Brandon Thomas and Claude Opus 5.5
ce6db35d14
M9.13: Lumetri (HSL Secondary, hue/sat curves, RGB curves, HDR, looks) + Hue/Sat ranges + Levels/Curves channels + Timewarp optical flow
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- Lumetri: HSL Secondary key/refine/correction with Show Mask, Hue vs Sat/Hue/Luma,
Luma vs Sat, Sat vs Sat and per-channel RGB curves, High Dynamic Range (HDR White /
Specular), Input LUT and Look (custom .cube + built-in looks).
- Hue/Saturation: Channel Control with Reds..Magentas ranges (range + fall-offs).
- Levels: Channel popup and Red/Green/Blue/Alpha controls; Curves: Channel parameter.
- catalog::param_shown: Effect Controls shows only what a popup selects.
- Timewarp Pixel Motion: block-matching flow (raster::flow::block_flow_window) with
Vector Detail, Smoothing, Error Threshold, Block Size, Weighting, Correct Luminance,
Filtering, Build From One Image; Matte Layer/Channel, Warp Layer, Show, Source Crops.
- GPU falls back to CPU when channel/range controls are used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:20:57 -04:00
Brandon Thomas and Claude Opus 5.5
355a6255a2
M9.12: effect parameter fidelity – all categories
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Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).
Infrastructure
- effects::migrate: saved instances are upgraded on project open
(Session::replace_project → upgrade_effects): renamed ids
(PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
effects declare grouped params with `group/param` ids; layer-source
companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
32-bpc badges and per-effect status; a test keeps it current.
Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
switch, Change to Color tolerance group, Leave Color, Photo Filter
presets, Exposure channels, Levels clip popups, Colorama phase source,
Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
Compensation resize, Ripple conversion, Transform sampling, Turbulent
Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
full control set (noise3.rs, GPU), grain look groups, Remove Grain,
VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 00:15:06 -04:00