Commit Graph
47 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 79bf5a6b59 Timeline: property names have the property menu (#407)
Right-clicking a property's name in the Timeline did nothing, so
Position's dimensions could be separated only from the Graph Editor.

As in After Effects, it now opens the property's menu: Reset, Edit
Value…, Separate Dimensions (Position and, once separated, X / Y / Z
Position, checked), Add / Remove Expression and Add Property to
Essential Graphics. Only Position separates, as in After Effects
(Scale stays one property).

`prop.reset` without `default` used to leave the value as it was: it
now gives the property its own default (an effect parameter's, or a
Transform property's, shared with Layer ▸ Transform ▸ Reset), which
also makes the Properties panel's Reset reset the values. `prop.set
{layer, prop}` without `value` opens the value dialog, like
`keys.set`.

Tests: timeline_property_names_have_the_property_menu
(ui_blank_context_menus), reset_gives_a_property_its_default (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:52:56 +07:00
bflatasticandClaude Opus 5.5 89e075d1b1 Shapes: Tools bar Tool Creates Shape / Mask and Fill / Stroke Options (#227)
The Tools bar had Fill and Stroke swatches and a Stroke Width, kept in
the interface only, so agents couldn't set them and new shapes could
only be a solid fill with a solid stroke. As in After Effects:

- With a shape layer selected and a shape tool or the Pen active, Tool
  Creates Shape / Tool Creates Mask choose whether drawing adds shapes
  to the layer or masks on it (Fill and Stroke hide while drawing
  masks).
- Clicking the word "Fill" or "Stroke" opens Fill Options / Stroke
  Options: None, Solid Color, Linear Gradient or Radial Gradient, the
  blend mode and the opacity. The swatches show the kind; Alt-click
  steps through the kinds.
- New shapes and Pen paths are painted with them: a Gradient Fill or
  Gradient Stroke across the shape for the gradient kinds.

The options are engine state (EditorState.shape_tool) set with the new
shape.toolOptions command; shape.newShape and shape.newPath use them
unless given paint parameters (which now include fillType, fillBlend,
fillOpacity and their stroke twins; layer.newShape takes them too). A
Pen path without paint parameters now takes the Tools bar's stroke
(none by default) instead of a fixed 2 px white one. layer.addMask also
draws rounded rectangle, polygon and star masks, so every shape tool
makes a mask on a selected footage or solid layer (rounded rectangles,
polygons and stars made a new shape layer).

Test: shape_tool_options_paint_new_shapes,
masks_of_every_shape_tool_kind,
tool_creates_mask_draws_a_mask_on_the_selected_shape_layer,
fill_options_paint_the_next_shape.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
bflatasticandClaude Opus 5.5 9968950b71 Shapes: drawing with a shape tool adds to the selected shape layer (#227)
With a shape layer selected, the Rectangle, Rounded Rectangle, Ellipse,
Polygon and Star tools made a new shape layer for every shape. After
Effects draws into the selected shape layer instead: the shape becomes a
new group on top of its Contents ("Rectangle 2", ...), placed by the
group's Transform. The new shape.newShape command does that (in the
layer's space, so a moved or scaled layer still gets the shape where it
was drawn), and makes a new shape layer only when no unlocked shape
layer is selected. The viewer's shape tools use it; masks on other
selected layers are unchanged. layer.newShape and the Pen's
shape.newPath share its layer and Contents helpers.

Test: shape_tools_draw_into_the_selected_shape_layer,
shape_tool_draws_into_the_selected_shape_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
bflatasticandClaude Opus 5.5 c4c28682eb Timeline: dragging over layer switches sets them all (#227)
Each layer switch toggled on its own click only, so hiding or locking
many layers took a click per layer. As in After Effects, pressing a
switch in the A/V Features or Switches column now sets it at once, and
dragging up or down gives the same switch of every layer the pointer
passes the state the first one got, whatever their own state was
(rows passed in a quick drag included). The whole drag is one undo
step: layer.setSwitch takes a `merge` key like other gesture edits.
A single click still changes only that layer, so clicking the eye of
one selected layer doesn't change the others (Layer > Switches still
sets all selected layers).

