Related to #1365. Display labels only; effect, command, parameter, panel and serialized ids and the AEP/script match-name tables are unchanged.
- 69 Cycore CC effects, Key Light, Mocha shape, Lumetri Color/Scopes and the Mercury renderer labels get descriptive names; the old names stay case-insensitive lookup and search aliases.
- Backend::parse accepts the new renderer labels, so reported settings round-trip.
- Display names are unique per language in every effect catalog (new test).
- Warp Stabilizer and Roto Brush keep their names until RFC-0029 settles.
- Mapping in docs/feature-naming.md.
* Disk cache: record the source files each frame reads
Part of #3184 (step 1): renders now report which footage files they read,
each with its identity (size and modification time) as read. Nothing uses
the list yet: images, cache keys and cache behaviour are unchanged.
- render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted,
deduplicated, bounded; marked incomplete when it can't vouch for every
file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's
files; `FootageSource::recording` lets a source note what it reads.
`file_stamp` uses the same identity.
- Layer cache entries keep the files their buffer was made of and report
them on every hit; derived entries (styles, blend space, flattened) keep
their base's. Buffers from the disk cache or the browser store don't know
their files yet and mark the list incomplete.
- Media pool: every file read notes its identity, taken from the file it
opens. Decoded frames, opened movies, GIFs, models and EXR channels keep
it with the cache entry, so a frame served from memory reports its file
without touching the disk.
- Viewer frame worker collects each frame's list and carries it to where
the disk entry is written (step 2 stores it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Automation: confined footage passes on the files it reads
Part of #3184: ConfinedFootage forwards FootageSource::recording to the
source it wraps, so renders of an automation session list their files
instead of coming back incomplete. The read tests also render through the
viewer's CancellableFootage wrapper.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: frame entries keep their source files, comp key from memory
Part of #3184 (step 2). Fixes#3175: opening a comp no longer stamps every
footage file of the project before its first frame can show.
- The comp's content key (`disk_cache::comp_content_key`) is taken from the
project in memory alone: no footage or proxy file is stamped, no
`VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key`
hashes a new entry version, so entries of the earlier format are never
looked up again (LRU evicts them).
- Frame entries (formats 2 and 3) store the files the frame read
(`EntryFiles`: size and modification time as read; size and content hash
through `VirtualFileId` for files from memory; missing files), then the
pixels. Formats 0 and 1 read as misses and are deleted.
- Check on hit: `get_frame`/`get_frame_f16` look only at the listed files
(one metadata call each) on the frame worker. A changed, back or unreadable
file, or a damaged entry, is a miss: the entry is deleted and the frame
rendered and stored again.
- A frame whose file list is incomplete is shown but not stored. The RAM
preview keeps each frame's files, so `persist_missing` writes only frames
with a complete list.
- Remote frame worker: `FrameServer` records each frame's reads
(`take_files`); the web worker stores them with the entry and the page
checks them through the file table before using it. The browser's media
epoch existed only for the old key and is removed. Export does not use
frame entries.
- The cache indicator still only asks whether an entry exists.
Tests: entry format round trip and damage, the check per file, and in the
viewer: a changed file re-renders exactly its frames (and a reopen reads the
rest from disk); a frame checks only its own files in a project with a large
unused sequence and the key looks at no file; missing, unreadable files and
damaged entries never serve a stale frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: layer entries keep their source files, no footage salt
Part of #3184 (step 3 of 4).
Layer buffers on disk (and in the browser's layer store) now carry the
files they were made of, like frame entries since step 2, and are checked
against exactly those files when used. The project-wide footage salt is
gone: nothing stamps every footage file any more.
- Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit
checks only the listed files (metadata, or the VirtualFileId hook for
files from memory; Missing must still be missing); a change, a damaged
entry or the old format 0 is a miss and the entry is deleted, so the
re-rendered buffer replaces it. A hit reports its file list, so frames
made of buffers from disk are complete and get stored again.
- Buffers whose files can't all be named are not written.
- Layer disk keys: layer_disk_key = hash of the layer entry version, the
renderer version and the layer cache key (which names the footage items
with their paths and settings, from memory).
- PrefetchStore checks on use; an entry made of changed files is dropped
and forgotten, so the new buffer is queued over it. FrameServer passes
its virtual-file hook to its layer cache.
- Removed: footage_salt(_with), file_stamp, footage_stamp,
set_disk_salt, set_store_salt, Session::refresh_disk_salt,
poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background,
disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in
FrameServer and in the availability worker (with its cache_enabled
plumbing). The disk cache is attached as soon as it is configured.
- Docs: architecture.md, web.md.
Tests: layer entries check their files (size, time, missing/back,
folder, damaged, old format, incomplete); virtual files; prefetch store;
media tests with a real pool across restarts (only the changed file is
read, projects with the same item ids never share an entry, missing,
unreadable and damaged never serve stale buffers); engine tests that the
cache is attached at once and edits do no file work (#1926, #3106).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: no-salt worker test, sequence paths in the frame-blend key
Part of #3184 (step 3 of 4).
- A frame-blended footage frame's layer-cache key now hashes the
sequence's file list: with no project-wide salt, two projects whose
items share an id and a first frame must not share its disk entry.
- Test: a frame worker syncing, patching and rendering a project with an
unused 5000-frame sequence asks its file hook only about the file its
buffer reads (the salt asked about every file at every sync).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: the comp key covers what its expressions can read
With an expression anywhere in the project, every comp's disk key hashed
every item of the project, so any edit (another comp, an unused footage
item) threw away every comp's frames on disk. The key now covers what the
comp can draw plus what the expressions among it can reach
(Project::pixel_reach):
- without expressions: the items the comp draws, without silent layers,
plus the footage its precomp layers swap in (Media Replacement);
- with expressions: every layer of the comps they reach, their markers,
the comps and footage they name with string literals (comp("Name"),
footage("Name")) together with which items have those names now, and
the footage named like a reached source (its data is read by name);
- the whole project when an expression computes a name, uses the object
model's constructors or internals, dynamic code, computed keys or
writes, or text the scanner can't read for sure (regex literals,
template strings, escapes): expression_reach errs towards reaching more.
