Commit Graph
503 Commits
Author SHA1 Message Date
storybored379andOpenAI Codex 202417dab3 Settings: handle invalid Unicode label colours gracefully
Use checked hex slices so prefs.set follows the existing invalid-colour fallback when a component splits a UTF-8 character. Cover invalid Unicode placements and valid mixed-case colours through the command.

Co-Authored-By: OpenAI Codex <noreply@openai.com>
2026-10-06 09:58:59 -07:00
Brandon Thomas 588d269d29 Effects: adding an effect brings up Effect Controls (#87)
effect.apply / effect.applyLast run through the menu dispatcher (Effect
menu, Last Effect, an effect dropped on a Timeline layer or on Effect
Controls) now bring up Effect Controls, opened if closed and brought to
the front without taking the focus, on the layer the effect went to
(selecting it if it was dropped on an unselected layer, keeping the new
effect selected). Double-clicking an effect's name in the Timeline opens
it in Effect Controls (layer.select, prop.select, window.panel) instead
of twirling it, as in After Effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 04bd305b9dccbb34d8c70fe870513208cdae0b7b)
2026-10-06 11:34:27 -04:00
Brandon Thomas aa31ffc2fb Project: opening a comp brings up its Composition panel (#90)
Opening a comp (Project double-click, Open Composition, a Timeline tab)
now reopens the Composition panel if it was closed and brings it (and
the Timeline) to the front, as in After Effects. A closed Composition
panel also reopens in the centre (with the Layer panel or other viewers,
else above the Timeline) instead of beside Effects & Presets, which also
fixes Window > Composition.

App::raise_panel opens/fronts a panel without moving the focus;
show_panel builds on it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit adf2c6dac78ce426ea0bf6b4199b7238d8ad99dd)
2026-10-06 11:34:27 -04:00
Brandon Thomas a46ebf4dc7 Puppet: selected pins are filled and ringed, unselected hollow (#96)
A selected pin was drawn only 1 px bigger and slightly brighter. Now, like
selected and unselected mask vertices in the viewer, a selected pin is
filled with its kind colour and ringed in white, and an unselected pin is
hollow (dark centre, coloured outline). Drawing only; hit-testing is
unchanged.

Regression test: selected_puppet_pins_are_filled_and_unselected_hollow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 103b5c41e9e8ea84008593e05af50b01a2800b3e)
2026-10-06 11:09:41 -04:00
Brandon Thomas 7002c92632 Timeline: selected effect rows highlight (#91, #97)
Clicking an effect's name selected it (prop.select with the effect's group
uid) but group rows never painted the selection, so there was no feedback.
Group rows (effects, masks, shape groups...) now fill with row_selected when
selected, exactly like selected property rows.

Regression test: timeline_selected_effect_row_highlights.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 8b140428b39a24c3e1207ffde0430e759e316112)
2026-10-06 11:09:41 -04:00
Brandon ThomasandClaude Opus 5.5 d4e310b252 Merge fixes for #95 + #71 on current main
- Project panel Clear (#95's focus routing) goes through invoke, so deleting
  items that compositions use still asks first (M3.16).
- ui_project_delete: let a dialog finish egui::Modal's sizing frame before
  clicking its buttons (#95 moved dialogs to egui::Modal).
