Commit Graph
49 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 4fffbace5c M15.2: merge main (disk cache, 3D Camera Tracker); camera analysis in workers; no disk cache on wasm32
The 3D Camera Tracker analysis joins the offloaded jobs. The disk cache stays off in the
browser (std::env::temp_dir panics on wasm32 once a config store exists).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:03:43 -04:00
Brandon ThomasandClaude Opus 5.5 0bee1ab2da M15.2: web app depth (WEB-1): browser storage, Web Audio, worker renders, WebGPU viewer, PWA
- Persistence: settings, shortcuts, recent projects, imported media, saved projects and
  auto-saves live in OPFS (IndexedDB fallback) through an in-memory mirror flushed in the
  background (apps/effectcraft-web/src/store.rs, persist.rs); ConfigStore gains FileOps so
  auto-save / recovery work in the browser store; the session snapshot restores the last
  project + editor state on reload; File > Open Recent works from storage.
- Audio: Web Audio output (AudioWorklet, ScriptProcessor fallback) fed by AudioPlayback::pump
  on wasm32; A/V sync from AudioContext.currentTime; meters; unlock on first gesture.
- Background jobs: engine::offload (WorkerRequest/WorkerReply protocol, Offload trait,
  run_request); Render Queue, tracker, mask tracker, Warp Stabilizer and Roto Freeze run in Web
  Workers (a second engine instance on the shared compiled module), progress streamed back;
  cancel terminates the worker.
- GPU: WebGPU viewer frames drawn straight from the compositor's texture (gpu_display on
  wasm32 when the viewer draws plainly); async readback (Gpu::read_display_async) for pixels.
- PWA: manifest, service worker precaching the build (xtask fills list/version), icons copied
  from assets/app-icon; COOP/COEP kept from cached responses; offline reload works.
- window.effectcraft: saveToBrowser, listStored, removeStored, flush; info() reports storage,
  audio, gpu, workers.
- Tests: native store + protocol + offload (render, track, cancel) tests; smoke.mjs extended
  (GPU path, worker render responsiveness, audio gesture + playback, reload persistence,
  Open Recent, offline reload).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:42:00 -04:00
Brandon ThomasandClaude Opus 5.5 197b27b6f4 Merge main into M12.6 (3D Camera Tracker)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:03:57 -04:00
Brandon ThomasandClaude Opus 5.5 cba8d7e737 M12.6: 3D Camera Tracker effect + UI
Effect > Perspective > 3D Camera Tracker (Shot Type, Horizontal Angle of
View, Show/Render Track Points, Track Point Size, Target Size, Advanced:
Solve Method, Method Used, Average Error, Detailed Analysis, Auto-delete
Points Across Time, Hide Warning Banner); tracks and solve stored in the
effect with keys (frame edits re-track, setting / deleted-point edits only
re-solve). Background job (Analyzing in background (step 1 of 2) / Solving
camera banner, cancel, one undo step). Commands: track.camera (replaces the
stub), camera.analyze/cancel/solveStatus/points/selectPoints/
createFromSolve/create/setGroundPlane/deletePoints; the one-node 3D Tracker
Camera keyed per frame and text / solids / nulls / shadow catcher + light on
the target plane, Create Multiple. Viewer: depth-sized coloured targets,
hover target plane, click / shift / marquee selection, AE right-click menu,
Delete; Effect Controls Analyze / Cancel / Create Camera; Tracker panel
Track Camera. Solver: adaptive noise thresholds, denser keyframes, quick
tripod check, faster Cholesky and parallel Schur complement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:02:47 -04:00
Brandon Thomas 0631ef29dc Merge branch 'worktree-agent-ae879257b39393c25'
# Conflicts:
#	docs/parity.md
2026-10-02 22:56:18 -04:00
Brandon Thomas c406b71cba Merge branch 'worktree-agent-af1868dabbf03697e'
# Conflicts:
#	docs/parity.md
2026-10-02 22:49:26 -04:00
Brandon ThomasandClaude Opus 5.5 a208276186 Merge main (M6.7 roto) into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:40:16 -04:00
Brandon ThomasandClaude Opus 5.5 6aca8fe85c UI-1: every After Effects workspace
Adds Review, Learn, Essential Graphics, Color and Undocked Panels to the
built-in workspaces (Libraries, an Adobe service, is left out), lists them all
in Window > Workspace in After Effects' order, and gives each its own layout:
Review (large viewer, Markers and Project), Learn (Default plus the Home
screen with the community links), Essential Graphics (Properties panel full
height, type panels), Color (wide Effect Controls, Info), Undocked Panels