Markers count only where an expression can read them (#1083). Memory
only, no file is looked at.
Tests: scanner and reach unit tests in the project crate; engine tests
for the key (own-comp expressions keep the key through edits elsewhere,
comp("Other") follows Other and not a third comp, a second comp taking
the name counts, a computed name counts every item, markers read from
another comp); a ui-egui test that the disk frames outside an expression
layer are carried when the comp it names changes.
Part of #3184. Part of #1492.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: Reload Footage drops the entries of its files, docs
File > Reload Footage now deletes the frame and layer entries whose file
lists name the reloaded item's files (DiskCache::drop_files), so a file
replaced by one with the same size and modification time, which the
check on hit can't tell apart, is read again. The index knows keys, not
files: the writer thread reads the files section at the start of each
frame and layer entry (not the pixels) after the writes queued before
it, and deletes the entries that list one of the files. Until it is
done, an entry made of one of them is a miss and frames aren't linked to
new keys. The entries are gone for good, so they don't come back after a
restart. Automatic reloads don't drop anything: they follow a changed
stamp, which the check on hit catches. The browser needs nothing (its
file identities are content hashes).
Removed: disk_cache::seal, which steps 2 and 3 left without callers (the
tests use seal_format). Updated the module, seal_format and forget_media
docs, and docs/architecture.md / docs/web.md describe the final design:
what is cached, keys from memory, file lists checked on hit, nothing
scans the project, incomplete lists stay in memory, Reload Footage drops
entries, edits keep the frames they can't change.
Tests: render unit tests (same size and time passes the check but not
the drop; other files' entries stay; an entry queued before the drop is
dropped; a layer entry too; written again afterwards it is used; the
drop survives a restart; a pending drop is a miss), and an engine test
through file.reloadFootage.
Closes#3184. Part of #1492.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: file stamps keep the whole modification time
A file's modification time was nanoseconds since 1970 as u64: a time before 1970
read as "no time" (two such files of one size looked alike) and times after 2554
were truncated. It is now i128 nanoseconds, negative before the epoch; None only
means the file system has no time. The content-key hash writes a presence tag and
the full value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Automation: a refused footage read leaves the render's file list incomplete
Footage outside the read roots shows nothing and was noted as no file at all, so a
picture made without it had a complete, empty list and could be kept on disk for
a later session with other roots. A refused read during `recording` now marks the
list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: a buffer kept by another worker comes with its own files
LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep
notes them in the render's log and returns them, so a render that uses another
worker's buffer lists that buffer's files (a file changed between the two reads
then has two identities and the list is incomplete).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: sampleImage and text fonts note the files they read
EvalCtx carries the render's read log. A sampleImage render records its footage
reads, keeps them with its per-thread cached buffer and notes them in the
evaluating render's log on every use. Text notes the font files it is drawn with,
with the identity their bytes were read with; a family that isn't installed, a
fallback or missing glyph, or a font from memory leaves the list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: frame entries store the whole modification time
A frame entry's file list stores a file's modification time as i128 nanoseconds
since 1970 (negative before), as the file stamps now keep it; the frame entry
format version goes to frame-entry-files-2 so entries in the old layout are not
read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: layer entries store the whole modification time
Layer entries share the frame entries' file list layout, which now stores the
full i128 modification time: the layer entry format version goes to
layer-entry-files-2. The module doc names the font files text is drawn with
among an entry's source files, and what keeps a list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layer cache: buffers that read other layers are keyed by the switches passed down
A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets
that layer drawn by its own renderer. Through a precomp layer, Switches Affect
Nested Comps, the switches inherited from the precomp layers above and motion
blur on change those pixels, but the key held only the layers' own switches: a
buffer made with the setting on was reused (from memory or the disk cache) with
it off. Such layers now derive their key with what the renderer passes down.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layer cache: masked buffers are keyed by the mask motion blur gate
A mask with Mask Motion Blur On blurs even when the layer's own switch is off,
as long as the render's gate is open (Render Settings motion blur, and with
Switches Affect Nested Comps the precomp layers above). The key held the
layer's own motion blur state only, so a buffer blurred with the gate open was
reused with it closed (and the other way round), also from the disk cache.
Masked layer, input and footprint keys now tell a closed gate apart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: cached buffers list what their expressions and substituted characters read
- Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment
layer's footprint) evaluate their masks, shapes and effects with the context that notes into
the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times
mask motion blur adds and the cache key doesn't see) is in the buffer's files.
- A styled layer served from the cache lists the files of the cached body and passes too, so
the buffers made of it (flattened, blending space) don't get a complete list when one of them
came with an incomplete one.
- A character put in by Character Offset or Character Value without a relayout notes the font
it is drawn with; a fallback face (or none) leaves the list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs
An empty first paragraph draws no glyph, but in a box its face sets the
first baseline that places every later line. The read list took faces only
from glyphs, so it could be complete without that file. Note each style
run's resolved face as well.
The font-reads and confine tests use tempfile::tempdir(): a fresh
directory per run, removed on panic too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: Reload Footage closes the gaps around its drop (#3184)
- A reload while the disk cache is off is kept on the session
(pending_disk_drops) and applied when the cache is switched on, before
anything is read from it.
- Each render takes the cache's drop generation before it reads (frame
worker; layer cache at the miss). An entry listing a file dropped after
that is refused under the queue's lock, so a render that was under way
during the reload can't store pixels from before it. Such a frame is
shown with an incomplete file list, so persist_missing skips it too.