Test: dragging_over_layer_switches_sets_them_all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:59:40 +07:00
Claude b8b13b1cec Timeline: shape layers get the Contents "Add:" menu; Classic 3D shows Change Renderer (#206)
Trim Paths, Merge Paths, Repeater and the other path operations
existed (layer.addShapeItem) but no menu added them to a shape layer.
Like After Effects, a shape layer's Contents row now has "Add:" with
Group, Rectangle, Ellipse, Polystar, Path, Fill, Stroke, Gradient Fill,
Gradient Stroke and the path operations; with a shape group selected
they go into it. layer.addShapeItem gains the empty Path and Gradient
Stroke kinds.

A 3D text or shape layer in a Classic 3D comp now shows Geometry
Options with "Change Renderer…", which opens Composition Settings on
its 3D Renderer tab (Advanced 3D comps show the extrusion options).

Popup menus are as tall as the window allows and open upward near its
bottom: the 20-entry Add menu was cut at 420 px, hiding Trim Paths.

Tests: shape_contents_add_menu_adds_path_operations,
classic_3d_shape_layers_offer_change_renderer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
Dexter f5b98f8199 fix(engine): bound parenting validation on malformed ancestor chains 2026-10-06 18:54:13 -05:00
bflatasticandClaude Opus 5.5 8ef1a28bc4 Viewer: drop Project items, files and effects onto the comp (#85, #88)
The Composition viewer ignored drags from other panels. Now, as in After
Effects:

- A Project item dropped on the viewer becomes a layer centred where it
  lands (above the selected layer, like any new layer); while dragging, the
  viewer is outlined and the layer's frame follows the pointer.
- Media Browser files do the same; files dropped from the OS file manager
  do too when the platform reports where the pointer is during the drag
  (otherwise they import as before).
- An effect from Effects & Presets goes on the layer under the pointer,
  which is outlined while dragging.

layer.addItem and layer.newModel take `position` ([x, y] comp px).
file.import takes `addToComp` with `time`, `index` and `position`;
mediaBrowser.import shares it (file::add_to_comp): layered files go in as
their comps, the comp they were dropped in stays open, and items that
can't be layers are reported in `errors`. viewer::layer_at is the hit
test pick() and the drop share.

Tests: ui_drag_drop.rs (project item and effect dropped on the viewer)
and imported_files_go_into_the_comp_where_they_were_dropped (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:31:13 +07:00
bflatasticandClaude Opus 5.5 1a0940d50a Timeline: Project items land where they are dropped (#89)
A Project item (or Media Browser file) dropped in the Timeline always
went above the selected layer, starting where new layers start.

Now, as in After Effects, a line shows where it goes in the stack (above
the first layer row whose middle is below the pointer, else below the
last), and over the time graph a marker with a timecode tag shows its In
point, which follows the pointer (frame-snapped) or, with Shift, the
current time. The layer reorder drag shares the insertion logic.

layer.addItem and layer.newModel take `index` (1-based stack position);
mediaBrowser.import passes `time` and `index` on, one layer under the
other.

