Commit Graph
644 Commits
Author SHA1 Message Date
vangel76andClaude Sonnet 5.5 26798dce42 Merge upstream/main into rfx-blur-stylize
Resolve the conflict in crates/gpu/src/fx_stylize.rs: main moved ops::warp to
the ops::WarpOptions parameter struct; the branch's per-sample transform loop
(motion-blur samples, now passing the sample by reference) uses the new
signature with the branch's reference argument kept.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 15:37:16 +01:00
Jeremy ed3e3d4bfe docs(installer): note that the 32-bit all-users folder is Program Files (x86); tidy wording 2026-10-27 12:25:18 +00:00
Jeremy a41f75b4a7 docs(installer): describe the per-user default install location and scope 2026-10-27 12:09:02 +00:00
aiongg 6d063fc9de Merge upstream main into craft-ui-docking
craft-libs crates move to one rev, 37c907d2 (contains main's craft-update and craft-docpath pins).
Docs: native floating windows are Windows, macOS and X11 only; the UI estimate drops the
multi-monitor panel work that is done.
2026-10-26 01:59:50 +00:00
aiongg 26dd2ab814 Merge #2367 (egui 0.37) into craft-ui-docking
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	apps/effectcraft/src/main.rs
#	crates/ui-egui/src/control.rs
#	crates/ui-egui/src/dock.rs
#	crates/ui-egui/src/dock_ui.rs
#	crates/ui-egui/src/lib.rs
#	crates/ui-egui/tests/it/shared_docking_ui.rs
#	crates/ui-egui/tests/it/ui_dock_resize.rs
#	crates/ui-egui/tests/it/ui_panel_windows.rs
#	crates/ui-egui/tests/it/ui_workspace_focus.rs
2026-10-25 18:06:51 +00:00
skylar taylor-barrick 0a570f7ddf M0.37: include complete bundled font notices 2026-10-25 08:51:03 +01:00
aiongg 0411cb205c D3: right columns are tab-group frames split vertically; migrated native windows keep their place
- Default's right column is a short Preview frame (fixed 76 pt: tab strip and a 46 pt body)
  over a Properties frame with Align, Audio and Effects & Presets as tabs. Essential Graphics'
  right column is one Properties / Effects & Presets frame. No built-in workspace uses
  accordions, so a frame there takes tabs and Maximize acts on one frame.
- Workspace files of version 1: a column of stacked frames becomes tab groups split top to
  bottom. Each open frame keeps all its tabs and its height as a fixed size; a closed frame's
  tabs join the open frame above it.
- Version 1 stored a native panel window's outer position; craft-ui places windows by their
  content. The migrated rect moves by the main window's frame offset once the main window
  reports it, and workspaces are not saved before.
2026-10-25 06:14:43 +00:00
aiongg 38be76ddc4 D2: floating panels open in OS windows of their own on desktop; dialogs block them
craft-ui's native-windows feature is on for every non-wasm build. Keys and
dropped files from a floating window reach the main window's next frame, and
while a modal dialog is open the dock area blocks input in floating windows.
Move Panel to Main Window docks the panel again. The web, Wayland and embedded
viewports keep floating windows in the main window.
2026-10-25 05:32:15 +00:00
aiongg 038e5c03bf D1: panels dock in craft-ui's shared docking; craft-libs pinned to 2869b8cc
Every craft-libs crate and the hayro-syntax and hayro-jbig2 patches are
pinned to storytold/craft-libs 2869b8cc. The workspace is a craft-ui
Workspace<PanelKind>: craft-ui draws the frames, tab strips, stacked
panels, floating windows and drop previews and owns the gestures.
EffectCraft keeps PanelKind, its built-in workspaces, the panel bodies,
the Timeline's comp tabs, viewer locks and the panel menu in each group
header, and the rule that no move or float empties the docked area.

window.dockAction applies craft-ui Actions; craft-ui's window.panel.*
commands, ui.dock and ui.dock.reset parse as DockCommand. Saved
workspaces are version 2 snapshots of craft-ui Workspaces; an earlier
file loads as the default layout and is left untouched.
2026-10-25 03:23:32 +00:00
skylartaylor 9ee853715d M0.37: migrate EffectCraft to egui 0.37
Reconcile main 991904888a and preserve the reviewed lifecycle, IME, rendering and lockfile changes.