(Composition docked, the other panels floating). Tests check every AE
workspace exists, has its own layout, has each panel once and is in the menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:34:32 -04:00
Brandon ThomasandClaude Opus 5.5 ed72e67155 M6.7: refine edge + freeze + UI
Refine Edge tool (Alt+W cycles Roto Brush / Refine Edge), Layer panel
roto strokes with matte overlays (Alpha Boundary in pink, Alpha, Alpha
Overlay, View Search Region), segmentation span bar, Freeze/Propagate in
the Layer panel and Effect Controls, background propagation polling,
docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:27:22 -04:00
Brandon ThomasandClaude Opus 5.5 a86b02901e UI-7: Home screen with recent projects, thumbnails and community links
The Home screen (panels/home.rs) gets New Project / Open Project / New
Composition / Open Demo Project / Import, the recent projects from Settings
(File > Open Recent) with thumbnails, folder and modified date (click opens,
Clear list), and the ArtCraft community links (Discord, getartcraft.com, the
EffectCraft page, GitHub, sibling apps) where After Effects has Learn / What's
New. A 96x54 thumbnail is stored in the config store when a project is opened
or saved and the viewer shows it. Automation ids: home.<command>,
home.recent.<i>, home.clearRecent, home.sibling.<slug>.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:26:14 -04:00
Brandon ThomasandClaude Opus 5.5 8404fead60 UI-8, UI-3: native macOS menu bar; timeline columns, search, reveal-add, UU, CTI snapping
Native menu bar (apps/effectcraft, muda, macOS only): the engine's After Effects
menu tree mirrored into NSMenu through a pure, serializable spec
(ui-egui native_menu: submenus, separators, live labels, check marks, enabled
state, Cmd/Ctrl/function-key shortcuts as accelerators, Open Recent). Hide /
Hide Others / Show All are macOS' predefined items (app.hideOthers/app.showAll
are real commands now, via NSApplication); Services added; About, Settings and
Quit dispatch our commands. State is pushed only when the session revision,
selection, history, settings or journal change; structural changes rebuild.
Activations dispatch the same command ids as the in-window bar; Edit
Cut/Copy/Paste/Select All/Undo/Redo act on a focused text field. Settings >
Appearance > Use In-Window Menu Bar on macOS switches back.

Timeline: column visibility from the column header's context menu (A/V
Features, Keys, Label, #, Comment, Switches, Modes, Parent & Link, In, Out,
Duration, Stretch; Source/Layer Name toggle), Comment editing
(layer.setComment), draggable In/Out/Duration cells, Stretch opens Time
Stretch; property search filters layers and reveals matching properties with
their groups; Shift+P/S/R/T/A/E/M/F/L/U add to the revealed properties; UU
reveals all modified properties; Shift-drag in the ruler snaps the CTI to keys,
in/out points, markers and the work area. Commands: timeline.column,
timeline.sourceName, timeline.search, timeline.revealAdd.*.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:21:08 -04:00
Brandon ThomasandClaude Opus 5.5 94e1c86d89 IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups,
  masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks;
  1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures.
- File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer);
  groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles,
  adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files.
- effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and
  rasteriser; .svg imports as footage, continuously rasterised when the switch is on.
- layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed).
- Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit
  from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query;
  viewer frames read/write it and the timeline shows disk-only frames in blue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:10:48 -04:00
Brandon ThomasandClaude Opus 5.5 9645ff9a66 M6.6: mask tracking + mask interpolation; M12.5: Warp Stabilizer
Mask tracking (track.mask, background job with progress/cancel, one undo
step, Mask Path keys; Tracker panel mask mode; Layer > Mask > Track Mask),
Mask Interpolation panel + mask.interpolate, and the Warp Stabilizer
effect (Effect > Distort, AE parameter groups, warp.analyze/cancel/status,
analysis stored in the effect, invalidation on source/in/out/remap edits,
viewer banner, crop/auto-scale/synthesize edges, track points).
