Commit Graph
4 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 0b2d85b811 Fix tests after the community merges: GPU Pixel Motion Blur without a host, timeline footage kind, effects doc
- GPU Pixel Motion Blur (#695) declined without a host; it now averages the shutter's
  frames like the CPU effect (tests_fx_time::without_a_host).
- add_item_keeps_footage_longer_than_the_comp_at_full_length (#798) built footage with
  the default kind (Still), which adds at comp length; it is a movie.
- docs/effects.md regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:18:51 -04:00
Vikram Bhaskaran 9ce7d12721 Pixel Motion Blur: synthesize the blur from motion vectors and honour Vector Detail (#535).
Time > Pixel Motion Blur fetched the layer at its shutter times and averaged the decoded
frames as they were, so fast motion rendered as doubled copies and the accepted Vector
Detail parameter changed nothing. Build a TimewarpPlan instead: every shutter instant is
decoded between the two source frames it falls between along a measured motion field — the
same block-matching and in-between synthesis Time > Timewarp uses, with a search radius
wide enough for full-frame displacements and the vector grid tightened from Vector Detail
0 (one vector per 32 px) to 100 (one per 2 px) — and the instants average into the blur.

CPU and GPU share the plan (fx_time renders it with its Timewarp step loop, declining to
the CPU when there is no host), so the existing GPU parity cases for the effect compare
the new path. Falling back to the old average is kept for layers without a time host.

A render integration test moves a textured block 12 px between source frames, renders
the straddling shutter, and asserts the output is neither the still nor the plain frame
overlay, lays trail coverage along the block's path, and changes with Vector Detail;
without the synthesis it fails at the overlay assertion.
2026-10-11 13:32:13 +11:00
Brandon ThomasandClaude Opus 5.5 1c855c3e07 M13.29: GPU effects part D (particles and remaining fallbacks)
GPU render passes for CC Particle World / Systems II, Particle Playground,
CC Ball Action, CC Pixel Polly, CC Scatterize and Curl Noise (fx_particles,
chunked multi-pass raster); Shatter wireframe views, Foam extras, Timewarp
with a Matte Layer, strong Warp Fisheye/Twist (CPU f64 inverse map) and
custom .ocio configs no longer fall back to the CPU. CPU refactors pinned by
particle_golden / timewarp_golden / sim_golden hashes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:35:56 -04:00
Brandon ThomasandClaude Opus 5.5 a909de43b7 M13.22: GPU time effects (Time Difference, Time Displacement, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur, Timewarp's frame building; motion vectors and frame fetches on the CPU)
Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:57:03 -04:00