four renders per
frame shown when the preview was longer than the cache) and stalled for
seconds. The prefetch window could also reach further ahead than the cache
holds.

Fix: the playing preview tells Frames where it is (Frames::set_playhead).
Evictions then take frames the preview does not reach first (other series,
behind it without looping), least recently used first, then the frame it
reaches last; prefetch renders the frame it reaches first; queued prefetch
frames it no longer reaches are dropped (and leave the in-flight set). The
prefetch window stops at what the cache holds. The viewer puts a CPU frame
that needs no averaging on screen without copying its pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:35:14 +02:00
vangel76andClaude Opus 5.5 765ba157be #788: hold opened projects and size commands to the 30,000 px limits
Problem: comp.new/comp.settings clamp sizes to 30,000 px, frame rates to
0.001-1000 fps and motion-blur samples to 2-64, but reading a project
(.ecproj and .ecprojx, templates, recovery, offload) accepted any value:
a 4-billion-px comp, solid or footage frame, a 0 or 10^18 fps rate
(zero-length frames), a negative duration or 4 billion blur samples all
reached the renderer. New Solid, Layer Settings, Import Solid/Placeholder,
Crop Comp and PSD import set sizes without the upper bound, and comp
sizes past 2^32 wrapped.

Fix: one set of limits in effectcraft_project::limits. Project::from_json
brings every item (and proxy) within them; from_json_repaired also says
what it changed, which file.open returns as `repaired` and shows in a
toast, so the project still opens. Project::add_item applies the same
limits to every new item, and the size-setting commands clamp with the
shared helpers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:22:59 +02:00
vangel76andClaude Opus 5.5 e7ada5bd16 #486: move a panel into its own native window (multiple monitors)
Problem: floating panels lived inside the main window only, so on a
two-screen setup no panel could go onto the second monitor (#486).

Fix: panel menu > Move Panel to New Window (and the agent/control command
`window.panelWindow {panel, window?}`) undocks the panel if needed and shows
its floating group in a native egui viewport the user can drag to any screen;
Move Panel to Main Window or closing the window brings it back. The window's
place and size are kept in the workspace (sanitised against hostile values)
and restored on the next start. Browser and test builds, which embed
viewports, show it as an in-app window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:10:12 +02:00
vangel76andClaude Opus 5.5 b747ffc986 #779: fuzz File > Open; refuse deeply nested XML projects
Problem: nothing fuzzed project files. The hand-written .ecprojx XML reader
recursed once per nested <arr>/<obj> with no limit, so a deeply nested file
overflowed the stack and aborted the app instead of failing to open.

Fix: a dependency-free, deterministic, seeded mutation fuzzer for File > Open
(JSON and XML seeds from the demo, byte and JSON-structure mutations, the real
file.open path, first queries and a thumbnail render; each input under
catch_unwind with a deadline; bounded for cargo test, longer runs via env
vars). The XML reader now stops at the JSON reader's 128-level limit, with a
regression test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:02:40 +02:00
vangel76andClaude Opus 5.5 a0decc80dd #329: superseded viewer frames call off their footage decodes
Problem: scrubbing a long movie showed the frame under the pointer
seconds after the pointer stopped. Every viewer frame a free frame-pool
thread had started kept running: each seeked the movie's one decoder and
decoded up to a GOP, and the newest frame waited behind all of them on
the decoder's lock (45 min 1080p H.264/HEVC, GOP 250: 1.8-3.6 s for the
last frame of a drag; a single jump is 0.1-0.4 s). FilmCraft's decoder
already polls a cancellation flag, but nothing set one.

Fix: FootageSource::cancellable / called_off and CancellableFootage (a
per-render view whose frame reads run under the render's own flag, so
reads on other threads answer to the right render). MediaPool runs them
under filmcraft_media::cancel::with_cancel. The frame workers render
through it, and a newer viewer frame calls off the comp's running viewer
frames of other times. A called-off render is not cached (frames, disk,
layer cache). Drag latency is now 0.1-0.3 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:01:54 +02:00
vangel76andClaude Opus 5.5 884cb9987b #776: test that app shortcuts still run after a mouse click on a row
A mouse click gives a Project row no keyboard focus, and the arrow keys
only move keyboard focus when a row already had it, so Delete /
Backspace, Cmd+D and Enter keep working for mouse users, also after an
arrow key moved the selection. Pin that down with a headless test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:58:03 +02:00
vangel76andClaude Opus 5.5 7085816c98 #773: run repeating app.scheduleTask tasks until cancelTask
Problem: app.scheduleTask(code, delay, true) queued the task and then
skipped it (eval_with_tasks: `if repeat { continue; }`), so repeating
tasks - what ScriptUI panels use for polling and refreshing - never ran.
One-shot tasks scheduled by handlers or in the Script Console never ran
either.

