Commit Graph
517 Commits
Author SHA1 Message Date
Elias 1663e70532 shapes: toolbar Fill/Stroke kinds, blend and opacity apply to selected shape layers
With shape layers selected, Option-clicking the Fill/Stroke swatch or picking a kind,
blend mode or opacity in Fill/Stroke Options only changed the shape tools' defaults
(shape.toolOptions); the layers kept their paint (e.g. Fill: None left the blue fill).

shape.fillStroke now takes fillType/strokeType (none|solid|linear|radial, or
fill/stroke: false), fillBlend/strokeBlend and fillOpacity/strokeOpacity, applied to
every Fill/Stroke and Gradient Fill/Stroke in the layers' contents (nested groups too),
one undo step:
- None switches the items off (eye off, kept, as After Effects does); the renderer
  already skips disabled items.
- Solid switches them on; Linear/Radial convert Fill <-> Gradient Fill and
  Stroke <-> Gradient Stroke in place, keeping shared properties (uids, blend, opacity,
  width, dashes, taper, wave) and the item number ("Fill 2" -> "Gradient Fill 2").
- Paths with no fill get one for a fill kind; with no stroke one for a stroke kind.
- Reports fillType/strokeType of the first layer (new pub first_kinds).

Header: the Alt-click kind cycle and the Options popup (kinds, blend, opacity) also
call shape.fillStroke on the selected shape layers; the swatches show the selected
layer's kinds.

(cherry picked from commit e28f2bdcc672fa8c1cf7ea771fd34ba8a48ff066)

(cherry picked from commit 4d514362dff9dfd5ae5d168daf119dbf7802e49b)
(cherry picked from commit addd0645c64a40d1611005f333f8686b2e003422)
2026-10-11 11:50:15 +00:00
Elias 8235701fc0 ui: Graph Editor fit goes through the timeline zoom; AZERTY zoom keys in the graph
Co-Authored-By: Claude <noreply@anthropic.com>

(cherry picked from commit 6277a98f3ff6207bd215213af514c5f6fb481532)

(cherry picked from commit 646f4055b180d98ccc6ac6898b64ba97f9e2ad7d)
(cherry picked from commit b21932ed7058cec68da01d337ba46521501ebc49)
2026-10-11 11:50:14 +00:00
Elias fe298b29fa ui: Graph Editor fits the selection when it opens
Opening the Graph Editor (header button, menu, Shift+F3, control channel)
frames the graphs on its first frame: Fit Selection to View when keys are
selected, else Fit All Graphs to View. Switching value/speed graph refits
too (different units). A selected key now shows its property's graph even
when its layer isn't selected, and Fit Selection on a lone key also frames
its neighbouring keys.

Co-Authored-By: Claude <noreply@anthropic.com>

(cherry picked from commit a3c95f601e78e7a12f62aba94ee3515b2ade1670)

(cherry picked from commit d6309ffad79b91676d6409d1845de508e485873d)
(cherry picked from commit 78f557433742e443c9b7db34c1dac67e6a2b8e18)
2026-10-11 11:50:14 +00:00
Elias a0336a1355 ui: Graph Editor follows the timeline time zoom; zoom buttons and slider clicks work
The Timeline footer's zoom-out / zoom-in mountain icons were painted but not
interactive, and the zoom slider only reacted to drags (a click on the track did
nothing) and set the zoom without the whole-comp clamp. The icons are now buttons
(timeline.zoomOutButton / timeline.zoomInButton, one = / - step), the slider
jumps on click, and both go through set_zoom, centred on the CTI.

The layer bars and the Graph Editor share one time zoom (TimelineState start /
pps, as in After Effects); regression tests drive = / -, the buttons, the slider
and the navigator over the control channel in both views and check switching
views keeps the zoom.

Co-Authored-By: Claude <noreply@anthropic.com>
(cherry picked from commit 2ee0fb656ff6bd16eed6857be10495d9f30e3a64)

(cherry picked from commit f1997d32d4c51b58467a04944889131fd741a22a)
(cherry picked from commit 1c25aeb51d37357b4b37857858db4dbea246b13a)
2026-10-11 11:50:14 +00:00
Elias a749de65c5 shortcuts: physical-key bindings for AZERTY layouts; Go to Work Area Start/End
Shortcut presets accept Physical+<key> (egui US-position names) so layouts that report the
same logical key for two physical keys (AZERTY's - and )) can bind them separately; physical
bindings win for that press, and a focused panel's binding wins over an application command on
the same chord. ui.key accepts the same notation. Adds time.workAreaStart / time.workAreaEnd.