The per-file record is bounded (past it, everything older is refused).
- An entry read while its drop was pending is a miss even when the
writer ends the sweep between the read and the check (a stale hit
found under load): the pending drops and the generation are taken
before the entry is read.
- Test: a reopened project serves its frame from disk with no source file
opened or decoded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: RAM frames keep the drop generation their render started at
Reload Footage empties the RAM preview, but an idle pass of
persist_missing may already hold a frame from before the reload. It
took the cache's drop generation when it ran, after the drop, so the old
pixels could be written back and, with the file's size and time
unchanged, served again after a restart.
Each RAM frame now keeps the disk cache its render started with and
that cache's drop generation then. persist_missing writes a frame only
to that cache, with that generation, and skips it once one of its files
was dropped since; a frame rendered without that cache is not written
from there.
Tests use tempfile directories (the layer drop test, the frame_files
folders under target/).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Doc comments for the functions this PR touches
* Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses
The reserve the cache leaves free on its disk was max(2 GB, 5% of the
disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a
cache set to 20 GB had a limit of 0: every write was refused, the cache
never held anything, and only a log warning said so.
The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to
keep the cache from filling the disk, not to keep a share of a large
disk free: 10 GB leaves the system room to work on any disk, a small
disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After
Effects has only a maximum cache size and no reserve; a clamp keeps
the floor for small disks, where a fixed 10 GB would take most of the
space.
Writes the limit refuses cost no work: DiskCache::accepts_writes (one
atomic read) is checked before a frame is converted (put_disk_frame)
and before frames and layers are compressed (put_frame, put_frame_f16,
put_layer). The frame workers spent about 8 ms per frame and 14 ms per
layer on encodes that were then refused. persist_missing returns at
once at limit 0 instead of converting the RAM frames on every idle pass.
Settings > Disk shows the limit in effect in MB under Maximum Disk
Cache Size, with a note when free disk space lowers it
(settings.disk.cacheLimit).
* Disk cache: refuse writes below 64 MB of room, show this disk's reserve
Review follow-ups to the reserve fix:
- accepts_writes also refuses while free disk space leaves less than
64 MB of room (a limit the setting asks for is always used): a few
frames would fill it, and the rest would be compressed only to be
refused.
- While writes are refused the idle passes ask for no repaint, so the
UI keeps a frame coming every 5 s: the free space is read again and
the RAM frames are written once there is room.
- Settings > Disk names the space kept free on this disk (the reserve
the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it
is unknown), and the "no room" note follows accepts_writes.
- The settings.disk.cacheLimit automation label is machine-readable
and the same in every language: limitMb, maxMb, reserveMb,
spaceLimited, writes.
- cargo fmt.
* Disk cache: follow 3D model sources in the comp's reach
The reach walk followed comp, footage and solid sources but not
LayerSource::Model. An expression reading a model layer's source
(thisComp.layer("Model").source.name) left the model item out of the
comp's content key, so renaming the model kept the key and the old
frames on disk were served. Every source item is followed now
(LayerSource::item), which also counts the model when no expression
reads it (Advanced 3D draws it).
The same omission is fixed in the RAM preview's content walk
(frames.rs) and in the layer key's walk of referenced layers
(cache/dependencies.rs).
* Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors
Drop generation per render: the layer cache recovered a buffer's drop
generation from the latest miss of its key, so a second render of the
key that started after File > Reload Footage lent its generation to a
render still running from before, and that render's buffer (the file as
it was) was written after the sweep. Now Renderer::recorded starts each
buffer's read log at the store's drop generation before anything is
read (ReadLog::starting_at); ReadFiles carries the earliest generation
through merges, so derived buffers (styles, the blend-space copy, the
flattened layer) and frames that use a buffer from memory carry it too.
LayerCache::insert keeps a buffer made of a file dropped since its
reads began neither on disk nor in memory; a list that doesn't say
counts as made before every drop. DiskCache::dropped_since takes the
list's own generation too. missed_at keeps only the miss time.
Expression Selectors: the layer key evaluates a text Expression
Selector's amount for the first character only, so a per-character
dependency such as textIndex == 1 ? 0 : footage("ref.png").width was
not in the key, and after the footage item's width changed a reopened
session reused the old layer entry. A text layer with an Expression
Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which
merges like the generation; such buffers stay in memory and are never
written to disk. Frame entries are unaffected: the comp's frame key
hashes what the expressions name. The equality and hash of ReadFiles
ignore both new fields.
* Disk cache: never serve a RAM layer buffer made before a drop of its files
A render that passed the drop check could sit in put_layer's encode
while Reload Footage cleared the layer cache and dropped the file, then
publish its old pixels to memory after the purge; get, and a fresh
render's insert, then served them. The disk-hit promotion went through
the same insert_mem.
Every way the cache hands out a RAM buffer (get, the kept-first path of
insert, an existing entry in insert_mem) now checks the entry's files
against the store's drops from their own generation (ReadFiles::since):
an entry made before a drop of one of its files is forgotten and the
lookup misses, so a fresh render's buffer replaces it. insert_mem also
re-checks a buffer just before publishing it.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A project file, an .aep, a timeline document or a Lottie file could give a
layer a time stretch of 1e-300 %, 0 or 1e300 %. Layer and comp time divide
by it and the audio mix read about usize::MAX source samples for one block,
which overflowed or tried a huge allocation and aborted the app.
- limits::stretch brings a stretch within After Effects' range (±1 % to
±9900 %, Layer.stretch in the scripting guide), sign kept; 0 and NaN are
100 %. Opening a project file corrects each layer and says so; a stretch
written as null (NaN in an auto-save) now opens instead of failing.
- .aep import and Lottie import clamp and report the stretch; timeline
import clamps the clip speed and warns.
