After Effects' Curves effect interpolates its points with a natural cubic
spline (zero curvature at the ends), clamped to 0..1: AE 2026 renders of an
RGB curve (0,0) (125,199) (255,255) and a Red curve (0,0) (128,44)
(255,255) (cases 962 / 963, ROUND4) give exactly the natural spline's values
on every grey step (0, 30, 59, 115, 164, 202, 227, 242, 250, 255 and 0, 0, 1,
6, 19, 44, 83, 135, 194, 255). EffectCraft used a monotone (Fritsch-Carlson)
spline: 34 / 67 / 125 / 171 ... on the RGB curve, up to 10/255 off (ROUND4
measured up to 6 levels on real projects); now within 1/255, CPU and GPU (the
same Hermite tables carry the spline's knot slopes). Lumetri's curves and
Glow's Arbitrary Map keep the monotone spline (not measured).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Without a Fill Mask, After Effects turns the layer into the fill colour and
applies Opacity to its alpha; nothing of the original shows through. AE 2026
renders Fill (0, 0.5, 1) at Opacity 50 % on a Gradient Ramp over a red solid
as premultiplied (0, 0.251, 0.502) at alpha 0.502 at every pixel; EffectCraft
mixed the fill with the ramp (mean difference 95.5/255), now within 1/255,
CPU and GPU. Invert fills the transparent part the same way. With a Fill
Mask the mix with the original is unchanged (not measured). Lottie's fill
effect (colour, alpha x opacity) now plays the same in EffectCraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects weighs each of the four points by its inverse squared
distance softened by Blend squared, 1 / (d^2 + Blend^2) in pixels: fitted to
AE 2026 renders of the default gradient at Blend 10, 100 and 300 and case
904 E16 at Blend 50 (power 2.00 at every Blend, softening 0 / 2367 / 9817 /
90127 = about Blend^2; mean error 0.27/255, max 0.9). EffectCraft used
1 / (d^2 / (100 Blend))^1.5, in which Blend cancels out: E16 was 34/255 off
on 99 % of the grid, now 0 grid points off, max 1/255, CPU and GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects 2026 keys Luma Key and Extract (Channel Luminance) on Rec. 601
weights of the working-space values: Key Out Darker / Extract Black Point at
65, 166 and 24 on pure red, green and blue keep red (601: 76, 709: 54) and
blue (29 / 18) and key out green (150 / 182) - Rec. 709, which EffectCraft
used, decides all three the other way. Case 904 E18 (Extract 30 / 220 /
softness 10 on grey and colour steps): 513 of 5184 grid points off (pure blue
kept at 231 in AE, keyed out in EC), now 0, max 0. CPU and GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The panel catalog's \"Type\" is the kind (Camera Settings, the Project column), so
the Type page drew as \"kind\" in Chinese; its title now comes from the
app.settings menu row (文字), as the Settings submenu draws it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
After Effects' Luma Key removes everything darker (or brighter) than Threshold
and ignores Tolerance for those two key types; Tolerance only sets the band of
Key Out Similar / Dissimilar. EffectCraft ramped the matte over Tolerance, so
case 719 (a 50 % grey, Key Out Darker, Threshold 140, Tolerance 20) kept about
80 % of the layer where AE keys it out completely.
Measured in AE 2026 on a vertical grey ramp (cases 812-814): Darker keys up to
level 139.9 and keeps 140.1 (EffectCraft now the same row); Similar keys levels
120.3-160.0; with Edge Thin 1 / Edge Feather 2.5 the matte rises over rows
591-596 (EffectCraft within 0.2 of AE's alpha there). CPU and GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In After Effects 2026 the non-legacy curve of Brightness -40 is the inverse
of Brightness +40 (within 2.6/255 on a full black-to-white ramp) and Contrast
-50 the inverse of Contrast +50. EffectCraft fitted the negative brightness
with its own power (2^(1.32 |b|) on v), 20/255 off AE at -40; the negatives
now use the reciprocal exponents of the positive curves: Brightness -40 max
6.2/255 (was 19.8), Contrast -50 4.1 (was 7.0); positives unchanged (40:
5.5, 80: 7.8, Contrast 50: 2.7, 90: 5.0; B20 C30: 6.6, which confirms
brightness before contrast). The #681 oracle samples still pass. CPU and GPU.
