Brandon Thomas and Claude Opus 5.5
0fbde2f4ec
Merge M13.9 gpu stylize and distort (fx_stylize)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:32:18 -04:00
Brandon Thomas and Claude Opus 5.5
6e556690ad
M13.9: gpu Color Stabilizer apply pass
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:28:27 -04:00
Brandon Thomas and Claude Opus 5.5
7f6e9c5e41
M13.9: gpu Twirl (Legacy), CC Ripple Pulse, CC Power Pin (full perspective), CC Flo Motion
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:25:22 -04:00
Brandon Thomas and Claude Opus 5.5
6cbb6bfb93
Merge M13.9 gpu noise, blurs and time (fx_noise)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:21:23 -04:00
Brandon Thomas and Claude Opus 5.5
3bf7c4bcd2
M13.9: gpu Shadow/Highlight, CC Color Neutralizer, Invert HLS / YIQ
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:17:52 -04:00
Brandon Thomas and Claude Opus 5.5
2e5d35dcee
M13.9: gpu stylize and distort (posterize, threshold, CC Threshold / RGB, strobe, CC Vignette, scatter, brush strokes, roughen edges, texturize, motion tile, CC Kaleida, CC RepeTile, mirror, offset, polar, spherize, corner pin, optics compensation, magnify, CC Slant / Smear / Split / Split 2 / Tiler / Griddler, liquify; glow operations and arbitrary map; transform motion blur)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:16:58 -04:00
Brandon Thomas and Claude Opus 5.5
4afe56cbca
M13.9: gpu noise, blurs and time (median, dust & scratches, remove grain, turbulent / fractal noise modes, noise alpha / HLS, smart / bilateral / channel / compound blur, sharpen, unsharp mask, minimax, echo, posterize time)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:15:11 -04:00
Brandon Thomas and Claude Opus 5.5
7a96fab302
M13.9: gpu colour corrections (fx_tone)
...
Levels (Individual Controls), Gamma/Pedestal/Gain, Photo Filter, Change Color,
Change to Color, Leave Color, Broadcast Colors, Color Balance (HLS), Video
Limiter, PS Arbitrary Map, CC Toner, CC Color Offset, CC Kernel, Auto Levels /
Contrast / Color and Equalize (histograms measured on the CPU, applied on the
GPU) on the GPU; Hue/Saturation colour ranges and Levels' channel controls no
longer fall back to the CPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:13:58 -04:00
Brandon Thomas and Claude Opus 5.5
8ba936f87b
M13.9: gpu keying, matte and channel effects (fx_key)
...
Color Key, Luma Key, Color Range, Extract, Difference Matte, Color Difference
Key, Screen Key, Spill Suppressor, Advanced Spill Suppressor, Key Cleaner,
Unmult, Simple Choker, Matte Choker, Set Matte, Set Channels, Shift Channels,
Remove Color Matting, Arithmetic, Solid Composite, Channel Combiner, Blend,
Calculations, Compound Arithmetic on the GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 08:02:03 -04:00
Brandon Thomas and Claude Opus 5.5
47f61debcb
M13.9: gpu effect family scaffolding (fx_key, fx_stylize, fx_noise)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 07:51:33 -04:00
Brandon Thomas and Claude Opus 5.5
225f31bf50
Merge main into M9.13 (GPU kernels defer CPU-only controls via catalog::gpu_supported)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 07:29:30 -04:00
Brandon Thomas and Claude Opus 5.5
70e7800b74
M9.13: VR Converter Facebook / EAC cube maps and FullDome fisheye, VR Digital Glitch full controls; PARTIAL list empty
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 07:15:36 -04:00
Brandon Thomas and Claude Opus 5.5
863ff22dc4
M9.13: Caustics Sky group and light types, Wave World wireframe controls, ground and dry areas
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 05:48:50 -04:00
Brandon Thomas and Claude Opus 5.5
aae00dfaca
M9.13: Add / Match / Remove Grain preview region, presets, channel balance, sampling and temporal filtering
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 05:39:06 -04:00
Brandon Thomas and Claude Opus 5.5
4b97b44cac
M9.13: Path Text kerning, shear / scale, line spacing, fade time and jitter
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 05:29:59 -04:00
Brandon Thomas and Claude Opus 5.5
af78c34b25
M9.13: Advanced Lightning Alpha Obstacle and Expert Settings
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 05:24:01 -04:00
Brandon Thomas and Claude Opus 5.5
05e3861b8b
M9.13: Rolling Shutter Repair Pixel Motion Detail, Reshape correspondence points
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 05:20:40 -04:00
Brandon Thomas and Claude Opus 5.5
e44af1f7e8
M9.13: Keylight colour suppression / balancing and source crop methods, Scribble caps / joins / Start-End Apply To
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 05:15:53 -04:00
Brandon Thomas
6102d1523e
Merge branch 'worktree-agent-a5320bec04bab3dac'
...
# Conflicts:
# docs/parity.md
2026-10-03 05:09:10 -04:00
Brandon Thomas and Claude Opus 5.5
6d5e86601f
M9.13: Cell Pattern HQ variants, Advanced Spill Suppressor Ultra controls, Inner/Outer Key masks and cleanup
...