Adds the effects -> track same-layer edge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:14:29 -04:00
Brandon ThomasandClaude Opus 5.5 a751a1cda9 Merge branch 'worktree-agent-a773c6d272696f48a' (M12.2 GPU compositor)
Auto backend keeps comps with 3D layers on the CPU compositor (3D runs are
still CPU-composited; the GPU round-trip made them slower).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:16:42 -04:00
Brandon ThomasandClaude Opus 5.5 a438974758 M12.2: merge main (ROI, viewer tools); gate GPU display textures
Region-of-interest frames render on the CPU path; the viewer keeps main's
frame drawing (Show Channel, exposure, ROI) and reads GPU-composited frames
back. Keeping frames as native egui-wgpu textures stays implemented behind
RenderSource::gpu_display (off).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:14:18 -04:00
Brandon ThomasandClaude Opus 5.5 af651a6f56 M12.2: viewer on gpu
The desktop viewer builds the GPU compositor on egui-wgpu's device and,
with Mercury GPU Acceleration, renders frames into RGBA8 textures that are
registered with egui-wgpu and drawn directly (no readback); the RAM preview
cache holds them under a video-memory budget. Pixels are read back only on
demand (Info panel, eyedroppers, histograms). Project Settings gets the
Video Rendering and Effects renderer choice. ui_gpu test: GPU viewer frame
matches the CPU one (skips without an adapter).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:06:05 -04:00
Brandon Thomas 788e940b3b Merge branch 'main' into worktree-agent-a16f8bd9531b5dd1f 2026-10-02 11:04:54 -04:00
Brandon ThomasandClaude Opus 5.5 53ce3cc23c UI-1: drag-to-dock with drop zones, floating panels, maximize, workspaces save floating
- dock::drop_zone / zone_rect (AE-style center/left/right/top/bottom zones with highlight),
  DockNode::dock_panel (tab next to / split off an anchor), Layout {root, floating} with
  float / unfloat / dock; serde (old workspaces still load).
- Tab drag re-docks; Cmd/Ctrl-release or a drop outside every group floats it; floating
  groups are movable, resizable in-window windows that take tabs; panel menu Undock /
  Maximize (toggle, ` maximizes the panel under the pointer) / Close; window.dockPanel /
  floatPanel / maximizePanel / closePanel for agents; Save Workspace stores floating panels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:03:06 -04:00
Brandon ThomasandClaude Opus 5.5 485f562e19 M12.2: gpu compositor and gpu effects
New L3 crate effectcraft-gpu: a wgpu compute backend for the per-frame
compositing walk (layer transforms with the CPU's nearest/bilinear/bicubic
sampling and minification pre-filter, motion-blur accumulation, track
mattes, Preserve Transparency, layer style passes and knockout, all 38
blend modes as a WGSL port of color::blend, 8/16 bpc clamp+quantise,
colour-space conversions). 3D runs, adjustment and wireframe layers run on
the CPU between GPU steps. GPU effects with the CPU semantics: Gaussian,
Fast Box and Directional Blur, Glow, Levels, Curves, Hue/Saturation, Tint,
Fill, Gradient Ramp, Fractal Noise, Drop Shadow, Brightness & Contrast,
Exposure, Invert, Transform (registry gpu badge from effects::GPU_EFFECTS).

render: Backend (Cpu/Gpu/Auto) in RenderOpts, the Accelerator trait and
Renderer::accel, GPU effect chains in the effect stack, hooks for the GPU
walk. Project setting gpu_acceleration (Mercury GPU Acceleration / Software
Only), render.backend command, file.projectSettings renderer. Session and
Render Queue exports carry the accelerator. CLI --gpu and bench --gpu.

Tests compare GPU vs CPU renders (blend modes x bit depths, transforms,
masks, mattes, motion blur, colour management, styles, collapse,
adjustment fallback, every GPU effect) and skip without an adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:59:08 -04:00
Brandon ThomasandClaude Opus 5.5 3cdbf22aac ANM-6, CMP-5, CMP-3: Wiggler/Smoother/Motion Sketch, marker dialog + timeline markers, pre-compose options + comp navigator
- keys.wiggle / keys.smooth / motion.sketch engine commands (seeded noise, curve-fit
  smoothing within tolerance, pointer-path capture to Position keys), Wiggler, Smoother and
  Motion Sketch panels, viewer capture overlay.