The positive curves' remaining 5-8/255 needs a better curve family (a
two-point spline fits each capture within 1.6/255), left open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects 2026 in a 32 bpc project, Levels (Individual Controls) with RGB
(0.1, 0.9, gamma 1.5, 0.05, 0.95), Red Gamma 0.8, Green Input White 0.8 and
Blue Output Black 0.2 on grey steps 0..255 (case 904 E07): every step matches
"each channel's controls, then the RGB controls" with nothing clipped
(values below Input Black end below Output Black, above Input White above
Output White). EffectCraft ran RGB first and clipped "Off for 32 bpc Color"
(it could not see the bit depth): up to 27/255 off on 95 % of the grid; now
0 grid points off, max 1/255, CPU and GPU.
EffectEnv gains float_depth (the renderer sets it for 32 bpc projects), so
"Off for 32 bpc Color" clips in 8 / 16 bpc projects as before. Unclipped
values below 0 take the gamma mirrored through 0. Plain Levels keeps its
order (its channel controls were not measured); its clipping follows the same
rule. EffectCraft's own projects default to 8 bpc and are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
All twelve sliders (Master, Red, Green, Blue) take After Effects'
ranges: Exposure valid -100..100, slider -4..4, 2 decimals (was -20..20,
slider -5..5); Offset -2..2, slider -0.5..0.5, 4 decimals (unchanged);
Gamma Correction valid and slider 0.1..10, 2 decimals (was 0.01..9.99,
slider 0.1..3).
Every value inside the old Exposure and Offset ranges stays valid. Saved
values are not clamped on load, so a gamma below 0.1 from an older
project or a Photoshop import (0.01..9.99) is kept and still renders
(the renderer's 0.01 floor is unchanged); only new edits clamp to 0.1.
Test of the ranges and of an old gamma surviving the load refresh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With Bypass Linear Light Conversion off, Exposure decoded and re-encoded
with the piecewise sRGB curve. After Effects 2026 renders (sRGB working
space, 32 bpc) of Offset 0.0005 / 0.002 / 0.02 / 0.1 on black measure
8 / 15 / 43 / 90, which a pure 2.2 power predicts (8.06 / 15.13 / 43.08 /
89.54) and the sRGB curve does not (1.65 / 6.59 / 38.68 / 89.04).
The effect now uses its own 2.2 power curve on the CPU and in the GPU
kernel; the shared colour functions and other effects are unchanged. As
before, the conversion applies whatever the working space, also a
linearised one. Negative values go through both curves mirrored (input
was clamped at 0 before), so defaults are an identity for 32-bpc values
and a negative Offset darkens past black without NaN.
New test against the AE values; existing Exposure tests still hold.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects tints Black & White's gray like a Color blend: the tint colour's
hue and saturation at the gray's luminosity (weights 0.3 / 0.59 / 0.11, channels
outside 0..1 pulled back toward the gray). EffectCraft used the gray as HSL
lightness. Measured in AE 2026, Tint Color [1, 0.5, 0]: a red solid at Reds 10
(case 717) AE (43, 21, 0), EffectCraft was (51, 26, 0), now (43, 21, 0); a
yellow solid at the default sliders (gray 0.6, case 825) AE (255, 129, 2), now
(255, 129, 3); white stays white. The six sliders already matched AE on eight
colours (cases 816, 817). CPU and GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects' Tritone weighs the working-space values with Rec. 601 (0.299,
0.587, 0.114), as its Tint does; EffectCraft used Rec. 709. Case 718 (red solid,
Highlights [1,1,0.8], Midtones [0.6,0.2,0.2], Shadows [0,0,0.3], Blend 25):
AE (132, 23, 46), EffectCraft was (113, 16, 49), now (132, 23, 46). On a grey
ramp (case 815) the shadows / midtones / highlights mapping already matched and
still does within 1/255. CPU and GPU (fx_color op 4).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects 2026 (sRGB working space, not linearised) maps red, green,
blue and 50% grey solids at Tint's defaults to 76, 150, 29 and 128/255:
Rec. 601 weights on the working-space values, not Rec. 709. CPU and GPU
kernel changed; tests pin the four greys within 1/255.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Start, End and Offset are read as painted in the Timeline: with % under
Units = Percentage, without it under Units = Index. Fails on the old
suffix rule ("0.0%").
