Each 'media/<item>/<file>' entry is written to '<template> Media/<item>/<file>'
only when <item> is all digits and <file> is a plain file name (not empty, '.'
or '..', no separators, and on Windows no drive, stream or device name), and
the written path is checked to sit in an item folder of '<template> Media'.
read_stored skips entries with absolute, drive or '..' names.
Shape and text layers have comp-sized effect bounds centred on their
origin, but effects measured positions from the origin: a point at its
default "layer centre" sat at the comp's bottom-right corner, so Twirl
on a centred shape changed nothing and Bulge only its bottom-right
quarter. As in After Effects, effects now work in effect space,
measured from the top-left of the layer's effect bounds.
The renderer moves the layer buffer into effect space for the whole
stack (Buf::rebase, CPU and GPU alike) and hands effects everything
else in it: masks, other layers' pixels for layer parameters (each in
its own effect space, so Set Matte and displacement maps see a whole
shape layer), the layer's own frames (layer_input, also what Puppet,
Roto Brush and the Layer panel read) and the comp camera
(CompScene::rebased). Layer bounds are now right for every effect, so
pin_rect and EffectEnv::bounds_origin go and layer_rect serves edge
pinning too. Adjustment layers still run on the comp below as it is.
effect_bounds / EvalCtx::effect_to_comp replace the repeated "comp size
when there is no source" code; the viewer's effect point handles and
eyedroppers, Puppet pins, the Layer panel (paint, Roto Brush) and the
tracker's Corner Pin output use them.
Project schema 2: opening a schema 1 project moves positions held by
effects on shape and text layers by half the comp size, so set points
keep their place (point parameters with keyframes, Paint paths and
clone positions, Puppet seeds and pins, Liquify and Roto Brush
strokes). Points still at their default become the layer centre;
expression controls, adjustment layers and expressions are left as
they are (docs/architecture.md). The disk cache's render version is
bumped.
Tests: default_effect_points_sit_at_the_centre_of_a_shape_layer and
layer_parameters_see_a_whole_shape_layer (render, both fail before),
effect_points_on_a_shape_layer (GPU vs CPU),
opening_a_schema_1_project_moves_shape_layer_effect_points_into_effect_space
(engine), and the effects migration tests.
Part of #227
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fill's ADBE Fill-0002 is Color (documented numbering); essential.* controls by name with
a listing error; an explicit comp param satisfies a command's active-comp enablement.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adding a property already in the Essential Graphics panel adds a mirror
(EgKind::Mirror: own name and place, one value in the comp and in every
instance; editing, reverting or pushing either acts on both). A property
control can also drive further properties of the comp (links follow the
main property both ways and take instance values). essential.addMirror,
essential.linkProperty, essential.unlinkProperty; panel badges and menu;
ExtendScript addToMotionGraphicsTemplate(As), canAddToMotionGraphicsTemplate,
motionGraphicsTemplateName, controller count/name and
exportAsMotionGraphicsTemplate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Window > Essential Graphics: Primary comp, Solo Supported Properties (timeline filter),
template name, typed controls editing the source properties, drag a property name from the
timeline onto the list, rename/reorder/remove, Add Formatting (group, comment), Media
Replacement, Export Template, and the selected instance's Essential Properties with Revert /
Push. The comp viewer shows an expression error bar (click to reveal); the expression editor's
f button opens the categorised Expression Language menu. Project panel proxy switch; Interpret
Footage dialog gains Guess, matte colour, Invert Alpha, Separate Fields, Linear Light, Proxy.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comps expose controls (properties typed as text/color/slider/checkbox/point/angle/dropdown,
Media Replacement, groups, comments); precomp layers get an Essential Properties group whose
edits override per instance (Push to Comp / Revert); templates export/import as an open ZIP
(manifest.json + project subset + media + poster). Stretched precomps keep protected regions
at their original speed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>