* frames: keep cached frames an edit can't reach
Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM
preview now carries every frame whose stack of active layers is unchanged
to the new comp identity; only the segments an edit touches re-render.
* disk cache: never drop frame writes; save frames kept after edits
Frames get their own write lane (bounded by bytes, written before layer
buffers), so a burst of layer writes no longer drops frames and leaves gaps
in the blue bar after reopening. Frames an edit kept in RAM are written to
disk under the comp's new content key when idle.
* frames: music and hidden layers keep the caches
Layers that can't change pixels (audio-only footage, AV layers with Video
off, when nothing reads them and there are no expressions) no longer count
for the RAM preview's dirty segments or the disk cache's comp and footage
keys. Adding, trimming or moving music keeps both caches.
RENDER_VERSION bumps to effectcraft-render-3 for the new key formula.
* ui-egui: background caching benchmark
cache_bench fills a comp's RAM preview the way idle caching does and
prints frames/s with decoder, footage-cache and disk-cache counters.
* frames: soloed music and hidden layers aren't silent
Solo hides every other layer, so soloing a music track or a layer with
Video off changes the picture. silent_layers no longer drops soloed
layers, so the RAM preview and the disk cache see Solo toggles.
* disk cache: audio files a layer reads stay in the layer salt
Audio-only footage left the disk layer salt so importing music keeps the
keys, but Audio Spectrum and Audio Waveform draw from an audio layer.
Footage another layer reads (or any, when a read layer is a precomp)
counts again, so overwriting that file doesn't reuse stale buffers.
* disk cache: retry frame writes the queue refused
put_frame reports whether the frame is on disk or queued. persist_missing
forgets the key of a refused write, so a full frame lane no longer leaves
RAM frames that are never written.
* ui-egui: cache_bench measures idle caching; checks --comp and --slots
Frames go through request_background with one slot per frame thread, as
Cache Frames When Idle does. An unknown --comp is an error (the active
comp is used only without --comp), --slots is at least 1, and the disk
report flushes queued writes instead of sleeping.
* disk cache: RENDER_VERSION effectcraft-render-6
This branch changes the cache-key formula (silent layers, Solo, read
audio in the footage salt), and upstream #2759 already took render-5
for the clip-clock change, so entries from either must not be reused.
* frames: rewrite RAM frames the disk cache evicted
persist_missing kept every disk key it ever queued, so a frame the disk
cache evicted later was never written back. The disk cache now tracks
frame writes still queued or in progress (frame_pending), and
persist_missing only remembers keys while it converts them.
* frames: idle passes continue while RAM frames wait for disk
persist_missing reports whether there may be more to write (a content key
being computed, frames being converted). Cache Frames When Idle then
schedules another pass, so a refused write is retried without waiting for
a UI event, and the passes stop once every frame is on disk or queued.
* frames: rewrite an evicted frame once, not on every idle pass
A disk cache smaller than the RAM preview, or a frame too large for it,
made idle passes write, evict and rewrite the same frames every 500 ms.
Each disk key is now written at most twice under one disk limit (the
write and one rewrite after an eviction); a new limit resets the count.
The persist test waits for the conversion to forget its keys before
checking that no work is left.
* frames: the work area doesn't change pixels
Setting the work area (B, N) cleared every cached frame, in RAM and on
disk: it was compared with the comp's pixel settings and hashed into the
disk key. It is a preview and render range only, like the Resolution, so
it no longer counts.
* frames: audio edits keep frames unless something draws the audio
Changing a clip's Audio Levels, its audio effects or its Audio switch
cleared the clip's cached frames, and the comp's disk cache, although
nothing drew that audio. The audio now counts only for the layers whose
audio is heard (Project::heard_layers): those a layer picks in an effect
(an Audio Waveform or Spectrum, even on itself), the layers of a picked
precomp, and every layer while an expression (which can read Audio
Levels) exists. Music in a precomp that a waveform in the outer comp
picks is no longer treated as silent either.