- layer.timeStretch refuses a non-number and more than 9900 %; the Time
Stretch dialog's ranges match.
- Layer::layer_time / comp_time and the audio mix use the clamped stretch,
so a value set in memory can't divide by zero or read without bound.
Fixes#3247
A text layer's name followed its Source Text whenever the name started with "Text", so a user's
"Text Title" was replaced by the next text edit. The layer now records whether its name follows
the text (`name_follows_text`, optional in the project file). A new text layer named after its
text follows it; a name given at creation or by Rename (Enter, layer.rename, a script's
layer.name, Layer Settings' name) is the user's and stays; renaming to an empty name shows the
text again and follows it; committing the unchanged name changes nothing; copies keep the state.
On-canvas typing and layer.setText share the rule. The name is the text's first paragraph, which
ends at a line feed or a bare carriage return (After Effects' paragraph break).
Projects saved without the state keep the old rule for the names that followed: a name that is
empty, the text's own, or "Text"/"Text 2"... follows; any other name stays. AEP import records a
stored layer name as the user's and no name as following, and names an empty text layer without
a name "Text" instead of "Layer"; export writes no name for a following layer and keeps the name
the user gave, even when it equals the text.
Fixes#3233
* Layer: Un-precompose a selected pre-comp layer back into its parent composition (#2918)
layer.unprecompose copies the nested composition's layers into the parent at the pre-comp
layer's place with timing and position carried over, and refuses what it can't keep exactly.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Un-precompose: refuse a pre-comp layer with Solo or Guide on
A soloed pre-comp layer hides the comp's other layers and a guide layer is
left out of renders; the expanded copies carry neither switch, so the picture
would change. Listed with the other blockers, in the command description and
the agents.md Cookbook entry; the refusal test covers both switches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Un-precompose: warn instead of refusing, only a locked layer stops it
A locked pre-comp layer is still refused, with or without `force`. Every
other former refusal reason is a warning: without `force`,
`layer.unprecompose` returns an error that lists the reasons and changes
nothing. `dryRun` returns `{dryRun, warnings}`. With `force` the layer is
unpacked in one undo step and the result carries `warnings`. Whatever the
pre-comp layer itself carried is dropped, and other layers' parent, track
matte and layer-property links to it are removed.
Layer > Un-precompose in the UI lists the reasons in a prompt with
Unpack Anyway / Cancel (`dialog.unprecompose.force` /
`dialog.unprecompose.cancel`). A layer without reasons unpacks at once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Un-precompose: warn about expressions that refer to the pre-comp layer
An expression on another layer of the comp that names the pre-comp layer
would no longer find it once the layer is unpacked. The expression can
name it in quotes or call `layer(<index>)` with its index, bare or on
thisComp; another comp's comp("…").layer(…) is not counted. Each such
property is now listed once as a warning. Like the other warnings,
`force` unpacks and `dryRun` lists it. The expressions are left as
written.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Un-precompose: warn about lost frame sampling and Position expressions, keep markers in order
Review follow-up (CodeRabbit on #3081):
- A nested comp that preserves a frame rate other than the parent's
samples its layers on its own frames, and the expanded copies would
lose that. Motion-blurred nested layers under a different shutter
would also blur with the parent's shutter. Both are now warnings.
- When the pre-comp layer's Position differs from its Anchor Point, the
move is added to the stored Position of the unparented nested layers.
An unparented layer whose Position, or a separated axis, has an
expression may ignore that move, so it is now a warning.
- Copied comp markers are sorted into time order with the comp's own.
- New tests: a 10 fps nested comp with Preserve Frame Rate in a 30 fps
comp, a different shutter, a Position expression with and without a
move, and nested matte and layer-value remapping with shifted markers
merged in order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Un-precompose: warn when an expression's layer numbers shift; the prompt keeps its target
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Un-precompose: a shorter renumbering warning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* Image sequences: a gap in the numbering holds the previous frame, as After Effects
Split out of #1876 (originally 7850cbf4), because it reverses the colour bars
documented in #297 and needs its own discussion.
After Effects 2026 shows the last existing file across a gap in a sequence's
numbering (files 1, 2, 4, 5 show frame 2 at frame 3; read back from After
Effects). EffectCraft drew colour bars there. The media pool now holds the
previous file (Footage::sequence_file_held); colour bars remain only where no
file precedes the frame. Missing-frame reports on import are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image sequences: hold the first file of the preceding number across a gap; fix the import warning
A gap now holds the file sequence_file picks for the preceding number, so
files sharing a number do not switch at the gap. The Report Missing Frames
warning says the previous frame is held instead of "shown as placeholders".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image sequences: Interpret Footage says a gap holds the previous frame
The Interpret Footage note for a numbered sequence with gaps still said the
missing frames are shown as colour bars; the media pool holds the previous
frame there now. The note, its comment and two test doc comments say so,
and a forms test checks the note's wording.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* 3D: Orientation and X/Y/Z Rotation turn Z first, keyed Orientation slerps, as After Effects
After Effects composes a 3D layer's (and a camera's) Orientation and its X/Y/Z
Rotation as Rx * Ry * Rz each, Orientation before the axis rotations; EffectCraft
used Rz * Ry * Rx. Measured on synthetic AE 2026 cases: Orientation [10,20,30]
(488) was 5.2 % of the frame off and now matches to the anti-aliased edge (0.03 %);
X/Y/Z Rotation 10/20/30 (800), Orientation + X Rotation (801) and one-node
cameras (804, 805) likewise.
