Use checked hex slices so prefs.set follows the existing invalid-colour fallback when a component splits a UTF-8 character. Cover invalid Unicode placements and valid mixed-case colours through the command.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
effect.apply / effect.applyLast run through the menu dispatcher (Effect
menu, Last Effect, an effect dropped on a Timeline layer or on Effect
Controls) now bring up Effect Controls, opened if closed and brought to
the front without taking the focus, on the layer the effect went to
(selecting it if it was dropped on an unselected layer, keeping the new
effect selected). Double-clicking an effect's name in the Timeline opens
it in Effect Controls (layer.select, prop.select, window.panel) instead
of twirling it, as in After Effects.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 04bd305b9dccbb34d8c70fe870513208cdae0b7b)
Opening a comp (Project double-click, Open Composition, a Timeline tab)
now reopens the Composition panel if it was closed and brings it (and
the Timeline) to the front, as in After Effects. A closed Composition
panel also reopens in the centre (with the Layer panel or other viewers,
else above the Timeline) instead of beside Effects & Presets, which also
fixes Window > Composition.
App::raise_panel opens/fronts a panel without moving the focus;
show_panel builds on it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit adf2c6dac78ce426ea0bf6b4199b7238d8ad99dd)
A selected pin was drawn only 1 px bigger and slightly brighter. Now, like
selected and unselected mask vertices in the viewer, a selected pin is
filled with its kind colour and ringed in white, and an unselected pin is
hollow (dark centre, coloured outline). Drawing only; hit-testing is
unchanged.
Regression test: selected_puppet_pins_are_filled_and_unselected_hollow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 103b5c41e9e8ea84008593e05af50b01a2800b3e)
Clicking an effect's name selected it (prop.select with the effect's group
uid) but group rows never painted the selection, so there was no feedback.
Group rows (effects, masks, shape groups...) now fill with row_selected when
selected, exactly like selected property rows.
Regression test: timeline_selected_effect_row_highlights.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 8b140428b39a24c3e1207ffde0430e759e316112)
- Project panel Clear (#95's focus routing) goes through invoke, so deleting
items that compositions use still asks first (M3.16).
- ui_project_delete: let a dialog finish egui::Modal's sizing frame before
clicking its buttons (#95 moved dialogs to egui::Modal).
- #71's i18n / theme tests clear the frame's texture delta; egui asserts on
unhandled deltas in debug builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rust 1.99 renamed AtomicU32::fetch_update to try_update; try_update is not
available on the workspace's minimum Rust (1.95).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 2232354b902238827b2e80a29ef266c2e5bde272)
(cherry picked from commit 95da7943454ca5b2575993d11f9ba046822ce255)
As in After Effects, the Delete key and the Project panel's trash button ask before deleting
items that layers in other compositions use, saying how many layers in how many compositions go
with them (Delete / Cancel; Escape cancels). Unused items are deleted at once; agents running
project.delete directly are not asked. project.usage {items?} reports the count, sharing the
deletion's item and usage helpers. Follow-up to #72.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Japanese (and Chinese, Korean) text in a family that lacks the glyphs, such as the default Inter,
rendered as missing-glyph boxes: `fallback_for` only searched the bundled faces and faces some
other layer had already loaded, so the result depended on render order. Now, after those cheap
candidates, it tries the platform's usual family for the character's writing system (kana and
hangul pick their language; Han ideographs follow the locale, Japanese first when it is unknown,
`EFFECTCRAFT_CJK_LOCALE` overrides) in the preferred face's style, and finally any installed face
that covers the character, reading files without keeping them. Results are cached per 256-character
block and preferred face.
`resolve` also accepts a face's full name (`Yu Gothic Bold`) or PostScript name (`YuGothic-Bold`),
which is how After Effects scripts set `textDocument.font`; the sfnt reader now records name id 6.