Formatting, strict lint, layers, assets and WASM passed. Full CI retained 3,961 passes, 14 baseline-matching GPU failures and 31 ignored executions. The local review commit has explicit approval to retain these documented failures; native/browser acceptance and paired app performance remain open.
2026-10-25 02:01:16 +01:00
vangel76andClaude Opus 5.5 31c624f478 Merge upstream/main into rfx-blur-stylize
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:23:59 +02:00
aiongg 07eda94115 Merge #2033: docs: escape the backtick in the twirlSelected shortcut (#2025) (@gmrmad1) 2026-10-24 02:12:25 +00:00
aiongg 2281e3ffec Merge #1761: Timeline: a shape group's inner Contents draws no row, as After Effects elides it (@elZanco)
# Conflicts:
#	docs/ui-parity.md
2026-10-24 02:12:25 +00:00
aiongg 1d61fc6979 Merge #1933: Viewer: keep hidden AV layers' controls visible (#1769) (@ki2pixel)
# Conflicts:
#	docs/ui-parity.md
2026-10-24 02:10:16 +00:00
aiongg ad2f3a5e96 Merge #2184: Reload a numbered still as its own file (#2074) (@HEOJUNFO) 2026-10-24 01:12:00 +00:00
aiongg 22cdd26365 Merge #2223: Composition Settings: Resolution menu with the frame size and memory at that resolution (@marcoarnulfo) 2026-10-23 23:33:23 +00:00
aiongg bae27ebbe7 Merge #1841: Cryptomatte: pick the ID under a point into the Selection (effect.pickCryptomatte) (@MatejKozlovsky) 2026-10-23 23:33:10 +00:00
aiongg a78c7a585d Merge #1872: Color effects and keys render as in After Effects (Tint, Tritone, Black & White, Exposure, Levels, Brightness & Contrast, Curves, Luma Key, Extract, 4-Color Gradient, Fill) (@vangel76) 2026-10-23 23:21:37 +00:00
aiongg 5bd164980c Batch fix: docs: Georgian is the one catalog with native-speaker review (#1843) 2026-10-23 22:21:30 +00:00
aiongg fefe4b8a91 Merge #1843: i18n: Georgian (ka) interface language (@devius) 2026-10-23 21:45:52 +00:00
aiongg 8197568559 Merge #1842: i18n: tab titles, workspaces and Project/Timeline column headers reach the catalogs; web language follows ?lang= and the browser (@devius) 2026-10-23 21:42:49 +00:00
aiongg ce73d42c42 Merge #1929: Layer: replace a layer's source with Alt-drag and Ctrl+Alt+/ (#991) (@ki2pixel) 2026-10-23 21:26:51 +00:00
aiongg d0675be78b Merge #1850: Timeline: layer switches, labels and modes act on the whole selection (#1849) (@ki2pixel) 2026-10-23 21:26:33 +00:00
aiongg 52a0c6626d Merge #1931: Layer: Reveal Layer Source in Project from the context menus (#1809) (@ki2pixel) 2026-10-23 21:26:24 +00:00
aiongg 95c4dc6a28 Merge #2114: engine: split layers above the original by default (#2083) (@gmrmad1) 2026-10-23 21:26:10 +00:00
aiongg c2df1c1a73 Translations: missing strings show in English and are listed by a report, not failed by tests (#2244)
* Translations: delete coverage and wording tests

A missing translation shows in English and never fails a test. Delete the
coverage and per-language parity tests, the tests that pin one language's
wording and the source scans for strings not routed through the catalog.
Keep the stale-row, duplicate-row and placeholder checks, and make the
engine tests that switch language compare against the catalog instead of a
literal. Drop the Traditional Chinese panel rows that only repeated the
English source to satisfy the parity test.

