Keeping OK and Cancel in view took away the outer scroll area that also
scrolled the dialog sideways, and the controls only scrolled up and
down. In a narrow window (960x600 at 200 % UI Scale leaves the controls
about 190 points next to the 200-point list) they ran past the dialog's
right edge with no way to reach them.
The controls now scroll both ways in the room left under their heading,
with no minimum scrolled size, so a small budget can't hide the end of
them; the list scrolls in its height the same way. Each control also
registers dialog.layerStyle.value.<style>/<path> next to its label's id.
Tests:
- layer_style_controls_stay_reachable_in_a_small_window: in a 960x600
window at 200 %, and opened large then narrowed, Noise is scrolled to,
painted whole and dragged; fails before (it lies past the window).
- layer_style_buttons_stay_in_view now checks both buttons at 100 % and
200 %, each case in a fresh app with a real edit: OK keeps it, Cancel
puts the project and its undo history back as before the dialog.
The Layer Style dialog's OK and Cancel came after the style list and
the style's controls in one scroll area, and at its usual size they
were laid out past the dialog's bottom edge: clipped, and a click on
them did nothing until the dialog was scrolled.
The dialog now uses above_footer: OK and Cancel sit at its bottom right
and the list and the controls scroll above them, also at 200 % UI
Scale.
Test: layer_style_buttons_stay_in_view (both buttons painted whole and
clicked, at 100 % and 200 %; fails before: Cancel isn't painted).
The layer bar Quick Offset was followed and ended in its row's code, and
rows out of view aren't drawn. Released with its row scrolled away, it
stayed active: the next drag of that bar, even a plain one, ran as a
Quick Offset from the old origin, into the old undo step.
Like the key drag, it now follows the pointer below the rows and ends
when the button is released, wherever the bar's row is.
Test: a_quick_offset_released_off_screen_ends (release with the row
scrolled away; a plain drag after it moves both layers together as its
own undo step; fails before).
In After Effects a marquee selection staggers in the comp's layer order,
not in the direction the box was drawn. A Shift-click range of layer
bars and a box of keys already come out top layer first; this test makes
both with the pointer (the range from the bottom layer up, the box from
the bottom right to the top left) and checks the Quick Offset that
follows: the top layer stays and the bottom one moves the whole delta.
Ctrl/Cmd+Alt dragging a selected layer bar or a selected key now runs a
Quick Offset (layer.quickOffset / keys.quickOffset with fromStart, one
undo step). The mode is chosen when the drag starts and needs at least
two unlocked layers; the last selected layer moves by whole frames with
the pointer. A readout by the pointer shows the Total Offset and the
offset Per Layer, translated.
A plain drag still moves the selection together, Alt alone still scales
a key group in time (it now leaves Ctrl/Cmd+Alt to Quick Offset), and
Ctrl/Cmd+Alt+click still toggles Hold. The key drag's readout is drawn
by a shared drag_tip. Keys also register timeline.keyAt.<uid>.<ticks>,
exact where keys on subframes can share a frame.
Tests (ui_quick_offset): staggering layer bars in selection order and
keys per layer, one undo each; plain drags and Alt scaling unchanged; the
readout while dragging.
The layer context menu gains an Effects submenu between Blending Mode and Arrange, mirroring the After Effects layer menu: the effect registry grouped by category (sorted), synced with the Effect menu; picking one applies it to the selected layers.
A colour pick clicked in the Composition panel before the viewer had a frame
(still rendering on a background thread, or a readback pending) sampled nothing
but was used up, leaving the colour unchanged. The click now leaves the
eyedropper armed, as the text colour eyedropper already does.
timeline_colour_eyedropper_samples_the_comp clicked without waiting for the
frame and hit this in about one run in four; it now waits for the frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The floating group's title strip used the same id as its Area's own
background widget, and the Area was shifted back into the window while
the group's rect kept moving, so the two no longer overlapped and egui
painted "Double use of widget ID" over the panel. The strip has its own
id and the group is drawn where its rect says.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The attach point's 12 px grab area sat on top of the feature region and is tested first. Zoomed out, a default feature region is smaller than that on screen, so every press inside it moved the attach point instead of the point. Inside the feature region the attach point now grabs only the region's inner half.
Problem: the built-in animation preset library had no Backgrounds category
(gap 7: 31 presets against After Effects' 621).
Fix: 23 original Backgrounds presets in crates/engine/presets/backgrounds.json,
built from our own generator, noise, colour and stylize effects: Soft Gradient
Drift, Aurora Veil, Slow Fog, Cloud Bank, Dark Smoke, Ember Haze, Magma Flow,
Ice Flow, Pastel Plasma, Cell Drift, Crystal Facets, Hex Mosaic, Mirrored Silk,
Water Caustics, Blueprint Grid, Checker Scroll, Scrolling Stripes, Pulse Rings,
Bokeh Drift, Spotlight Floor, Dawn Sky, Sweeping Light, Grainy Wash.