- markers.list/set/delete/convert, Update Markers From Source; Marker dialog (time, duration,
  comment, chapter, URL + frame target, cue point, protected region, label); timeline marker
  drag with snapping, Alt-drag duration, Cmd/Ctrl-click delete, context menu, protected
  regions shaded.
- layer.precompose mode leave|move, adjustDuration, open; Pre-compose dialog; Composition
  Navigator bar and Mini-Flowchart (Tab).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:02 -04:00
Brandon ThomasandClaude Opus 5.5 468dc13cfe M0.13: viewer snapping, rulers, channels, snapshots, ROI
Composition viewer interaction parity with After Effects:
- Snapping (View > Snapping, the Tools bar checkbox, Cmd/Ctrl inverts while
  dragging): layer edges, centres and anchor points, mask and shape-path
  vertices, comp edges/centre, guides (Snap to Guides) and grid (Snap to
  Grid), with highlighted target box / line / cross feedback. Pure maths in
  engine::viewer (nearest target within tolerance, priority ties).
- Rulers (Cmd+R) with live pointer markers and a draggable zero point;
  guides dragged out of the rulers, moved in the viewer, dragged off to
  remove (view.moveGuide / view.removeGuide), lock respected; proportional
  grid.
- Show Channel (RGB/Red/Green/Blue/Alpha/RGB Straight, Colorize), exposure
  (+/- stops in linear light, reset), Take Snapshot (Shift+F5) with a stored
  render and Show Snapshot (F5 held / button held), Fast Previews (Off,
  Adaptive Resolution, Draft, Fast Draft, Wireframe), Resolution > Custom.
- Region of interest: drawn in the viewer; RenderOpts.roi renders only that
  rectangle (crop of the full render, tested), Crop Comp to ROI uses it.
- Bottom bar in AE 2026 order ("136.1 %", "(Full)").
- Shape Pen (SHP-1): Pen on a shape layer / nothing selected draws Shape n
  groups (Path 1, Stroke 1, Fill 1) via shape.newPath; the G slot cycles
  Add / Delete / Convert Vertex and Mask Feather; mask.* vertex commands
  work on shape paths; mask.insertVertex / mask.convertVertex; marquee
  vertex selection, Alt-drag/click converts, double-click free transform
  box (path.freeTransform on masks and shape paths).
- Motion paths (ANM-3): keyframe dots and spatial tangent handles, dragging
  keys (keys.set) and tangents (keys.setSpatialTangents), parented layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:16:05 -04:00
Brandon Thomas e1f72413e0 Merge branch 'worktree-agent-a94e35b1679a89a56'
# Conflicts:
#	README.md
#	crates/engine/Cargo.toml
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-02 09:26:35 -04:00
Brandon Thomas 22346f2949 Merge branch 'worktree-agent-a798505697e9a8db3'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/lib.rs
2026-10-02 09:23:25 -04:00
Brandon Thomas 7523898705 Merge branch 'worktree-agent-a128c7366e475da55' 2026-10-02 09:17:05 -04:00
Brandon ThomasandClaude Opus 5.5 799b5b39ed M3.8: stub burn-down
Implement 20 formerly disabled menu stubs: Look at Selected/All Layers
(2D viewer fit, 3D view cameras, active camera), Switch View Layout (1/2/4
views in the viewer) and Share View Options, Create Camera from 3D View,
Add Output Module (every module encodes the item's frames), Pre-render
(queue + Import & Replace Usage post-render action), Save Current Preview,
RotoBezier / Convert To Bezier Path, Group / Ungroup Shapes, Set First
Vertex, Free Transform Points, mask Motion Blur (sub-frame mask samples),
Feather Falloff (smooth/linear), Hide Locked Masks, and workspace
save / save as / edit. Tests incl. undo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:16:42 -04:00
Brandon ThomasandClaude Opus 5.5 590f2f67ba M3.7: auto-save + crash recovery
PRJ-7. `engine::autosave` with the session hooks the frontends call:

- Auto-save: every N minutes a dirty project is written to "EffectCraft Auto-Save" next to
  it (or a custom folder; untitled projects use the custom folder or the config dir) as
  "<name> auto-save N.ecproj", rotating through max versions (oldest overwritten, extra
  slots dropped when the maximum shrinks). Optional save when the render queue starts.
