file.projectSettings takes frameStart (0|1), the Project Settings dialog shows Frame Count, and scripts get app.project.framesCountType and displayStartFrame. The setting was already read by the Frames and Feet + Frames time display; nothing could change it.
The setters go through `comp.settings`, which defaults to the Composition Settings dialog's
centre anchor, so `comp.width = 800` on a 400-wide comp shifted every unparented layer — and
all of its position keys — by 200 px. A script that resized a precomp then found its pixel
coordinates had moved under it.
After Effects' width and height setters only change the frame; moving the contents is what
"resize from centre" scripts do for themselves. The setters now pass `anchor: 0` (top left).
The dialog, which is where the anchor belongs, is untouched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A 2-D point property took any array: `[1, 2, 3]` and `[1, 2, 3, 4]` were cut to `[1, 2]` and
`[1]` was broadcast to `[1, 1]`, each reported as success, so a script holding a wrong value
silently did something else instead of failing. After Effects raises "Array is not of the
correct dimension" and leaves the property unchanged.
The length must now match the property's dimension, with the one exception After Effects also
makes: two values for a 3-D property, where z stays 0, so `position.setValue([x, y])` keeps
working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.
AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
FootageItem had no replaceWithSequence, setProxy, setProxyWithSequence or
setProxyToNone, useProxy and proxySource were fixed stubs, and mainSource
was a new object on every read with no conformFrameRate. They now run the
existing commands (file.replaceFootage, file.setProxy, file.useProxy,
file.setProxyNone, file.interpretFootage); the item info reports the proxy
and the conform/native frame rates, and mainSource is one live
FootageSource per FootageItem. replaceSource is not covered: it needs an
engine command that changes a layer's source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects scripts save a comp frame with saveFrameToPng(time, file);
EffectCraft only had the comp.saveFrameAs command, so the method was
undefined. It now runs comp.saveFrameAs at the given comp time, after the
same file-gate check as other script writes (Allow Scripts to Write Files).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dashes reported its children as `dash`, `gap`, `offset`, so
`property("ADBE Vector Stroke Dash 1")` was null and addProperty threw.
They now report ADBE Vector Stroke Dash 1-3 / Gap 1-3 / Offset.
addProperty with one of those names returns the existing property
(EffectCraft's Dashes always holds Dash 1, Gap 1 and Offset) or adds the
Dash/Gap 2 or 3 pair through shape.dashes.add. Lookups by the old ids
still work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every key call (removeKey, keyTime, keyValue, setInterpolationTypeAtKey…)
looked its key up through `__keys()`, which serialised the whole key list,
eases and tangents included, on each call. Removing keys one by one was
therefore quadratic: about 100 ms per removeKey on a 2,000-key property.
The `keys` query now takes an optional `index` and returns just that key
with the count; `__key` uses it. removeKey on 2,000 keys drops from
103.7 ms to 0.4 ms (release, Windows 11 aarch64).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CameraLayer gets the transform and camera-options shortcuts (position, xRotation, zoom...) that AVLayer already had, and Convert Expression to Keyframes run without a property converts the selected ones, as app.executeCommand does it.
Both returned their input unchanged. They now go through the layer's transform and its parents'
at comp time, and the inverse.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Problem: app.scheduleTask(code, delay, true) queued the task and then
skipped it (eval_with_tasks: `if repeat { continue; }`), so repeating
tasks - what ScriptUI panels use for polling and refreshing - never ran.
One-shot tasks scheduled by handlers or in the Script Console never ran
either.
Fix: tasks live per script context (crates/script/src/tasks.rs) with a
due time. Frontends run the due ones every frame through the new
ScriptUi::run_tasks hook (the egui app does; agents and headless hosts
use the `script.runTasks` command). Script-host threads get a Tick
message, inline hosts (Script Console, web) run in their kept context.
A repeating task runs every `delay` ms until app.cancelTask, until it
throws (reported once, then cancelled), or until its owner goes: the
script's last window closing, or - for scripts without windows and the
console - the project being closed or replaced (ScriptUi::project_epoch).
Bounds: at least 50 ms between runs, at most 64 pending tasks per
script, one run per pass (no catch-up bursts), task code nested too
deeply is refused, the engine's loop and recursion limits apply. Ticks
only reach the hosts of the session that scheduled them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: `$.evalFile` always threw, and `typeof BridgeTalk` was
`undefined`, so frameworks such as DuAEF failed during initialisation
when they load their modules or ask which application they run in.
Fix: `$.evalFile(file[, timeout])` evaluates a script file in the global
scope and returns its last value. Relative paths resolve against the
folder of the file being evaluated (the running script's for the
outermost call, else the project's); reads follow the same file gate,
16 MiB size cap and 32-deep nesting limit as `#include` (#759, shared
`scriptfile.rs`), and the bracket-depth check runs before parsing.
`BridgeTalk` names the host honestly (`appName` "effectcraft", its
version, `appSpecifier`, `isRunning` / `getSpecifier` / `getStatus` /
`getTargets` for ourselves only); `send()` throws a clear "not
supported" error instead of messaging other applications.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: After Effects scripts call layers and property groups as a
shorthand for .property(nameOrIndex) (layer("ADBE Effect Parade"),
fxGroup(1), effect("Slider Control")("Slider")); Duik and many other
scripts use it throughout. EffectCraft's objects were Proxies around
plain objects, so each such call failed with "TypeError: not a callable
function".
Fix: Layer, PropertyGroup, MaskPropertyGroup and Property objects are
now Proxies around an arrow function carrying the object's state and
prototype (own name/length removed so the object's getters show). The
apply trap returns self.property(arg), so a call matches .property():
null when absent, Property returns null, and a missing name is the same
script error. instanceof, attribute access and script results are
unchanged; new on these objects stays a TypeError.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects' `app.project.workingGamma` (2.2 or 2.4, ignored with a working space) sets
the curve an unmanaged project uses: at 2.2 the piecewise sRGB curve, at 2.4 a pure 2.4
power curve. EffectCraft always used sRGB, so linear EXRs (Interpret As Linear Light) from
a 2.4 project came out darker in the shadows (0.18 → 0.461 instead of 0.490).
- `ProjectSettings::working_gamma` (default 2.2, serde default for old projects).
- The colour pipe's unmanaged curve is the Working Gamma's (sRGB, or Rec. 709's pure 2.4
curve): Interpret As Linear Light encodes untagged footage with it and Blend Colors Using
1.0 Gamma linearizes with it; it is part of the pipe's cache key. The GPU path takes the
same conversions.
- `file.projectSettings {workingGamma: 2.2|2.4}` (other values are refused, as in AE),
`app.project.workingGamma` in scripts and a Working gamma choice in Project Settings.
Test: render test with linear 0.051 / 0.18 / 0.5 footage (0.290 / 0.490 / 0.749 at 2.4,
0.250 / 0.461 / 0.735 at 2.2, the values measured in AE), linear blending at 2.4, a working
space ignoring the setting, and the cache key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f