A project file can carry footage with a frame rate of den 0; frame_position
divided by zero while rendering it. Treat non-positive rates as having no
frame to land between.
#2653 (#2618) changed what an adjustment layer in a mode other than Normal
renders, but its cache keys are unchanged, so frames cached before it keep
showing the Normal result. Bumping the render version keeps old entries
from being reused.
An adjustment layer replaced the comp below with its effects' result whatever its blend
mode. As in After Effects, a mode other than Normal now blends the adjusted comp onto the
comp below in that mode, inside the footprint, track matte and opacity (an adjustment
layer with no effects in Screen screens the comp with itself). CPU and GPU paths.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Noise, paint, the shutter, and the comp scene were still reaching the footprint key, so a finishing adjustment re-uploaded a full frame every frame. The key now uses EffectScope::Footprint and ignores that stack, while a moving mask still re-keys it.
Add Per-Corner Roundness to Rectangle Path: a checkbox (off by default) and four Pixels properties (top-left, top-right, bottom-right, bottom-left). New rectangles initialise the four values from their Roundness, so ticking the box keeps the shape; the radii are animatable and expression-driven.\n\nrect_radii() builds the path clockwise from the top-left with kappa quarter-circle arcs. Overlapping radii scale down like CSS border-radius; negative and non-finite radii are square; rect() delegates to it, so uniform roundness clamps to half the shorter side as before.\n\nLottie rc has one r: four equal static radii export as that value; mixed or animated radii export roundness 0 with a warning. Import puts r into the four per-corner values so ticking the box on an imported rectangle keeps the shape.\n\nTests: path geometry and clamping, rendered per-corner pixels, Lottie equal/mixed/checkbox-off export.
#2410's dependency walk for a soloed 3D model was written before
reads_other_times took the effect count; it asks about all effects (None),
as the other walks do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text strokes were always drawn with round joins. The document gets a
Line Join (`lineJoin: miter|round|bevel` in layer.setText / newText),
Miter for new text as in After Effects, Round for documents saved before
it so their look is kept. The 2D and Advanced 3D (extruded) text strokes
use it, expressions' style copies carry it, and the Character panel has
Miter / Round / Bevel buttons under the stroke width.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts:
- viewer.rs: the undecodable-footage notice moved into phase_scene on main; it now
collects its layers in footage_problems, which keeps the proxy and collapsed-precomp
rules of #1701.
- project.rs: main's row layout, with the problem marker going by item_problem.
- movie_bytes.rs: the H.264 pin is FilmCraft 09aaf9b's bytes plus main's 19-byte
BT.709 colr box (104_322 + 19 = 104_341).
render/footage.rs imports ItemKind now that main names its imports.
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
The referenced model's solo render goes through the comp camera: its
depth of field (focus, aperture, iris, highlights) blurs it, none of
which is in the projection matrix — the evaluated Dof is hashed in now
(CodeRabbit, review of #2410).
A model with an animation clip selected is posed at its layer time
(Animation Speed and Looping are static and hashed): the layer time is
folded into the key, so every time is its own entry. A model without a
clip keeps one key across times, as before.
An Environment light's image lights Advanced 3D models, and its source
can be any layer's render (or any environment layer) — too open-ended
to hash: while one is on, the read is not cached. Each is covered by a
render test.
Conflicts were main's new code next to this branch's additions; both kept:
- crates/effects/src/lib.rs: main's Buf::pad_sides stays as main wrote it
(Transform's transform_grow bounds that padding itself); Buf::pad keeps
this branch's effective-pad clamp.
- crates/raster/src/lib.rs: main's quantize_px/round_half_up and this
branch's MAX_PADDED_SIDE (still equal to limits::MAX_SIZE on main).