Commit Graph
7 Commits
Author SHA1 Message Date
dotCooCoo 8ebacda419 Shapes: Wiggle Paths has Spatial Phase, which slides its wiggle along the path
Wiggle Paths had Size, Detail, Points, Wiggles/Second, Correlation,
Temporal Phase and Random Seed, but no Spatial Phase, which After
Effects lists among its properties (ADBE Vector Spatial Phase). Spatial
Phase now moves each point's own displacement along its subpath: 360
degrees is once around, and a fraction of a point is interpolated
between neighbors. At 0 degrees a path draws as before.

A project saved without the property gets it at 0 degrees, after
Temporal Phase, when it opens. Scripts can read and set every Wiggle
Paths property by its match name.
2026-10-25 16:06:28 -07:00
Brandon Thomas de7c8d6dd6 Merge pull request #1271 2026-10-18 09:35:33 -04:00
wixar172andClaude Opus 5.5 9846c7255d Shapes: a stroke's buffer is padded by the miter limit only where it has miter joins
draw_bounds padded every stroke by width × miter limit / 2 on each side, joins or
not. A straight 1080 px wide wipe used as a track matte became a 4326×6366 layer
buffer (~440 MB as RGBA f32), made anew every frame while its trim animates, then
cached on the CPU and uploaded to the GPU. With 12 frames exported in parallel a
16 GB Mac ran out of memory and froze.

Now the miter limit applies only to miter-joined paths with a join (two or more
segments, or closed); square caps reach √2 half widths, other strokes one; Taper
and Wave keep the widest padding. Rendered pixels are unchanged.

A full-res frame of the affected ad: 1.7 GB → 0.7 GB peak.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:20:02 +03:00
Vikram Bhaskaran 48738093b5 Shapes: Merge Paths keeps paint that belongs to a group above it (#1174)
A Merge Paths item appended to a shape layer's Contents cleared every draw
collected so far, including fills and strokes inside groups above it, so
the layer's shapes vanished from the render. AE's rule is per group: only
paint items in the merge's own group above it are dropped. Draws now
record which contents level created them; the merge drops only its own
group's paint, and the group-bubbled draws keep rendering.

Adds a regression test (Merge Shapes and Add modes) that renders nothing
without the fix.
2026-10-14 00:02:12 +11:00
Brandon ThomasandClaude Opus 5.5 fe89ab9146 Never crash: render and gpu crates without panic!()
render: the debug-only quantisation check uses debug_assert! instead of panic!. gpu: the
test-only panic on a wgpu validation error is cfg(test) with a narrow allow, and release
builds only log. Test-only unreachable!() calls become panic!(). Denies the panic lints in both
crates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:20:37 -04:00
Brandon ThomasandClaude Opus 5.5 bbaee1fa0f M13.5: stroke taper/wave/multi-dashes, radial gradient highlight, variable-width mask feather, adaptive motion-blur samples
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:22:53 -04:00
Brandon ThomasandClaude Opus 5.5 ba2fa1bddf M6.2: shape path operators (round corners, offset, twist, zig zag, wiggle, merge paths, gradient stroke)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:26:28 -04:00