Fix: tasks live per script context (crates/script/src/tasks.rs) with a
due time. Frontends run the due ones every frame through the new
ScriptUi::run_tasks hook (the egui app does; agents and headless hosts
use the `script.runTasks` command). Script-host threads get a Tick
message, inline hosts (Script Console, web) run in their kept context.
A repeating task runs every `delay` ms until app.cancelTask, until it
throws (reported once, then cancelled), or until its owner goes: the
script's last window closing, or - for scripts without windows and the
console - the project being closed or replaced (ScriptUi::project_epoch).
Bounds: at least 50 ms between runs, at most 64 pending tasks per
script, one run per pass (no catch-up bursts), task code nested too
deeply is refused, the engine's loop and recursion limits apply. Ticks
only reach the hosts of the session that scheduled them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:56:09 +02:00
vangel76andClaude Opus 5.5 132bd21078 #776: Project panel arrow-key navigation and accessible names
Problem: with the Project panel focused the arrow keys did nothing (After
Effects selects the previous / next item, extends with Shift and opens /
closes folders with Right / Left). The custom-drawn rows, sort headers,
twirls, label swatches, proxy switches and footer buttons reached
AccessKit with no name or role, the empty list area and each row's name
cell were unnamed extra Tab stops, a Tab-focused row showed no focus
ring, and the arrows then moved egui's spatial focus instead.

Fix: Up / Down select the previous / next row (Shift extends from the
anchor), Right opens and Left closes the selected folder or selects the
parent; the moved-to row scrolls into view. A row with keyboard focus
keeps the arrows, focus follows the selection and the panel takes focus.
Rows are AccessKit tree items named "<name>, <type>" with selected,
level and expanded state; headers and row / footer buttons are named
buttons; one Tab stop per row and a focus ring.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:53:48 +02:00
MishynMykhailoandClaude Opus 5 8763fc0138 Translate the 95 panel rows Ukrainian was missing
The panel catalog (crates/ui-egui/src/i18n/ui.rs) has grown to 496 rows since
Ukrainian last matched it on 9 October, so `uk` fell back to English for the Home
screen, the viewer's toolbar tooltips and popups, the Appearance settings, the
solid dialog and the project, import, export and colour-management forms.

Add those rows, in the Chinese catalogs' order and under their section comments,
so the catalogs stay parallel. `uk` now carries 495 of the 496 rows: `RGB` reads
the same in Ukrainian, so it keeps no row and falls back to the English source,
which is what the catalog's own rule asks for.

Terminology follows the Ukrainian menu catalog in i18n.rs so the two agree:
Full/Half/Third/Quarter as Повна/Половина/Третина/Чверть, Draft as Чорнова,
Wireframe as Каркас, Custom... as Власна..., Region of Interest as Область
інтересу, footage as матеріал, solid as суцільний колір, Default as Стандартний.
Dark and Light take the neuter form the catalog's existing Darker/Lighter rows
(Темніше/Світліше) already use, so one row reads correctly both as an Appearance
Mode and as a theme card option.

`format_ago` picks between one and many, while Ukrainian declines the noun for 1,
for 2–4 and for 5 and up, so the relative times use the invariant unit
abbreviations (хв, год, дн.), which read correctly for every count. A per-language
plural rule would be the fuller fix and is left for its own change.

ROADMAP.md and docs/localization-parity.md carry the new count.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-11 13:46:05 +03:00
vangel76andClaude Opus 5.5 575642a5ed #372: uncompressed QuickTime (raw RGB / ARGB) output module format
Problem: the Render Queue had no single-file uncompressed output, so
handing a render to an external encoder meant a lossy codec, ProRes,
or an image sequence plus a separate WAV.