(cherry picked from commit 209543e9e0ba32f809f9ff333abb8b8ec4125cea)

(cherry picked from commit f8301a9e3e0b60e200e8a233455398741658481e)
(cherry picked from commit 4d002fabf992934e1bb73a0c32bc9f3fd3ae5447)
2026-10-11 11:50:14 +00:00
Elias 8bcc456caa ui: skip timeline ruler labels that would run under the marker bin
The comp-end label was clipped to a stray "1" against the marker bin.

(cherry picked from commit f62afa0364f1bf38f0b0b5eda5ccc07f33174790)

(cherry picked from commit 2e3d08dad7d73a14688bf6d8bfb1712ab51443a2)
(cherry picked from commit 773471c3a39bef51f4763d21d007534cfd95c0b1)
2026-10-11 11:50:13 +00:00
Elias 0f87159928 ui: centre Reset / About... on the effect header row in Effect Controls
The buttons were offset 2pt below the 22pt header's centre, so their text sat
below the effect name's baseline.

(cherry picked from commit acacef9f42e992c535397a55ae03bb3f3684a5e0)

(cherry picked from commit dc9ff1b5aad75c4f4233d89ed33813844e980487)
(cherry picked from commit 1e599b6e1d2e3402a10477ccccd1fd52724dc95c)
2026-10-11 11:50:13 +00:00
Elias 0d03abafc0 ui: elide long Project panel names with an ellipsis
Names were hard-clipped mid-glyph against the label column
("EffectCraft Intrc"); use widgets::text_fit like the other text columns.

(cherry picked from commit 341c924eff265f08e8b04b5a6a99d0d173a13e24)

(cherry picked from commit 60086aa4b5c735cd2307d773b22d8189e211f40f)
(cherry picked from commit c318f8438f60d5ecb8bbebb8857bad1fe6d9834d)
2026-10-11 11:50:13 +00:00
Elias 3de62e02fb ui: centre text and hint vertically in search/text fields
The TextEdit inside widgets::field took its natural height at the top of the
field, so vertical_align(Center) had no room to act and the placeholder sat
~2pt above the magnifier (Timeline, Project, Effects & Presets, Home).

(cherry picked from commit 6806eb4f7c955e87c6f2a5b01a9d80d43dd6ac58)

(cherry picked from commit af85d220bc337d5a3c6fa94b6fa315b0d3b0c09b)
(cherry picked from commit 685b7f2057839da1af9607dc0c93020f062a0946)
2026-10-11 11:50:13 +00:00
Elias 5f914db98c ui: Effect Console (Ctrl+Space) — search and apply effects and presets at the pointer
A small search bar opens at the pointer (Edit > Effect Console..., app.fxConsole {query?}).
It ranks effects, text presets and user presets by name, word starts, initials (gb = Gaussian
Blur) and letters in order, boosting recent and favourite effects and sinking Obsolete ones.
Enter applies to the selected layers and closes, Shift+Enter applies and stays open, arrows
choose, Escape / Ctrl+Space / a click outside close. With no text it lists recent effects.
Off macOS a Ctrl shortcut now also expects the command flag egui reports with Ctrl.

(cherry picked from commit c88580b11b1cb6940165d1eaaa8635a3a934cd0f)

(cherry picked from commit c508d92a93299f0f5ec7986fc1c6f84aa243ff33)
(cherry picked from commit 36f3d6533de51d70b0255c33b3f94ed2ebf2297b)
2026-10-11 11:50:12 +00:00
skylar taylor-barrick 83ae6218ef UI.9: retain shared docking across upstream workspace changes 2026-10-10 19:25:49 -06:00
Claude ceb116d6d2 Issue fixes: #647 nested frame renders while dragging, #659 CC Smear/Tiler past text bounds, #652 relative footage next to the project, #651 GIF playback test 2026-10-10 23:55:23 +00:00
ClaudeandDennis M. Francis cb37c2511c App: a lost graphics device tells the user why the window closes and where the recovery copy is (#591)
Ported from #673: a native error dialog names the auto-saved recovery copy before the window
closes; agent runs through the control channel skip it. The UI calls Hooks::device_lost once.