- #71's i18n / theme tests clear the frame's texture delta; egui asserts on
  unhandled deltas in debug builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:22:15 -04:00
Brandon ThomasandClaude Opus 5.5 dc96725725 audio: allow the deprecated fetch_update while rust-version is 1.95
Rust 1.99 renamed AtomicU32::fetch_update to try_update; try_update is not
available on the workspace's minimum Rust (1.95).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:46:22 -04:00
Brandon Thomas 633fbcfaeb Merge PR #71: Persist Japanese menu language in General settings 2026-10-06 08:42:00 -04:00
Brandon Thomas dfd8aac431 keyframe: never-crash deny lints (craftrules standards/never-crash.md)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 2232354b902238827b2e80a29ef266c2e5bde272)
(cherry picked from commit 95da7943454ca5b2575993d11f9ba046822ce255)
2026-10-06 08:41:33 -04:00
Brandon Thomas 98872a4690 Merge PR #95: Improve AE-style editing, easing fidelity and Windows GPU rendering 2026-10-06 08:41:33 -04:00
midasdf 25233abbcb G9: persist Japanese menu language without bundled fonts 2026-10-06 16:22:23 +09:00
Dexter 39e6907b5f G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
bflatasticandClaude Opus 5.5 9624024dc1 M3.16: deleting Project items that compositions use asks first
As in After Effects, the Delete key and the Project panel's trash button ask before deleting
items that layers in other compositions use, saying how many layers in how many compositions go
with them (Delete / Cancel; Escape cancels). Unused items are deleted at once; agents running
project.delete directly are not asked. project.usage {items?} reports the count, sharing the
deletion's item and usage helpers. Follow-up to #72.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:35:57 +07:00
BFlat b46be83ab4 Merge pull request #84 from fortesnow/jp-font-fallback
text: script-aware system font fallback; accept PostScript / full font names
2026-10-06 10:57:36 +07:00
bflatastic f0578a5940 Merge branch 'main' into pr72-land
# Conflicts:
#	docs/gaps.md
2026-10-06 10:55:43 +07:00
BFlat 42401e7672 Merge pull request #70 from jonassneu/fix/viewer-visible-layer-selection
Viewer: respect solo and visibility in layer selection
2026-10-06 10:54:56 +07:00
fortesnow c8e9efb962 text: script-aware system font fallback and PostScript / full font names
Japanese (and Chinese, Korean) text in a family that lacks the glyphs, such as the default Inter,
rendered as missing-glyph boxes: `fallback_for` only searched the bundled faces and faces some
other layer had already loaded, so the result depended on render order. Now, after those cheap
candidates, it tries the platform's usual family for the character's writing system (kana and
hangul pick their language; Han ideographs follow the locale, Japanese first when it is unknown,
`EFFECTCRAFT_CJK_LOCALE` overrides) in the preferred face's style, and finally any installed face
that covers the character, reading files without keeping them. Results are cached per 256-character
block and preferred face.

`resolve` also accepts a face's full name (`Yu Gothic Bold`) or PostScript name (`YuGothic-Bold`),
which is how After Effects scripts set `textDocument.font`; the sfnt reader now records name id 6.

Tests: script classification, PostScript / full-name resolution on the bundled Inter, and (native,
skipped when no Japanese family is installed) that kana, ideographs and CJK punctuation in Inter
Bold fall back to an installed Japanese family's bold cut, with the cache returning the same face.
2026-10-06 10:41:15 +09:00
bflatasticandClaude Opus 5.5 f25b75486b Release gate: the agent-audit test builds in release mode
`cargo xtask ci` runs clippy and the tests with --release, where egui has no Style::debug (it
exists only with debug_assertions), so ui_agent_audit.rs failed to compile since M13.14. The
debug option is set only in debug builds, and the test, which needs the widget types egui records
with it, is ignored in release builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:37:01 +07:00
bflatasticandClaude Opus 5.5 df12664b8e Fix #44: double-click the Project panel's empty area to import
As in After Effects, a double-click below the items in the Project panel opens File ▸ Import ▸
File... (rows and the scroll bar keep their own clicks). Dropping files on the window already
imported them; the test now covers both. (On Wayland, winit delivers no file drops at all, so
dragging files in works on X11, macOS and Windows.)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:37:05 +07:00
bflatasticandClaude Opus 5.5 e6d4a64775 Fix #45: the Project panel's details stay inside the panel
The details header (item name, size, duration, codec) and the "Select an item" hint were painted
with no width limit, so in a narrow Project panel they ran past its right edge. They now stop
10 px short of it and end in "…" when they don't fit (widgets::text_fit, a shared helper), and
are registered for automation (project.details.*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:25:57 +07:00
bflatasticandClaude Opus 5.5 efcbc2e412 Test #46: panels dock by a drag from the panel menu button; gutters resize
Covers what issue #46 reports (v0.1.1 on Linux): a panel dragged by its hamburger onto another
group's edge docks there as its own group, and dragging the gap between panels resizes them.