Tests: project_items_land_where_they_are_dropped_in_the_timeline
(ui_drag_drop.rs, real pointer drags: outline, time graph, Shift, below
the last layer) and add_item_at_a_stack_index_and_time (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:18:38 +07:00
bflatasticandClaude Opus 5.5 b21e04b301 M4.12: never crash: hostile input in New Comp from Selection, an empty work area in Cache Frames When Idle
Following AGENTS.md's Never crash rules for the M3 / M4 additions:
- Cache Frames When Idle panicked (`clamp` with min > max) when the work area was inverted
  (start set past the end); an empty work area now has nothing to cache.
- `file.newCompFromSelection`: the sequence overlap times the layer count overflowed for a huge
  `overlapDuration` (wrapping to a wrong comp length without overflow checks); negative or
  non-finite values fall back to 1 s and the product saturates. The lead item is read with
  `get()` instead of indexing.
- Layer Settings' enablement reads the first selected layer with `first()`.
- Regression tests for both (each failed before the fix).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 06:30:46 +07:00
Brandon Thomas c6488d0cd4 Merge pull request #30 from storytold/pr/never-crash-engine
Never crash: engine without expect() (job polling, commands, menus)
2026-10-04 15:31:40 -04:00
Brandon ThomasandClaude Opus 5.5 3d5432c318 Never crash: engine without expect() (job polling, commands, menus)
Removes the engine's production expect() calls: background-job polling (camera, mask, roto,
point and warp tracking, render queue) uses let-else / if-let instead of take().expect("job"),
command helpers bind what they checked instead of re-reading it with expect, the menu bar falls
back to an empty tree (logged) instead of expect()ing that a constant parses, and
autotrace/text animator group lookups no longer expect a just-inserted group. perf.rs, the
benchmark harness behind `effectcraft-cli bench --ops`, opts out with a module-level allow.
Test-only unreachable!() calls become panic!() (clippy.toml allows panics in tests). Denies the
panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:40:46 -04:00
bflatasticandClaude Opus 5.5 a34d0c421b M3.12: Pre-compose keeps the composition's settings; New Comp from Selection is one undo step with After Effects' options
- Pre-compose makes the new composition with the original's pixel aspect, background, motion
  blur and frame blending settings and 3D renderer (`Comp::nested_like`); it kept only size,
  rate and background.
- File ▸ New Comp from Selection records one undo step (two per item before) and takes each
  item's pixel aspect. Several items selected open the New Composition from Selection dialog:
  Single / Multiple Compositions, Use Dimensions From, Still Duration (default from Settings ▸
  Import ▸ Still Footage), Add to Render Queue, Sequence Layers with Overlap, Duration and
  Transition. `file.newCompFromSelection {single, dimensionsFrom, duration, addToRenderQueue,
  sequence, overlap, overlapDuration, transition}`; `layer.addItem {duration}` for stills.
- Docs: parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:48:54 +07:00
bflatasticandClaude Opus 5.5 89653f37de M3.11: layer commands respect locks, keep children in place on delete, arrange step by step, keep depth and separated dimensions, keep links on duplicate/paste
- Locked layers can't be selected (Timeline click, Select All, Ctrl+Up/Down; shy layers while
  hidden too) and are left alone by Clear/Delete, Arrange, Layer ▸ Transform and Center Anchor
  Point, which fail when every target is locked (`commands::unlocked`, `commands::selectable`).
- Deleting a parent unparents its children where they are, in the same undo step: the
  pick-whip compensation moved out of `layer.setParent` into `layer::parent_fixes` /
  `ParentFix::apply`, which now also handles separated X/Y Position.
- Bring Forward / Send Backward move each selected layer one step (a non-contiguous selection
  was squeezed into one block).
- Center In View / Fit to Comp keep a 3D layer's Z (and Fit keeps Scale/Anchor Z); Reset /