Co-Authored-By: Dennis M. Francis <44986763+didpublishing@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 23:36:52 +00:00
Claude 7fd1d09088 Merge pull request #671 from vbasky/fix/pointer-wrap-textures-delta 2026-10-10 23:31:17 +00:00
Claude d247b98b95 Viewer: dragging a layer no longer piles up frame renders until memory runs out (#647)
Every viewer request spawns a job on the frame pool. A pool thread blocked
inside a render (waiting on a parallel loop's join) runs other pool work
meanwhile, rayon's injected jobs included: the spawn of the next request
started a whole frame render on top of the waiting one. Dragging makes a
new revision, and a new viewer frame, every UI frame, so renders nested
without bound on every thread, each holding its buffers (a large image's
full-resolution copies), until all memory was used. Holding the layer still
makes no new revisions, which is why only moving it did this.

A spawn now drains the queue, and one that lands inside a render on its
thread returns at once; the render below takes the queued jobs when it is
done. Each pool thread renders one frame at a time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 23:29:44 +00:00
Vikram Bhaskaran e7735f0875 Tests: pointer-wrap frames drain egui's texture deltas instead of dropping them.
The Scrub helper and the real-properties test discarded FullOutput, so the
first pass' font-atlas texture delta panicked on drop in debug builds —
which is how the FreeBSD CI gate failed. Consume the delta the way the
rest of the crate's egui tests do.
2026-10-11 10:20:10 +11:00
skylar taylor-barrick 3dba472943 UI.9: share docking transactions and preserve viewer lifecycle
Preserve legacy selection repair, modifier routing, viewer lifecycle and workspace persistence through the shared docking integration. Qualify the complete workspace gate by refreshing the 18 stale Audio Spectrum hashes for the existing linear renderer, with an independent synthetic-tone regression.
2026-10-10 17:14:12 -06:00
Claude 1ac09c7fa3 Issue fixes: #591 GPU allocation and device loss, #553 motion-path vertex tools, #488 rename focus, #511 macOS sheet dialogs, #500 MCP file confinement, #343 desktop shortcut 2026-10-10 23:06:04 +00:00
Claude aaf23aa5f8 macOS: File menu dialogs open as sheets, so a drag over the window can't abort the app (#511)
The file dialogs were blocking rfd::FileDialog calls made inside eframe's frame,
that is inside winit's event handler. On macOS the dialog runs a nested modal
event loop there; a file dragged over the window while it was open reached
winit's handler again, which refuses re-entry with a panic across the
Objective-C boundary, aborting the app (Import with Cmd+I, then a drag).

Hooks gains file_dialog_async: a host that sets it shows a command's file dialog
(Import, Open, Save As, Save Frame As, presets, guides, templates, Collect Files,
Relink...) without blocking, and the command runs with the answer on a later
frame (menus::dialog_answered, drained at the start of each frame); a cancelled
dialog runs nothing. The macOS app implements it with rfd::AsyncFileDialog, a
sheet on the window answered when it closes, outside the frame. Other platforms
keep the blocking dialogs (winit queues their re-entrant events), as do the few
panel buttons that pick a file in place (Settings paths, shortcut import/export,
effect file pickers).

Test: with a non-blocking hook, Save As and Save Frame As return at once without
the blocking dialog, the save happens when the answer arrives from another
thread, and a cancelled dialog writes nothing. The macOS sheet itself needs a
manual check (Cmd+I, drag a file over the window, pick or cancel).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude d6894249fa Inline editors: the whole name is selected only as a rename opens; arrows then move the caret (#488)
widgets::keep_focus (Project panel rename and comment, Render Queue, Essential
Graphics and Timeline fields) selected the whole text whenever it saw its field
without the keyboard focus, not just on the frame the editor opened. Anything
that took the focus for a frame (an input method, another handler) then
re-selected the name, so the arrow keys seemed to do nothing and Backspace erased
the whole name, as reported on Linux. The editor now remembers the pass it was
last shown: it selects all only when it opens and otherwise just takes the
keyboard back with the caret where it was.