Fix: add the "QuickTime (Uncompressed)" Output Module format. Frames
are stored as QuickTime 'raw ' samples: 8-bit RGB (depth 24, rows
padded to even bytes) or ARGB with RGB + Alpha (depth 32), written
through FilmCraft's existing QuickTime muxer with PCM audio
(16/24-bit or float) like ProRes. Format name `uncompressed` on the
control channel; disk-space estimate and Sample Format menu included.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:43:33 +02:00
vangel76andClaude Opus 5.5 1c06a793a5 #766: deliver ScriptUI mouse events to script listeners
Problem: ScriptUI controls never sent mouse events to scripts.
addEventListener("mousedown" | "mouseup" | "mousemove" | "mouseover" |
"mouseout" | "click") listeners never ran, so custom-drawn controls
(onDraw + mouse, as DuScriptUI builds them) could not react to the pointer.
docs/plugins.md listed this as missing.

Fix: scriptui.js builds a ScriptUI MouseEvent (clientX/clientY relative to
the target, button, detail = click count, screenX/Y, modifier keys,
getModifierState, stopPropagation, preventDefault) and delivers it in the
capture, target and bubble phases. addEventListener takes the capture flag.
The parent walk is bounded, so a script-made parent cycle cannot hang it.
Each published control lists the mouse events a listener wants
(Widget::mouse, inherited from containers). The new scriptui.mouse
command dispatches one event with clamped, finite values and rejects
unknown types and disabled controls. The egui ScriptUI view hit-tests the
pointer over script windows and docked panels, skipping covered layers and
windows blocked by a modal dialog. It sends mouseover/mouseout,
mousemove, mousedown/mouseup with click counts, and a click carrying the
pointer details in place of the plain click, so a checkbox still toggles
once. Handlers run under the existing script limits; a throwing listener
reports an error and the window keeps working.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:39:23 +02:00
vangel76andClaude Opus 5.5 ea0414e280 #770: Proportional Scrubbing of Timeline values (Ctrl+Alt / Cmd+Opt)
Problem: After Effects 26.2 spreads a Ctrl+Alt (Cmd+Opt) hot-text scrub
over the selected layers by selection order (first unchanged, last the
whole change, the ones between even shares). Our multi-layer scrub
(#491) always moved every selected layer by the same change.

Fix: prop.set takes `proportional` (with `selected` + `offset`); each
participating layer, the scrubbed one included, gets index/(n-1) of the
change in selection order, in one undo step; the first layer is left
alone (no key added). The Timeline value editor sends it while Ctrl+Alt
(Cmd+Opt) is held; that chord no longer fine-scrubs or unlinks Scale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:39:06 +02:00
vangel76andClaude Opus 5.5 88278ea871 #760: $.evalFile and a minimal BridgeTalk host identification
Problem: `$.evalFile` always threw, and `typeof BridgeTalk` was
`undefined`, so frameworks such as DuAEF failed during initialisation
when they load their modules or ask which application they run in.

Fix: `$.evalFile(file[, timeout])` evaluates a script file in the global
scope and returns its last value. Relative paths resolve against the
folder of the file being evaluated (the running script's for the
outermost call, else the project's); reads follow the same file gate,
16 MiB size cap and 32-deep nesting limit as `#include` (#759, shared
`scriptfile.rs`), and the bracket-depth check runs before parsing.
`BridgeTalk` names the host honestly (`appName` "effectcraft", its
version, `appSpecifier`, `isRunning` / `getSpecifier` / `getStatus` /
`getTargets` for ourselves only); `send()` throws a clear "not
supported" error instead of messaging other applications.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:37:22 +02:00
vangel76andClaude Opus 5.5 e29f34029c #759: #include / //@include / #includepath in scripts
Problem: ExtendScript's preprocessor directives weren't understood, so a
script (or ScriptUI panel, or library such as DuAEF) failed to parse at
its first `#include`; `#target` / `#targetengine` / `#strict` lines broke
parsing too.