Tests: script classification, PostScript / full-name resolution on the bundled Inter, and (native,
skipped when no Japanese family is installed) that kana, ideographs and CJK punctuation in Inter
Bold fall back to an installed Japanese family's bold cut, with the cache returning the same face.
`cargo xtask ci` runs clippy and the tests with --release, where egui has no Style::debug (it
exists only with debug_assertions), so ui_agent_audit.rs failed to compile since M13.14. The
debug option is set only in debug builds, and the test, which needs the widget types egui records
with it, is ignored in release builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As in After Effects, a double-click below the items in the Project panel opens File ▸ Import ▸
File... (rows and the scroll bar keep their own clicks). Dropping files on the window already
imported them; the test now covers both. (On Wayland, winit delivers no file drops at all, so
dragging files in works on X11, macOS and Windows.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The details header (item name, size, duration, codec) and the "Select an item" hint were painted
with no width limit, so in a narrow Project panel they ran past its right edge. They now stop
10 px short of it and end in "…" when they don't fit (widgets::text_fit, a shared helper), and
are registered for automation (project.details.*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Covers what issue #46 reports (v0.1.1 on Linux): a panel dragged by its hamburger onto another
group's edge docks there as its own group, and dragging the gap between panels resizes them.
Both work on main (tab dragging was reworked in M3.15 for v0.2.0); this keeps them working.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While paused, the app prefetched the frames around the current one as soon as the viewer's
frame finished. During a drag every step changes the project, so those frames were stale at the
next step, and they held the CPU and GPU the next viewer frame needed: on the demo project a
drag step took 102 ms on average to show (up to 413 ms) though a frame renders in 20 ms. Paused
prefetch now waits until edits pause for 0.3 s: 16 ms a step (11 ms render).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two implementations of Show 3D Reference Axes had landed (M13.5 and M14.5) and both drew,
offset by a few pixels: lines, and arrows. Keep the arrowed one (perspective-correct, shown
while a 3D layer is active) and test that only one is drawn.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The handle drag rescaled incrementally from the current scale every frame: errors built up,
edge handles scaled both axes, and once a factor reached ~0 the drag could never bring it
back. It also tested the handle at the point where egui recognised the drag (past the drag
threshold), so a quick grab often missed the handle and moved the layer instead.
Now, as in After Effects, the drag scales about the anchor point relative to the layer as the
drag began, so the grabbed point stays under the pointer: corners scale both axes, edges one,
Shift keeps the proportions, and dragging past the anchor flips. Selection-tool gestures start
at the press point.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sysctl hw.physmem / hw.pagesize / vm free+inactive page counts, hw.model,
and freebsd-version, with a unit test for the sysctl parser. The FreeBSD
CI workflow itself landed with #69.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
egui-wgpu creates its device on GL with WebGL2's limits (no storage buffers), so the desktop
app on FreeBSD built the compositor's pipelines on it: validation errors (only logged in
release builds) and wrong frames. GpuContext::new now checks the limits its pipelines bind
(storage buffers and textures per stage, bind groups, workgroup sizes) and returns Err, which
keeps the app on the CPU. ui_gpu skips its GPU-vs-CPU comparison when that happens on GL.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
FreeBSD's CI VM (Mesa llvmpipe over GL) failed 22 effectcraft-gpu tests:
- Advanced 3D's camera-depth target was R32Float, which GLES can't render to without
EXT_color_buffer_float: create_render_pipeline failed validation (release builds only log
that and draw nothing). The target is now R32Uint holding the f32 bits (renderable on every
backend, lossless), and GpuContext checks the adapter's format features (render attachment,
blendable colour) and independent blending up front; when they're missing the render
pipelines are never built and Advanced 3D renders on the CPU.
- Signed `%` in the shaders: naga emits GLSL `%`, undefined for negative operands, which broke
the VR effects' horizontal wrap and Cell Pattern's tiling. A shared `imod` never takes `%` of
a negative number.