Keyed Orientation moves along the shortest arc between the keys (quaternion
slerp, eased in time, angles written in [0, 360)): keys [0,0,0] -> [10,20,30]
read back [6.2643, 9.3531, 15.2190] half-way where EffectCraft gave [5,10,15];
[0,0,0] -> [60,80,40] linear and eased match AE's read-backs within 0.002 deg.
lookAt() returns AE's angles (z axis on the target, x axis level; two AE
read-backs within 1e-3 deg). The camera tracker, VR editor, Look At and orbit
commands use the new decomposition.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keyframes: a linear side next to an eased side has 16.67 % influence, as After Effects
In a segment that is Bezier on one side and linear on the other, the linear
side keeps the segment's average speed, but with the 16.67 % influence After
Effects shows for linear keys in the Keyframe Velocity dialog (and reports to
scripts), not 33.3 %. Measured on an After Effects 2026 time-remap render (a
square at x = 50 + 455 * remap): out of a key at 2 s (3.5, speed 0, influence
50 %) into a linear key at 4 s (0.5), AE plays 3.290 at 2.5 s and 2.657 at
3 s; EffectCraft played 3.308 and 2.629 (8 and 13 px off), now the same
square positions to the pixel.
LINEAR_SIDE_INFLUENCE is used by evaluation (scalar, per-dimension, paths and
spatial), side_ease (Graph Editor, velocity dialog, keyIn/OutTemporalEase) and
the Lottie export, so exported easing plays as EffectCraft does. Segments
linear on both sides stay straight lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timewarp: retime the layer's source without the effects above it, as After Effects
After Effects' Timewarp reads the layer's source (with its masks) at the
retimed times and ignores the effects applied before it: a red solid with a
Gradient Ramp and then Timewarp (Speed 25) renders as the red solid in AE
2026 (EXPORTER e2 read-back). EffectCraft retimed the layer with its
effects (mean difference 127.5/255 over the comp), now identical (0, CPU and
GPU). Echo, Posterize Time and the other time effects keep reading the
effects before them, as measured before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image sequences: a gap in the numbering holds the previous frame, as After Effects
After Effects 2026 shows the last existing file across a gap in a sequence's
numbering (case 860: files 1, 2, 4, 5 show frame 2 at frame 3; VERIFY
read-back). EffectCraft drew colour bars there. The media pool now holds the
previous file (Footage::sequence_file_held); colour bars remain only where no
file precedes the frame. Missing-frame reports on import are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Review: keyed Orientation uses LINEAR_SIDE_INFLUENCE for linear sides; real NaN assert
evaluate_orientation still gave a linear side (and the unreachable missing-key fallback)
1/3 influence while segment_value, side_ease and the Lottie export use
LINEAR_SIDE_INFLUENCE (1/6), so a keyed Orientation next to an eased key moved on a
different curve than every other property (CodeRabbit on #1876). New test:
orientation_linear_side_next_to_an_eased_side_matches_a_scalar (both directions).
The always-true NaN assert in keyed_orientation_slerps_as_after_effects now checks that
a non-finite key comes back as given; Property::value_at says why the match_id
"orientation" routing is safe.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Format keyframe orientation test (cargo fmt)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Move the image-sequence gap change out of this branch
The gap change (hold the previous file instead of colour bars) reverses
#297's documented behaviour and goes to its own PR, as requested in review.
pool.rs, sequence.rs, the footage test and docs/footage.md / docs/agents.md
are back to main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* Cryptomatte: the Layer popup lists the footage's Cryptomatte layers (#473)
The popup was the constant CryptoObject / CryptoMaterial / CryptoAsset. It now lists the
Cryptomatte layers of the layer's OpenEXR footage, and those three when there are none. The
stored value keeps its meaning (0-2 the standard layers, 3 and up the file's other layers in
name order), so older projects render the same.
Refs #473
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Cryptomatte Layer popup: timeline editor, one menu helper, probe and fallback tests (#473)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Cryptomatte Layer popup: give further layers of a standard kind a custom slot
A.CryptoObject keeps slot 0; B.CryptoObject and later ones get 3+ instead of
being dropped, so they can be selected, picked and rendered.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Format; note same-kind layers in the footage docs
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Format the merged code with rustfmt
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer exposure on the full float range of 32 bpc frames (#2797)
32 bpc viewer frames on the desktop are rendered without the HDR step (skip_hdr_step,
#2916) and kept as half floats in the RAM preview. A display pass on egui-wgpu's device
turns each frame into one RGBA8 texture with mips per viewer, in this order: decode,
exposure in linear light, Compand / Tone Map, encode, display colour, Show Channel,
rounding. Before, exposure was an 8-bit lookup applied after tone mapping, clamping and
the display conversion, so -2 EV could not bring values above 1.0 back.
- engine: viewer::DisplayPass describes the pass as data; its pixel() is the CPU
fallback (no device) and the shader's reference. It replaces exposure_lut /
display_transform. FrameEncoding records a frame's curve and the HDR step it still
needs. 32 bpc snapshots are taken without the HDR step; snapshot_rgba8 applies it.
- ui-egui: FrameImage::CpuF16 (half crate, F16C at run time), byte accounting at 8 bytes
a pixel in the cache and the prefetch estimates; display_gpu.rs + display_gpu.wgsl;
main viewer, snapshot and passive viewers draw through the pass; the 8-bit image other
panels read is made on demand with the HDR step; the Info panel shows float values.
- Half-float frames are not written to the disk cache yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer display pass: f16 disk cache entries, window-device gating, review fixes
- Disk cache: half-float frame entries (format byte in the entry header, byte planes +
LZ4); 8-bit entries keep format 0 and stay valid. 32 bpc viewer frames are written and
read again, and the timeline's disk bar sees them. A damaged half-float entry is
deleted.
- The display pass runs on the window's egui-wgpu device, with or without the GPU
compositor (still building, failed, GL fallback). Its pipelines are made inside error
scopes; a backend that rejects them gets the CPU pass instead of a blank viewer.
- A new LUT of the same size (another ICC profile, Preserve RGB, another display) runs
the pass again.