Both work on main (tab dragging was reworked in M3.15 for v0.2.0); this keeps them working.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:18:11 +07:00
bflatasticandClaude Opus 5.5 1b8780f6da Fix #65: the viewer keeps up while a layer is dragged
While paused, the app prefetched the frames around the current one as soon as the viewer's
frame finished. During a drag every step changes the project, so those frames were stale at the
next step, and they held the CPU and GPU the next viewer frame needed: on the demo project a
drag step took 102 ms on average to show (up to 413 ms) though a frame renders in 20 ms. Paused
prefetch now waits until edits pause for 0.3 s: 16 ms a step (11 ms render).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:16:04 +07:00
bflatasticandClaude Opus 5.5 77c056a8db Fix #64: one 3D compass in the viewer
Two implementations of Show 3D Reference Axes had landed (M13.5 and M14.5) and both drew,
offset by a few pixels: lines, and arrows. Keep the arrowed one (perspective-correct, shown
while a 3D layer is active) and test that only one is drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:48:41 +07:00
bflatasticandClaude Opus 5.5 782a67f228 Fix #63: scaling a layer by its handles follows the pointer
The handle drag rescaled incrementally from the current scale every frame: errors built up,
edge handles scaled both axes, and once a factor reached ~0 the drag could never bring it
back. It also tested the handle at the point where egui recognised the drag (past the drag
threshold), so a quick grab often missed the handle and moved the layer instead.

Now, as in After Effects, the drag scales about the anchor point relative to the layer as the
drag began, so the grabbed point stays under the pointer: corners scale both axes, edges one,
Shift keeps the proportions, and dragging past the anchor flips. Selection-tool gestures start
at the press point.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:43:50 +07:00
Jonas Neubauer 41f5ee3aec G2 (#67): delete Project items with Delete and Backspace 2026-10-05 18:24:14 +02:00
Jonas Neubauer a0c1b60d61 G2 (#66): respect solo and visibility in viewer selection 2026-10-05 18:01:41 +02:00
Brandon ThomasandClaude Opus 5.5 b70c808d60 FreeBSD: system info reports memory, CPU model and OS version
sysctl hw.physmem / hw.pagesize / vm free+inactive page counts, hw.model,
and freebsd-version, with a unit test for the sysctl parser. The FreeBSD
CI workflow itself landed with #69.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:33:06 -04:00
Brandon Thomas 7f3caeea70 Merge pull request #69 from storytold/pr/gpu-gl-fallback
GPU on wgpu's OpenGL backend (FreeBSD / Linux without Vulkan)
2026-10-05 11:29:02 -04:00
Brandon ThomasandClaude Opus 5.5 3767332efd GPU compositor declines devices whose limits its pipelines exceed
egui-wgpu creates its device on GL with WebGL2's limits (no storage buffers), so the desktop
app on FreeBSD built the compositor's pipelines on it: validation errors (only logged in
release builds) and wrong frames. GpuContext::new now checks the limits its pipelines bind
(storage buffers and textures per stage, bind groups, workgroup sizes) and returns Err, which
keeps the app on the CPU. ui_gpu skips its GPU-vs-CPU comparison when that happens on GL.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:52:04 -04:00
Brandon ThomasandClaude Opus 5.5 6eedf8e2c5 GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
FreeBSD's CI VM (Mesa llvmpipe over GL) failed 22 effectcraft-gpu tests:

- Advanced 3D's camera-depth target was R32Float, which GLES can't render to without
  EXT_color_buffer_float: create_render_pipeline failed validation (release builds only log
  that and draw nothing). The target is now R32Uint holding the f32 bits (renderable on every
  backend, lossless), and GpuContext checks the adapter's format features (render attachment,
  blendable colour) and independent blending up front; when they're missing the render
  pipelines are never built and Advanced 3D renders on the CPU.