The harness does not reproduce the report's Linux behaviour itself (arrows reach
the field there); the tests cover the path that did: a unit test drops the focus
for a frame and checks the caret survives (and that reopening selects all), and a
kittest renames a Project item and a Timeline layer with Left / Right / Up /
Down / End and Backspace, editing part of each name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude 6a3d5c6703 Viewer: the Pen, Add, Delete and Convert Vertex tools edit motion paths, with pen pointers (#553)
Motion-path hits were only handled for the Selection tool, so the Pen slot's
tools did nothing on a layer's motion path, and every Pen slot tool showed the
same crosshair. As in After Effects, on a motion path:
- Add Vertex (and the Pen) add a Position keyframe at the clicked frame dot,
  with the path's value there (prop.addKey), so the path keeps its shape;
- Delete Vertex removes the clicked keyframe (keys.select + keys.delete);
- Convert Vertex switches it between Linear and Auto Bezier spatial
  interpolation (keys.interpolation {spatial}).
motion_path now reports its frame dots for the hit test. Over the viewer the Pen
slot tools draw their own pen glyph (Pen, Add, Delete, Convert, Mask Feather) at
the pointer in place of the system cursor, and the Pen shows Add Vertex's pen over
a mask, shape or motion path it would add a point to.

Test: ui_viewer clicks a two-key motion path with each tool and checks the added
key, its spatial interpolation both ways, its removal, and the pointer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude 3c063b5075 GPU: a failed allocation reported as an internal error, or a lost device, no longer crashes the app (#591)
On Adreno (Windows ARM64) a failed vkAllocateMemory surfaces as an internal
ERROR_INITIALIZATION_FAILED, not out-of-memory. Gpu::within_memory only scoped
OutOfMemory, and wgpu's DeviceExt::create_buffer_init maps the new buffer at
creation and panics ("Failed to get mapped range") when the allocation failed,
taking down a frame thread. Buffers with initial contents are now created unmapped
and filled through queue.write_buffer (context::buffer_init), so a failed
allocation is only an invalid buffer and an error for the caller's scope, and
within_memory scopes Internal errors too, discarding the frame for the CPU path
as it does for out-of-memory.

The device was then lost, and egui-wgpu panicked on the main thread staging the
next frame's index buffer on the dead device. Once the host reports the
presentation device lost, the app draws nothing more (no mesh to stage), auto-saves
unsaved changes, keeps the crash-recovery marker so the next launch offers them,
and closes its window.

Tests: a device with a small buffer limit gets an over-limit and an unaligned
buffer_init without a panic and sees the error in its scope; the UI harness
reports a device loss and checks the next frame has no shapes, closes the window
and wrote the auto-save.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:54:56 +00:00
Claude 9d689b1a61 Community follow-ups: dedup font files from overlapping folders (#665); empty-Timeline drop also accepts compositions, rustfmt (#662)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 22:29:04 +00:00
Claude 0b91b465df Merge pull request #650 from KattKnight/auto-bezier-spatial-tangents
# Conflicts:
#	crates/expr/src/tests.rs
2026-10-10 22:28:40 +00:00
Claude 44e3fe5f6e Merge pull request #662 from Ni-zav/fix/649-empty-timeline-project-drop-s20261010T2145Z-e7a2 2026-10-10 22:28:36 +00:00
Claude e615b06256 Merge branch 'fix/f6': community issue fixes
# Conflicts:
#	crates/gpu/src/tests.rs
2026-10-10 21:59:26 +00:00
Nigel Ihza Firdausy 2925d9605a fix(timeline): ignore non-media data items dropped onto empty timeline 2026-10-11 04:57:32 +07:00
Nigel Ihza Firdausy a9f4d92d5a test(timeline): avoid overlapping harness borrows in multi-drop regression 2026-10-11 04:55:57 +07:00
Nigel Ihza Firdausy bd906d3ee9 fix(timeline): create composition when footage is dropped into an empty timeline (#649) 2026-10-11 04:52:24 +07:00
Claude 9495810ff5 Tests: the near-plane check tests for the flip, and loopOut compares within float tolerance (#572, #456 follow-up)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:48:52 +00:00
Claude ef96419bec Appearance: the Light theme repaints Effect Controls headers, Timeline wells and the expression field (#644)
Effect Controls painted effect headers with fixed dark fills (#2a2a2a,
#2f3a52 when active) under the theme's text colour, so on Light the effect
names were dark on dark (1.1:1). The Timeline kept the selected layer's
time-graph row, the A/V and switch wells, the time navigator, the work area
bar and the expression field on fixed dark fills too.