* Translations: missing-strings report in xtask ci

missing_translations_report prints, per language, the fixed menu entries,
panel strings, effect names and effect categories with no row. It always
passes. cargo xtask ci runs it with --nocapture after the test runs, so the
list shows in the gate log. The docs say a missing string shows in English
and where the list is.
2026-10-23 15:42:31 -04:00
aiongg 0173abde8c CI: dev-profile gate, one test binary per crate, nextest, line tables only (#2235)
* Dev profile: line tables only for workspace crates, no debug info for dependencies

* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going

* One integration-test binary per crate

* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process

* xtask ci: run every stage and report all failures

* xtask ci: name the stage type (clippy type_complexity)

* xtask ci: run every test pass and report all failures

* cargo fmt
2026-10-23 12:59:51 -04:00
Marco Arnulfo c250150dbc Composition Settings: Resolution menu with the frame size and memory at that resolution (fixes #2167) 2026-10-23 16:21:56 +02:00
heojunfoandClaude Opus 5.5 058fe9a005 Reload a numbered still as its own file (#2074)
Reload Footage probed every item the way File ▸ Import does by default,
so a still such as Photo_2.jpg with Photo_1.jpg beside it was grouped
into a run and measured from the run's first file. The still took
Photo_1's size. Sequence items still probe as a run; everything else
reads its one file.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-23 10:21:35 +09:00
Madhav Agarwal 7fe0513894 engine: split layers above the original by default (#2083) 2026-10-22 19:13:36 +05:30
Madhav Agarwal 5668196288 docs: escape the backtick in the twirlSelected shortcut (#2025) 2026-10-21 20:57:08 +05:30
Camille Moine 14453386ac Viewer: keep hidden AV layers' controls visible (#1769) 2026-10-20 14:46:05 +02:00
Camille Moine c7eb48dc3a Layer: reveal layer sources in the Project panel (#1809) 2026-10-20 13:59:01 +02:00
Camille Moine 8d887fd6da Layer: replace a layer's source with Alt-drag and Ctrl+Alt+/ (#991, #813)
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.

AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
2026-10-20 12:18:46 +02:00
Egon 5000 ce928a66da Merge remote-tracking branch 'origin/main' into ui/shape-group-elided-contents
# Conflicts:
#	docs/ui-parity.md
2026-10-19 23:00:22 +02:00
Davit MatchakhelidzeandClaude Opus 5.5 c628dc7d96 docs: the Georgian panel count is at this revision; the other counts stay upstream's dated recount
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
2026-10-19 21:42:50 +04:00
vangel76andClaude Opus 5.5 83c76f266f Review: Glow's WGSL literals tied to GLOW_GAIN / GLOW_KNEE; parity summary consistent
kernels.wgsl repeats Glow's bright-pass gain 8.0 and knee 0.0611 as literals; they now
name effects::GLOW_GAIN / GLOW_KNEE (exported) and the test
glow_constants_match_the_cpu (no GPU needed) fails if they drift. docs/effects-parity.md:
the summary row no longer says no effect is compared with After Effects while the
Blur & Sharpen row reports Radial Blur's comparison (CodeRabbit on #1873), and the
Radial Blur changelog row says CPU only (it has no GPU path).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:49:00 +02:00
vangel76andClaude Opus 5.5 e559a7ce9a Review: tie the colour kernels' literals to the CPU constants; visible GPU skip; B&C wording
WGSL cannot read Rust constants, so the Rec. 601 luma (Tint, Tritone, Luma Key /
Extract), Black & White's tint weights and Exposure's 2.2 power stay literals in the
kernels; they now name their Rust source (effects::LUMA_601, BW_TINT_LUMA,
EXPOSURE_LINEAR_GAMMA, newly exported) and the test shader_constants_match_the_cpu
(no GPU needed) fails if a literal drifts. gpu_tint_defaults_match_after_effects_greys
says "skipped: no GPU adapter" when it skips (EFFECTCRAFT_REQUIRE_GPU=1 still makes it
fail). docs/effects-parity.md: Brightness & Contrast is close to, not the same as,
After Effects (up to 6.2/255), and the summary row lists what is measured.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:38:41 +02:00
vangel76andClaude Opus 5.5 d9205fa5f4 Curves: a natural cubic spline through the points, as After Effects
After Effects' Curves effect interpolates its points with a natural cubic
spline (zero curvature at the ends), clamped to 0..1: AE 2026 renders of an
RGB curve (0,0) (125,199) (255,255) and a Red curve (0,0) (128,44)
(255,255) (cases 962 / 963, ROUND4) give exactly the natural spline's values
on every grey step (0, 30, 59, 115, 164, 202, 227, 242, 250, 255 and 0, 0, 1,
6, 19, 44, 83, 135, 194, 255). EffectCraft used a monotone (Fritsch-Carlson)
spline: 34 / 67 / 125 / 171 ... on the RGB curve, up to 10/255 off (ROUND4
measured up to 6 levels on real projects); now within 1/255, CPU and GPU (the
same Hermite tables carry the spline's knot slopes). Lumetri's curves and
Glow's Arbitrary Map keep the monotone spline (not measured).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:54:31 +02:00
vangel76andClaude Opus 5.5 d37c087975 Transform effect: skew after the rotation and drawn outside the layer, as After Effects
After Effects draws the Transform effect as position + K * R * S * (p - anchor)
with the skew K = rot(-axis) * shearY(tan skew) * rot(axis) applied after the
rotation, and keeps what lands outside the layer's bounds. EffectCraft skewed
before rotating (shearX about the axis) and clipped to the layer.