- Signed `%` in the shaders: naga emits GLSL `%`, undefined for negative operands, which broke
  the VR effects' horizontal wrap and Cell Pattern's tiling. A shared `imod` never takes `%` of
  a negative number.
- asin/acos: Mesa's are coarse approximations (~1e-4 rad), visible in every lens/sphere/cylinder
  mapping. `asin_p`/`acos_p` (Cephes' asinf polynomial) are f32-accurate on every backend.
- "Could not lock adapter context": the GL backend has one context lock per adapter with a
  timeout, so tests driving devices concurrently panic. Every gpu test helper that hands out a
  device holds one process-wide lock for the calling test; ui_web_job_gpu's two device tests
  share a lock too.
- On GL, up to 1 % of pixels may flip across a decision boundary (division through a
  reciprocal, unfused fma); the GPU-vs-CPU comparisons allow that there only.

Also adds the FreeBSD workflow (from the FreeBSD CI PR) so this branch is checked there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:08:21 -04:00
bflatasticandClaude Opus 5.5 e43bf66775 M13.36: face tracking trained model — MediaPipe Face Landmarker on a pure-Rust TFLite interpreter
- effectcraft-segment: a FaceModel interface (find a face in a region, follow it; a Topology
  maps the model's points to the tracker's landmarks and outline), a TensorFlow Lite reader and
  interpreter (float ops, float16 weights folded; matches ai-edge-litert to ~1e-6), and
  MediaPipe Face Landmarker (Google, Apache-2.0: BlazeFace + Face Mesh V2, 3.8 MB, pinned
  SHA-256). The registry gains a task and authors per model; installed weights get a NOTICE.
- effectcraft-track: FaceTracker::new_with uses the model, falls back to the classical fitter
  when it finds no face; chin and jaw come from the outline either way so measurements agree.
- Engine: roto_models becomes models (both tasks); face.models / face.model.* commands,
  Settings ▸ Face Tracking, `wait` on select/install/download for scripts; track.mask reports
  faceModel.
- Credits: ATTRIBUTION.md lists the optional models and the Apache-2.0 specs the code follows.
- Docs: README, ROADMAP (G7), gaps, parity (TRK-3 score unchanged pending G1), agents,
  preferences, architecture, segment README.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:39:45 +07:00
bflatasticandClaude Opus 5.5 7579de21c6 M13.35: Roto Brush trained model — swappable segment module, MobileSAM in pure Rust
- New L1 crate effectcraft-segment: the MaskModel interface (prompts → foreground probability),
  a registry of open-licensed models (licence must be MIT/Apache/BSD/…; URL, size, SHA-256),
  a PyTorch checkpoint reader (zip + pickle subset), dependency-free SHA-256, and MobileSAM
  (TinyViT-5M + SAM prompt encoder / two-way transformer / mask decoder) on rayon and ndarray's
  safe GEMM. Loads the official mobile_sam.pt as published; checked against candle
  (embedding 0.3% RMS, 99.9% equal mask pixels); ~0.7 s/frame encoder at 32 threads, cached
  per frame, ~0.1 s decoder.
- track::roto: segment_with / propagate_with prompt a model with the strokes or the flow-warped
  matte (box, core points, mask); its probability is a strong, unblurred prior for the same
  graph cut (strokes stay hard constraints); a failing model or one disagreeing with the flow
  (IoU < 0.5) is ignored. Prior gets a weight.
- effects::roto: Version 2.0 / 3.0 use the model chosen in Settings (set_model / model_for);
  the model id is part of the chain seed.
- engine: roto_models (roto.models, roto.model.select / install / download / remove), weights in
  the models folder (host::config_dir()/models, shared by the app, CLI and MCP), background
  loading, downloads through the system curl, verified; Settings ▸ Roto Brush page (prefs
  roto.model). host::config_dir moved from the desktop app.
