Since #2604 a picked numbered still imports as itself unless the import
asks for a sequence, as in After Effects. The compositing and tracking QA
scenarios import a PNG run, so they pass `sequence: true`; docs/agents.md
describes the new default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reconcile main 991904888a and preserve the reviewed lifecycle, IME, rendering and lockfile changes.
Formatting, strict lint, layers, assets and WASM passed. Full CI retained 3,961 passes, 14 baseline-matching GPU failures and 31 ignored executions. The local review commit has explicit approval to retain these documented failures; native/browser acceptance and paired app performance remain open.
Unfiltered, list_commands returns ~134 KB and list_effects ~480 KB, more
than MCP clients accept in one tool result. With `compact: true`,
list_commands (and its command_list alias) returns only each command's
id and label, and list_effects only each effect's id, name and category
(~40 KB and ~23 KB). Default output is unchanged; filter and
enabled_only still apply.
* Dev profile: line tables only for workspace crates, no debug info for dependencies
* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going
* One integration-test binary per crate
* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process
* xtask ci: run every stage and report all failures
* xtask ci: name the stage type (clippy type_complexity)
* xtask ci: run every test pass and report all failures
* cargo fmt
Engine part of viewer picking: replace / add / remove the top-coverage ID at a
layer-space point in one undo step, at the time the Selection was read. The
aux channels come from the render's own path (Renderer::layer_aux, shared with
the effect host; footage at its source time, 3D precomps) through a renderer
set up like Session::render (expressions, render prefs, layer cache). An
optional scale snaps the point to the pixel a preview at that resolution
samples. New effects::crypto_select quotes names and falls back to <hex> for
unnamed, wildcard-looking or ambiguous names. effect.cryptomatteAt is the
read-only hover query.
A terminal already gets a live `[1/1] frame 16/180 ... ~14.2s left` line while
`effectcraft-cli render` runs. A program that starts the CLI (FilmCraft runs it to
render a composition for a clip) reads stderr through a pipe, so it saw nothing
until the render ended.
`--progress` prints one line per update instead, at most four a second:
progress <frames done> <frames total> <seconds elapsed> <seconds left, or - when unknown>
It has no effect on a terminal, which keeps its live line. Without the flag
nothing changes.
Documented in the usage text, the module header and docs/agents.md.
Tests: cargo fmt --check and cargo clippy --all-targets -D warnings pass; the
effectcraft-cli tests pass except render_out_is_relative_to_the_working_directory,
which already fails on Windows (it compares a canonicalize()d `\?\` path with the
path the CLI prints) and is unrelated to this change.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The face's own style (Figtree's Light) is its default instance, so it
resolves without axis values and lays out as before, on the static path.
docs/agents.md says how named instances are selected.
Retry only explicitly read-only control queries after connection failures. Report ambiguous edit outcomes without resending mutations, reconnect on the next explicit call, and reject request-ID exhaustion without overflow.
Add loopback regressions for lost and malformed replies, read-only retries, playback queries versus edits, and unknown methods.
Fixes#1247
Follow up on #1210: remove the fixed menu index from automation and click handling, and move the preset-folder documentation into the Effects & Presets section.
In After Effects, holding Alt while dropping the expression pick whip
refers to an effect's property by its index, effect("Color Control")(1),
instead of its name, ("Color").
prop.pickWhip takes byIndex: the effect keeps its name and each
property inside it is selected by its one-based place among its group's
children (nested groups too), which is what an expression's (1) reads.
Other properties, dimensions ([1]), insertion at the cursor and match
names (Compact English off) are as before. An index still reads a
renamed property, but another one if properties are reordered.
Tests: pick_whip_by_index_selects_effect_properties_by_their_index
(engine, the references); effectcraft-host pick_whip (by index and by
name read the same values, nested and per dimension).
prop.reset cleared every keyframe before setting the default value. As in
After Effects (and as effect.reset already does for effect parameters), an
animated property now keeps its keyframes and gets the default as a key at
the current time; a static property just takes the default. The expression
is still removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Validate saved stroke frames against the current layer limits before clamping a span edit. Keep project and undo state intact when trimming has left strokes outside the layer.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
After Effects 25.4's Quick Offset staggers selected layers, or each
layer's selected keyframes, in the order they were selected: the first
stays, the last moves by the drag and the ones between by equal steps,
landing on subframes.
layer.quickOffset {delta, layers?} moves each layer's start, in and out
point by total * i / (n - 1), worked out once in ticks with integer
arithmetic, so 1 frame over 4 layers gives 0, 1/3, 2/3 and 1 frame
exactly. keys.quickOffset {delta} does the same per layer for the
selected keys, the layers in the order their first key was selected;
every selected key of a layer, across its properties, moves by that
layer's comp-time offset through its start and stretch (reversed too),
keeping values, interpolation, easing and labels. Locked layers are
skipped and at least two layers are needed. With merge and fromStart,
delta is the whole drag and each step starts again from before it, so
the drag is one undo step and a key passed over survives. A delta or a
destination out of the range of times is an error, not a clamped move.
Docs: agents.md; architecture.md notes Quick Offset as the exception to
times snapping to frames.