* frames: an expression only reaches the frames of its own layer
One expression anywhere in the project made every edit clear the
comp's whole cache, and so did editing a layer another layer reads
(its parent, matte, or a layer it picks). Expressions can read
anything, but they only draw in their own layer: an edit now re-renders
the frames where it changed something, plus those of the layers with an
expression and of the layers that read a reached layer. With
expressions, an edit elsewhere (another comp, an item's name, a marker,
music) reaches only the expression layers' frames.
* frames: an edit inside a precomp re-renders only where the precomp shows it
Editing anything inside a precomp cleared every cached frame of the
comps that nest it, even a music level in it. Project::dirty_spans now
follows precomps: it takes the spans their comp changed in, shifts and
scales them by the precomp layer's start and stretch (its whole span
under a time remap or Responsive Design timing), and keeps the outer
comp's other frames. Layers that read a changed precomp (a matte, a
waveform) re-render where they are active.
* disk cache: keep the frames an edit can't reach
The disk cache keys frames on a hash of the whole comp, so every edit
lost the frames that were only on disk (the blue bar), even a rename;
only those still in RAM were written again under the new key. When an
edit keeps RAM frames, it now also queues a disk carry: on the frame
pool, each kept frame of every disk series in use for that comp is hard
linked (or copied) to its new key with DiskCache::link_frame, oldest
edit first. The old entries stay, so undo finds them too.
* frames: a keyframe edit re-renders only around the keys it changed
Changing one keyframe (its value, interpolation or ease, in the
Timeline or the Graph Editor) re-rendered the layer's whole length, so
a key on a full-length layer cleared the whole cache. A layer that
differs only in keyframes of its Transform properties now re-renders
from two keys before the first changed key to two after the last
(auto-Bezier and continuous tangents reach the neighbouring segments),
to its in or out point past the first or last key. Static values,
expressions, roving keys, time remap and time effects still reach the
whole layer; effect keyframes do too for now (simulations and time
effects read other frames).
* frames: music volume keeps frames while no expression reads audio
Any expression in the project (a wiggle on another layer, even a
disabled one) made every layer's audio count as read, so changing a
music layer's Audio Levels re-rendered every expression layer and
changed the comp's disk key. Audio now counts for expressions only when
one may read it (Heard::audio_exprs): its text names audio or walks
properties by index. An audio-only change nothing reads no longer counts
as a change elsewhere in dirty_spans either.
* frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames
Changing a Scale key of a layer with two or three keys re-rendered the
layer's whole length: with fewer than two keys before (or after) the
changed one, the span fell back to the in (or out) point instead of the
first (or last) key, past which the value holds. And any layer with an
expression re-rendered on every edit, so a wiggle on a full-length layer
cleared the whole cache. An expression layer is now reached by edits
elsewhere only when its text may read outside its layer (it names a
comp, layer, footage, the project or its source); its parent and the
layers it picks are still read through referenced_layers.
* viewer: the caching chip stays up between uncached frames, with a spinner
The "Caching frames…" chip showed only while playback waited for a
frame, so during caching it flickered on and off with every frame that
arrived. It now stays up 0.6 s after the last wait (and hides at once
when playback stops). It is also smaller and quieter: a spinner, then
"Caching frames" without the ellipsis in dimmed smaller text, on a
fainter chip sized to its text.
* preview: the Preview panel's cache bar counts the preview's Resolution
With a preview Resolution set (Half, Third…), the frames a preview
plays are cached at that scale, but the Preview panel's bar counted the
series the viewer shows. When playback stopped, the viewer went back to
the comp's Resolution and the bar dropped from full to the frames cached
there. It now counts the preview's own series (Auto still follows the
viewer). The viewer and the Timeline's cache bar are unchanged.
* Contributors: add nazar-gavrylyk's name
* frames: an expression reading its own layer's markers or audio re-renders that layer
With expressions in the project, a layer's markers count when comparing it, and its audio counts
when an expression may read audio, so a marker or volume edit re-renders the edited layer over
its own span. Comp markers still count only through layers whose expressions name thisComp.