  Center / Fit / Center Anchor Point work with separated dimensions (`layer::update_position`).
- Duplicate and paste keep parents and track mattes, following the copies when both were
  copied; paste dropped them always.
- Docs: agents, parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:33:54 +07:00
bflatasticandClaude Opus 5.5 753de070a0 M3.10: Layer Settings opens Solid Settings with "Affect all layers that use this solid"; settings dialogs register every control
- Layer ▸ Layer Settings on a solid or adjustment layer opens Solid Settings on the layer's
  solid (it ran an empty command before): name (renames the layer and the solid), size, Pixel
  Aspect Ratio, colour, and "Affect all layers that use this solid". It starts off, as in After
  Effects, so changing a solid other layers share gives this layer its own copy.
  `layer.settings {pixelAspect?, affectAll?}` → `{layer, solid?}`; `layer.newSolid {pixelAspect?}`.
- Nulls ask for their name; text and shape layers have no settings (the entry is disabled).
- Composition Settings / New Composition and Solid Settings register an automation id for
  every control (`dialog.comp.*`, `dialog.solid.*`). Composition Settings takes any typed frame
  rate besides the list, and New Composition starts from the last settings used.
- Colour buttons in both dialogs show the stored sRGB colour (`widgets::srgb_color_button`);
  egui's linear picker showed it lighter.
- Docs: agents, parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:22:09 +07:00
bflatastic 52cf74e997 M13.18: drag layer rows in the Timeline to reorder them — a line shows where they land, the selected layers move together (an unselected row moves alone), one undo step, nothing for a drop in place; layer.arrange {above: layer} for agents 2026-10-04 00:31:59 +07:00
Brandon ThomasandClaude Opus 5.5 fecf054e5f M13.15: qa scenarios 1-4 (kinetic type, shape logo, compositing, tracking) and fixes
engine.batch + MCP batch tool; layer.newText/newShape name; prop.get evaluated
expression value; keys.select by path with errors; @uid paths; plain-JSON gradients;
addShapeItem/effect.apply return paths; unknown layers error; conform rescales
footage duration; render log name for [###]; render_frame transparent; clearer
mask errors; truncated groups in flat get_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:09:41 -04:00
Brandon ThomasandClaude Opus 5.5 f89af341a6 M13.6: variable font axes in the character style
CharStyle/TextDoc variations (layer.setText variations), shaped with harfrust instances so
advances follow HVAR/gvar, outlines drawn at the design-space position, animator deltas relative
to the style's values, Character panel Variable Font Axes fields (character.axis.<tag>).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:36:53 -04:00
Brandon Thomas 7ac5317ce9 Merge main into M13.2 2026-10-03 04:19:01 -04:00
Brandon ThomasandClaude Opus 5.5 30a92ba82f M13.2: OpenType features (stylistic sets, figures, fractions, ordinals, dlig, true small caps / superscripts with faux fallback), Character panel OpenType popup, text.fontFeatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:53:05 -04:00
Brandon ThomasandClaude Opus 5.5 b17d2c05e6 Merge main into M14.5 (settings and menus)
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:11:45 -04:00
Brandon ThomasandClaude Opus 5.5 f855a4b55b M14.5: wire the remaining settings; keyframe assistants and labels; AE menu entries
Settings: 56 of 59 not-yet-wired settings now change behaviour (nested-comp switches,
constant vertex count, related-item time sync, match-name pick whip, split-layer order,
Home on open, motion path span, internal wireframes, zoom quality, label-coloured tabs,
mask colour cycling, gradients, grid/guide styles, text engine, font preview/recent/native
names, missing frames, unlabeled alpha, drag import, default output folder, segmenting,
bit depth names, preview sample rate, disk/media/conformed-audio caches, RAM reserve and
low-memory reduction, Video Preview window, 3D reference axes/extended viewer/draft
shadows, script file gate + File.execute warning, expression editor options and error
banner). Three stay display-only and are documented.

