- PanelKind::Viewer(n): more Composition viewers (panels::viewers). One is active (the full
interactive viewer, showing the active comp); the others show their own comp's frame at that
comp's current time (CPU or GPU frames, their own textures) and become active on a click or
their tab, their comp becoming the active comp.
- view.newViewer (View menu, the Composition panel menu, Alt+Shift+N): a new viewer of the
active comp next to the one in use, which is locked. Opening a comp while the active viewer
is locked shows it in an unlocked viewer, or a new one when every viewer is locked. Closing
the active viewer hands over to another with its comp. Tabs are named after their comp, with
their own lock and swatch; Preview full screen maximizes the active viewer.
- UI state: viewers (comp per viewer) and active_viewer (serde).
- Tests: ui_viewers (lock on New Viewer, routing, click to activate, all locked → new viewer,
close hand-over, tab titles; an ignored snapshot). The bounded-drag frames test asserts what
holds when freed addresses are reused. Docs: parity, control protocol.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Removes the engine's production expect() calls: background-job polling (camera, mask, roto,
point and warp tracking, render queue) uses let-else / if-let instead of take().expect("job"),
command helpers bind what they checked instead of re-reading it with expect, the menu bar falls
back to an empty tree (logged) instead of expect()ing that a constant parses, and
autotrace/text animator group lookups no longer expect a just-inserted group. perf.rs, the
benchmark harness behind `effectcraft-cli bench --ops`, opts out with a module-level allow.
Test-only unreachable!() calls become panic!() (clippy.toml allows panics in tests). Denies the
panic lints in the crate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Group Shapes (Ctrl+G) / Ungroup Shapes (Ctrl+Shift+G) sit in the Layer menu itself, as in
After Effects (they were under Mask and Shape Path).
- Window ▸ Learn opens the Home screen's Learn tab.
- Composition ▸ Composition Flowchart is Ctrl+Shift+F11 and Window ▸ Flowchart Ctrl+F11 (the
flowchart had the panel's shortcut and the panel none).
- Layer ▸ Transform ▸ Center In View shows Ctrl+Home.
- "Reveal in Finder" reads "Reveal in Explorer" on Windows and "Reveal in File Manager" on
Linux (`menus::platform_label`).
- Docs: parity (View ▸ New Viewer noted as not yet).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-egui: scriptui_view draws script windows at engine layout bounds; PanelKind::ScriptPanel; File ▸ Scripts and Window menu list scripts/panels (egui + native menus)
- examples/plugins/posterize-bands (WebAssembly, API v1); host plug-in tests; desktop loads <config>/Plug-ins
- MCP: script_ui and history tools; docs/plugins.md, agents.md, parity, architecture, ATTRIBUTION
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Display Color Space setting joins the live list; View3D::Default maps to view.3d.default for
the Assign Shortcut submenu; stub tests use the stubs that remain.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LYR-9: Layer > Layer Styles > Layer Style Options... (layer.style.options)
and choosing a style from that menu open a Layer Style dialog: style list
with check boxes (Blending Options first) and the selected style's controls
built from its layerStyles properties, edited live through prop.set (one
undo step per control); Cancel rolls back everything done since it opened.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comps expose controls (properties typed as text/color/slider/checkbox/point/angle/dropdown,
Media Replacement, groups, comments); precomp layers get an Essential Properties group whose
edits override per instance (Push to Comp / Revert); templates export/import as an open ZIP
(manifest.json + project subset + media + poster). Stretched precomps keep protected regions
at their original speed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds Review, Learn, Essential Graphics, Color and Undocked Panels to the
built-in workspaces (Libraries, an Adobe service, is left out), lists them all
in Window > Workspace in After Effects' order, and gives each its own layout:
Review (large viewer, Markers and Project), Learn (Default plus the Home
screen with the community links), Essential Graphics (Properties panel full
height, type panels), Color (wide Effect Controls, Info), Undocked Panels
(Composition docked, the other panels floating). Tests check every AE
workspace exists, has its own layout, has each panel once and is in the menu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Composition viewer interaction parity with After Effects:
- Snapping (View > Snapping, the Tools bar checkbox, Cmd/Ctrl inverts while
dragging): layer edges, centres and anchor points, mask and shape-path
vertices, comp edges/centre, guides (Snap to Guides) and grid (Snap to
Grid), with highlighted target box / line / cross feedback. Pure maths in
engine::viewer (nearest target within tolerance, priority ties).
- Rulers (Cmd+R) with live pointer markers and a draggable zero point;
guides dragged out of the rulers, moved in the viewer, dragged off to
remove (view.moveGuide / view.removeGuide), lock respected; proportional
grid.
- Show Channel (RGB/Red/Green/Blue/Alpha/RGB Straight, Colorize), exposure
(+/- stops in linear light, reset), Take Snapshot (Shift+F5) with a stored
render and Show Snapshot (F5 held / button held), Fast Previews (Off,
Adaptive Resolution, Draft, Fast Draft, Wireframe), Resolution > Custom.
