- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-egui: scriptui_view draws script windows at engine layout bounds; PanelKind::ScriptPanel; File ▸ Scripts and Window menu list scripts/panels (egui + native menus)
- examples/plugins/posterize-bands (WebAssembly, API v1); host plug-in tests; desktop loads <config>/Plug-ins
- MCP: script_ui and history tools; docs/plugins.md, agents.md, parity, architecture, ATTRIBUTION
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Native menu bar (apps/effectcraft, muda, macOS only): the engine's After Effects
menu tree mirrored into NSMenu through a pure, serializable spec
(ui-egui native_menu: submenus, separators, live labels, check marks, enabled
state, Cmd/Ctrl/function-key shortcuts as accelerators, Open Recent). Hide /
Hide Others / Show All are macOS' predefined items (app.hideOthers/app.showAll
are real commands now, via NSApplication); Services added; About, Settings and
Quit dispatch our commands. State is pushed only when the session revision,
selection, history, settings or journal change; structural changes rebuild.
Activations dispatch the same command ids as the in-window bar; Edit
Cut/Copy/Paste/Select All/Undo/Redo act on a focused text field. Settings >
Appearance > Use In-Window Menu Bar on macOS switches back.
Timeline: column visibility from the column header's context menu (A/V
Features, Keys, Label, #, Comment, Switches, Modes, Parent & Link, In, Out,
Duration, Stretch; Source/Layer Name toggle), Comment editing
(layer.setComment), draggable In/Out/Duration cells, Stretch opens Time
Stretch; property search filters layers and reveals matching properties with
their groups; Shift+P/S/R/T/A/E/M/F/L/U add to the revealed properties; UU
reveals all modified properties; Shift-drag in the ruler snaps the CTI to keys,
in/out points, markers and the work area. Commands: timeline.column,
timeline.sourceName, timeline.search, timeline.revealAdd.*.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- assets/app-icon/: master and light SVGs, 1024 px PNG, .icns (Apple grid), .ico (16-256),
hicolor 16-512 + scalable, LICENSE.txt, README with palette (#e0368f / #efe9dc / #0b0b0c),
tile geometry and provenance; attribution sidecars + ATTRIBUTION.md rows.
- packaging/icons.sh regenerates everything with resvg, iconutil and the new `cargo xtask ico`.
- Runtime icon via ViewportBuilder::with_icon (padded variant on macOS) and Wayland app ID
ai.storyteller.effectcraft; packaging/linux/ai.storyteller.effectcraft.desktop.
- apps/effectcraft/build.rs embeds the .ico and VERSIONINFO into effectcraft.exe (winresource,
Windows targets only; a missing resource compiler is a warning).
- Web favicon.svg is now the unicorn icon.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PRJ-7. `engine::autosave` with the session hooks the frontends call:
- Auto-save: every N minutes a dirty project is written to "EffectCraft Auto-Save" next to
it (or a custom folder; untitled projects use the custom folder or the config dir) as
"<name> auto-save N.ecproj", rotating through max versions (oldest overwritten, extra
slots dropped when the maximum shrinks). Optional save when the render queue starts.
- Atomic writes for projects, auto-saves and config files: temp file + fsync + rename; a
failed write removes the temp file and leaves the previous file intact.
- Crash recovery: a session.lock sentinel in the config dir records the open project and
its latest auto-save; a clean exit removes it. At launch a leftover sentinel offers the
latest auto-save in a Recover Project dialog (Settings > Startup can turn it off).
- File > Open Recent (stored in the settings) with Clear Recent Projects; Increment and
Save uses After Effects naming ("Intro 2.ecproj"); Revert reloads the saved file.
- Commands: file.autoSave, file.recoveryInfo, file.openRecent {index|path},
file.clearRecent.
- Tests: rotation, interval/dirty tick, simulated crash mid-write, unclean-exit detection
and recovery, Open Recent / Increment and Save / Revert.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Keyboard shortcut presets in the engine (`engine::shortcuts`): every menu entry (including
ones with bound parameters), registry command and frontend command is bindable, scoped
application-wide or to a panel. "EffectCraft Default" is After Effects' layout and
read-only; editing it creates a custom preset that stores only its differences. Presets
are saved in the config store; the shortcut dispatcher and the menus read the active one.
- Commands: shortcuts.list, shortcuts.set {command, params?, keys}, shortcuts.reset,
shortcuts.preset {select|new|duplicate|delete|rename}, shortcuts.export/import (JSON),
shortcuts.conflicts.
- Edit > Keyboard Shortcuts: preset bar, modifier toggles (or held keys), an on-screen
keyboard coloured by scope (application-wide / panel-specific / both), key details,
a searchable list of every command, record-or-type assignment with conflict warnings,
reset to default; all widgets have automation ids.
- Tests: normalization, defaults conflict-free, conflict detection, custom preset creation
and persistence, preset lifecycle + export/import, dispatch uses the custom preset.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).
- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
{page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
default spatial interpolation linear, Home screen on launch, new project template,
rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
colour, safe margins, still footage duration, sequence fps, audio output device and
output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
Next, every widget with an automation id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Audio effects (Backwards, Bass & Treble, Delay, Flange & Chorus,
High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer, Tone)
applied per layer in the comp mixdown, so export and preview share them.
RBJ-cookbook biquads, Schroeder/Moorer reverb, modulated delay lines;
stateless per block via pre-roll. Tone makes any layer audible.
- Real-time audio preview: ui-egui AudioFeed/AudioPlayback (feeder thread
mixing ahead) behind an AudioDevice hook; the desktop app implements it
with cpal (L6). Audio clock drives playback (consumed frames minus device
latency, looped through the work area). Preview panel Include Audio /
playback.muteAudio.
- Audio panel VU meters with peak hold and clip indicators; selected
layer's Audio Levels.
- Timeline Audio > Waveform for footage with audio (L reveals Audio
Levels, LL the Waveform), drawn from a cached per-item peak summary.
- ui.playback reports audio state and meter levels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
relative timing kept, paste at CTI, cross-property paste of same type),
keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
interpolation and roving; keys.velocity takes per-dimension values and
Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.
UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>