* frames: a keyframe edit on a layer with an expression re-renders the layer
An expression on the keyed layer can read the keyed property at other times (Rotation reading
Position with valueAtTime), so the frames past the changed keys may change too.
* cache_bench: read decoder counters through effectcraft-media
Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates.
* cache_bench: clips end where the next one starts
* frames: write-back uses the worker's disk keys while a Roto Brush model is active
persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model
stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every
RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk
series.
* frames: an edit two precomps down reaches the outer comp
A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have
(an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is
walked now, each once per edit.
* cache_bench: stop when the disk cache can't be cleared
* frames: one disk carry job at a time
carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries
were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads
from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's
empty.
* frames: a panicking disk carry is skipped, not left holding the job
The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left
it set for the session, so no later carry ran. Each carry is caught like the content key's
hashing, so the job always reaches its exit.
* frames: an expression reading its own in point or index re-renders its layer
A trim or rename kept the layer's frames outside the cut when the layer
drew the same apart from its span, but an expression on it can read its
own inPoint, outPoint or name (a fade from inPoint), so every frame of
the layer changes. Such a layer is no longer treated as only respanned.
An expression reading `index` reads the layers above it too: a layer
added or removed there shifts it, so `index` now counts as reading
outside the layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit of a comp reaches the expressions of the precomps it nests
An expression in a precomp can read the comp that nests it
(`comp("Main").layer("Controls")`), but the walk into nested comps only
counted changes outside the edited top comp. Editing a hidden Controls
layer there (or any layer, when the precomp is time-shifted or reads it
at other times) kept every precomp frame in RAM and linked them all on
disk under the new key. Nested comps now see an edit of the comp above
them as an edit elsewhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit in a precomp under a time effect reaches its whole layer
A precomp layer running Echo, Posterize Time, Time Displacement or
another effect that reads the layer at other times shows a nested change
far from where it maps, but only the mapped span (a nested frame either
side) re-rendered. Such a layer now gives its whole span, like a time
remap. `reads_other_frames` lists those effects (every `ec.time.` and
`ec.sim.` effect and the others that call `self_at`); keyframe spans use
it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: a keyframe edit beside muted keys re-renders the whole layer
Muted keys are skipped when a property is evaluated, so the keys that
play around an edited key can be any distance away, but the span counted
two stored keys either side. A segment from an earlier playing key kept
its stale frames. Muted keys now give the layer's whole span, like
roving keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: one echo in the precomp time-effect test (three saturate alike), rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- A watch-folder render gives the host session's set back after its own
project replaced it on the shared footage source.
- Guard gpu fx_depth::IDS against reads_aux drifting apart.
- Count picture and channel decodes per thread instead of reading the
shared channel cache, so parallel tests can't make the checks flaky.
- The engine test fails when no set was ever sent.
- Docs: Media Replacement items are learned at their first frame.
Refs #474
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pool learned that an effect reads a footage item's channels only at the
first aux() call, so the first frame was decoded twice (picture, then in
full), and the hint was never cleared after the effect was removed.
The session now gives the footage source the whole set of files read by
enabled 3D Channel effects (FootageSource::set_aux_footage) with every
project change (Session::bump: edits, undo, redo, history jumps, rollbacks,
project open), sending it only when it changed. The pool keeps that set and,
as a safety net, what aux() learns; a new set drops what was learned.
Refs #474
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review follow-ups:
- Files in use are never dropped from the channel cache: planes an effect
holds, the files of the last 4 pictures made of their planes until their
effects ask for the channels, and decodes in progress, which now count
the planes they will allocate (from the header) against the budget. With
4 frames at once over a budget of one file, each file decodes once (test).
- A decode that panics removes its entry instead of leaving it decoding.
- One decode allocates at most 8 GiB of planes (512 MiB on 32-bit and
wasm); a header asking for more is refused with the reason.
- A shared picture whose file has no cached channels (a failed read, a
broken part it doesn't use) is decoded from its own channels.
