Commit Graph
4 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 4fffbace5c M15.2: merge main (disk cache, 3D Camera Tracker); camera analysis in workers; no disk cache on wasm32
The 3D Camera Tracker analysis joins the offloaded jobs. The disk cache stays off in the
browser (std::env::temp_dir panics on wasm32 once a config store exists).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:03:43 -04:00
Brandon ThomasandClaude Opus 5.5 0bee1ab2da M15.2: web app depth (WEB-1): browser storage, Web Audio, worker renders, WebGPU viewer, PWA
- Persistence: settings, shortcuts, recent projects, imported media, saved projects and
  auto-saves live in OPFS (IndexedDB fallback) through an in-memory mirror flushed in the
  background (apps/effectcraft-web/src/store.rs, persist.rs); ConfigStore gains FileOps so
  auto-save / recovery work in the browser store; the session snapshot restores the last
  project + editor state on reload; File > Open Recent works from storage.
- Audio: Web Audio output (AudioWorklet, ScriptProcessor fallback) fed by AudioPlayback::pump
  on wasm32; A/V sync from AudioContext.currentTime; meters; unlock on first gesture.
- Background jobs: engine::offload (WorkerRequest/WorkerReply protocol, Offload trait,
  run_request); Render Queue, tracker, mask tracker, Warp Stabilizer and Roto Freeze run in Web
  Workers (a second engine instance on the shared compiled module), progress streamed back;
  cancel terminates the worker.
- GPU: WebGPU viewer frames drawn straight from the compositor's texture (gpu_display on
  wasm32 when the viewer draws plainly); async readback (Gpu::read_display_async) for pixels.
- PWA: manifest, service worker precaching the build (xtask fills list/version), icons copied
  from assets/app-icon; COOP/COEP kept from cached responses; offline reload works.
- window.effectcraft: saveToBrowser, listStored, removeStored, flush; info() reports storage,
  audio, gpu, workers.
- Tests: native store + protocol + offload (render, track, cancel) tests; smoke.mjs extended
  (GPU path, worker render responsiveness, audio gesture + playback, reload persistence,
  Open Recent, offline reload).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:42:00 -04:00
Brandon ThomasandClaude Opus 5.5 406706e3d5 OUT-2: WebM export (VP9 intra encoder + alpha, Opus), WAV/AIFF audio-only outputs
- effectcraft-vp9enc (L0): VP9 profile 0 key-frame encoder from the VP9 bitstream spec
  (8x8 intra blocks, DC/V/H/TM, 4x4 DCT/ADST, lossless WHT at quality 100, tile columns);
  round-trips exactly through FilmCraft's VP9 decoder and ffmpeg.
- export: WebM muxer (EBML/Matroska spec) with VP9, VP9 alpha in BlockAdditional
  (AlphaMode 1), Opus (CodecDelay = pre-skip); WAV and AIFF outputs.
- OutputFormat WebM/Wav/Aiff in the Render Queue, renderQueue.add formats, CLI --format.
- Tests: FilmCraft decode-back (frames, size, pixels, audio RMS), ffprobe/ffmpeg oracles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:28:15 -04:00
Brandon ThomasandClaude Opus 5.5 7f9c3a85c0 M10: render queue + export
- crates/export (effectcraft-export): render a comp's span to H.264 MP4 (+AAC),
  ProRes 422/4444 MOV (+PCM, alpha), PNG/JPEG/TIFF/EXR sequences and animated GIF
  via FilmCraft's pure-Rust encoders and MP4/MOV muxer; parallel batched frame
  rendering, progress callback with cancellation.
- project: Render Queue model (Render Settings, Output Module, output path
  templates, status) saved with the project.
- render: FootageSource::audio hook + comp audio mixdown (levels, in/out, solo,
  precomps); media implements it.
- engine: Exporter hook, background/blocking render job, renderQueue.* commands
  (add Cmd+M, remove, setRender, setRenderSettings, setOutputModule, setOutput,
  move, duplicate, render, stop, list, formats).
- host wires the exporter; CLI `render` subcommand.
- ui-egui: After Effects-style Render Queue panel with automation ids.
- tests: encode/decode round trips for every format (FilmCraft decoders,
  ffmpeg/ffprobe oracle when installed), audio, cancel, engine commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:06 -04:00