- Tests: segment (kernels vs direct sums, checkpoint reader, SHA-256 vectors, registry), track
  (fake model: prior shapes the cut, failing / disagreeing models ignored; real weights with
  EFFECTCRAFT_MOBILESAM: base IoU 0.989, propagated ≥ 0.980 vs classic 0.973), engine (registry,
  verification, selection; real install + load), MCP.
- Docs: README, ROADMAP, parity (MSK-4 done: 90/2/0), preferences, agents, architecture,
  crates/segment/README.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:55:02 +07:00
bflatasticandClaude Opus 5.5 5afc25d0d8 M13.34: audio scrubbing (Ctrl/Cmd-drag the current time)
- audio::AudioScrub: an open output that plays a faded snippet (one frame, 30–100 ms) of the
  comp's mix at each new frame, replacing what is still queued; holding still repeats nothing.
  The mixing is shared with the preview feeder (mix_block); AudioFeed::clear.
- The Timeline ruler: Ctrl/Cmd-drag scrubs audio (EffectcraftApp::scrub_audio opens the output
  through the audio device hook on first use). The Audio panel meters follow the snippets; an
  idle second closes the output.
- playback.scrubAudio {time?} for agents.
- Tests: ui_audio_scrub (snippet length, fades, same-frame no-op, replace not pile up, silent
  comps, Cmd-drag in the ruler, idle close) with a fake device. Docs: parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:18:54 +07:00
bflatasticandClaude Opus 5.5 f013bdd8d7 M13.33: nested comp markers on the precomp layer bar
- commands::markers::nested_markers: a precomp layer's comp markers at their times in the
  containing comp (start and stretch in closed form; with time remapping or a stretch over
  protected regions, the first frame whose source time reaches them), within In–Out.
- markers.nested {layer}: the same list for agents.
- Timeline: drawn on the precomp bar as outlined read-only markers (positions cached per
  revision), hover names them, double-click opens the nested comp at the marker; automation id
  timeline.layer.<id>.nestedMarker.<i>.
- Tests: engine (start, stretch, trim, time remap, non-precomp error), UI (draw, label, open).
  Docs: parity, control protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:12:06 +07:00
bflatasticandClaude Opus 5.5 97390f15fb M13.32: View ▸ New Viewer — several Composition viewers
- PanelKind::Viewer(n): more Composition viewers (panels::viewers). One is active (the full
  interactive viewer, showing the active comp); the others show their own comp's frame at that
  comp's current time (CPU or GPU frames, their own textures) and become active on a click or
  their tab, their comp becoming the active comp.
- view.newViewer (View menu, the Composition panel menu, Alt+Shift+N): a new viewer of the
  active comp next to the one in use, which is locked. Opening a comp while the active viewer
  is locked shows it in an unlocked viewer, or a new one when every viewer is locked. Closing
  the active viewer hands over to another with its comp. Tabs are named after their comp, with
  their own lock and swatch; Preview full screen maximizes the active viewer.
- UI state: viewers (comp per viewer) and active_viewer (serde).
- Tests: ui_viewers (lock on New Viewer, routing, click to activate, all locked → new viewer,
  close hand-over, tab titles; an ignored snapshot). The bounded-drag frames test asserts what
  holds when freed addresses are reused. Docs: parity, control protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:00:11 +07:00
bflatasticandClaude Opus 5.5 26c714db7f M4.14: content-keyed RAM preview frames; proxies in the disk cache's content key
- FrameKey's identity is the comp's content (frames::comp_content), not the project revision:
  an edit keeps the cached frames of comps it doesn't touch and undo finds the frames of the
  state it returns to. The identity hashes the addresses of the comps a comp draws (~0.1 ms on
  the 1500-layer test project; the full content hash took ~117 ms), by value the footage, solids,
  proxies and project settings; with expressions, every item. Frames::content_of keeps a
  project snapshot per identity with frames (or in flight), so Arc::make_mut always copies an
  edited comp and its address can't be reused meanwhile; past 64 identities the least recently
  used go with their frames (long drags).