- f32 to f16: one pass per L1-sized block, the NaN / infinity fix-up on the bits, no
fill of the buffer (4K: 4.7 ms, as the 8-bit conversion).
- Mips of odd-sized levels include the last column / row; the snapshot's half floats
and texture go with the snapshot; no placeholder texture ids; u64 size checks.
- Tests: LUT profiles and negative values against the shader, Bake reruns, the passive
viewer's colour, f16 disk round trips; exact comparisons allow 1 LSB on software
rasterizers. Docs: the display pass and the f16 disk entries in architecture.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer f16 disk-cache test: temp dir removed on failure too, wait for the queued disk write
Review points: the test's directory was only removed by its last statement
(now tempfile::TempDir), and the frame is released before its disk write is
queued, so flush() could return early (now waits for the entry).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer: oversized half-float frames use the CPU display pass, so exposure/HDR come before the averaging down
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer: fmt and a debug assert for the half-float upload path
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Disk cache: persist_missing also writes half-float frames
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Passive viewer: oversized half-float frames take the CPU display pass instead of leaving a stale texture
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Masks: set the corner roundness of a Rounded Rectangle mask (#3067)
layer.addMask takes a roundness (corner radius in px) for shape rounded, and the new
mask.setRoundness changes it afterwards on a rectangular mask.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Mask roundness: refuse ellipses, keep feather points and key correspondence
mask.setRoundness accepted any closed path whose vertices lie on its bounding
box, so an ellipse was replaced by a rectangle. It now accepts only a plain
rectangle (four corner vertices, straight sides) or a rounded one (eight
vertices, straight sides alternating with circular corners).
The rebuilt path keeps the old start vertex and direction, and its feather
points, so an animated path's other keys and the feather points still line
up. A change between square and rounded corners changes the vertex count; it
is refused when the path is keyed or has feather points instead of leaving
keys with different counts or dropping the points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Layer: Quick Set Anchor, nine anchor points with Position compensation (#2967)
layer.quickSetAnchor moves the Anchor Point of 2D layers to a corner, edge midpoint or the
centre of their content and shifts Position and its keys so nothing moves. Layer > Transform >
Quick Set Anchor lists the nine points.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Quick Set Anchor: skip layers with an animated Anchor Point, Scale or Rotation
The anchor is set at the current time and the Position shift is worked out
from the current Anchor Point, Scale and Rotation, so on a layer where any of
them is keyed or has an expression the layer would move at other frames.
Such layers are skipped like 3D and locked ones (an error when none is left).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Quick Set Anchor: skip layers with a Position expression or Auto-Orient along the path
An expression on Position (or the separated X/Y) overrides the shifted value,
and Auto-Orient along the path adds a rotation the shift does not account for;
both would make the layer jump, so they are skipped like 3D layers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Quick Set Anchor: error when no selected layer has content bounds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Quick Set Anchor: test separated, keyed Position keeps the layer in place
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Disk cache: stamp footage files for the salt off the UI thread
Importing an After Effects project whose footage includes long image
sequences on a network share froze the desktop app for 15-27 s. The
import itself takes about 0.25 s; the time went into the edit's bump(),
where refresh_disk_salt() stats every footage file (13,466 sequence
frames in the measured project, ~15 s) on the UI thread whenever a disk
cache is attached. File > Open and footage reload hit the same path.
With Session::disk_salt_background (set by the desktop app) the salt is
taken on a worker thread and picked up by poll_disk_salt() from the UI
tick. Until it lands the layer cache runs memory-only, so keys under the
old salt (other files, or another project's items) are never read. A
newer footage change supersedes a salt still being taken. Headless
sessions keep taking it synchronously.
A settings change that keeps the disk cache folder no longer re-stamps
every footage file either.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: opening a project drops the footage salt being taken
A salt job still running for the old project was kept when the new project named the
same footage, so the salt stamped before the files changed stayed in use.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* EXR export: write the output space's chromaticities attribute (#3037)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* EXR chromaticities: tests for unmanaged and PQ ProEXR, every space once
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* EXR export: note why the comp background is added before decoding (review point)
CodeRabbit asked to convert Comp.background to the output space before
compositing. Every output path (Image::to_rgba8_over) adds the background to
the output-encoded frame as it is, so the EXR now matches the other outputs;
converting would make the EXR colour differ from the PNG of the same comp.
Comment only.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Format the merged code with rustfmt
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Content-Aware Fill: bit-pack holes, spill frames to disk, stream outputs (#2570 phases 2-4)
* Content-Aware Fill phases 2-4: bit-pack holes, spill frames, stream outputs (clippy clean)
* Address CodeRabbit review: spill safety, streaming correctness, perf, memory guard (#2570)
* Address the remaining CodeRabbit review findings on Content-Aware Fill (#2570)
A non-streaming fill returned empty frames, progress could jump backwards between
the sink and the fill, the memory guard ignored the membrane frames still resident
for the flow pass (and wasm's in-RAM copies), and the GPU fill stages ran outside
an error scope, so an OOM retired the shared context instead of falling back to
the CPU for that frame.
🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
* Content-Aware Fill: sample spilled frames without decoding them, check spill errors (#2570)
Tracing sampled spilled frames by decoding whole frames under the shared cache lock, so
parallel traces across neighbouring frames evicted each other and mostly paid a full-frame
read while every other thread waited. Sample only the 2x2 bilinear support with positioned
reads on an open handle instead, and report a failed spill read in the no-hole branch
rather than streaming black frames as a successful fill.
🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
* Content-Aware Fill: spill membrane/propagated frames, unquantized input, surface scratch errors (#2570)
Flow and propagation now write their intermediate frames to scratch spills beside
the output instead of holding the whole range as float RGBA, and the input spill
uses 32-bit floats whatever the project depth so the fill sees the same values as
the old in-memory path. Spill reads/writes and scratch creation report through a
shared error slot that run_plan surfaces instead of masking disk failures as a
cancellation. Sampling uses positioned reads; the guard models the packed masks
plus per-thread scratch.