- Atomic writes for projects, auto-saves and config files: temp file + fsync + rename; a
  failed write removes the temp file and leaves the previous file intact.
- Crash recovery: a session.lock sentinel in the config dir records the open project and
  its latest auto-save; a clean exit removes it. At launch a leftover sentinel offers the
  latest auto-save in a Recover Project dialog (Settings > Startup can turn it off).
- File > Open Recent (stored in the settings) with Clear Recent Projects; Increment and
  Save uses After Effects naming ("Intro 2.ecproj"); Revert reloads the saved file.
- Commands: file.autoSave, file.recoveryInfo, file.openRecent {index|path},
  file.clearRecent.
- Tests: rotation, interval/dirty tick, simulated crash mid-write, unclean-exit detection
  and recovery, Open Recent / Increment and Save / Revert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:15:04 -04:00
Brandon ThomasandClaude Opus 5.5 35f429363e M14.3: keyboard shortcut editor
Keyboard shortcut presets in the engine (`engine::shortcuts`): every menu entry (including
ones with bound parameters), registry command and frontend command is bindable, scoped
application-wide or to a panel. "EffectCraft Default" is After Effects' layout and
read-only; editing it creates a custom preset that stores only its differences. Presets
are saved in the config store; the shortcut dispatcher and the menus read the active one.

- Commands: shortcuts.list, shortcuts.set {command, params?, keys}, shortcuts.reset,
  shortcuts.preset {select|new|duplicate|delete|rename}, shortcuts.export/import (JSON),
  shortcuts.conflicts.
- Edit > Keyboard Shortcuts: preset bar, modifier toggles (or held keys), an on-screen
  keyboard coloured by scope (application-wide / panel-specific / both), key details,
  a searchable list of every command, record-or-type assignment with conflict warnings,
  reset to default; all widgets have automation ids.
- Tests: normalization, defaults conflict-free, conflict detection, custom preset creation
  and persistence, preset lifecycle + export/import, dispatch uses the custom preset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:54 -04:00
Brandon ThomasandClaude Opus 5.5 47f7712364 M14.2: preferences
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).

- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
  dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
  kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
  {page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
  default spatial interpolation linear, Home screen on launch, new project template,
  rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
  theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
  render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
  colour, safe margins, still footage duration, sequence fps, audio output device and
  output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
  Next, every widget with an automation id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:45 -04:00
Brandon ThomasandClaude Opus 5.5 e57e6a5120 M12.3: tracker panel + apply
Tracker panel (Window > Tracker): Track Camera / Warp Stabilizer (disabled),
Track Motion / Stabilize Motion, Motion Source, Current Track, Track Type,
Position/Rotation/Scale, Motion Target with Edit Target..., Options...
(Motion Tracker Options dialog), Analyze (1 frame back, back, forward,
1 frame forward; stop while running) with progress, Reset and Apply (Apply
Dimensions dialog). Track point widgets in the viewer: feature and search
regions with corner handles, attach point crosshair and track path, all
draggable through track.setPoint (one undo step per drag). Automation ids for
every widget; headless UI test.

Tracker: featureless regions no longer drift (ties keep the prediction, only
confident matches predict motion). docs/agents.md: tracking example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:52:20 -04:00
Brandon ThomasandClaude Opus 5.5 cbacea3911 M0.9: AE 2026 stacked panel column (Preview, Properties, Align, Audio, Effects & Presets) via a Stack dock node
Headers expand/collapse panels in place; collapsed headers are plain like AE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:04:57 -04:00
Brandon ThomasandClaude Opus 5.5 362d12269f Merge branch 'worktree-agent-acb4c3cd3f5057c6a' (M15.1 web build)
Also: render uses web_time::Instant in layer styles; renderQueue.add documents
its render-settings/output-module keys so checked execution accepts them (+test).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:41:56 -04:00
Brandon ThomasandClaude Opus 5.5 31f192e2a9 M15.1: web build (eframe wasm) + xtask web
- apps/effectcraft-web (L6): eframe web runner booting the shared EffectcraftApp with a browser
  session: in-memory file table, <input type=file> pickers and drag-and-drop for open/import,
  downloads for Save and Render Queue outputs (several files as one stored .zip), and the
  window.effectcraft promise API over the control channel. Demo project on start.
