Problem: In Advanced 3D, an extruded shape or text layer was one mesh in
its paint colour. After Effects colours the front, bevel, side and back
of an extrusion separately (shape Contents ▸ Add ▸ Front/Bevel/Side/Back,
text Animate ▸ Front/Bevel/Side/Back), and EffectCraft had none of it.
Fix: The extruder can split its mesh by surface (front cap, bevel rings,
walls, back cap). Shape layers get Front / Bevel / Side / Back contents
items (layer.addShapeItem kinds frontColor…backColor, one item per
group, colouring every paint of the group and its nested groups; the
innermost wins). Text animators get Front / Bevel / Side / Back Color,
blended over the character's fill or stroke by the selection. Paints
with a surface colour render as one mesh per surface. Menus, the
Contents Add: pop-up and the menu translations list them. The other
surface material properties (Ambient, Diffuse, Specular, Metal,
Reflection, ...) remain.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cause: each glyph's fill was rasterised and composited on its own, so
where two glyphs share an edge (the crossbars of "ff") two half-covered
pixels composited to 0.75 coverage instead of 1: a thin light seam,
where After Effects draws the line as one outline.
Fix: consecutive fill passes of the same opaque colour, without Blur,
under Normal Inter-Character Blending are rasterised as one coverage
mask (the glyphs' outlines in layer space, wound the same way so
overlaps add up under NonZero). Characters of other colours, translucent
or blurred ones, strokes and the other blending modes are drawn one by
one as before.
Tests: text::tests::touching_glyphs_join_without_a_seam (two glyphs
sharing an edge mid-pixel: 0.75 before, 1.0 now; opposite windings and
overlaps stay filled; other colours and Multiply still composite one by
one).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The per-line tracking compensation in text_geom used only the animators'
Line Anchor, which defaults to 0% (left) when no animator has one, so
tracking on centred or right-aligned text pushed the line to the right
instead of spreading it around its alignment point.
Without a Line Anchor, a line now grows from where its own paragraph's
alignment pins it: 50% for centred, 100% for right-aligned (a justified
paragraph by its last line), read per paragraph rather than from the
document. The Line Anchor property still overrides it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: text.animatorFontAxes (replaces the stub) lists the layer font's
variation axes (skrifa) or adds an animator property that offsets one axis
(weighted by the selectors, from the axis default); the renderer redraws each
character's outline at its design-space position (cached per location). The
Timeline's Animate: menu lists the font's axes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: vertical type turns Roman characters on their side (CJK stays
upright) unless Standard Vertical Roman Alignment is on; Tate-Chu-Yoko sets
selected characters horizontally in a one-em cell of the column (layer.setText
tateChuYoko / verticalRomanUpright, Character panel toggles). A Left-to-Right
paragraph is now forced LTR instead of auto-detected. The editing caret follows
animators and text on a path (render::text::caret_maps). Lottie export writes
per-character style runs as index-unit range animators.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TextDoc gains character style runs (font, size, colours, tracking, leading,
baseline shift, h/v scale, tsume, faux styles, caps, super/subscript, kerning
metrics/optical/manual, ligatures) and per-paragraph settings (justification
with last-line modes, indents, space before/after, direction, composer,
hanging punctuation), serde-compatible with single-style documents. Layout
handles mixed runs on a line (shared baseline, largest leading), every-line
composer, editing geometry (carets, hit testing, selection quads) and basic
vertical type. Renderer colours per run. Expressions get the sourceText style
API (style, getStyleAt, createStyle, setters with character ranges).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Timeline: Text group 'Animate:' and animator 'Add:' pop-ups (properties and
Range/Wiggly/Expression selectors), selectors/properties listed directly under
each animator, Path Options ▸ Path lists the layer's masks and hides the
other path options until one is chosen. Properties panel Add Animator lists
every animator property plus Enable Per-character 3D, and a Presets menu.
Animation menu: Animate Text, Add Text Selector, Text Animation Presets.
Expression Selector result replaces the selection (no Mode); selector popups
are non-keyframable like AE.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>