A single selected_layers list kept ids from every comp, so the active comp looked selected whenever another comp was. Opening a comp and running a script against a different comp now park and restore that selection.
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
# Conflicts:
# crates/ui-egui/src/control.rs
# crates/ui-egui/src/menus.rs
# crates/ui-egui/src/panels/viewer_tools.rs
Opening movies in place (#796) skipped the whole-file bytes #827 read the
track matrix from, so the pool and the probe lost the turn for movies on
disk. stream::movie_header reads just the ftyp and moov boxes (bounded,
positional reads) and both in-place paths derive the orientation from it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three places built file URLs by string concatenation: Edit Original
(`file://{path}`), the Reveal commands via folder_url (`file://{dir}`) and
File.execute (`file://` with only spaces replaced by %20). On Windows that
produced `file://C:\Users\...`, and any path containing `#`, `%`, `?` or
non-ASCII characters named the wrong file (or none).
Add layer_menu::file_url: backslashes become `/`, drive paths get the third
slash (`file:///C:/...`), and bytes outside the plain path characters are
percent-encoded (UTF-8 for non-ASCII). folder_url, edit_original and
execute_file use it.
Tests: file_urls_are_well_formed, folder_url_names_the_containing_folder,
edit_original_opens_an_encoded_file_url, execute_file_opens_an_encoded_file_url.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging the in or out edge of a selected layer's bar now trims every
selected layer by the same delta from its own in/out point, as in After
Effects. layer.timing gains relative inDelta/outDelta params (seconds,
frame-snapped), clamped to the comp start/end and to one frame of layer;
the drag stays one undo step via the merge key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As in After Effects, the Preset menu in Composition Settings / New Composition gets a Save
button (asks for the name in a Choose Name window; an existing name of yours is replaced) and a
Delete button for the selected preset of yours. Your presets keep frame size, pixel aspect and
frame rate, are listed above the built-in ones and live in the settings (`compPresets`), so they
survive restarts and Reset All. Commands: `comp.savePreset`, `comp.deletePreset`, `comp.presets`.
A hand-edited settings file loses only its invalid presets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Go to Time dialog's Frame field sends a float (5.0); time.set read
`frame` with as_i64, got None and failed with "need time, frame or
timecode". Read it as any JSON number and round.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Alt-click on a layer's Video, Audio, Solo or Lock switch sets that layer
apart: the other layers go off (or locked), and the next Alt-click brings
them back. Backed by layer.setSwitch {others: true}, one undo step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A launch from the Dock, the Start menu or a launcher has no terminal, and
without RUST_LOG nothing reached standard error anyway, so start-up and
GPU warnings were lost unless Help > Enable Logging was already on.
The logger now writes EffectCraft's info records and everyone's warnings
to standard error and to Logs/effectcraft.log in the settings folder.
Each launch keeps the previous two runs' logs; the file is capped at
16 MiB. RUST_LOG still overrides the filter. Help > Reveal Logging File
shows this run's log unless Enable Logging is on.
Ported from storytold/pdfcraft#239.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: the extra panes of View > Switch View Layout were fixed to Top, Front and Right, and the 3D View menu only changed the main view.
Fix: every extra pane has a view selector (Active Camera, Default, Front, Left, Top, Back, Right, Bottom, Custom View 1-3). The choice is kept per comp in Views3D::panes (serde default, so older editor states load with Top/Front/Right) and set by the new command view.setPaneView {pane 0-3, view}. The Active Camera pane renders through the comp camera.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: the Timeline shows non-drop timecode, but time.set (the current-time field) parsed
typed text as drop-frame at 29.97/59.94 fps, so committing the displayed time, or typing a
time, landed on another frame from minute 1 on (frame 1800 "0:01:00:00" -> 1798).
Fix: typed text is read as drop-frame only when it uses ';' fields; ':' and '.' follow the
displayed non-drop style. Regression test round-trips the display at both rates.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: a movie whose profile the software decoders lack (H.264 High 4:2:2 / 10-bit)
probes fine, then every frame read fails; MediaPool logged the error per frame and returned
None, so the layer rendered black with no sign why in the viewer, Project panel or for agents.
Fix: MediaPool records the reason once per file (codec from the probe plus the decoder's text
without error wrappers; I/O errors stay with missing-footage handling), logs it once, and
exposes it through the new FootageSource::problem. The Composition viewer shows it on the
affected layer, the Project panel marks the item with a warning whose tooltip is the reason,
and project.summary / footage.info carry a "problem" field. Cleared when the file is
forgotten; only set when decoding really failed, so a hardware decoder that handles the file
shows nothing.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The modified reveal compares each layer with a fresh layer of the same kind:
Audio, Material, Geometry, Camera and Light Options and a text layer's Path
and More Options now count when changed. Layer styles count in full, and
overridden Essential Properties are revealed.
Cameras and lights compare their Transform with their own defaults, and
separated X/Y Position with the comp centre, so untouched layers reveal
nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>