Six effectcraft-engine tests failed on a Windows machine whose working directory
and home folder are on different drives:
- rq_tests::add_configure_render and tests_stubs::{add_output_module_encodes_twice,
pre_render_imports_and_replaces, post_render_actions_import_and_set_proxy,
log_notify_and_overflow_settings} used "/tmp/..." output paths. On Windows that
has no drive letter, so the render queue resolves it against the home folder's
drive (C:) while std::path::absolute, which the tests compared with, uses the
working directory's (D:). They only passed where both are on one drive, as on CI.
They now build their outputs with tests_stubs::tmp_out, a path under the OS temp
directory that is absolute on every platform and unchanged on Unix.
- footage_check::relative_footage_is_found_next_to_the_project compared strings:
Windows joins the stored "media/clip.png" onto the project's folder and leaves
mixed separators. It now compares the paths by components.
Test-only: the render queue stores the path it writes to, so the product is
consistent. effectcraft-engine --lib: 497 passed (6 failed before).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Render Settings: field render with 3:2 pulldown phases, effects/solo/guide
layer/color depth/frame blending/motion blur overrides, custom time sampling
(duration), storage overflow through a quota hook. Output Module: crop
(edges or region of interest), resize (presets, lock aspect, quality),
straight/premultiplied/alpha-only channels, post-render actions, include
project link, audio channels and PCM formats, WebM bitrate and key frame
interval. Render Settings / Output Module templates with built-ins and
defaults per slot (Edit > Templates dialogs), render logs next to the
output, Notify on completion. All through renderQueue.* commands and
persisted in the project.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Display Color Space setting joins the live list; View3D::Default maps to view.3d.default for
the Assign Shortcut submenu; stub tests use the stubs that remain.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Items (footage and comps) carry a proxy rendered in their place at the source's size when
its switch and Render Settings > Proxy Use allow it; Create Proxy queues a half-resolution
render whose post-render action attaches it. Interpret Footage gains Separate Fields
(upper/lower first, fields become frames at twice the rate), Guess alpha with matte colour,
explicit matte colour, Invert Alpha, Interpret As Linear Light; non-square footage, solids
and precomps are stretched by their pixel aspect in the comp. The four proxy stubs are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comps expose controls (properties typed as text/color/slider/checkbox/point/angle/dropdown,
Media Replacement, groups, comments); precomp layers get an Essential Properties group whose
edits override per instance (Push to Comp / Revert); templates export/import as an open ZIP
(manifest.json + project subset + media + poster). Stretched precomps keep protected regions
at their original speed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8/16 bpc projects clamp and quantise layer pixels after source/masks and
every effect, and the comp after every layer (16 bpc = 0..32768); 32 bpc
keeps over-range values. Blend modes without HDR support clamp their inputs
in 32 bpc. Working space (sRGB, Rec. 709, Rec. 2020, Display P3; matrices
derived from the published primaries), footage colour profiles from stream
metadata or Interpret Footage, Linearize Working Space and Blend Colors Using
1.0 Gamma. Layer cache keys include the colour settings. Project panel depth
button: click cycles, Alt-click opens Project Settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Implement 20 formerly disabled menu stubs: Look at Selected/All Layers
(2D viewer fit, 3D view cameras, active camera), Switch View Layout (1/2/4
views in the viewer) and Share View Options, Create Camera from 3D View,
Add Output Module (every module encodes the item's frames), Pre-render
(queue + Import & Replace Usage post-render action), Save Current Preview,
RotoBezier / Convert To Bezier Path, Group / Ungroup Shapes, Set First
Vertex, Free Transform Points, mask Motion Blur (sub-frame mask samples),
Feather Falloff (smooth/linear), Hide Locked Masks, and workspace
save / save as / edit. Tests incl. undo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>