Commit Graph
9 Commits
Author SHA1 Message Date
JonRC c6ab02b83a Fix #2919: Match Grain takes no sample box beside transparent pixels
A box's own pixels had to be opaque, but the high-pass that measures its
grain reads 3 px around it, and a transparent pixel there is black once
unpremultiplied. A blur earlier in the stack pads the layer with
transparent pixels, so boxes along that border measured the edge as
strong, smooth colour grain, and Match Grain drew 12 px colour cells
from a clean source on the frames that picked them. Boxes now need their
3 px surround opaque too (a summed-area table keeps the check O(1) per
candidate). Remove Grain picks its boxes the same way.
2026-11-02 22:49:52 -03:00
Camille Moine a05d97a0e9 effects: speed up Match Grain's CPU analysis
The sample-box search rescanned every candidate box and the grain statistics
blurred the whole image three times per layer, although Match Grain only reads
the 80 sample boxes (~6.5k pixels). On a 4K frame that analysis was ~90 % of
the effect.

- measure the statistics from small crops around each box (3 px halo, the
  Gaussian's support), deduplicating overlapping boxes so the sums match the
  previous masked version;
- search the candidate box rows in parallel (the sort is a total order, so the
  chosen boxes are unchanged);
- compute the "own" boxes and stats only when Compensate for Existing Noise is
  on, and clone the frame for Preview composition only in Preview mode;
- run Plane::transpose/map_rows on the calling thread for small planes: the
  rayon dispatch dominated per-box crops (240 blurs of ~15x15).

Release, Ryzen Threadripper 1920X, noisy source / flat target, defaults, best
of 4 (1080p / 4K):
- grain statistics: 151/463 ms -> 1.2/2.8 ms
- sample boxes (source): 43/179 ms -> 16/71 ms
- end to end: 266/1416 ms -> 99/465 ms (Compensate 50 %: 392/1830 -> 104/482)

Tests: the boxed statistics match the masked ones (overlapping and corner
boxes, alpha holes), plus the existing Match Grain/Remove Grain suites.
2026-10-19 20:44:32 +02:00
Brandon ThomasandClaude Opus 5.5 4afe56cbca M13.9: gpu noise, blurs and time (median, dust & scratches, remove grain, turbulent / fractal noise modes, noise alpha / HLS, smart / bilateral / channel / compound blur, sharpen, unsharp mask, minimax, echo, posterize time)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:15:11 -04:00
Brandon ThomasandClaude Opus 5.5 225f31bf50 Merge main into M9.13 (GPU kernels defer CPU-only controls via catalog::gpu_supported)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:29:30 -04:00
Brandon ThomasandClaude Opus 5.5 aae00dfaca M9.13: Add / Match / Remove Grain preview region, presets, channel balance, sampling and temporal filtering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:39:06 -04:00
Brandon ThomasandClaude Opus 5.5 c8623b1864 M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain)
Kernels in fx_generate.wgsl mirror the CPU effects; wipe edges use f64
per-column/per-row terms uploaded as (hi, lo) pairs. CPU helpers shared
with the GPU are now public (camera_lens_spans, gen_mode, pattern_kind,
GrainLook, place_layer). GPU tests in tests_fx_generate.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:46:09 -04:00
Brandon ThomasandClaude Opus 5.5 355a6255a2 M9.12: effect parameter fidelity – all categories
Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).

Infrastructure
- effects::migrate: saved instances are upgraded on project open
  (Session::replace_project → upgrade_effects): renamed ids
  (PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
  remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
  added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
  effects declare grouped params with `group/param` ids; layer-source
  companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
  range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
  32-bpc badges and per-effect status; a test keeps it current.

Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
  Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
  Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
  Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
  Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
  Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
  switch, Change to Color tolerance group, Leave Color, Photo Filter
  presets, Exposure channels, Levels clip popups, Colorama phase source,
  Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
  Compensation resize, Ripple conversion, Transform sampling, Turbulent
  Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
  Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
  blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
  palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
  controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
  Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
  groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
  full control set (noise3.rs, GPU), grain look groups, Remove Grain,
  VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
  VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
  Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
  Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
  layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:15:06 -04:00
Brandon ThomasandClaude Opus 5.5 c91af194f2 M9.3: effect env (masks, layer params, audio, comp timing), sim cache, polyline helpers; module stubs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:43:48 -04:00
Brandon ThomasandClaude Opus 5.5 4c3b92723b M9.2: effects batch 2 (keying, matte, channel, stylize, noise, perspective, transitions, utility)
Adds 105 effects in new modules (keying, matte, channel, blur2, color2, stylize2, noise, generate2, distort2, perspective, transition, utility) plus shared plane/morphology/guided-filter helpers in util.rs, with 96 new unit tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:57 -04:00