Measured in AE 2026 on a grey 960x540 solid (cases 723, 819, 820): 723 (anchor,
position, scale 120/80, skew 10 axis 20, rotation 30, opacity 70) differed in
11.25 % of the frame and now in 0.065 % (edges, max 16/255), CPU and GPU alike;
819 / 820 (skew 15 axis 60, rotation -25, scale 130/70, anchor) match to the
edge. The buffer grows on each side by that side's overshoot (also for the
motion-blur samples), capped at 16 384 px a side and 16 Mpx in all so a layer
moved far away costs a bounded allocation (regression test); adjustment layers
keep their size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:25:44 +02:00
vangel76andClaude Opus 5.5 60cf195236 Fractal / Turbulent Noise: lattice cells are two thirds of Scale, as After Effects
After Effects 2026 draws Fractal Noise's Block noise at Scale 100 and
Complexity 1 in cells of 66.67 px (the value changes every 66.67 px along a
row), not 100 px; Soft Linear noise has the matching correlation length.
EffectCraft's lattice is now Scale x 2/3 px (NOISE_CELL), CPU and GPU. Case
904 E03 (Soft Linear, Complexity 4, Scale 100): the noise's autocorrelation
at 32 px was 0.68 (AE 0.41), now 0.54; pixel values cannot match (other
seeds). Still open: AE's noise spreads about 20 % wider around its mean (std
48 vs 40/255 in E03). Existing projects and the Backgrounds presets with
Fractal Noise get finer noise (two thirds of the former cell size).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:25:44 +02:00
vangel76andClaude Opus 5.5 8d41ef7218 Radial Wipe: Feather in pixels on both edges of the wedge, as After Effects
After Effects feathers both edges of the wiped wedge (the start ray too) with
a Gaussian whose width is constant in pixels: Completion 40, Start Angle 30,
Counterclockwise, Feather 20 (AE 2026, case 904 E12) fits sigma = 0.4 x
Feather = 8.0 px at every radius (mean alpha error 0.0002 over the frame).
EffectCraft ramped only the moving edge, linearly over Feather degrees, so
the edge was 14 px wide near the centre and 140 px wide at 400 px out, and
the start edge was hard: 378 of 5184 grid points off (max 111/255, 6.6 % of
pixels > 8), now 1 (max 3), 0.009 % of pixels > 8 (near the centre). CPU and
GPU (the kernel now measures distances to the two rays). 0 % and 100 % are
unchanged, so the three Transitions presets keep their end frames; their
Feather (6 / 10) now means pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:25:44 +02:00
vangel76andClaude Opus 5.5 47b3582a0a Venetian Blinds: stripes from the layer centre, Gaussian feather on both edges, as After Effects
After Effects measures the blinds' phase from the layer's centre and softens
both edges of the transparent band with a Gaussian of sigma = Feather / 2; the
band runs from the origin's phase to Completion x Width. EffectCraft measured
from the buffer corner and ramped only one edge linearly over Feather (a hard
edge on the other side). Fitted to AE 2026 renders of Completion 40,
Direction 30, Width 50, Feather 5 on a 960 x 540 and a 480 x 270 layer (the
origin is the centre + 0.6 px): case 715 was 499 of 5184 grid points off
(max 91/255, 7.1 % of pixels > 8), now 28 (0.056 %), all within ~6 px of the
layer edge where AE differs (up to 48/255, not modelled); away from it within
6/255 (test: one AE row of the 480 x 270 render). CPU and GPU (new erf-based
kernel, same term count). Completion 0 / 100 are unchanged, so the
Transitions presets keep their start and end frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:24:05 +02:00
vangel76andClaude Opus 5.5 ae7081077f Radial Blur: samples outside the layer repeat its edge, as After Effects
After Effects' Radial Blur keeps a layer's edges: Zoom 20 on a flat grey 960x540
solid over red (case 713) stays flat and opaque to its edge, and a zoomed
full-frame ramp (case 829) keeps the frame opaque (2/255 at x = 2, 253/255 at
x = 1917 on row 540). EffectCraft sampled transparency outside the layer, so its
edges faded and the red below showed through (713: 3.9 % of the frame off, max
64/255). Now 713 is identical to AE (max 0/255), CPU and GPU. CC Radial Blur
(already matching AE) is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:23:42 +02:00
vangel76andClaude Opus 5.5 a8d4514a1b Glow: per-channel bright pass with After Effects' gain, glows above the threshold as bright as After Effects
With Glow Colors = Original Colors, After Effects thresholds each channel of
the straight colour separately and the glow is 8 x (value - threshold +
0.061) per channel (times Intensity), nothing below: fitted to AE 2026
renders of grey 0.65 / 0.8 / 0.9 / 1, orange (1, 0.5, 0) and (0.2, 0.6, 1)
solids at Threshold 40 / 60 / 80 % and Radius 10 / 30 (36 channel values,
exact to the 8-bit capture; an orange solid glows red only). EffectCraft
scaled the colour by a luminance threshold (k = (L - thr) / (1 - thr)), about
3.7 x too dim on white. Cases 806 / 810 / 811 (32 bpc): outside the layer
now within 3/255 of AE (806 white at Intensity 1: 119 = AE, was 32); grid
0 points off for 806-810. The glow's alpha (the blurred layer alpha) and the
Arbitrary Map / A & B colours and alpha-based glows are unchanged.