- asin/acos: Mesa's are coarse approximations (~1e-4 rad), visible in every lens/sphere/cylinder
mapping. `asin_p`/`acos_p` (Cephes' asinf polynomial) are f32-accurate on every backend.
- "Could not lock adapter context": the GL backend has one context lock per adapter with a
timeout, so tests driving devices concurrently panic. Every gpu test helper that hands out a
device holds one process-wide lock for the calling test; ui_web_job_gpu's two device tests
share a lock too.
- On GL, up to 1 % of pixels may flip across a decision boundary (division through a
reciprocal, unfused fma); the GPU-vs-CPU comparisons allow that there only.
Also adds the FreeBSD workflow (from the FreeBSD CI PR) so this branch is checked there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- effectcraft-segment: a FaceModel interface (find a face in a region, follow it; a Topology
maps the model's points to the tracker's landmarks and outline), a TensorFlow Lite reader and
interpreter (float ops, float16 weights folded; matches ai-edge-litert to ~1e-6), and
MediaPipe Face Landmarker (Google, Apache-2.0: BlazeFace + Face Mesh V2, 3.8 MB, pinned
SHA-256). The registry gains a task and authors per model; installed weights get a NOTICE.
- effectcraft-track: FaceTracker::new_with uses the model, falls back to the classical fitter
when it finds no face; chin and jaw come from the outline either way so measurements agree.
- Engine: roto_models becomes models (both tasks); face.models / face.model.* commands,
Settings ▸ Face Tracking, `wait` on select/install/download for scripts; track.mask reports
faceModel.
- Credits: ATTRIBUTION.md lists the optional models and the Apache-2.0 specs the code follows.
- Docs: README, ROADMAP (G7), gaps, parity (TRK-3 score unchanged pending G1), agents,
preferences, architecture, segment README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New L1 crate effectcraft-segment: the MaskModel interface (prompts → foreground probability),
a registry of open-licensed models (licence must be MIT/Apache/BSD/…; URL, size, SHA-256),
a PyTorch checkpoint reader (zip + pickle subset), dependency-free SHA-256, and MobileSAM
(TinyViT-5M + SAM prompt encoder / two-way transformer / mask decoder) on rayon and ndarray's
safe GEMM. Loads the official mobile_sam.pt as published; checked against candle
(embedding 0.3% RMS, 99.9% equal mask pixels); ~0.7 s/frame encoder at 32 threads, cached
per frame, ~0.1 s decoder.
- track::roto: segment_with / propagate_with prompt a model with the strokes or the flow-warped
matte (box, core points, mask); its probability is a strong, unblurred prior for the same
graph cut (strokes stay hard constraints); a failing model or one disagreeing with the flow
(IoU < 0.5) is ignored. Prior gets a weight.
- effects::roto: Version 2.0 / 3.0 use the model chosen in Settings (set_model / model_for);
the model id is part of the chain seed.
- engine: roto_models (roto.models, roto.model.select / install / download / remove), weights in
the models folder (host::config_dir()/models, shared by the app, CLI and MCP), background
loading, downloads through the system curl, verified; Settings ▸ Roto Brush page (prefs
roto.model). host::config_dir moved from the desktop app.
- Tests: segment (kernels vs direct sums, checkpoint reader, SHA-256 vectors, registry), track
(fake model: prior shapes the cut, failing / disagreeing models ignored; real weights with
EFFECTCRAFT_MOBILESAM: base IoU 0.989, propagated ≥ 0.980 vs classic 0.973), engine (registry,
verification, selection; real install + load), MCP.
- Docs: README, ROADMAP, parity (MSK-4 done: 90/2/0), preferences, agents, architecture,
crates/segment/README.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- audio::AudioScrub: an open output that plays a faded snippet (one frame, 30–100 ms) of the
comp's mix at each new frame, replacing what is still queued; holding still repeats nothing.
The mixing is shared with the preview feeder (mix_block); AudioFeed::clear.