Features: Convert Audio to Keyframes, RPF Camera Import (JSON/CSV camera data),
keyframe colour labels + Select Keyframe Label Group, Recent Animation Presets.
Menus: Edit > History, File > Import Recent Footage, Replace Footage > With Layered
Comp, Save a Copy As XML (.ecprojx, opens again), Composition > VR (Create VR
Environment, Extract Cubemap), Assign Shortcut to 3D view / workspace, Window viewer
labels + open viewers, Help > System Compatibility Report / Enable Logging / Reveal
Logging File. Dynamic menu nodes (@dynamic:…) shared by the egui and native menus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:45:44 -04:00
Brandon ThomasandClaude Opus 5.5 dbcda2eba9 Merge main into CMP-7/ANM-5/PRJ-8/PRJ-3 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:43:41 -04:00
Brandon ThomasandClaude Opus 5.5 c33b80614a PRJ-8: proxies — Set Proxy / None / Use Proxy / Create Proxy / Interpret Proxy, Proxy Use; PRJ-3 interpret fields, PAR, alpha guess
Items (footage and comps) carry a proxy rendered in their place at the source's size when
its switch and Render Settings > Proxy Use allow it; Create Proxy queues a half-resolution
render whose post-render action attaches it. Interpret Footage gains Separate Fields
(upper/lower first, fields become frames at twice the rate), Guess alpha with matte colour,
explicit matte colour, Invert Alpha, Interpret As Linear Light; non-square footage, solids
and precomps are stretched by their pixel aspect in the comp. The four proxy stubs are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:11:03 -04:00
Brandon ThomasandClaude Opus 5.5 6d0d7de922 ANM-5: sampleImage, data footage (JSON/CSV/TSV) with footage().sourceData, thisProject, error list, Expression Language menu
sampleImage renders the sampled layer through the evaluating renderer's footage source
(EvalCtx::footage), cached per thread and frame. File > Import reads .json/.csv/.tsv as data
footage kept in the project. expr.errors collects failing expressions for the error bar;
expr.languageMenu lists the categorised Expression Language menu. Marker keys expose
protectedRegion and cue points; colorDepth, timeToFeetAndFrames, comp.activeCamera.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:58:04 -04:00
Brandon ThomasandClaude Opus 5.5 8404fead60 UI-8, UI-3: native macOS menu bar; timeline columns, search, reveal-add, UU, CTI snapping
Native menu bar (apps/effectcraft, muda, macOS only): the engine's After Effects
menu tree mirrored into NSMenu through a pure, serializable spec
(ui-egui native_menu: submenus, separators, live labels, check marks, enabled
state, Cmd/Ctrl/function-key shortcuts as accelerators, Open Recent). Hide /
Hide Others / Show All are macOS' predefined items (app.hideOthers/app.showAll
are real commands now, via NSApplication); Services added; About, Settings and
Quit dispatch our commands. State is pushed only when the session revision,
selection, history, settings or journal change; structural changes rebuild.
Activations dispatch the same command ids as the in-window bar; Edit
Cut/Copy/Paste/Select All/Undo/Redo act on a focused text field. Settings >
Appearance > Use In-Window Menu Bar on macOS switches back.