With Units set to Index the selector already counts characters (words,
lines), but the timeline kept showing Start, End and Offset as
percentages ("3.0%"), so switching looked like it did nothing. They are
now shown without the % sign while Units is Index
(render::text::in_index_units).
layer.setSwitch with no value toggles relative to the first selected layer in
composition order, so with a mixed selection (A checked, C unchecked) clicking
C's box could leave C unchanged. The checkbox now sends the value it toggles
to, as the switches do.
The Timeline draws the Video switch (the eye) on every layer's row, nulls,
cameras and lights included, but set_switch_others and hide_other_video
skipped cameras and lights: Alt-clicking the eye of a selected layer neither
set them apart with the selection nor hid them with the rest.
Both now use the rule the eye cell shows: every layer but track mattes.
The label swatch's menu, the Blending Mode menu and Preserve Transparency
passed the clicked layer alone, so a colour or a mode had to be set one layer
at a time. They now act on the whole selection, with the Modes column edits
going only to the selected layers that have video, as its cells do.
The preserve-transparency checkbox also gets an automation id, like the cells
around it.
A switch click on one of several selected layers passed that layer alone to
`layer.setSwitch`, so Lock, 3D, Video (and the rest of the A/V Features and
Switches columns) had to be set one layer at a time.
The click now gives the switch to the whole selection, with the layers it
doesn't apply to left out (3D on a camera, Effect on a layer without effects,
Audio on a layer without audio, ...). The targets are picked when the press
happens, so drawing a row costs nothing more than before. A row that isn't
selected still changes that layer alone, pressing and dragging over rows is
unchanged, and Alt-clicking an A/V feature sets the selected layers apart.
At preview scales from 0.75 to 1 footage keeps native pixels, a proxy sets
its own buffer scale at any render scale, a Preserve Resolution precomp is
drawn at full size, and earlier effects can pad or offset the buffer, so
snapping to the preview grid could pick a different ID than the rendered
matte. Use the scale and offset of the buffer the Cryptomatte effect
receives (layer_input, rendered once and then cached).
The pixel centre goes to an aux point through effectcraft_effects::aux_point,
which index_map_at now calls too, so the two round identically (a division
vs the reciprocal picked the other ID on a 104 px proxy of 1920 px footage).
An unknown effect uid errors "no such effect" and a layer without pixels
"this layer has no pixels", as effect.pickColor does.
Engine part of viewer picking: replace / add / remove the top-coverage ID at a
layer-space point in one undo step, at the time the Selection was read. The
aux channels come from the render's own path (Renderer::layer_aux, shared with
the effect host; footage at its source time, 3D precomps) through a renderer
set up like Session::render (expressions, render prefs, layer cache). An
optional scale snaps the point to the pixel a preview at that resolution
samples. New effects::crypto_select quotes names and falls back to <hex> for
unnamed, wildcard-looking or ambiguous names. effect.cryptomatteAt is the
read-only hover query.
Synthetic bold grows a glyph's outline in its own space, so a
non-uniform character Scale stretches it more along one axis. The patch
and layer bounds reserved it through mean_scale and could clip the
stretched side; they now reserve how far the bold reaches along x and y.
A run of solid fills grows its glyphs together in layer space by one
radius, which only matches when the bold stays round there: a bold glyph
whose matrix stretches or skews is no longer gathered into a run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Replacing a virtual file bumps a counter the UI lookup reads. The content hash runs on that miss, from a callback, so the frame path does not stat every footage item or hash on every store write.
The layout marks a glyph synth_bold when Faux Bold is on, or when a bold
style is asked of a family without a bold face, but the renderer never
read it, so both drew as regular.