- The Timeline ruler: Ctrl/Cmd-drag scrubs audio (EffectcraftApp::scrub_audio opens the output
through the audio device hook on first use). The Audio panel meters follow the snippets; an
idle second closes the output.
- playback.scrubAudio {time?} for agents.
- Tests: ui_audio_scrub (snippet length, fades, same-frame no-op, replace not pile up, silent
comps, Cmd-drag in the ruler, idle close) with a fake device. Docs: parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- commands::markers::nested_markers: a precomp layer's comp markers at their times in the
containing comp (start and stretch in closed form; with time remapping or a stretch over
protected regions, the first frame whose source time reaches them), within In–Out.
- markers.nested {layer}: the same list for agents.
- Timeline: drawn on the precomp bar as outlined read-only markers (positions cached per
revision), hover names them, double-click opens the nested comp at the marker; automation id
timeline.layer.<id>.nestedMarker.<i>.
- Tests: engine (start, stretch, trim, time remap, non-precomp error), UI (draw, label, open).
Docs: parity, control protocol.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- PanelKind::Viewer(n): more Composition viewers (panels::viewers). One is active (the full
interactive viewer, showing the active comp); the others show their own comp's frame at that
comp's current time (CPU or GPU frames, their own textures) and become active on a click or
their tab, their comp becoming the active comp.
- view.newViewer (View menu, the Composition panel menu, Alt+Shift+N): a new viewer of the
active comp next to the one in use, which is locked. Opening a comp while the active viewer
is locked shows it in an unlocked viewer, or a new one when every viewer is locked. Closing
the active viewer hands over to another with its comp. Tabs are named after their comp, with
their own lock and swatch; Preview full screen maximizes the active viewer.
- UI state: viewers (comp per viewer) and active_viewer (serde).
- Tests: ui_viewers (lock on New Viewer, routing, click to activate, all locked → new viewer,
close hand-over, tab titles; an ignored snapshot). The bounded-drag frames test asserts what
holds when freed addresses are reused. Docs: parity, control protocol.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FrameKey's identity is the comp's content (frames::comp_content), not the project revision:
an edit keeps the cached frames of comps it doesn't touch and undo finds the frames of the
state it returns to. The identity hashes the addresses of the comps a comp draws (~0.1 ms on
the 1500-layer test project; the full content hash took ~117 ms), by value the footage, solids,
proxies and project settings; with expressions, every item. Frames::content_of keeps a
project snapshot per identity with frames (or in flight), so Arc::make_mut always copies an
edited comp and its address can't be reused meanwhile; past 64 identities the least recently
used go with their frames (long drags).
- drop_stale is gone (frames of other contents are evicted least-recently-shown first).
- disk_cache::comp_content_key covers items' proxies and Use Proxy (it served stale frames).
- Tests: frames (content keys, edits elsewhere and undo, bounded drags, in-place edit safety),
ui_ram_preview (end to end), the disk cache proxy key. Docs: roadmap (M4 done), parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Home covers the whole workspace below the Tools bar (the panels wait behind it) instead of
the Composition panel.
- Left rail: New Project (primary) and Open Project, the Home / Templates / Learn pages with
icons, and the community links and ArtCraft apps at its foot.
- Home page: "Welcome to EffectCraft", quick-start tiles (New Composition, Open Demo Project,
Import Footage, New from Template) and Recent as a table — thumbnail, name and folder,
Opened (relative), Size, Kind — with a filter field, Clear list and an empty state.
- Theme tokens throughout (light themes follow); web_time for "now" (works on the web).
- Tests: formatters (opened / size / kind) and the new automation ids. Docs: parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- paint_logo draws docs/brand/artcraft-mark.png (the README's / getartcraft.com's ArtCraft
mark) as supplied, decoded once into a mipmapped texture, instead of a drawn placeholder.