Stacked on fix-glow-halo (same lines). Not changed: Composite Original's
semantics are swapped against AE's names (EffectCraft's "On Top" adds the
glow over the original, which AE calls "Behind"; AE's "On Top" keeps the
original over the glow), so imported AE Glows at the default Behind show
no glow inside the layer (811 interior 204 vs AE 255).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:23:25 +02:00
vangel76andClaude Opus 5.5 f4fbdc6c25 Glow: the glow covers the layer's blurred alpha, blur sigma 0.384 x radius, as After Effects
With Glow Based On Color Channels, After Effects gives the glow the layer's whole
alpha (blurred), not the thresholded part, and Intensity scales only its colour:
a layer below the threshold darkens what lies under its edge. Fitted to AE 2026
renders of a grey solid over red (cases 524, 807-809): the halo is the same at
Intensity 1 and 3 and with Composite Original Behind or On Top, and its edge is
an erfc step of sigma = 0.384 x Glow Radius at radius 10 and 30 (was radius / 2).

524 (Glow defaults on a 50 % grey solid): EffectCraft had no halo (max 116/255
off at the edge); now red 248/234/208/165/140 at 7.5/5.5/3.5/1.5/0.5 px outside
vs AE 249/235/206/164/140, max 2/255 over the frame, CPU and GPU. The blur
width applies to every glow; alpha-based glows keep their coverage rule
(thresholded alpha, scaled by Intensity). Not matched yet: the brightness of glows above the
threshold (AE about 3.7 x brighter for a white solid, cases 806, 810, 811).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:23:25 +02:00
Davit MatchakhelidzeandClaude Opus 5.5 2447b54856 docs: Georgian catalog counts at this head
Menus 628 rows (every menu catalog), panels 886 (695 shared with the Chinese
catalogs plus 191 Georgian-only), effect names 307 + 21 categories; gaps.md
and localization-parity.md now agree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
2026-10-19 18:16:21 +04:00
vangel76andClaude Opus 5.5 84ffc8453e Fill: Opacity is the filled layer's opacity, as After Effects
Without a Fill Mask, After Effects turns the layer into the fill colour and
applies Opacity to its alpha; nothing of the original shows through. AE 2026
renders Fill (0, 0.5, 1) at Opacity 50 % on a Gradient Ramp over a red solid
as premultiplied (0, 0.251, 0.502) at alpha 0.502 at every pixel; EffectCraft
mixed the fill with the ramp (mean difference 95.5/255), now within 1/255,
CPU and GPU. Invert fills the transparent part the same way. With a Fill
Mask the mix with the original is unchanged (not measured). Lottie's fill
effect (colour, alpha x opacity) now plays the same in EffectCraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:16:12 +02:00
vangel76andClaude Opus 5.5 d7854b84a3 4-Color Gradient: weights 1 / (d² + Blend²), as After Effects
After Effects weighs each of the four points by its inverse squared
distance softened by Blend squared, 1 / (d^2 + Blend^2) in pixels: fitted to
AE 2026 renders of the default gradient at Blend 10, 100 and 300 and case
904 E16 at Blend 50 (power 2.00 at every Blend, softening 0 / 2367 / 9817 /
90127 = about Blend^2; mean error 0.27/255, max 0.9). EffectCraft used
1 / (d^2 / (100 Blend))^1.5, in which Blend cancels out: E16 was 34/255 off
on 99 % of the grid, now 0 grid points off, max 1/255, CPU and GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:16:02 +02:00
vangel76andClaude Opus 5.5 75271bfe6c Luma Key and Extract: Rec. 601 luminance, as After Effects
After Effects 2026 keys Luma Key and Extract (Channel Luminance) on Rec. 601
weights of the working-space values: Key Out Darker / Extract Black Point at
65, 166 and 24 on pure red, green and blue keep red (601: 76, 709: 54) and
blue (29 / 18) and key out green (150 / 182) - Rec. 709, which EffectCraft
used, decides all three the other way. Case 904 E18 (Extract 30 / 220 /
softness 10 on grey and colour steps): 513 of 5184 grid points off (pure blue
kept at 231 in AE, keyed out in EC), now 0, max 0. CPU and GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:16:01 +02:00