- wasm32 runtime fixes: web-time for Instant/SystemTime (render, engine, export, ui-egui);
  Frames renders queued jobs on the UI thread (Frames::pump) instead of a thread pool;
  Render Queue runs inline; relative outputs resolve under / ; control PNGs inline.
- effectcraft-export: per-job output Sink (files to memory instead of disk); host FileExporter
  carries it; test that sink exports touch no file.
- xtask web [--dev] [--serve PORT] (wasm-bindgen 0.2.129, optional wasm-opt, COOP/COEP server);
  effectcraft-web in WEB_CRATES. docs/web.md, headless Chrome smoke test, favicon (+attribution).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:35 -04:00
Brandon ThomasandClaude Opus 5.5 0b3c12eed1 Merge main (layer styles, engine menu tree) into time/audio branch
Resolve conflicts; register playback.audio (Composition > Preview > Audio)
as a real frontend command replacing its stub; layer_at uses content_buf.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:34 -04:00
Brandon ThomasandClaude Opus 5.5 ddb33cdfd0 M11.2: audio playback + waveforms + audio effects
- Audio effects (Backwards, Bass & Treble, Delay, Flange & Chorus,
  High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer, Tone)
  applied per layer in the comp mixdown, so export and preview share them.
  RBJ-cookbook biquads, Schroeder/Moorer reverb, modulated delay lines;
  stateless per block via pre-roll. Tone makes any layer audible.
- Real-time audio preview: ui-egui AudioFeed/AudioPlayback (feeder thread
  mixing ahead) behind an AudioDevice hook; the desktop app implements it
  with cpal (L6). Audio clock drives playback (consumed frames minus device
  latency, looped through the work area). Preview panel Include Audio /
  playback.muteAudio.
- Audio panel VU meters with peak hold and clip indicators; selected
  layer's Audio Levels.
- Timeline Audio > Waveform for footage with audio (L reveals Audio
  Levels, LL the Waveform), drawn from a cached per-item peak summary.
- ui.playback reports audio state and meter levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:16:34 -04:00
Brandon ThomasandClaude Opus 5.5 c99527708f Merge main into menu-parity branch; point AE menu entries at main's real commands
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
  layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
  layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
  layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
  matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
  reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
  Layer > Camera, "..." labels, Freeze On Last Frame).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:01 -04:00
Brandon ThomasandClaude Opus 5.5 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon ThomasandClaude Opus 5.5 b4b2950c5d M3.4: After Effects menu-bar parity (engine menu tree, ~190 new commands, menu dialogs)
- engine::menus: the AE 2026 menu bar as an indented tree (same menus, order,
  submenus, separators, "..." labels, AE default macOS shortcuts; [mac]/[!mac]
  app menu vs Edit > Preferences / File > Exit), entries bind command params,
  check-mark state, Effect categories from the registry.
- New engine commands: Layer (quality/sampling, frame blending, switch ops,
  numeric Transform values, Center Anchor Point, Auto-Orient, mask ops on
  existing masks, layer markers + lock, track-matte menu, open/reveal source,
  expression errors), Edit (keyframe clipboard + Paste Reversed, Copy with
  (Relative) Property Links, Copy Expression Only, Lift/Extract Work Area,
  Select Label Group, Purge, Edit Original), Animation (JSON animation
  presets, Add Keyframe, Exponential Scale, Time-Reverse Keyframes, Sequence
  Layers, text selectors, Remove All Text Animators, Reveal Properties),
  File (New Folder, Close/Close Project, Save a Copy, placeholders/solids,
  New Comp from Selection, Dependencies, Run Script File, Interpret/Remember/
  Apply Interpretation, Replace/Reload Footage, Reveal in Finder),
  Composition (crop to ROI / layer bounds, Save Frame As PNG, Responsive
  Design - Time), View (guides add/clear/import/export, region of interest),
  Help docs links.