- The "More ArtCraft apps" sibling and help.sibling named DrawCraft (storytold/drawcraft, which
doesn't exist): it is VectorCraft (storytold/vectorcraft); provenance comments in the path
crate follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Collapsed precomps: the renderer records the precomp layers a nested comp is drawn through;
motion-blur sub-samples re-evaluate their transforms (when their motion blur is on) and map
times down through each one, so the precomp layer's own motion blurs its nested layers. The
containing (outermost) comp's shutter applies to collapsed layers. The GPU compositor gets
this through Renderer::placement.
- Shape and text layers whose content changes within the shutter (compared by its cache key)
draw their source at Samples Per Frame times and average them; the cache key covers every
sub-sample's content.
- Tests: tests_motion_blur_depth (collapsed vs flat, the containing shutter, shape content vs
the same move by Position); each fails without the change.
- Docs: roadmap, parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The Timeline shows one tab per open comp (dock DocTab). Clicking a tab shows that comp; ×
or middle-click closes that comp's Timeline (comp.close), not the panel. Opening a comp brings
its viewer and Timeline tab to the front.
- Project panel: a double-click on an item's name opens it (a comp gets its own tab) instead of
renaming; Enter and the context menu rename.
- Tab drags: over a tab strip an insertion mark shows where the tab lands, and it lands there
(Layout::insert_tab), which also reorders a group's own tabs; side zones are unchanged.
- Tests: ui_tabs (double-click, tab switch / close, drag reorder and cross-group insert; an
ignored mid-drag snapshot); the Timeline close test follows the new behaviour.
- Docs: parity, control protocol.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- effect.pickColor {effect, param|prop, x, y (layer px), average?}: the colour of the effect's
input at a point, set on the parameter (one undo step). Keying effects' Effect Controls
eyedroppers use it, since the shown frame is already keyed; Ctrl/Cmd+click averages 5x5.
- effects::aliases / name_matches: Effects & Presets and effect.list (MCP list_effects) find
Key Light by After Effects' name ("Keylight (1.2)").
- End-to-end test: a green-screen plate with an uneven screen, spill and soft edges keyed via
effect.apply "Keylight (1.2)", pick, Clip Black / White and a render; UI eyedropper test.
- Docs: parity, agents (green-screen recipe).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- J / K (Go to Previous / Next Keyframe) and Ctrl+Alt+A (Select All Keyframes) act on what the
Timeline shows, as in After Effects: the keys of its revealed properties, layer and comp
markers and the work area (they used every property of the selected or all layers, revealed
or not). The commands take `visible: [{layer, prop}]`, which the Timeline fills in; agents
calling them without it keep the previous behaviour.
- Graph Editor ▸ Auto-Select Graph Type (an "Auto" button, on by default as in After Effects):
the speed graph when every property shown is spatial (Position, Anchor Point…), else the
value graph; choosing Value or Speed turns it off.
- Docs: parity, agents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Go to Next / Previous Keyframe (K / J) also stops at the work area's start and end, as in
After Effects.
- With one keyframe selected, the Info panel shows its property, time and value instead of
"1 keyframes selected".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Keys copied from several layers and pasted onto as many selected layers go first to first,
second to second, as in After Effects; every target used to receive every copied property
(the later ones overwriting the earlier).
- Edit ▸ Paste Reversed Keyframes mirrors the clipboard over its span and pastes it through
`keys.paste`, so it now follows the same rules as Paste: the layer's time stretch, the
selected target property, Hold-only properties, value conversion and roving keys (its own
simplified paste ignored them and kept existing keys' easing on a time collision).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Double-clicking a keyframe of a numeric property (or its context menu ▸ Edit Value…) opens
the property's value dialog for that key, as in After Effects (it only moved the current
time); other keys still move the current time to them.
- The keyframe context menu has Select Equal Keyframes, Select Previous Keyframes and Select
Following Keyframes (`keys.selectEqual` / `selectPrevious` / `selectFollowing`).
- Roving keys draw as small dots in the Timeline, like After Effects.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>