Fix: before a script runs, `include::expand` inlines `#include "f"` and
`//@include "f"` in place of the line, resolved against the including
file's folder, then the folders of the latest `#includepath "a;b"`.
Each file is inlined once (which also breaks cycles), nesting is limited
to 32, files are capped at 16 MiB (64 MiB in all), and reads follow the
scripts' file gate (the script's own folder, the project's folder, or
anywhere with Allow Scripts to Write Files). `#target`, `#targetengine`,
`#strict`, `#script` and `#engine` are dropped. Errors in the expanded
code are mapped back to the included file and its line. Scripts without
directives run unchanged. File resolution, the gate and the limits live
in `scriptfile.rs` for `$.evalFile` (#760) to share.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:34:36 +02:00
vangel76andClaude Opus 5.5 f0bd916543 #767: import MXF (OP1a / OP-Atom) footage
Problem: the Media Browser lists .mxf files, but File > Import's dialog
filtered them out and media::is_importable refused them, although the
pinned FilmCraft codecs behind crates/media already demux MXF (AVC,
MPEG-2 / XDCAM / D-10, VC-3 / DNxHD, ProRes, PCM audio) by content.

Fix: add "mxf" to VIDEO_EXTENSIONS and to the File > Import and Set
Proxy dialog filters. Tests check MPEG-2 4:2:2 long-GOP + 24-bit PCM and
DNxHD 36 MXF against ffmpeg frames (>35 dB, measured 64-67 dB), audio
level, and that the Import dialog offers MXF. AVI stays open: FilmCraft
has no AVI demuxer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:30:51 +02:00
vangel76andClaude Opus 5.5 5ba0c60a15 #762: import animated WebP as footage with its frames
Problem: an animated WebP (e.g. ffmpeg -c:v libwebp_anim) imported as a
still and showed only its first frame; probe_bytes handed every WebP to
the still path. Found while measuring #719.

Fix: a webp_anim module, following the animated GIF path. Probing reads
the RIFF chunk headers (VP8X animation and alpha flags, one ANMF per
frame) and describes a WebP with two or more frames as Video footage
(codec "WebP", alpha Straight or Ignore from VP8X). Frame delays give the
rate: delays within 1 ms of each other read as the standard rate they
round to (24, 25, 29.97...), else 1000 / gcd of the delays so uneven
timing is exact; delays of 10 ms or less count as 100 ms as in browsers.
Frames are decoded once with the image crate's WebP AnimationDecoder and
cached in the pool's existing GIF slot; gif_anim::Anim now keeps frame
starts as Ticks and serves both formats. Canvas x frames beyond the
existing memory cap is refused before decoding; a damaged tail keeps the
frames before it; a file without frames is a clear decode error. Still
WebP stays a still.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:29:26 +02:00
vangel76andClaude Opus 5.5 557c0bdbba #756: import DPX and Cineon stills and sequences
Problem: the Media Browser listed .dpx files and After Effects imports
DPX and Cineon scans (stills and numbered sequences), but import
refused them: nothing could decode either format, and .cin was not even
an image to the browser, so its runs never grouped into sequences.

Fix: a small pure-Rust reader written from the public SMPTE 268M and
Kodak Cineon specifications (crates/media/src/dpx.rs): luma, RGB, RGBA
and ABGR at 8/10/12/16 bits, 10-bit filled method A/B, 12-bit in 16-bit
words, both byte orders, lines padded to 32-bit words, unrotated
orientations and the pixel aspect ratio; the codec names the transfer
(log, linear, ...) and code values are shown as stored. RLE, signed,
float, Y'CbCr, packed 10/12-bit and transposed files are refused with a
clear error; every header field is bounds-checked and the data length
verified before allocating. Probe and frame decode use it first;
is_importable, the Media Browser kinds and the import dialog list
.dpx/.cin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:24:16 +02:00
vangel76andClaude Opus 5.5 81bec748ec #757: Transitions animation presets in Effects & Presets
Problem: EffectCraft shipped only 8 original text-animator presets against
After Effects' 621; there was no Transitions category (ranked gap #7).

