Split out of 7782ab01 (shapes: Reverse Path Direction …; work area keys) for upstream, where it
belongs with the commands it binds.
(cherry picked from commit 7782ab015a01613c1685cb6dda48d48c3b1db67b)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01F2dXDtF1ivCLP4tQwFveQ4
(cherry picked from commit b58cfb7434e147535e66582718b8856bd3ce1230)
(cherry picked from commit ff4876054f3cbf9388954602e8fe7288d136c255)
(cherry picked from commit 79d083a8c2a0bfa4663445257149a0d0ce491987)
CharStyle/TextDoc variations (layer.setText variations), shaped with harfrust instances so
advances follow HVAR/gvar, outlines drawn at the design-space position, animator deltas relative
to the style's values, Character panel Variable Font Axes fields (character.axis.<tag>).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: text.animatorFontAxes (replaces the stub) lists the layer font's
variation axes (skrifa) or adds an animator property that offsets one axis
(weighted by the selectors, from the axis default); the renderer redraws each
character's outline at its design-space position (cached per location). The
Timeline's Animate: menu lists the font's axes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LYR-9: Layer > Layer Styles > Layer Style Options... (layer.style.options)
and choosing a style from that menu open a Layer Style dialog: style list
with check boxes (Blending Options first) and the selected style's controls
built from its layerStyles properties, edited live through prop.set (one
undo step per control); Cancel rolls back everything done since it opened.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: vertical type turns Roman characters on their side (CJK stays
upright) unless Standard Vertical Roman Alignment is on; Tate-Chu-Yoko sets
selected characters horizontally in a one-em cell of the column (layer.setText
tateChuYoko / verticalRomanUpright, Character panel toggles). A Left-to-Right
paragraph is now forced LTR instead of auto-detected. The editing caret follows
animators and text on a path (render::text::caret_maps). Lottie export writes
per-character style runs as index-unit range animators.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Interface: Timeline outline columns wider than the pane scroll horizontally
(Shift+wheel/trackpad, scroll bar above the footer; headers clipped); the
Project panel's optional columns scroll under the frozen Name/Label columns.
ANM-1: keyframe colour labels (keys.setLabel, Label submenu, tinted key
icons) and Edit > Select Keyframe Label Group on selected/all layers and
visible keyframes (keys.selectLabelGroup replaces the stub). Alt-drag time
scaling of key groups already existed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
3D-1: Classic 3D depth of field renders the camera's Iris Shape (Fast
Rectangle box or Triangle…Decagon polygon), Iris Rotation, Roundness, Aspect
Ratio and Diffraction Fringe as a span-kernel gather blur, with Highlight
Gain/Threshold/Saturation boosting highlights first; tilted layers blur
progressively by per-pixel camera depth. Layer > Camera > Link Focus Distance
to Point of Interest / to Layer (expressions) and Set Focus Distance to Layer
replace the stubs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>