* Content-Aware Fill: report a membrane-spill write failure instead of cancelling (#2570)
* Content-Aware Fill: include the flow fields in the memory guard (#2570)
* Content-Aware Fill: scale the memory guard with workers and check scratch space (#2570)
The guard's scratch term was a fixed 8 frames, which under-counted a wide
machine with Lighting Correction by several times. It now models the sequential
synthesis stage plus a few frames per worker (from available parallelism) and
takes Lighting Correction into account.
Native fills write three f32 copies of the range to scratch beside the output,
so a range that cannot fit on that volume is now refused up front with the
free space in the message, before any frame is rendered.
Tests cover the worker/lighting budget, the scratch formula, a shared error slot
between the input and secondary spills, an uncreatable spill folder, and the
engine surfacing a spill failure as an error instead of a cancellation.
* Content-Aware Fill: resolve a relative output folder for the scratch check (#2570)
A bare relative output name has an empty parent, so the walk-up found no
existing ancestor and skipped the free-space check. Resolve it against the
process directory first, and cover that in the test.
* Do not reformat the GPU fill tests in the spill branch (#2570)
The file was already not rustfmt-clean upstream, so the formatter only added
noise to a file this PR no longer needs to touch: phase 1's call-site changes
are already on the base branch.
* Content-Aware Fill: measure peak RSS and correct the per-worker scratch model (#2570)
The ignored measure_peak_rss_of_a_fill test fills a spilled 640x360 range and
reports VmHWM. On this 18-worker machine 90 frames peak at 340-470 MB across
runs (35 MB with RAYON_NUM_THREADS=1) and 600 frames at 582 MB, so the scratch
slope is ~7 frames a worker, not the 2 the first guard revision assumed.
Scaling the summary down showed a clean linear slope at 8 and 4 workers, and
Lighting Correction stayed below the flow stage's peak.
Budget 8 frames a worker (9 with Lighting Correction), just above the measured
top of the range, and adjust the guard test to the real numbers. At 600 frames
the measured peak is 582 MB against ~11.1 GB for the old five-copies model, a
19x reduction.
* Contributors: credit Madhav Agarwal in the About window
Adds the self-chosen real and display name for @gmrmad1. The generated
contributors.json picks it up once the PR is merged.
* Address CodeRabbit: size the guard from the rayon pool; migrate GPU tests (#2570)
fill_workers used available_parallelism, but the parallel fill stages run on
the rayon pool, which RAYON_NUM_THREADS can size larger. Use
rayon::current_num_threads so the scratch budget follows the threads that
actually run; wasm keeps rayon's single-thread fallback.
The GPU inpaint tests still used the pre-spill FillInput API. The earlier
'do not reformat' revert dropped their API migration along with the
formatting, leaving cargo test -p effectcraft-gpu uncompilable. Restore the
Frames::Memory / HoleMask / sink migration and verify the 15 inpaint tests.
* Fix gate: flatten the wasm prop lookup and keep the budget wrapper test-only (#2570)
* Address CodeRabbit review: spill error check, global-pool preflight, docs (#2570)
* Include RAM-backed spill in the preflight and guard streaming reads (#2570)
* Resolve relative spill paths, prefer stacked mounts, guard the Edge Blend sink (#2570)
* Make the fill spill anonymous and test the streaming claims (#2570)
The spill was a named file in the output folder that only Drop removed, so
an out-of-memory kill or a force-quit left a multi-gigabyte
effectcraft-fill-* file in the user's project folder, and a failed set_len
after keep() leaked it too. The spill is now an anonymous temporary file
(tempfile_in), which the system reclaims when its last handle closes; every
read and write is positioned on that one handle (pwrite/seek_write join the
existing pread/seek_read), and the folder is kept only so the propagated
frames spill beside the input.
Also:
- Edge Blend checks for a failed read before handing a frame to the sink,
so a black fallback frame never streams.
- The propagation workers stop as soon as the spill records an error.
- HoleMask::get/set use get()/get_mut(), so a mask whose public words are
shorter than len cannot panic.
New tests cover the PR's headline claims: a spilled range fills
bit-identically to the same frames in RAM (returned and streamed), the sink
sees frames strictly in order, a truncated spill fails with a recorded
error and streams nothing, a failure mid-stream stops before the next frame,
propagation stops after a failure, the spill has no name in its folder, and
HoleMask round-trips at word boundaries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: clean up a stopped fill and count two scratch copies (#2570)
- A fill that fails or is cancelled after frames started streaming deletes
the PNGs it wrote, and the output folder when the fill made it and it is
left empty (OutputFiles, dropped after the spill so Windows can remove
the folder).
- After a successful fill, run_plan checks that every frame has a file, and
apply_plan/add_fill_layer return an error on an empty range or file list
(a job worker's reply) instead of indexing [0].
- scratch_need charges two f32 copies (32 B/px): flow_pairs drops the
membrane spill before the propagated one is created, so the third copy
never coexists.
- The spill-creation error carries a stable "spill: cannot make the scratch
file" marker; the panel test asserted on the OS wording, which on Windows
is "Cannot create a file when that file already exists".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: a stopped fill leaves files it didn't create (#2570)
A fill into a given outputDir that already holds an earlier sequence
overwrites its frames as it goes (as before). The cleanup of a failed or
stopped fill deleted every path it wrote, including those earlier frames, so
a layer still using that sequence lost them. It now deletes only the files
the fill created (CodeRabbit on #3079).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Codebuff <noreply@codebuff.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-ins: API 2 (PluginHost, padding, layer_span)
Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.
- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Plug-ins: external effect helpers (crates/helper-host)
Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.
- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
with a message, the frame is left as it was, and the helper restarts for the next render. An
effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
to the settings folder alone can't run code. effect.helpers.scan / load are refused for
confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
with nothing to install.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: address review (start failures, frame file mode, nextest listing)
- A helper that can't start (not installed any more, restarting too often, no frame exchange
file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
not Failure::Broken, so it never counts toward turning that effect off. New check in
tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
(fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
/dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
`--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
`helper_protocol --exact` runs the checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step
- Writes to a helper go through a writer thread with the request timeout: a
helper that stops reading its stdin (hung with a large callback answer or
render request pending) no longer blocks the render thread forever while
holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
failing the render while the helper waits (which left the protocol out of
step); a frame that can't be written before the request is sent is not
charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
main() keeps its doc comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again
- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
library's compatibility check use it, so it never installs an API 2 release that
can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
render, charged there), so this render fails without charging its own effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: plug-in effects count as reading other frames (plug-in API 2)
With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Add After Effects project import with bounded parsing, explicit loss reports, and regression coverage.
Fetch the cleaned external test corpus at commit 97262276f625afdeeb61787e4cbb74b3f17af510 and verify each fixture against the pinned SHA-256 manifest.
Unselected layers parented to, or track-matted by, a layer that moved into the
new composition kept ids that no longer exist in the outer comp. The command's
default name was always "Pre-comp 1"; it now picks the lowest unused number.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
Session::crypto_coverage returns the coverage of one Cryptomatte ID over the layer, read from
the probe Session::crypto_probe_job keeps: at most max_side samples on the long side, each at
the centre of its cell, or None until the probe is built. It is what the Cryptomatte
eyedropper's hover highlight will draw.
Tests cover the coverage of an ID from the kept probe and the cost of a highlight with six
ranks.
- A watch-folder render gives the host session's set back after its own
project replaced it on the shared footage source.
- Guard gpu fx_depth::IDS against reads_aux drifting apart.
- Count picture and channel decodes per thread instead of reading the
shared channel cache, so parallel tests can't make the checks flaky.
- The engine test fails when no set was ever sent.
- Docs: Media Replacement items are learned at their first frame.
Refs #474
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pool learned that an effect reads a footage item's channels only at the
first aux() call, so the first frame was decoded twice (picture, then in
full), and the hint was never cleared after the effect was removed.
The session now gives the footage source the whole set of files read by
enabled 3D Channel effects (FootageSource::set_aux_footage) with every
project change (Session::bump: edits, undo, redo, history jumps, rollbacks,
project open), sending it only when it changed. The pool keeps that set and,
as a safety net, what aux() learns; a new set drops what was learned.
Refs #474
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A 3D model layer keeps its file's materials, so it has no Base Color,
Metallic, Roughness or Emissive. material.set refused them with "no
Material Options property matched (..., baseColor, metallic, roughness,
...)", naming the parameters it had just refused, and next to a
parameter the layer has it dropped them and reported success.
A parameter that none of the given layers has now fails the command
(nothing is set), naming it and the properties the first layer has. A
value of the wrong type is its own error. The parameter list says which
layer kinds take which.
Cut the fix down: a click off every mesh makes nothing only when the art it resolves to
already has a mesh with that outline. The nearest-art fallback in `region` stays, so a
near miss beside separate art still meshes it. `mesh::outline` is as it was and the
`newMesh` option of puppet.addPin is back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
B44 and B44A pack only half floats, so at 32-bit float the menu and the
render log say the samples stay uncompressed. Half-float frames hold samples
above 65 504 at that limit instead of writing infinity. The EXR parameters
move into their own helper; exr_out is public for other writers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OpenEXR renders (Render Queue sequences and Save Frame As ProEXR) received
the frame after Project Settings > HDR, so Compand and Tone Map (the default
of every OCIO project) compressed highlights and changed values below 1.0
before the writer decoded them, always with the sRGB curve.
- RenderOpts::scene_output: the top-level comp converts to the output space
without the HDR step (CPU and GPU walks, via Renderer::output_pipe).
- Pipe::output_linear: the writers decode with the output space's curve
(the Working Gamma's when unmanaged) instead of a fixed sRGB curve.
- Render Queue EXR jobs and ProEXR set the flag; PSD layers, 8-bit stills,
movies and the viewer keep the HDR step. The flag is part of the viewer
frame and disk cache keys (opts_hash).
Golden hashes, taken before the change, pin PNG/TIFF/Targa bytes for
8/16/32 bpc x Clip/Compand/ToneMap, Clip-mode EXR samples with an sRGB
output, and the layered PSD bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OpenEXR sequence output modules get two settings, exrCompression (none,
rle, zips, zip, piz, pxr24, b44, b44a, dwaa, dwab; scan lines in each
method's own block height) and exrBitDepth (half or float). The defaults
are ZIP and 32-bit float, so existing projects render the same bytes as
before. They go through the project file, Output Module templates, the
renderQueue commands and renderQueue.formats, the CLI (--exr-compression,
--exr-depth), the Output Module menu (lossy methods are marked) and the
render log. Half rounds each sample to the nearest half float.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
animator_uid matches a uid before an index, so an animator whose uid
equals an index is picked over the one at that position. The four
commands that take `animator` (layer.addTextAnimatorProperty,
layer.addTextSelector, text.addSelector, text.animatorFontAxes) now say
so; text.addSelector also said only `uid|index` before. The test gives a
second animator uid 1 and checks that `animator: 1` picks it.
layer.addTextAnimatorProperty, layer.addTextSelector and
text.animatorFontAxes take `animator: uid|index`, counted from 1 as the
code and `#n` references do, but the parameters didn't say so and
`animator: 0` failed with only "no animator 0". The parameters now say
1-based, and the error says what the value can be.