- Frontend commands (viewer, panels, workspaces, dialogs) are registered
  engine commands that emit Event::Frontend; owned-elsewhere items (3D,
  render queue, time remap, pen, tracking, layer styles) are disabled stubs.
- UI renders the engine tree (check gutter, scrolling long submenus, dynamic
  Undo/Redo labels), bindings include param'd entries, generic parameter
  forms, Settings, Keyboard Shortcuts, View Options, guides/ROI/pasteboard in
  the viewer, timeline reveal of engine-picked properties; snapshot example
  gains a `pointer` step for opening menus headlessly.
- Tests: menu order, every entry resolves, spec/tree consistency, shortcut
  uniqueness, per-family command tests with undo.
- Workspace clippy -D warnings clean (rust 1.96 lints).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:36:31 -04:00
Brandon Thomas 5077aafffc Merge branch 'worktree-agent-afea1146abae6192c'
# Conflicts:
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/render/src/lib.rs
2026-10-01 22:35:20 -04:00
Brandon Thomas b168d902c7 Merge branch 'worktree-agent-a45c0c688bf960993'
# Conflicts:
#	Cargo.lock
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/ui-egui/src/panels/mod.rs
2026-10-01 22:29:58 -04:00
Brandon ThomasandClaude Opus 5.5 7f9c3a85c0 M10: render queue + export
- crates/export (effectcraft-export): render a comp's span to H.264 MP4 (+AAC),
  ProRes 422/4444 MOV (+PCM, alpha), PNG/JPEG/TIFF/EXR sequences and animated GIF
  via FilmCraft's pure-Rust encoders and MP4/MOV muxer; parallel batched frame
  rendering, progress callback with cancellation.
- project: Render Queue model (Render Settings, Output Module, output path
  templates, status) saved with the project.
- render: FootageSource::audio hook + comp audio mixdown (levels, in/out, solo,
  precomps); media implements it.
- engine: Exporter hook, background/blocking render job, renderQueue.* commands
  (add Cmd+M, remove, setRender, setRenderSettings, setOutputModule, setOutput,
  move, duplicate, render, stop, list, formats).
- host wires the exporter; CLI `render` subcommand.
- ui-egui: After Effects-style Render Queue panel with automation ids.
- tests: encode/decode round trips for every format (FilmCraft decoders,
  ffmpeg/ffprobe oracle when installed), audio, cancel, engine commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:06 -04:00
Brandon ThomasandClaude Opus 5.5 16a5fa7a83 M7.2: 3D viewer — 3D views, camera tools, camera/light wireframes, Camera/Light Settings dialogs
- Viewer renders through the comp's 3D view (RenderOpts.view; FrameKey hashes
  the view camera), shows the view name, and the bottom-bar 3D View dropdown
  (automation id viewer.view3d) switches Active Camera/Front/…/Custom View 3.
- Orbit / Pan / Dolly tools drag the current view (camera layer in Active
  Camera, merged into one undo step; view cameras otherwise).
- Handles, gizmo and picking go through the view camera; 3D layers move in
  the view plane at their depth.
- Camera frustum + POI and light position/direction wireframes
  (viewer.camera.<id>, viewer.light.<id>).
- Camera Settings / Light Settings dialogs open from New Camera/Light,
  Camera/Light Settings and Layer Settings; OK runs the engine commands.
- Timeline: POI only for two-node cameras/auto-oriented lights; "Z Rotation"
  label on 3D layers.
- Headless egui_kittest tests (UI wiring + opt-in wgpu snapshots); fix the
  remaining workspace clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:01:37 -04:00
Brandon ThomasandClaude Opus 5.5 951ed1fa3d M5.2–M5.5: keyframe clipboard, easy ease, velocity/interpolation dialogs, roving, time remap/stretch/reverse/freeze, graph editor, separate dimensions, pick-whip
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
  relative timing kept, paste at CTI, cross-property paste of same type),
  keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
  keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
  keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
  interpolation and roving; keys.velocity takes per-dimension values and
  Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
  layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
  layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
  source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
  to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
  effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.

UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:47:29 -04:00
Brandon ThomasandClaude Opus 5.5 a99be1499f M0.9: Effect Controls parity — sliders behind param twirls with range labels, About... header, no hex; headless snapshot feeds synthetic input
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:45:01 -04:00
Brandon ThomasandClaude Opus 5.5 a2ff724ac2 M12.1: render cache + parallel compositing fast paths
- render: LayerCache (content-keyed processed-layer cache: source -> masks ->
  effects, keyed by a hash of the layer's non-transform props evaluated at the
  frame time, solid item, switches, scale; time folded in for clock-driven
  effects / wiggle paths). Static and transform-only layers render once;
  edits only re-render the edited layer. Session + UI frame jobs share it.
- effects: TIME_DEPENDENT list + test that every clock-reading effect is listed.
- raster: affine composite fast path (per-row span clipping, unchecked interior
  bilinear, integer-translation copies, inlined Normal blend), checked against
  composite_warp_reference; box/Gaussian blur without transposes, two
  ping-pong buffers; accumulate_warp so motion blur sums into one buffer
  instead of one full-frame image per sub-sample.
- ui: viewer frame is urgent and jumps the prefetch queue; stale-revision jobs
  are dropped; paused prefetch waits for the viewer frame; "Frame Render Time"
  reports viewer frames only; parallel f32 -> Color32 conversion.
- cli: `frame --bench N` (per-layer/per-effect timings, wall + CPU time) and
  `frame --bench-play N` (consecutive frames with/without the layer cache).
- tests: cache transparency (scrub, edits of values/keys/effects/masks/
  solids/text/timing), hit/miss accounting, time-dependent effects, demo
  cached == uncached, fast warp/blur/accumulate == reference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:34:33 -04:00
Brandon ThomasandClaude Opus 5.5 4f47a01fed M0.9: AE-style Properties panel, context tab titles, AE default workspace; headless UI snapshot tool
- Properties panel (panels/properties.rs): Layer Transform with keyframe navigator
  or stopwatch, AE value formatting (integers, %, Nx+N° rotation), linked Scale,
  Reset; Text (font/style/size/leading/tracking/stroke, fill/stroke toggles);
  Paragraph (7 alignments); Text Animation > Add Animator; scrolling.
- Tabs name what they show: Composition <comp>, <comp> timeline, Effect
  Controls <layer>, Properties: <layer>.
- Default workspace: full-height right column, Preview over Properties.
- engine: time.go nextKey/prevKey accept prop uid; layer.setText supports all
  seven justify modes, applyFill/applyStroke and Auto leading (fixes the
  Paragraph 'justify' button mapping to Justify All).
- examples/snapshot: render the real UI headless (egui_kittest + wgpu) with
  scripted control-channel steps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:19:23 -04:00
Brandon ThomasandClaude Opus 5.5 76ac3f74f7 M7.1: Classic 3D renderer, cameras, lights, 3D views and camera-tool commands
- render/three_d: camera eval (one/two-node, DOF), default 50mm comp camera,
  orthographic Front/Left/Top/Back/Right/Bottom + perspective Custom Views,
  orbit/pan/dolly rig math; lights (parallel/spot/point/ambient, falloff,
  cone feather) and material shading; per-pixel depth-sorted compositor for
  3D runs (exact intersections, perspective-correct sampling, blend modes,
  track mattes, motion blur), ray-cast planar shadows with transmission and
  diffusion, per-layer DOF blur. RenderOpts.view camera override.
- project: camera iris/highlight props, aperture per comp width, light
  orientation/rotations, two-node auto-orient defaults.
- engine: layer.newCamera/newLight with presets & settings,
  layer.cameraSettings/lightSettings (Layer Settings dispatches),
  view.set3DView + View > Switch 3D View items (F10/F11/F12), last/reset view,
  camera.orbit/pan/dolly, view.get3D; EditorState.views3d.
- demo: "3D Showcase" comp (camera move, key spot + ambient fill, shadows,
  DOF, intersecting planes, gridded floor).
- tests: projection, depth order, intersections, lighting, shadows, DOF,
  views, rig math; command undo/redo. Fix a few pre-existing clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:09:21 -04:00
Brandon ThomasandClaude Opus 5.5 214345df13 control: keep channel responsive when window is covered (disable App Nap); fail fast on occluded screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:49:29 -04:00
Brandon ThomasandClaude Opus 5.5 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00