Commit Graph
4 Commits
Author SHA1 Message Date
EthanSuquetandClaude Opus 5.5 9b26c268b9 Render: text layers are always continuously rasterised (#194)
A text layer was drawn at its font size and the bitmap resampled by the
layer's Scale unless its Continuously Rasterize switch was on, so text
grown with Scale (the usual way to animate it) went soft. Text layers now
always rasterise at their on-screen scale, as they would with the switch;
shape layers and vector footage still follow the switch.

Text at 10 px scaled 800% now renders identically to text set at 80 px
(795 partially covered pixels each, maximum difference 0; it was 5854
against 795 before).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 10:06:42 -04:00
Dexter 39e6907b5f G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
Brandon ThomasandClaude Opus 5.5 02c9a3f13c M13.2: collapsed precomps project their 3D layers (and environment sky) with the parent comp's view size
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:38:33 -04:00
Brandon ThomasandClaude Opus 5.5 adf5db6397 M4.4: collapse transformations + slip
Collapsed precomps draw their layers straight into the parent with
concatenated transforms and multiplied opacity (nested blend modes and
adjustment layers act on the parent); a non-Normal mode, track matte or
Preserve Transparency composites the collapsed result as a whole; masks,
effects or styles force a flattened render. Nested 3D layers use the
parent's camera and lights and join the parent's 3D run when the precomp
layer is 3D. Continuously Rasterize re-rasterises text and shape layers at
their on-screen scale. Draft quality samples nearest-neighbour, Wireframe
draws the layer bounds. layer.slip / slipBack (Alt+PageUp) / slipForward
(Alt+PageDown) and dragging the timeline source bar slip the source under
fixed in/out points, clamped to the source duration; undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:14:53 -04:00