- drop_stale is gone (frames of other contents are evicted least-recently-shown first).
- disk_cache::comp_content_key covers items' proxies and Use Proxy (it served stale frames).
- Tests: frames (content keys, edits elsewhere and undo, bounded drags, in-place edit safety),
  ui_ram_preview (end to end), the disk cache proxy key. Docs: roadmap (M4 done), parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:39:17 +07:00
bflatasticandClaude Opus 5.5 4f7723a7b6 M13.31: Home size column test uses an unambiguous size (12.5 KB rounds to even)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:33:44 +07:00
bflatasticandClaude Opus 5.5 d31094692e M13.31: Home screen laid out like After Effects'
- Home covers the whole workspace below the Tools bar (the panels wait behind it) instead of
  the Composition panel.
- Left rail: New Project (primary) and Open Project, the Home / Templates / Learn pages with
  icons, and the community links and ArtCraft apps at its foot.
- Home page: "Welcome to EffectCraft", quick-start tiles (New Composition, Open Demo Project,
  Import Footage, New from Template) and Recent as a table — thumbnail, name and folder,
  Opened (relative), Size, Kind — with a filter field, Clear list and an empty state.
- Theme tokens throughout (light themes follow); web_time for "now" (works on the web).
- Tests: formatters (opened / size / kind) and the new automation ids. Docs: parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:51:26 +07:00
bflatasticandClaude Opus 5.5 2039688245 M13.30: the ArtCraft mark in the Tools bar, About and Home; VectorCraft sibling link
- paint_logo draws docs/brand/artcraft-mark.png (the README's / getartcraft.com's ArtCraft
  mark) as supplied, decoded once into a mipmapped texture, instead of a drawn placeholder.
- The "More ArtCraft apps" sibling and help.sibling named DrawCraft (storytold/drawcraft, which
  doesn't exist): it is VectorCraft (storytold/vectorcraft); provenance comments in the path
  crate follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:49:47 +07:00
bflatasticandClaude Opus 5.5 05188d036a M4.13: motion blur of collapsed precomps and of animated shape / text content
- Collapsed precomps: the renderer records the precomp layers a nested comp is drawn through;
  motion-blur sub-samples re-evaluate their transforms (when their motion blur is on) and map
  times down through each one, so the precomp layer's own motion blurs its nested layers. The
  containing (outermost) comp's shutter applies to collapsed layers. The GPU compositor gets
  this through Renderer::placement.
- Shape and text layers whose content changes within the shutter (compared by its cache key)
  draw their source at Samples Per Frame times and average them; the cache key covers every
  sub-sample's content.
- Tests: tests_motion_blur_depth (collapsed vs flat, the containing shutter, shape content vs
  the same move by Position); each fails without the change.
- Docs: roadmap, parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:35:30 +07:00
BFlat 9e79271893 Merge pull request #10 from storybored379/pr/spatial-tangent-getter-names
Scripting: Property.keyInSpatialTangent / keyOutSpatialTangent under their AE names
2026-10-05 12:11:18 +07:00
BFlat 58dd94e212 Merge pull request #9 from storybored379/pr/hold-key-incoming-segment
Keyframes: a Hold key no longer eases the motion into it
2026-10-05 12:11:10 +07:00
BFlat 1e8bcb519a Merge pull request #7 from storybored379/pr/comp-zero-frame-rate
Compositions: reject zero and negative frame rates instead of panicking
2026-10-05 12:11:02 +07:00
BFlat 26f577cb1a Merge pull request #6 from storybored379/pr/expr-runtime-stack-leak
Expressions: keep the runtime usable after errors and property reads
2026-10-05 12:10:53 +07:00
bflatasticandClaude Opus 5.5 c7c90cfa74 M3.15: Timeline tabs per open comp; Project double-click opens; tab drag insertion mark
- The Timeline shows one tab per open comp (dock DocTab). Clicking a tab shows that comp; ×
  or middle-click closes that comp's Timeline (comp.close), not the panel. Opening a comp brings
  its viewer and Timeline tab to the front.