- Comment why waiting on a decode may block a rayon worker; drop the
subsampling check and test (the exr crate refuses subsampled files).
- Docs: the cache is a soft bound; a single-part file still decompresses
every channel; the first frame and the image crate's route decode twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds tiled (ZIP16, RLE), tiled mip-mapped (ZIP16, PIZ), decreasing line
order, uncompressed, a uint R/G/B picture and a multi-part file whose first
R/G/B part is depth-named (the planes can't stand in for the image crate's
picture there). The new hashes were taken with main's crates/media/src at
a646bdcc (extracted with git archive) and the same test, before the decode
rework.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The channel cache decodes a file once however many callers ask for it at
the same time (the others wait for that decode), and is bounded by the
bytes of its planes (1 GiB, least recently used out first, a file counting
as used when its decode finishes, the newest file always kept) instead of
four files of any size.
- Once an effect has read a footage item's channels, its pictures are made
of the cached planes, also for files with an unnamed RGB layer (bit for
bit what the image crate shows, which still decodes the files the planes
can't stand in for); footage alone decodes only its picture's channels
(a multi-layer file's were all decoded and cached for every frame).
- Channels are decoded straight into their display-window planes, and the
picture is converted from the planes without two interleaved copies.
Measured on a 30-frame 2560x1440 sequence of 32 channels (DWAA), one frame
at a time: footage alone 0.185 -> 0.073 s per frame and 4.4 -> 1.8 GB peak;
with an unnamed RGB layer plus Cryptomatte 0.244 -> 0.159 s; multi-part
plus EXtractoR 0.194 -> 0.127 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Synthetic single-layer, multi-layer, multi-part and windowed files in
half, float and uint, with RLE, ZIP, PIZ and DWAA, decoded through the
media pool picture first and channels first. The hashes are taken on
main before the decode is reworked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
profile_of matched BT.2020 primaries before looking at the transfer, so
HDR10 and HLG footage got the Rec. 2020 profile and a managed project
decoded it with the 2.4 gamma. A PQ render of a solid that is 191,64,128
re-imported as 130,73,101, and HLG as 156,36,97.
Map BT.2020 + PQ to Rec. 2100 PQ and BT.2020 + HLG to Rec. 2100 HLG, the
profiles Interpret Footage already offers. A PQ and an HLG ProRes render
now read back into an sRGB project as the solid they came from.
FilmCraft's EDL reader keeps source timecodes as media time and leaves the
rebase to the caller after probing. The probe now keeps the file's start
timecode (Footage::file_timecode), and an EDL import rebases each found
file's clips with filmcraft_interchange::rebase_source_timecode before the
layers are made, as FilmCraft's own import does.
VmHWM is per process; the other tests in the binary ran on parallel threads
and their allocations failed the 64 MiB bound intermittently.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The reader reports a track's media duration (mdhd). For H.264 with
B-frames that runs past the last shown frame by the encoder delay the
edit list trims, so a 75-frame 25 fps clip imported as 76 frames / 3.04 s.
The footage's duration now follows the video track's edit list when it
is shorter (never longer; a delayed start keeps the reader's duration),
as the frame rate is already corrected from the header.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ffmpeg 4.2 writes 2 in the sample entry of an AAC PCE layout and FilmCraft
decodes as many channels as that names, so the 6.1 check now reads a copy
naming all seven instead of skipping. Configuration 12 moves to the
synthetic layout tests.
Tones encoded with FilmCraft's AAC encoder, with the configuration rewritten
to 11, 12 or ffmpeg's 6.1 PCE where the coded elements fit it, so nothing
depends on ffmpeg or skips. Expected gains come from each channel's speaker.
The gains of an AAC source now come from the configuration FilmCraft decodes
it with, read from MP4/MOV (esds), Matroska (CodecPrivate) and LATM in MPEG
TS/PS (its first StreamMuxConfig). Channel configurations 3 to 6, 11 and 12
arrive reordered to WAVE order, 4 as L R C Cs, 7 in element order. A program
config element goes by its element positions, except the six structures in
which ffmpeg's encoder fills its own channel order across them (an LFE in a
side SCE, a back centre in a side pair), recognised by its "Lavc" comment.