Those surfaces are now theme tokens (fx_header, fx_header_active,
tl_graph_selected, switch_well, tl_nav_bar, tl_work_area_bar, expr_bg,
expr_text) with the dark values unchanged and light ones for Light. The
expression editor's syntax colours come from the theme as well: on the
light field a darker set keeps every category, enabled/disabled
expressions, matched brackets and line numbers at 4.5:1 or better
(contrast test, with a negative control showing the dark set fails there).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:29:46 +00:00
Claude 82788b7a68 Multi-layer edits: only a real drag offsets the other layers; the Timeline stopwatch stays per property (#355, #491 follow-up)
A typed value committed by clicking elsewhere could be applied as an
offset, because dragged_id() is set on the press that commits it; a scrub
now needs a decided drag. In the Timeline, clicking a stopwatch or the
keyframe button acts on that layer's property only, as in After Effects
(the Properties panel and keyboard shortcuts act on every selected layer).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:28:25 +00:00
Claude 657f34d40b Layers: with several layers selected, value edits, stopwatches and viewer Scale / Rotate change them all (#355, #491)
With several layers selected, After Effects applies a property edit to the same property of
every selected layer; we changed only the layer whose row was edited (the Properties panel
showed only the first selected layer), so a stopwatch switched on one layer and later moves
of the others had nothing to keyframe (#355), and scaling or rotating a selection changed
one layer (#491).

- Engine: `prop.set`, `prop.toggleAnimation` and `prop.toggleKey` take `selected: true`:
  the change also goes to the same property (by match path, `transform/scale`,
  `effects/<effect>#n/<param>`) of every other selected, unlocked layer whose value has the
  same kind, in one undo step (a scrub keeps folding into it through its `merge` key). With
  `offset: true` (a scrub) each layer changes by the same amount from its own value; a typed
  value sets them all. Position with Separate Dimensions is handled per layer.
- The Timeline, Properties and Effect Controls panels pass `selected` (and `offset` while a
  value is dragged). The Properties panel heads "(N) Selected Objects" (zh-CN / zh-TW / ja /
  uk rows).
- Viewer: a bounding-box handle drag scales every selected layer by the same ratio about its
  own anchor point; the Rotation tool turns them all by the same angle (one undo step).

Tests: engine test (stopwatch, scrub offset, typed value, keyframe button, one undo step,
unselected layers untouched); kittests: the Properties panel with three layers selected
(header, stopwatch on all three undone in one step, a scrub moving all three by the same
amount) and a handle drag scaling two selected layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:23:36 +00:00
Claude 03598229ba Viewer: 3D layer outlines and the axis gizmo clip at the camera instead of drawing long lines (#572)
The viewer projected a 3D layer's box, its axis gizmo and its Extended Viewer outline
through the camera with a plain perspective divide. A point at or behind the camera
(w ≤ 0) flips through infinity, so a layer turned or moved so that part of it reaches past
the camera drew long lines across the viewer, and its handles and hit area flipped too.

- `layer_quad` (handles, hit tests, marquee) is None for a layer reaching past the near
  plane, so nothing is placed or picked on a flipped quad.
- `layer_outline` clips the box to the part in front of the near plane (Sutherland-Hodgman
  in homogeneous coordinates); the selection outline and the Extended Viewer use it.
- The 3D axis gizmo's arrows are clipped the same way (`project_segment`).

Tests: a box crossing the near plane keeps only its front part, one wholly behind draws
nothing; gizmo segments are cut at the plane and never flip.

Note: the reporter's exact setup (ellipse, X/Y Rotation, Orientation) wasn't reproduced
in a headless probe with the default camera, where the layer stays in front of it; this
fixes the projection fault that draws such lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:23:23 +00:00
Claude 56fd5d52b1 Dock: a panel dropped on a stacked panel becomes a tab in its frame, as in After Effects (#302)
A stack (the Default workspace's right column) held one panel per frame. Dropping a panel
onto the middle or the tab strip of a stacked panel inserted a new stacked frame below it,
and dropping on its top or bottom edge split the whole column.