- Project panel: a double-click on an item's name opens it (a comp gets its own tab) instead of
  renaming; Enter and the context menu rename.
- Tab drags: over a tab strip an insertion mark shows where the tab lands, and it lands there
  (Layout::insert_tab), which also reorders a group's own tabs; side zones are unchanged.
- Tests: ui_tabs (double-click, tab switch / close, drag reorder and cross-group insert; an
  ignored mid-drag snapshot); the Timeline close test follows the new behaviour.
- Docs: parity, control protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:58:19 +07:00
bflatasticandClaude Opus 5.5 73b2607c9a M5.16: Key Light: keyer eyedroppers pick from the effect input (effect.pickColor); "keylight" search
- effect.pickColor {effect, param|prop, x, y (layer px), average?}: the colour of the effect's
  input at a point, set on the parameter (one undo step). Keying effects' Effect Controls
  eyedroppers use it, since the shown frame is already keyed; Ctrl/Cmd+click averages 5x5.
- effects::aliases / name_matches: Effects & Presets and effect.list (MCP list_effects) find
  Key Light by After Effects' name ("Keylight (1.2)").
- End-to-end test: a green-screen plate with an uneven screen, spill and soft edges keyed via
  effect.apply "Keylight (1.2)", pick, Clip Black / White and a render; UI eyedropper test.
- Docs: parity, agents (green-screen recipe).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:04:10 +07:00
bflatasticandClaude Opus 5.5 47f2a5a3e6 M5.15: J / K and Select All Keyframes use what the Timeline shows; Graph Editor Auto-Select Graph Type
- J / K (Go to Previous / Next Keyframe) and Ctrl+Alt+A (Select All Keyframes) act on what the
  Timeline shows, as in After Effects: the keys of its revealed properties, layer and comp
  markers and the work area (they used every property of the selected or all layers, revealed
  or not). The commands take `visible: [{layer, prop}]`, which the Timeline fills in; agents
  calling them without it keep the previous behaviour.
- Graph Editor ▸ Auto-Select Graph Type (an "Auto" button, on by default as in After Effects):
  the speed graph when every property shown is spatial (Position, Anchor Point…), else the
  value graph; choosing Value or Speed turns it off.
- Docs: parity, agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:36:55 +07:00
bflatasticandClaude Opus 5.5 dfb0227468 M5.14: J / K stop at the work area; the Info panel shows a selected keyframe
- Go to Next / Previous Keyframe (K / J) also stops at the work area's start and end, as in
  After Effects.
- With one keyframe selected, the Info panel shows its property, time and value instead of
  "1 keyframes selected".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 08:05:03 +07:00
bflatasticandClaude Opus 5.5 43bf2906d3 M5.13: keyframe paste: several copied layers paste onto as many layers in order; Paste Reversed pastes like Paste
- Keys copied from several layers and pasted onto as many selected layers go first to first,
  second to second, as in After Effects; every target used to receive every copied property
  (the later ones overwriting the earlier).
- Edit ▸ Paste Reversed Keyframes mirrors the clipboard over its span and pastes it through
  `keys.paste`, so it now follows the same rules as Paste: the layer's time stretch, the
  selected target property, Hold-only properties, value conversion and roving keys (its own
  simplified paste ignored them and kept existing keys' easing on a time collision).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 08:02:16 +07:00
bflatasticandClaude Opus 5.5 9ea1f1325d M5.12: double-click a keyframe to edit its value; Select Equal / Previous / Following Keyframes; roving keys as dots
- Double-clicking a keyframe of a numeric property (or its context menu ▸ Edit Value…) opens
  the property's value dialog for that key, as in After Effects (it only moved the current
  time); other keys still move the current time to them.
- The keyframe context menu has Select Equal Keyframes, Select Previous Keyframes and Select
  Following Keyframes (`keys.selectEqual` / `selectPrevious` / `selectFollowing`).
- Roving keys draw as small dots in the Timeline, like After Effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 07:58:03 +07:00