Fix: an original preset library, crates/engine/presets/transitions.json
(23 presets on our own Transition effects and layer opacity: fades,
directional and diagonal wipes, clock and fan reveals, blinds and slats,
pixel/mosaic dissolves, card flips, CC grid, radial scale, line sweep and
jaws wipes; In and Out). New commands anim.applyBuiltinPreset (adds the
effects with values and keyframes from the current time, one undo step,
reports any path that doesn't fit) and anim.builtinPresets. Effects &
Presets lists them under * Animation Presets > Transitions; double-click
applies. Sidecar and ATTRIBUTION.md entry; gaps/effects-parity updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:24:10 +02:00
vangel76andClaude Opus 5.5 bfe384e400 #758: layers, property groups and properties are callable
Problem: After Effects scripts call layers and property groups as a
shorthand for .property(nameOrIndex) (layer("ADBE Effect Parade"),
fxGroup(1), effect("Slider Control")("Slider")); Duik and many other
scripts use it throughout. EffectCraft's objects were Proxies around
plain objects, so each such call failed with "TypeError: not a callable
function".

Fix: Layer, PropertyGroup, MaskPropertyGroup and Property objects are
now Proxies around an arrow function carrying the object's state and
prototype (own name/length removed so the object's getters show). The
apply trap returns self.property(arg), so a call matches .property():
null when absent, Property returns null, and a missing name is the same
script error. instanceof, attribute access and script results are
unchanged; new on these objects stays a TypeError.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:22:03 +02:00
vangel76andClaude Opus 5.5 7afe723260 #741: font menu filters to variable fonts
Problem: After Effects 26.3's font menu can show only variable fonts.
EffectCraft's font menus (Character panel, Properties ▸ Text) had no such
filter, and text.fonts / MCP list_fonts didn't say which families are
variable.

Fix: the font scan marks a face variable when its table directory has an
fvar table declaring axes (header read only, no extra file loading). The
font menu gets a "Variable fonts only" checkbox above the results; it
combines with the typed search, keeps the keyboard in the search field and
stays set while the app runs. text.fonts reports `variable` per family and
takes `{variable: true}`; list_fonts passes it through. Catalog rows for
ja, zh-Hans, zh-Hant and uk.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:14:50 +02:00
vangel76andClaude Opus 5.5 fb5a5e9ac0 #315: Front / Bevel / Side / Back Color for extruded shapes and text
Problem: In Advanced 3D, an extruded shape or text layer was one mesh in
its paint colour. After Effects colours the front, bevel, side and back
of an extrusion separately (shape Contents ▸ Add ▸ Front/Bevel/Side/Back,
text Animate ▸ Front/Bevel/Side/Back), and EffectCraft had none of it.

Fix: The extruder can split its mesh by surface (front cap, bevel rings,
walls, back cap). Shape layers get Front / Bevel / Side / Back contents
items (layer.addShapeItem kinds frontColor…backColor, one item per
group, colouring every paint of the group and its nested groups; the
innermost wins). Text animators get Front / Bevel / Side / Back Color,
blended over the character's fill or stroke by the selection. Paints
with a surface colour render as one mesh per surface. Menus, the
Contents Add: pop-up and the menu translations list them. The other
surface material properties (Ambient, Diffuse, Specular, Metal,
Reflection, ...) remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:05:36 +02:00
vangel76andClaude Opus 5.5 cf8b9aebc9 #750: float footage follows Working Gamma and is encoded once
Problem: with no working space and Working Gamma 2.4, a linear EXR still
converted with the sRGB curve (0.18 -> 0.4627, After Effects 0.4902):
float footage was sRGB-encoded at decode, before the render knew the
project's curve. Interpret As Linear Light on float footage then encoded
a second time (0.18 -> 0.7255).

Fix: FootageSource::frame_with asks for float footage with a FloatCurve
(sRGB, a pure 2.4 power curve, or as stored). The renderer asks for the
Working Gamma's curve when unmanaged, sRGB when managed, and the stored
values when Interpret As Linear Light encodes them afterwards.
MediaPool decodes float values that way (Preserve RGB still reads them
as stored) and caches each curve apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:03:10 +02:00
vangel76andClaude Opus 5.5 1fdf817cc9 #745: import Targa (.tga) and Radiance HDR (.hdr) stills and sequences
Problem: the Media Browser lists .tga and .hdr files (and groups them into
image sequences), but media::is_importable had neither extension and the
still decoder never tried them, so importing them failed.