A stacked frame now holds tabs (`StackEntry { panels, active, open, height }`):
- Center / tab strip drops add the panel as a tab of the anchor's frame and show it.
- Top / Bottom drops add a frame of its own above / below the anchor's frame only.
  (Left / Right still split the column: a frame can't hold a side-by-side split.)
- Clicking a frame's shown tab (or its header bar) expands / collapses it; another tab
  shows that panel. Closing a tab keeps the frame; its last tab removes it.
- Saved workspaces from before (`{"panel": …}` per frame) still load.

Tests: dock unit tests (Center / Top / Bottom on a stack, insert_tab, close, old saved
entries); a kittest dragging Effect Controls onto Properties makes a two-tab frame whose
tabs switch the shown panel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:22:38 +00:00
KattandClaude Opus 5.5 6240ed646e Keyframes: auto-Bezier spatial tangents follow After Effects
Measured against After Effects 26.3 with the original
examples/ae-spatial-tangents.jsx (three paths, ten keys, even and uneven
timing): an auto-Bezier key's out tangent is (next - previous) / 6 and
the in tangent its mirror, whatever the key times; an end key uses its
one neighbour, (neighbour - key) / 6. EffectCraft gave end keys none and
scaled middle tangents by segment length, so paths with auto-Bezier keys
ran up to 28 px from AE's. All ten tangents now match; path samples are
within 0.05 px.

Tests that relied on end keys having no tangent now expect AE's: Spatial
Bezier keeps auto keys' handles (linear keys still get a third), the
motion-path handle is drawn at a sixth, and a straight loopOut path is
compared within 1e-9. docs/fidelity records the method and scores.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 02:44:49 +05:30
Claude 1bcfe6912d Timeline: colour properties get an eyedropper after their swatch, as in After Effects (#633)
A shape's Fill and Stroke Color (and every other colour property) in the
Timeline only had a swatch that opens the colour picker; After Effects puts
an eyedropper next to it to sample a colour from the Composition panel.
The Timeline now shows that eyedropper (`timeline.prop.<uid>.eyedropper`),
reusing Effect Controls' viewer pick: click it, then click in the
Composition panel, and the property is set to the sampled colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:11:53 +00:00
Claude d3b26f2a65 Appearance: Sync with System keeps following macOS appearance changes after startup (#642)
apply_visuals pinned egui's theme preference to Light or Dark on every
apply. egui syncs that to the native window (ViewportCommand::SetTheme),
winit then gives the NSWindow an explicit Aqua/DarkAqua appearance, and a
window with its own appearance no longer receives the system's
ThemeChanged events, so Sync with System froze on the first frame's
appearance.

Our visuals now go into both of egui's styles (light and dark), and the
preference is System while the appearance mode is Sync with System, so the
window keeps following the OS; fixed Light / Dark modes still pin it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 21:00:37 +00:00
Claude 8b42f970b6 Merge branch 'fix/f4': community issue fixes 2026-10-10 20:00:37 +00:00
Claude 8d32d67f0e Color: Project Settings ▸ Working Gamma 2.2 / 2.4 with no working space, as in After Effects (#495)
After Effects' `app.project.workingGamma` (2.2 or 2.4, ignored with a working space) sets
the curve an unmanaged project uses: at 2.2 the piecewise sRGB curve, at 2.4 a pure 2.4
power curve. EffectCraft always used sRGB, so linear EXRs (Interpret As Linear Light) from
a 2.4 project came out darker in the shadows (0.18 → 0.461 instead of 0.490).

- `ProjectSettings::working_gamma` (default 2.2, serde default for old projects).
- The colour pipe's unmanaged curve is the Working Gamma's (sRGB, or Rec. 709's pure 2.4
  curve): Interpret As Linear Light encodes untagged footage with it and Blend Colors Using
  1.0 Gamma linearizes with it; it is part of the pipe's cache key. The GPU path takes the
  same conversions.
- `file.projectSettings {workingGamma: 2.2|2.4}` (other values are refused, as in AE),
  `app.project.workingGamma` in scripts and a Working gamma choice in Project Settings.