Timeline: column visibility from the column header's context menu (A/V
Features, Keys, Label, #, Comment, Switches, Modes, Parent & Link, In, Out,
Duration, Stretch; Source/Layer Name toggle), Comment editing
(layer.setComment), draggable In/Out/Duration cells, Stretch opens Time
Stretch; property search filters layers and reveals matching properties with
their groups; Shift+P/S/R/T/A/E/M/F/L/U add to the revealed properties; UU
reveals all modified properties; Shift-drag in the ruler snaps the CTI to keys,
in/out points, markers and the work area. Commands: timeline.column,
timeline.sourceName, timeline.search, timeline.revealAdd.*.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:21:08 -04:00
Brandon ThomasandClaude Opus 5.5 83c7e14b94 M7.4: model import
New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and
images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node
hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives,
extruded/bevelled outline meshes and polygon triangulation with holes.

Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and
Material Options builders, Environment light Source. Media probes and loads models
(FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive,
comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs
replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with
attribution sidecars.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:04:47 -04:00
Brandon Thomas 788e940b3b Merge branch 'main' into worktree-agent-a16f8bd9531b5dd1f 2026-10-02 11:04:54 -04:00
Brandon ThomasandClaude Opus 5.5 3cdbf22aac ANM-6, CMP-5, CMP-3: Wiggler/Smoother/Motion Sketch, marker dialog + timeline markers, pre-compose options + comp navigator
- keys.wiggle / keys.smooth / motion.sketch engine commands (seeded noise, curve-fit
  smoothing within tolerance, pointer-path capture to Position keys), Wiggler, Smoother and
  Motion Sketch panels, viewer capture overlay.
- markers.list/set/delete/convert, Update Markers From Source; Marker dialog (time, duration,
  comment, chapter, URL + frame target, cue point, protected region, label); timeline marker
  drag with snapping, Alt-drag duration, Cmd/Ctrl-click delete, context menu, protected
  regions shaded.
- layer.precompose mode leave|move, adjustDuration, open; Pre-compose dialog; Composition
  Navigator bar and Mini-Flowchart (Tab).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:02 -04:00
Brandon ThomasandClaude Opus 5.5 460e650bfc Merge main into text editing (M9.10)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:46:31 -04:00
Brandon ThomasandClaude Opus 5.5 744ccd6b48 M9.10: on-canvas text editing
Type tool point/box text creation, double-click editing, caret and selection
in the viewer (viewer_text.rs), keyboard/IME/clipboard, box handles; engine
text.edit/endEdit/setSelection/moveCaret/insert/delete, layer.setText range,
caret insertion style, Paste Text and Match Formatting / Paste Text
Formatting Only (stubs removed); Character/Paragraph/Properties panels act
on the selection.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:34:13 -04:00
Brandon ThomasandClaude Opus 5.5 adf5db6397 M4.4: collapse transformations + slip
Collapsed precomps draw their layers straight into the parent with
concatenated transforms and multiplied opacity (nested blend modes and
adjustment layers act on the parent); a non-Normal mode, track matte or
Preserve Transparency composites the collapsed result as a whole; masks,
effects or styles force a flattened render. Nested 3D layers use the
parent's camera and lights and join the parent's 3D run when the precomp
layer is 3D. Continuously Rasterize re-rasterises text and shape layers at
their on-screen scale. Draft quality samples nearest-neighbour, Wireframe
draws the layer bounds. layer.slip / slipBack (Alt+PageUp) / slipForward
(Alt+PageDown) and dragging the timeline source bar slip the source under
fixed in/out points, clamped to the source duration; undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:14:53 -04:00
Brandon ThomasandClaude Opus 5.5 47f7712364 M14.2: preferences
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).

- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
  dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
  kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
  {page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
  default spatial interpolation linear, Home screen on launch, new project template,
  rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
  theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
  render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
  colour, safe margins, still footage duration, sequence fps, audio output device and
  output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
  Next, every widget with an automation id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:45 -04:00
Brandon ThomasandClaude Opus 5.5 db21e880ef Merge main (engine menu tree) into M9.6; wire text animation menus
Animation ▸ Animate Text (Enable Per-character 3D, every animator property,
Fill/Stroke Color RGB/Hue/Saturation/Brightness/Opacity submenus, Line Anchor,
Character Value), Add Text Selector ▸ Range/Wiggly/Expression (text.addSelector
now supports all kinds) and Text Animation Presets after Browse Presets, in the
engine menu tree. Stubs replaced: text.perCharacter3d, animatorLineAnchor,
animatorCharacterValue, addWigglySelector, addExpressionSelector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:44:20 -04:00
Brandon ThomasandClaude Opus 5.5 c99527708f Merge main into menu-parity branch; point AE menu entries at main's real commands
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
  layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
  layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
  layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
  matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
  reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
  Layer > Camera, "..." labels, Freeze On Last Frame).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:01 -04:00
Brandon ThomasandClaude Opus 5.5 c5cf189e1a M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets)
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:01:19 -04:00
Brandon ThomasandClaude Opus 5.5 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon ThomasandClaude Opus 5.5 37c07ba5b1 M7.3: Auto-Orient (along path, towards camera), Draft 3D, 3D switch off drops Z
- layer.autoOrient {mode: off|alongPath|towardsCamera|towardsPointOfInterest}
  (Layer > Transform > Auto-Orient…, Cmd+Alt+O); render support for Orient
  Along Path (2D and 3D) and Orient Towards Camera (with recursion guard).
- Layers parented to cameras/lights follow their full rotation.
- Draft 3D turns off lights and shadows (and DOF).
- Turning the 3D switch off discards Z values, Orientation and X/Y Rotation.
- Tests for all of the above.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:42:27 -04:00
Brandon ThomasandClaude Opus 5.5 b4b2950c5d M3.4: After Effects menu-bar parity (engine menu tree, ~190 new commands, menu dialogs)
- engine::menus: the AE 2026 menu bar as an indented tree (same menus, order,
  submenus, separators, "..." labels, AE default macOS shortcuts; [mac]/[!mac]
  app menu vs Edit > Preferences / File > Exit), entries bind command params,
  check-mark state, Effect categories from the registry.
- New engine commands: Layer (quality/sampling, frame blending, switch ops,
  numeric Transform values, Center Anchor Point, Auto-Orient, mask ops on
  existing masks, layer markers + lock, track-matte menu, open/reveal source,
  expression errors), Edit (keyframe clipboard + Paste Reversed, Copy with
  (Relative) Property Links, Copy Expression Only, Lift/Extract Work Area,
  Select Label Group, Purge, Edit Original), Animation (JSON animation
  presets, Add Keyframe, Exponential Scale, Time-Reverse Keyframes, Sequence
  Layers, text selectors, Remove All Text Animators, Reveal Properties),
  File (New Folder, Close/Close Project, Save a Copy, placeholders/solids,
  New Comp from Selection, Dependencies, Run Script File, Interpret/Remember/
  Apply Interpretation, Replace/Reload Footage, Reveal in Finder),
  Composition (crop to ROI / layer bounds, Save Frame As PNG, Responsive
  Design - Time), View (guides add/clear/import/export, region of interest),
  Help docs links.
- Frontend commands (viewer, panels, workspaces, dialogs) are registered
  engine commands that emit Event::Frontend; owned-elsewhere items (3D,
  render queue, time remap, pen, tracking, layer styles) are disabled stubs.
- UI renders the engine tree (check gutter, scrolling long submenus, dynamic
  Undo/Redo labels), bindings include param'd entries, generic parameter
  forms, Settings, Keyboard Shortcuts, View Options, guides/ROI/pasteboard in
  the viewer, timeline reveal of engine-picked properties; snapshot example
  gains a `pointer` step for opening menus headlessly.
- Tests: menu order, every entry resolves, spec/tree consistency, shortcut
  uniqueness, per-family command tests with undo.
- Workspace clippy -D warnings clean (rust 1.96 lints).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:36:31 -04:00
Brandon ThomasandClaude Opus 5.5 702ca1757f M5.7: frame-aligned layer, comp and keyframe times
- Comp durations (comp.new / comp.settings) are whole frames.
- layer.addItem start/out, layer.timing in/out/start/delta and time-stretch in/out snap to
  the nearest comp frame; prop.addKey / prop.set with an explicit time key the nearest frame.
- The demo project builds every time on 29.97 fps frames (Lower Third in = frame 150 =
  0:00:05:00, comp = 300 frames).
- Test: demo + commands stay frame-aligned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:19:29 -04:00
Brandon ThomasandClaude Opus 5.5 0acc106175 M6.4: pen tool masks, mask vertex selection/dragging, tangent handles
Engine (mask.rs, tests in tests_timeline.rs incl. render + undo/redo):
mask.new, mask.addVertex, mask.setVertex, mask.setClosed (Layer > Mask and Shape Path >
Closed), mask.selectVertices, mask.moveVertices (merged drags), mask.deleteVertices
(Delete with vertices selected), mask.remove / mask.removeAll (Layer > Mask). Edits of an
animated Mask Path key the current time.