PlacedGlyph now carries the bold radius (0.03 em, which brings Inter
Regular's stems to Inter Bold's). A bold fill is the outline's coverage
merged with a round stroke twice that wide, and a bold glyph's stroke is
the band between the outline grown by radius ± half the stroke width, so
it follows the bolder shape. Runs of solid fills only merge glyphs of the
same bold radius, and the patch and layer bounds grow by it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Copy, Paste, Copy Source Path, Guide Layer and Layer Styles join GEORGIAN in the Chinese order;
Edit Value…, Remove Expression and Effects move there from GEORGIAN_PANELS now that the Chinese
catalogs carry them; Freeze on Last Frame is only a menu command now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Upstream now translates the Timeline, Composition and Effect Controls context menus itself, so
command_label is left for the dock's tab titles and the workspace bar, on menu_catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
The Roto/Object Matte segment store is one per process (roto::set_seg_store),
and every Session::configure_disk_cache that opens a cache takes it over. The
roto and disk-cache tests already serialise on hold_roto_cache_test_lock(), but
many other engine tests build a Session with a settings store, which opens the
disk cache at the platform folder and takes the store; once that session drops,
the weak store is dead and object_matte_mattes_persist_in_the_disk_cache sees
no disk writes. It failed 3 of 3 in the full parallel suite here.
configure_disk_cache now takes that lock under cfg(test) before opening a
cache, so every such test runs apart from the roto tests. Re-entry on the same
thread is a no-op. Product code is unchanged: only the app's one session ever
opens a disk cache, so users cannot hit the race.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The menu had an extra "Half On" at position 10, where After Effects has
"Full Off", so a project or script written for After Effects set a channel
to 50 % grey instead of turning it off, with no error: the RGB-split recipe
(three copies, each keeping one channel and setting the other two to Full
Off, blended with Add) rendered pastel instead of pure red, green and blue.
After Effects' ten options now come first, in its order, and "Half On" sits
last as an EffectCraft extra, so values 1 to 10 mean what they mean in After
Effects and nothing is lost. Instances saved with the old order keep the
option they chose: upgrade_instance already remaps popup values by label.
The GPU path keeps its own copy of the table, so it is reordered to match;
a GPU-vs-CPU parity case now covers the constant sources at the end of the
menu, where the two tables could drift apart unnoticed. Both paths clamped
the index to a hardcoded 10 and now use SHIFT_ORDER.len() - 1, so the clamp
cannot go stale if the list changes again.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tests that share a fixture each generate it on a first run and rename
their temp file into place. On Windows the losing rename fails with
PermissionDenied while the winner has the file open. Treat a failed
rename as "another test made it first" when the fixture exists, as
`png_sequence` already does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`Stills` is only used by the `#[cfg(unix)]` part of
`footage_on_other_computers_is_never_looked_at`. On Windows it was dead
code, so `cargo xtask ci` stopped at clippy (`-D warnings`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crypto_aux_image_with now takes CryptoAux::{ColorsAndMatte, MatteOnly}
instead of a bool, and CryptoAux::for_display holds the rule for which
displays read the ID colours (Colors without Matte Only). IdColorMemo uses
get_mut instead of indexing, and the CPU effect zips the pixels with the
aux index map instead of indexing it. No behaviour change.
Windows ships a UI variant of its Japanese and Chinese families (`Meiryo`/`Meiryo UI`, `Yu
Gothic`/`Yu Gothic UI`, `MS Gothic`/`MS UI Gothic`, `Microsoft YaHei`/`Microsoft YaHei UI`,
`Microsoft JhengHei`/`Microsoft JhengHei UI`) whose kana and kanji are drawn for the screen, and its
own link table for `Segoe UI` picks the UI one for everything it draws. The interface should ask for
it - but the same lists feed `fonts::fallback_for`, which shapes composed frames, so reordering them
would change how existing projects render. The two orders are therefore separate: this leaves
`crates/text/src/fonts.rs` exactly as it is and gives the interface its own candidate list in
`install_script_fallbacks`, which falls back to the shared choice when the platform has no UI variant,
none is installed, or it does not cover the probe.
`PMingLiU` is in the interface list for its proportional spacing, not as a sibling of `MingLiU`: it is
MingLiU's proportional relative.
The rendered order is pinned by a test now: the Japanese list keeps `Yu Gothic` ahead of `Yu Gothic
UI`, and no UI name appears in the lists a document renders with. `the_interface_asks_for_the_
platforms_ui_faces` pins the interface list and checks that every other script the install probes has
none, so a script that draws correctly in any face keeps the shared order.
Review fixes: the locale is mapped once (the call passes the language, the helper maps it), the new
test sits after the #394 test it had split from its doc comment, and the fonts.rs test asserts instead
of panicking inside a closure. Rebased on current main; #1395 has not landed yet, so there is nothing
to rebase after it.