Test: render test with linear 0.051 / 0.18 / 0.5 footage (0.290 / 0.490 / 0.749 at 2.4,
0.250 / 0.461 / 0.735 at 2.2, the values measured in AE), linear blending at 2.4, a working
space ignoring the setting, and the cache key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 19:54:17 +00:00
Claude a220b63bfb Help: the System Compatibility Report says why there is no GPU and names the window's adapter (#596)
With no GPU compositor the report only said "GPU: none", though the host had recorded the
reason (`Session::accel_note`: the compositor's setup error, a retired GPU preview, a
headless start) and the window's wgpu adapter was known. Users with a capable GPU (#596, an
RTX 4070) couldn't tell why it wasn't used.

The report now carries `gpuNote` (the reason, when there is no compositor) and
`windowGraphics` (the adapter, backend, device type and driver the window draws with, which
the desktop app records when it sets up the GPU), and the text shows
"GPU: none (CPU compositing): <reason>" and "Window graphics: …"; the issue line names the
reason too.

Test: the compatibility report test sets a reason and an adapter and checks the JSON and text.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 19:54:17 +00:00
Claude 3effa9a2ea Timeline: the view follows the CTI past its edges when scrubbing and during playback (#468)
The ruler scrub set the time under the pointer and never moved the visible span, so with
the timeline zoomed in a scrub couldn't go past the edge, and a preview ran the CTI out of
view. As in After Effects:

- zoomed in, a scrub held past either end of the ruler scrolls the timeline that way,
  faster the further past, with the CTI riding the edge (repainting while held);
- during playback, when the CTI leaves the visible span the view pages to start at it
  (not past the comp's end).

Tests: a unit test of the paging and edge speed, and a kittest that holds a scrub past the
right end (the view scrolls, the CTI stays at the edge), then past the left end, then plays
from beyond the view (it pages to the CTI). (#468's Shift+F and black-layer items need
more information and aren't part of this.)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 19:54:17 +00:00
Claude 7b38d4d74e Dock: a click anywhere on a stacked panel's header bar expands or collapses it (#301)
In the right-hand panel stack only the tab (the name plus its padding) answered clicks, so
the rest of the header bar did nothing, a small target for short names like Audio. As in
After Effects, the rest of the strip now toggles the panel too and focuses it. A stack group
holds one panel, so the bar is unambiguous; the panel menu keeps its own click. The bar
registers the automation id `panel.header.<Panel>`.

Test: a kittest clicks near the right end of Preview's header bar (collapses), its middle
(expands) and its panel menu button (stays open).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 19:54:17 +00:00
Claude f440adbb5a Dock: dragging a divider past a panel's minimum no longer crashes the app (#306)
A split's first side was sized with `f32::clamp(20.min(avail), (avail - 20).max(0))`.
`f32::clamp` panics when its lower bound exceeds its upper one, which happened for any
split with 0 < avail < 40 pt. Dragging the viewer/Timeline divider up takes the area above
it down to 40 pt, so the splits nested there (the right column's vertical split and
others) got about 36 pt and the layout panicked; no guard covers egui's update, so the app
closed with no dialog.

The split size now goes through `split_first` / `clamp_ordered`, which never panic: when
the room is too small for both minimums the lower bound wins, and non-finite sizes fall
back to it. The gutter drag uses the same clamp.

Tests: a dock unit test lays out every workspace in rects too short and too narrow for its
minimums (it panicked before) and checks `split_first` on hostile sizes; a kittest drags the
divider above the Timeline 2000 pt up and 3000 pt down.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
2026-10-10 19:53:56 +00:00
Claude 1bea11c9f1 Roto Brush: Cmd/Ctrl-drag resizes the brush, and the tool options show its Diameter (#509)
Cause: the Roto Brush and Refine Edge diameters live in the editor state and
the roto.options command sets them, but the UI never did: the Layer panel
only painted strokes and the bottom bar only set the view mode, so the brush
size could not be changed.

Fix, as in After Effects: Cmd-drag (Ctrl-drag on Windows and Linux) in the
Layer panel resizes the active brush (Roto Brush or Refine Edge) without
painting. The circle stays at the press point, its edge follows the pointer,
and the size is shown while dragging. The tools bar shows a Diameter field
(header.roto.diameter) while a Roto Brush tool is active. Both go through
roto.options, and the next stroke uses the new radius. Diameter is in all
four interface catalogs.