Viewer: Pen tool on the selected layer - click = corner vertex, drag = Bezier vertex,
click the first vertex to close, Esc/Enter or another tool ends the path; rubber band to
the pointer. Selection tool: click/shift-click mask vertices, drag selected vertices,
drag tangent handles (symmetric; Alt breaks). Vertices register automation ids
viewer.mask.<uid>.vertex.<i>. Mode/inverted/feather/opacity/expansion stay in the
timeline mask rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:12:52 -04:00
Brandon ThomasandClaude Opus 5.5 fb6b3aa680 M9.1: Character panel parity (V/H scale, baseline shift, stroke order, small caps); layer.setText keys for them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:37 -04:00
Brandon ThomasandClaude Opus 5.5 951ed1fa3d M5.2–M5.5: keyframe clipboard, easy ease, velocity/interpolation dialogs, roving, time remap/stretch/reverse/freeze, graph editor, separate dimensions, pick-whip
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
  relative timing kept, paste at CTI, cross-property paste of same type),
  keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
  keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
  keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
  interpolation and roving; keys.velocity takes per-dimension values and
  Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
  layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
  layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
  source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
  to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
  effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.

UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:47:29 -04:00
Brandon ThomasandClaude Opus 5.5 4f47a01fed M0.9: AE-style Properties panel, context tab titles, AE default workspace; headless UI snapshot tool
- Properties panel (panels/properties.rs): Layer Transform with keyframe navigator
  or stopwatch, AE value formatting (integers, %, Nx+N° rotation), linked Scale,
  Reset; Text (font/style/size/leading/tracking/stroke, fill/stroke toggles);
  Paragraph (7 alignments); Text Animation > Add Animator; scrolling.
- Tabs name what they show: Composition <comp>, <comp> timeline, Effect
  Controls <layer>, Properties: <layer>.
- Default workspace: full-height right column, Preview over Properties.
- engine: time.go nextKey/prevKey accept prop uid; layer.setText supports all
  seven justify modes, applyFill/applyStroke and Auto leading (fixes the
  Paragraph 'justify' button mapping to Justify All).
- examples/snapshot: render the real UI headless (egui_kittest + wgpu) with
  scripted control-channel steps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:19:23 -04:00
Brandon ThomasandClaude Opus 5.5 76ac3f74f7 M7.1: Classic 3D renderer, cameras, lights, 3D views and camera-tool commands
- render/three_d: camera eval (one/two-node, DOF), default 50mm comp camera,
  orthographic Front/Left/Top/Back/Right/Bottom + perspective Custom Views,
  orbit/pan/dolly rig math; lights (parallel/spot/point/ambient, falloff,
  cone feather) and material shading; per-pixel depth-sorted compositor for
  3D runs (exact intersections, perspective-correct sampling, blend modes,
  track mattes, motion blur), ray-cast planar shadows with transmission and
  diffusion, per-layer DOF blur. RenderOpts.view camera override.
- project: camera iris/highlight props, aperture per comp width, light
  orientation/rotations, two-node auto-orient defaults.
- engine: layer.newCamera/newLight with presets & settings,
  layer.cameraSettings/lightSettings (Layer Settings dispatches),
  view.set3DView + View > Switch 3D View items (F10/F11/F12), last/reset view,
  camera.orbit/pan/dolly, view.get3D; EditorState.views3d.
- demo: "3D Showcase" comp (camera move, key spot + ambient fill, shadows,
  DOF, intersecting planes, gridded floor).
- tests: projection, depth order, intersections, lighting, shadows, DOF,
  views, rig math; command undo/redo. Fix a few pre-existing clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:09:21 -04:00
Brandon ThomasandClaude Opus 5.5 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00
Brandon ThomasandClaude Opus 5.5 6a5a2d9689 M0.8: engine session, undo history, ~100 commands, demo project; headless CLI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:28:21 -04:00