ADTS can only signal configurations 1 to 7 that FilmCraft decodes, which the
channel count tells apart. A decode of fewer channels than the layout keeps
its first ones (7 of configuration 7's 8 in MPEG-TS LATM).
FilmCraft reorders AAC configurations 3 to 6, 11 and 12 to WAVE/SMPTE order
and leaves configuration 7 and program config elements as coded, so the
channel count alone can't say which order arrives: ffmpeg writes 7.1 as
configuration 7 (C L R first) and 6.1 as a PCE it fills in its own order
(L R C LFE Cs Ls Rs), while FilmCraft's encoder writes a centre-first PCE.
The order is now read from an MP4/MOV's AudioSpecificConfig when the source
opens; other containers keep a channel-count guess.
The ffmpeg oracle test gains configuration 12 (ffmpeg's 7.1 relabelled) and
skips PCE files ffmpeg 4.2 marks as stereo, which FilmCraft reads as two
channels.
An EXR's display window sizes a plane per channel, so 60000² over a 1×1 data window
was a multi-gigabyte allocation per channel; past 16384² (the vector footage limit)
the file is refused. An audio header's sample rate scales the samples read, so
0xFFFFFFFF Hz made one conform chunk about 47 GB; rates outside 1–768 kHz are an
error, and the audio reads as silence as for any unreadable source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A project can name /dev/zero, a FIFO or a folder as footage; reading those whole
never ended (or ran out of memory). The media layer's whole-file reads (probe,
pool, model side files) and the engine's FsServices::read_file now open the file,
refuse a non-regular one, and reserve its length fallibly, so a sparse file that
claims more than memory is an error too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An SVG or PDF declaring up to 30000×30000 was drawn into one 14 GB image whose failed
allocation aborted the app. Decoding now refuses sizes past what Continuously Rasterize
draws (16384 a side, shared as MAX_VECTOR_SIDE) with an error naming the size.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts:
- viewer.rs: the undecodable-footage notice moved into phase_scene on main; it now
collects its layers in footage_problems, which keeps the proxy and collapsed-precomp
rules of #1701.
- project.rs: main's row layout, with the problem marker going by item_problem.
- movie_bytes.rs: the H.264 pin is FilmCraft 09aaf9b's bytes plus main's 19-byte
BT.709 colr box (104_322 + 19 = 104_341).
render/footage.rs imports ItemKind now that main names its imports.
CodeRabbit's leftover nitpick: h264_mp4 hard-coded -preset medium -crf 18 for
whatever encoder the build ships, but libopenh264 (and the hardware backends)
reject both — so a build whose picked encoder is not libx264 failed the fixture
and silently skipped every check gated on it. libx264 keeps its constant-quality
pair; everything else gets -b:v. Pinned by a small test over the option sets.
- Exported HEVC/AV1 nclx says BT.709 and limited range where the pipeline
means it, matching what the players we tested assume; the round-trip
tests pin the box values.
- The ffmpeg oracle helpers no longer read the flags column of
`ffmpeg -decoders` for "is a decoder" — every row of that listing is a
decoder, and the trailing D there is "supports direct rendering method
1", which a build's hevc decoder may legitimately lack. Decoders are
matched by the codec-name column alone.
- Fixtures a given ffmpeg build cannot actually encode (a listed encoder
that fails at run time: hardware backends without their device, the
noopenh264 stub) skip with a note instead of failing the run.
Poison recovery, OsStr::to_str and char predicates only; S4325 casts are
f64 to f32 and stay.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Footage: use resolve_absolute for stored paths
* Lottie and models: use resolve_absolute for linked files
* CI: release only with git dependencies from storytold
* Use the shared git-sources check and pin checkout in release.yml
* Resolve a model's side files through resolve_absolute; report C:\x as invalid
* CI: parse cargo config, including the legacy .cargo/config, in the git-sources check