Right-clicking a footage item or solid in the Project panel offers
"Replace with Precomposition (used N times)": the item goes into a new
composition of its size, pixel aspect and frame rate, in the same folder, and
every layer in every composition that used it switches to that composition,
keeping timing, transforms, effects and masks. One undo step. Agents run it as
`file.replaceWithPrecomp`.
The Project panel's details header also shows how often the selected item is
used ("Name ▾, used 3 times"); the ▾ lists and opens the comps that use it.
`Project::item_users` and the `project.usedIn` query back both.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
# Conflicts:
# crates/ui-egui/src/control.rs
# crates/ui-egui/src/menus.rs
# crates/ui-egui/src/panels/viewer_tools.rs
Dragging the in or out edge of a selected layer's bar now trims every
selected layer by the same delta from its own in/out point, as in After
Effects. layer.timing gains relative inDelta/outDelta params (seconds,
frame-snapped), clamped to the comp start/end and to one frame of layer;
the drag stays one undo step via the merge key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: on Linux the font list only scanned /usr/share/fonts,
/usr/local/share/fonts, ~/.local/share/fonts and ~/.fonts. The ArtCraft
Launcher installs EffectCraft as a Flatpak, where those folders hold only
the runtime's fonts and the host's fonts live under /run/host, so installed
fonts were missing (25 families instead of 320 on the reporter's setup).
$XDG_DATA_HOME/fonts, $XDG_DATA_DIRS/*/fonts and fontconfig <dir> entries
were never scanned either.
Fix: a new font_dirs module lists the usual folders, the Flatpak host
folders (/run/host/fonts, local-fonts, user-fonts), the XDG data folders
and the <dir>/<remap-dir> entries of the fontconfig configuration
(FONTCONFIG_FILE or /etc/fonts/fonts.conf, /usr/local/etc/fonts/fonts.conf,
and ~/.config/fontconfig), following <include>s with prefix="xdg",
"relative" and ~ expansion. It uses a small tag scanner (no new dependency),
bounds the include depth, the number and size of files read, and reads each
file once. Folders are deduplicated before the walk, and the walk depth
goes from 4 to 8. docs/agents.md lists the folders and how to grant the
Flatpak an extra one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: computed Object Matte segmentations lived only in the in-memory
cache, so every restart or memory eviction segmented the shot again (After
Effects 26.5 keeps Object Matte results in its disk cache).
Fix: the persistent disk cache gets a third entry kind, Matte (folder
`mattes`, LZ4-compressed FrameSeg bytes, same checksum, atomic writes, LRU
eviction under the one size limit, purged with the rest). Entries are keyed by
the segmentation's chain key and scale; chain keys already hash the Input Key
(the layer's source, timing, masks and effects above), the prompt, the mode and
the model, so any change simply misses. The effects crate gets a SegStore
trait behind its memory cache: Chain::ensure reads from it on a memory miss
and writes what it computes. The engine installs the session's DiskCache as
the store (held weakly, so switching the disk cache off drops it). Roto Brush
segmentations go through the same chain and are persisted too. Frozen mattes
already persist in the project (the Frozen parameter).
Tests: engine tests_roto::object_matte_mattes_persist_in_the_disk_cache (a
second session on the same folder and project gets all tracked frames back
without being able to read a single input frame, renders identically, and a
moved prompt finds nothing); render disk_cache
segmentations_round_trip_and_reopen (round trip, reopen, damaged file is a
miss, size limit evicts).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: Object Matte computed its frames only on demand while rendering, so
playing a shot stalled on every untracked frame, there was no progress or way
to stop, and nothing kept the mattes once computed.
Fix: Object Matte runs through Roto Brush's job machinery (one job slot,
cancellable with roto.cancel, a worker thread on the desktop, a Web Worker in
the browser, never the UI thread). objectMatte.propagate computes the frames
around the reference frame (clipped to the layer) outward, filling the same
content-keyed segmentation cache the renderer reads; the engine's sync now
queues an instance for background tracking when its frames or prompt change.
objectMatte.freeze stores the final mattes in a new hidden Frozen parameter
(Roto Brush's FrozenCache format) under a key of the input, prompt, span,
model and matte settings; renders use them without segmenting while the key
matches; a frozen prompt is refused until objectMatte.unfreeze. Freeze is one
undo step and is dropped if the prompt changed meanwhile.
objectMatte.status reports progress, frozen state and computed frames. Effect
Controls shows Freeze / Unfreeze and Track / Stop with a status line (progress
banner). The frontend now polls Roto Brush / Object Matte jobs on their own:
before, a finished job (and so a Freeze result) was only picked up while a
Warp Stabilizer job was active. Job progress is set before the worker starts.
Tests: engine tests_roto::object_matte_background_job_cancel_and_freeze
(queued by the edit, returns at once with progress, cancel keeps a partial
result, completion computes all 25 frames, frozen renders recompute nothing,
unfreeze recomputes, undo restores); effects object_matte job_frames and
frozen-matte tests (stored pattern used, key mismatch and damaged data
ignored); ui-egui ui_object_matte Effect Controls Freeze end to end.
docs/agents.md: Object Matte section; docs/effects.md regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>