The preset format gains `expr` (an expression per property, so backgrounds keep
moving for the whole layer) and point parameters written as fractions of the
layer size. Effects & Presets lists them under * Animation Presets > Backgrounds.
Tests: catalogue uniqueness and categories, apply/undo/redo of every preset
(engine), render of every preset with the expression engine: finite,
non-flat, deterministic, moving (host), panel listing and apply (ui-egui).
Sidecar, ATTRIBUTION.md, gaps.md row 7 and effects-parity.md updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Undoes the 800 px Project Settings width from #980: the form is back at the
shared 480 px.
A form's choice popup keeps its 240 px column and ends a long choice (a GPU
adapter's name) in an ellipsis instead of widening the grid past the dialog.
Only the fields scroll, and only vertically; OK and Cancel sit under the
scroll area, so they stay in view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude <noreply@anthropic.com>
(cherry picked from commit 562bfa51bd6ee86d1f8f5558b1ad466c7e4b4517)
(cherry picked from commit 0779d6944ede8afdff6ab49ea5d2caad19dfbfa3)
(cherry picked from commit 38e224f5c5037b7c79a283ab058582a3ad200339)
(cherry picked from commit 5e7b68be23ace400d92672ebf41c59124d29b101)
Co-Authored-By: Claude <noreply@anthropic.com>
(cherry picked from commit 6277a98f3ff6207bd215213af514c5f6fb481532)
(cherry picked from commit 646f4055b180d98ccc6ac6898b64ba97f9e2ad7d)
(cherry picked from commit b21932ed7058cec68da01d337ba46521501ebc49)
(cherry picked from commit 0d6b93962e123b2e0179622f2abd472cfa9015ac)
Opening the Graph Editor (header button, menu, Shift+F3, control channel)
frames the graphs on its first frame: Fit Selection to View when keys are
selected, else Fit All Graphs to View. Switching value/speed graph refits
too (different units). A selected key now shows its property's graph even
when its layer isn't selected, and Fit Selection on a lone key also frames
its neighbouring keys.
Co-Authored-By: Claude <noreply@anthropic.com>
(cherry picked from commit a3c95f601e78e7a12f62aba94ee3515b2ade1670)
(cherry picked from commit d6309ffad79b91676d6409d1845de508e485873d)
(cherry picked from commit 78f557433742e443c9b7db34c1dac67e6a2b8e18)
(cherry picked from commit 7a4e160434b7bf1289cbf5900a86715814d1c791)
The Timeline footer's zoom-out / zoom-in mountain icons were painted but not
interactive, and the zoom slider only reacted to drags (a click on the track did
nothing) and set the zoom without the whole-comp clamp. The icons are now buttons
(timeline.zoomOutButton / timeline.zoomInButton, one = / - step), the slider
jumps on click, and both go through set_zoom, centred on the CTI.
The layer bars and the Graph Editor share one time zoom (TimelineState start /
pps, as in After Effects); regression tests drive = / -, the buttons, the slider
and the navigator over the control channel in both views and check switching
views keeps the zoom.
Co-Authored-By: Claude <noreply@anthropic.com>
(cherry picked from commit 2ee0fb656ff6bd16eed6857be10495d9f30e3a64)
(cherry picked from commit f1997d32d4c51b58467a04944889131fd741a22a)
(cherry picked from commit 1c25aeb51d37357b4b37857858db4dbea246b13a)
(cherry picked from commit 81d7fcccfc91f76f7b9640cbb7d3f75dcea56e30)
Shortcut presets accept Physical+<key> (egui US-position names) so layouts that report the
same logical key for two physical keys (AZERTY's - and )) can bind them separately; physical
bindings win for that press, and a focused panel's binding wins over an application command on
the same chord. ui.key accepts the same notation. Adds time.workAreaStart / time.workAreaEnd.
(cherry picked from commit 209543e9e0ba32f809f9ff333abb8b8ec4125cea)
(cherry picked from commit f8301a9e3e0b60e200e8a233455398741658481e)
(cherry picked from commit 4d002fabf992934e1bb73a0c32bc9f3fd3ae5447)
(cherry picked from commit 5d466c5955ee934d5347c194ec7d15fb5f58bba4)
Shift+Spacebar set Skip to 1, so it played every other frame out of the box. It now plays every
frame, like Spacebar. Skip still works when it is set.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
First in the menu, as in After Effects, and for the right-clicked comp rather than the one in the viewer: the dialog keeps the comp it edits and OK passes it to comp.settings. comp.settings with only {"comp": id} opens the dialog on that comp.