- Region of interest: drawn in the viewer; RenderOpts.roi renders only that
rectangle (crop of the full render, tested), Crop Comp to ROI uses it.
- Bottom bar in AE 2026 order ("136.1 %", "(Full)").
- Shape Pen (SHP-1): Pen on a shape layer / nothing selected draws Shape n
groups (Path 1, Stroke 1, Fill 1) via shape.newPath; the G slot cycles
Add / Delete / Convert Vertex and Mask Feather; mask.* vertex commands
work on shape paths; mask.insertVertex / mask.convertVertex; marquee
vertex selection, Alt-drag/click converts, double-click free transform
box (path.freeTransform on masks and shape paths).
- Motion paths (ANM-3): keyframe dots and spatial tangent handles, dragging
keys (keys.set) and tangents (keys.setSpatialTangents), parented layers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Implement 20 formerly disabled menu stubs: Look at Selected/All Layers
(2D viewer fit, 3D view cameras, active camera), Switch View Layout (1/2/4
views in the viewer) and Share View Options, Create Camera from 3D View,
Add Output Module (every module encodes the item's frames), Pre-render
(queue + Import & Replace Usage post-render action), Save Current Preview,
RotoBezier / Convert To Bezier Path, Group / Ungroup Shapes, Set First
Vertex, Free Transform Points, mask Motion Blur (sub-frame mask samples),
Feather Falloff (smooth/linear), Hide Locked Masks, and workspace
save / save as / edit. Tests incl. undo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PRJ-7. `engine::autosave` with the session hooks the frontends call:
- Auto-save: every N minutes a dirty project is written to "EffectCraft Auto-Save" next to
it (or a custom folder; untitled projects use the custom folder or the config dir) as
"<name> auto-save N.ecproj", rotating through max versions (oldest overwritten, extra
slots dropped when the maximum shrinks). Optional save when the render queue starts.
- Atomic writes for projects, auto-saves and config files: temp file + fsync + rename; a
failed write removes the temp file and leaves the previous file intact.
- Crash recovery: a session.lock sentinel in the config dir records the open project and
its latest auto-save; a clean exit removes it. At launch a leftover sentinel offers the
latest auto-save in a Recover Project dialog (Settings > Startup can turn it off).
- File > Open Recent (stored in the settings) with Clear Recent Projects; Increment and
Save uses After Effects naming ("Intro 2.ecproj"); Revert reloads the saved file.
- Commands: file.autoSave, file.recoveryInfo, file.openRecent {index|path},
file.clearRecent.
- Tests: rotation, interval/dirty tick, simulated crash mid-write, unclean-exit detection
and recovery, Open Recent / Increment and Save / Revert.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).
- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
{page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
default spatial interpolation linear, Home screen on launch, new project template,
rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
colour, safe margins, still footage duration, sequence fps, audio output device and
output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
Next, every widget with an automation id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New crate effectcraft-lottie (L3): export a comp to Lottie JSON / dotLottie
(precomp and base64 image assets; shape, solid, null, precomp, image and text
layers or glyph shapes; transforms with parenting, separated position,
anchor; keyframes with speed/influence converted to normalised i/o tangents,
hold keys, spatial ti/to; all shape items incl. gradients, dashes, trim,
repeater and path operators; masks, track mattes, blend modes, time remap,
timing, markers, optional expressions, a few Lottie effects) with a warnings
list for what Lottie cannot express, and the inverse import. Commands
file.exportLottie / file.importLottie with File > Export / Import entries.
Round-trip tests (values and rendered frames) and hand-written fixtures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New L2 crate effectcraft-track: per-point feature/search region tracking with
pyramid normalized cross-correlation and Lucas-Kanade (similarity + gain/bias)
sub-pixel refinement, confidence, adapt/stop/extrapolate/continue actions,
RGB/luminance/saturation channels, blur/enhance pre-processing, and
homography/affine/similarity solves.
Project: Motion Trackers > Tracker n > Track Point n property tree
(GroupKind::Tracker with type, target and options). Engine: track.* commands
(new/motion/stabilize/property/select/setType/setTarget/options/setPoint/
analyze/stop/apply/reset/delete/status), background or blocking analysis
job with progress and cancel (one undo step), apply to Transform, Stabilize
and Corner Pin. Renderer::layer_source for the tracker's frames.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Animation ▸ Animate Text (Enable Per-character 3D, every animator property,
Fill/Stroke Color RGB/Hue/Saturation/Brightness/Opacity submenus, Line Anchor,
Character Value), Add Text Selector ▸ Range/Wiggly/Expression (text.addSelector
now supports all kinds) and Text Animation Presets after Browse Presets, in the
engine menu tree. Stubs replaced: text.perCharacter3d, animatorLineAnchor,
animatorCharacterValue, addWigglySelector, addExpressionSelector.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Convert to Editable Styles / Show All / Remove All / Drop Shadow ... Stroke now
run main's layer.style.* commands; the layer.styles stub is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
Layer > Camera, "..." labels, Freeze On Last Frame).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>