Fix: enable the image crate's built-in tga and hdr decoders (no new
dependency), add both to STILL_EXTENSIONS and the File > Import dialog, and
pick a still's format by signature with an extension fallback, since Targa
has no signature. Radiance HDR is linear float light and is sRGB-encoded like
OpenEXR (super-white kept); Targa alpha goes through the existing
unlabeled-alpha interpretation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:57:13 +02:00
vangel76andClaude Opus 5.5 7aee1d6275 #474: decoding a multi-layer EXR no longer holds the file's samples twice
Problem: `read_exr_channels` kept the exr crate's whole decoded image alive
while it built every f32 plane, and copied each channel through an extra
`Vec` (`values_as_f32().collect()`) before placing it. One decode of a
2560x1440 Blender file with 32 channels briefly held ~320 MB of samples next
to ~470 MB of planes, per concurrently decoded frame.

Fix: consume the decoded image channel by channel, so each channel's samples
are freed (or moved) as its plane is made. A channel that covers exactly the
display window is converted in one pass, and an f32 one (Cryptomatte ranks)
becomes its plane without a copy; other channels are placed into the display
window with bounds-checked indexing, as before. Keeping half channels as f16
and sizing the channel cache by bytes stay open.

Test: a full-window f32 channel's plane is the same allocation; f16 / u32
channels and offset or clipped data windows are placed as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:54:09 +02:00
vangel76andClaude Opus 5.5 0ae960102c #732: toolbar Fill/Stroke Options change the selected shape layers' kind
Problem: with shape layers selected, the Tools bar's Fill Options / Stroke
Options (None, Solid Color, Linear Gradient, Radial Gradient, and the
swatch's Alt-click cycle) only changed the defaults for new shapes.
shape.fillStroke had no kind, so a selected layer's fill or stroke could
not be removed or turned into a gradient from the toolbar; it had to be
edited in the Timeline. The swatch also kept showing the tool's kind, not
the layer's.

Fix: shape.fillStroke takes fillType / strokeType. None switches the
layers' Fills and Gradient Fills (or Strokes) off; another kind switches
them on and turns them into that kind, keeping the uid and the
properties both kinds share (blend mode, opacity, width, dashes...), and
gives a group with paths and no such item one (gradients span the
group's paths). It reports the first layer's fillType / strokeType, and
the toolbar shows them. The kind picks in the options popup and the
Alt-click cycle apply to the selected shape layers, one undo step each.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:49:48 +02:00
vangel76andClaude Opus 5.5 977532f135 #736: import FBX 3D models (binary and ASCII)
Problem: After Effects 26 imports FBX models into Advanced 3D comps; File > Import rejected
.fbx, so FBX product shots and scenes could not be used.

Fix: a clean-room FBX 7.x reader in effectcraft-model (binary node records with 32/64-bit
offsets and zlib arrays, ASCII syntax) and a scene builder: meshes with normals, UVs and
per-polygon materials, the Model hierarchy with the SDK transform (pivots, offsets, pre/post
rotation, rotation order, geometric transform), Lambert/Phong materials onto
metallic-roughness with embedded or relative textures, and GlobalSettings axes turned to
Y-up. Wired into import, probing, the media browser and the file dialog. Hostile input
(truncation, corruption, huge arrays, deep nesting) fails with an error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:46:43 +02:00
vangel76andClaude Opus 5.5 c733277263 #303: Mesh Warp's grid can be dragged in the Composition viewer
Problem: Mesh Warp keeps its Distortion Mesh in a hidden text parameter,
and the viewer only draws handles for point parameters (Bezier Warp's),
so with Mesh Warp selected there was no grid and nothing to drag: the
effect could not warp anything from the UI.

Fix: with a Mesh Warp effect (or one of its parameters) selected and
layer controls shown, the viewer draws the (rows+1)x(columns+1) grid
over the layer in effect space, with a handle on every vertex
(automation id viewer.meshWarp.<fx>.<row>.<col>). Dragging a vertex
writes its offset to the `mesh` parameter through prop.set, one undo
step per drag; a mesh that does not match Rows/Columns starts from the
undistorted grid, as it renders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:43:38 +02:00
vangel76andClaude Opus 5.5 d58253cc5a #738: Edit ▸ Paste pastes SVG markup as a shape layer
Problem: After Effects 26.3 pastes copied vector artwork as shape layers. Edit ▸ Paste only
knew the app's own clipboard, so SVG markup on the system clipboard was ignored; turning SVG
into shapes needed an imported footage file and Create Shapes from Vector Layer.

