- Lumetri: HSL Secondary key/refine/correction with Show Mask, Hue vs Sat/Hue/Luma,
Luma vs Sat, Sat vs Sat and per-channel RGB curves, High Dynamic Range (HDR White /
Specular), Input LUT and Look (custom .cube + built-in looks).
- Hue/Saturation: Channel Control with Reds..Magentas ranges (range + fall-offs).
- Levels: Channel popup and Red/Green/Blue/Alpha controls; Curves: Channel parameter.
- catalog::param_shown: Effect Controls shows only what a popup selects.
- Timewarp Pixel Motion: block-matching flow (raster::flow::block_flow_window) with
Vector Detail, Smoothing, Error Threshold, Block Size, Weighting, Correct Luminance,
Filtering, Build From One Image; Matte Layer/Channel, Warp Layer, Show, Source Crops.
- GPU falls back to CPU when channel/range controls are used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frame Mix and Pixel Motion for footage and precomp layers when the layer's
Frame Blending switch and the comp's Enable Frame Blending are on and the
source time falls between source frames (rate conform, time stretch, time
remap). Exact frame positions from tick arithmetic. Pixel Motion is a
hierarchical block-matching optical flow (SAD search, sub-pixel parabola
fit, vector median) with a bidirectional warp-blend (raster::flow). Blended
footage frames are cached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>