Test: roto_brush_ctrl_drag_resizes_the_brush (a 20 px Cmd/Ctrl-drag makes a
40 px brush and paints nothing, the next stroke's radius is half of it, and
the Diameter field is registered).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit b4183c28eea34ba097d7a16153b84fcf7aeea045)
2026-10-10 19:48:25 +00:00
Claude 3ba43b20c7 Effect Controls: file parameters get Choose…, Apply Color LUT asks for its LUT on apply, and text parameters get a field (#514, #473)
Cause: Apply Color LUT's only parameter, `lut`, was ParamUi::Hidden (set only
through commands), so the effect could not be used from the UI. Effect
Controls also had no widget for any ParamUi::Text parameter (only EXtractoR's
channels had one), so Cryptomatte's Selection, the OCIO effects' config file /
file / config names and Colorama's Output Cycle could not be set either.

Fix: a new ParamUi::File { filters } for paths. Effect Controls shows the
file's name (None when empty) and a Choose... button that opens the host's
file dialog with those extensions and sets the path (prop.set, so agents use
the same command). As in After Effects, applying an effect with an empty file
parameter from the UI (Effect menu, Last Effect, drops, Effects & Presets)
opens the file dialog straight away; cancelling keeps the effect without a
file. Apply Color LUT's LUT (.cube) and the OCIO Config File (.ocio) and File
(.cube/.3dl/.csp/.cc/.ccc/.cdl/.spi1d/.spi3d/.spimtx) use it. Text
parameters get a single-line field that sets the value when it loses the
focus (Esc keeps the old text). Saved projects are upgraded on open: a
Hidden or Text parameter whose spec is now a File parameter takes the File
UI and keeps its path (effects::migrate). docs/effects.md regenerated.

This covers #473's first part (the Selection field); picking mattes in the
viewer, the layer popup from the file's metadata, the GPU path and quoted
commas are separate.

Tests: effects hidden_and_text_paths_become_file_parameters (migration); ui
file_and_text_parameters_have_widgets (the LUT is asked for on apply and
inverts red to cyan, the Choose... button picks another LUT, typing into
Cryptomatte's Selection sets it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit 403863f703999d19d3a83d9976f76bdc7577e682)
2026-10-10 19:48:25 +00:00
Claude 40e87709d5 Import: numbered stills import as stills unless the Sequence option is on; dropped folders make sequences (#431)
Cause: SequenceOptions::from_params defaulted `sequence` to true for
file.import, so any numbered still (IMG_0001.jpg) brought its whole numbered
run from its folder, and several picked or dropped stills with a common
prefix became one sequence. Dropped files never asked, and the Import
dialog's "<format> Sequence" checkbox started ticked.

Fix, matching After Effects: file.import takes picked and dropped files as
stills unless `sequence: true` (the Import dialog's Sequence checkbox, which
now starts unticked; Force Alphabetical Order implies it), while the numbered
stills inside a picked or dropped folder still import as sequences
(SequenceOptions::folders), and `sequence: false` (Alt-drag of a folder)
imports a folder's files one by one. Replace Footage, reload, proxies and
render outputs keep detecting their sequence (SequenceOptions::default and
from_params are unchanged), and mediaBrowser.import keeps bringing a numbered
still's run unless `sequence: false`. docs/footage.md and docs/agents.md
describe the new defaults.

Tests: sequence import_takes_stills_unless_asked_for_a_sequence and engine
numbered_stills_import_as_stills_by_default (one dropped still and two picked
IMG_ stills stay stills, a dropped folder makes one sequence, the checkbox
brings the run); the existing sequence tests pass `sequence: true`; ui
import_dialog_offers_the_image_sequence_option (unticked by default: a still;
ticked: the run) and a_dropped_folder_imports_as_one_sequence_with_sequence_interpretation
(two dropped frames: two stills; the folder: one sequence).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit aa3c31db9ab3a774ee2f8ba867e1bafc1fce7aba)
2026-10-10 19:48:25 +00:00
Claude 09b3dbaad9 Merge branch 'fix/f3': community issue fixes
# Conflicts:
#	crates/ui-egui/src/widgets.rs
2026-10-10 19:48:24 +00:00
Claude 33dc3e72fa Merge branch 'fix/f2': community issue fixes 2026-10-10 19:48:18 +00:00
Claude d3e34156e5 Merge branch 'fix/f1': community issue fixes
# Conflicts:
#	crates/ui-egui/src/panels/text_panels.rs
2026-10-10 19:48:18 +00:00