Fix: a new `edit.pasteSvg {svg, name?, comp?}` command builds a shape layer from SVG text with
the same conversion as Create Shapes from Vector Layer (paths, fills, strokes, gradients, clip
masks), above the selected layer with the SVG canvas centred in the comp, as one undo step;
oversized, non-SVG or shapeless text is rejected. In the UI, Ctrl/Cmd+V (and the native Edit ▸
Paste) run it when the system clipboard holds SVG. Copying in the app already replaces the
system clipboard with a note, so SVG there is newer than the app's clipboard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:43:18 +02:00
MarekSpodBiedry 238f62606b Graph Editor: Shift constrains Bezier handle drags to one axis (#723) 2026-10-11 11:40:11 +02:00
vangel76andClaude Opus 5.5 ddcca91d50 #730: Composition ▸ Copy Frame to Clipboard
Problem: After Effects 26.3 copies the current composition frame to the
system clipboard; EffectCraft could only write it to a file (Save Frame As).

Fix: new command comp.copyFrame {comp?, time?, scale?} renders the frame as
Save Frame As ▸ File does and emits Event::CopyImage (pixels not
serialized); the egui frontend puts it on the clipboard after checking the
buffer size. In the Composition menu (translated) and the viewer's context
menu; drivable by id over the control channel / MCP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:33:45 +02:00
vangel76andClaude Opus 5.5 5661d5111c #729: import STL 3D models (binary and ASCII)
Problem: After Effects 26 imports STL models besides glTF and OBJ; we
refused .stl files, and the Media Browser and import dialog did not list
them as models.

Fix: a pure-Rust STL reader in effectcraft-model (binary and ASCII,
detected from the contents; several ASCII solids and polygon loops;
VisCAM/SolidView and Materialise Magics facet colours as plain
materials; Z-up turned to the model's Y-up; faceted normals from the
winding). Truncated, empty or non-finite input is an error, never a
crash. .stl is now a model extension for import, probing, the Media
Browser, the import dialog and the system report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:32:11 +02:00
vangel76andClaude Opus 5.5 f9db3afd34 #678: dropped Photoshop files show the Import Photoshop File dialog
Problem: dropping a PSD/PSB file on the window imported it straight away.
The drop handler always passed `importAs` (Settings > Import > Default Drag
Import As) to `file.import`, and the Import Photoshop File form only opens
when `importAs` is missing, so the dialog that File > Import > File...
shows never appeared for drops.

Fix: a drop that includes a Photoshop file leaves `importAs` out, so the
form asks (other drops keep passing the preference). For dropped files the
form's Import Kind starts at Default Drag Import As; File > Import keeps
starting at Composition. The engine already falls back to the preference
for `drag` imports without `importAs`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:28:18 +02:00
vangel76andClaude Opus 5.5 3b7f1ace28 #473: Cryptomatte Selection keeps quoted names with commas whole
Problem: selection_hashes split the Selection on every comma before
stripping quotes, so a name containing a comma (Blender allows a material
called `Green, Glossy`) was cut into two names that match nothing, quoted
or not; only its `<hex>` hash selected it.

Fix: a small tokenizer splits at commas outside quotes. A name in double
or single quotes stays whole, a backslash takes the next character
literally (`Green\, Glossy`), and unquoted lists, wildcards and `<hex>`
hashes parse as before. The CPU effect and the GPU path share the function.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:25:24 +02:00
vangel76andClaude Opus 5.5 00383eed99 #710: Timeline ruler labels frames when Time Display is Frames
Problem: with the project's Time Display Style set to Frames, the
current-time display showed frame numbers but the Timeline ruler kept
labelling its ticks in seconds:frames (`00:15f`). The label format was
hard-coded and never read the project settings.

Fix: a `ruler_label` helper prints the frame number in Frames mode the
same way the current-time display does (`{:05}`, counted from Start
Numbering Frames At), and keeps seconds:frames for the other styles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:21:30 +02:00