- Cell Pattern: HQ variants search a wider cell neighbourhood and anti-alias.
- Advanced Spill Suppressor: Tolerance, Desaturate, Spill Color Correction.
- Inner/Outer Key: Additional Foreground / Background 1-10 and Cleanup Foreground /
Background 1-10 brush strokes (older single masks migrate to slot 1).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:57:05 -04:00
Brandon Thomas and Claude Opus 5.5
413e3ea97d
M9.13: Camera Lens Blur fringe / blur map, Colorama full controls, Selective Color Details
...
- Camera Lens Blur: Diffraction Fringe, Blur Map (layer, channel, placement, focal
distance, invert) with per-pixel radius.
- Colorama: Add Phase (layer, from, mode), preset / custom Output Cycle palettes, Modify,
Modify Alpha, Change Empty Pixels, Pixel Selection, Masking, Composite Over Layer.
- Selective Color: Colors popup and Details twirl-downs (older saves migrate).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:43:41 -04:00
Brandon Thomas and Claude Opus 5.5
d209fa001f
M13.3: face tracking methods, Face Track Points / Measurements, camera lens distortion, docs
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:36:12 -04:00
Brandon Thomas and Claude Opus 5.5
3a7c9c5f61
M9.13: Transform shutter-angle motion blur, Glow Operation / Arbitrary Map, Cartoon Edge Enhancement
...
- Transform: Use Composition's Shutter Angle / Shutter Angle, sampling the transform across
the shutter via EffectHost::params_at (EffectEnv::shutter carries the comp shutter when
motion blur is on); the GPU path defers to the CPU when blurring.
- Glow: Glow Operation (blend modes) and Glow Colors > Arbitrary Map.
- Cartoon: Advanced > Edge Enhancement (shock-filter sharpening / softening).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:23:15 -04:00
Brandon Thomas and Claude Opus 5.5
0bce3f2e49
M13.3: Subspace Warp content-preserving mesh warp, face tracker library
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:08:23 -04:00
Brandon Thomas and Claude Opus 5.5
89c9b1b6ee
M13.1: branching history, puppet pin recording, WebAssembly plug-in API, ScriptUI model and hosts, File ▸ Scripts, deterministic render test
...
- engine: History keeps undone lines as branches; edit.history.list/goto; History panel tree; MCP history tool
- puppet.recordPin / puppet.recordOptions; viewer Cmd-drag records; Record Options form
- effects::plugin (EffectPlugin trait, register_plugin, API v1); effectcraft-plugin (wasmi, sandboxed, fuel-limited); effect.plugins.load/list
- ScriptUI: engine scriptui model + layout + scriptui.* commands; script crate scriptui.js and script-host threads (dialogs block show())
- File ▸ Scripts: install script / ScriptUI panel, sample scripts, window.scriptPanel
- host test: bit-identical renders across runs and thread counts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:07:20 -04:00
Brandon Thomas and Claude Opus 5.5
69202c7b3e
M9.13: Minimax Don't Shrink Edges, Channel Combiner Saturation Multiplied, 3D Channel Extract anti-alias, Block Dissolve Soft Edges, locked pinning, Optimal Pixels
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 04:04:46 -04:00
Brandon Thomas and Claude Opus 5.5
bb384fbc9c
M9.13: Foam flow map, wobble, pop velocity, bubble texture layer, orientation, environment map
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 03:50:57 -04:00
Brandon Thomas and Claude Opus 5.5
3c586e2dba
M9.13: Radio Waves Image Contours / Mask waves, Parameters Are Set At, reflection, profile
...
- Wave Type: Polygon, Image Contours (source layer channel threshold, pre-blur, tolerance,
contour index, source centre) and Mask, rippling outward from the outline (exact signed
distance transform, util::signed_distance).
- Parameters Are Set At Birth via the new EffectHost::params_at; Render Quality; Reflection
off the layer edges; Stroke Profile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 03:42:37 -04:00
Brandon Thomas and Claude Opus 5.5
3103e7e80f
M9.13: Fill masks/feather, Refine mattes Reduce Chatter and motion blur
...
- Fill: Fill Mask, All Masks, Horizontal / Vertical Feather, Invert outside the mask
(GPU falls back to the CPU when masks are used).
- Refine Soft / Hard Matte: Reduce Chatter (temporal steadying of oscillating edges) and
Use Motion Blur (samples, shutter angle, higher quality) from neighbouring frames.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 03:30:33 -04:00
Brandon Thomas and Claude Opus 5.5
ba5e2061fe
M9.13: Particle Playground Particle Exploder, Ephemeral Property Mapper, Affects, text and layer particles
...
- Particle Exploder, Ephemeral Property Mapper (operators), Affects groups on every
producer / force / mapper (source, selection map, characters, age + feather).
- Full mapper target list (angle, torque, scale, gradient velocity/force, lifespan,
character, font size, time offset, scale speed...); old saves remap by label.
- Cannon / Grid text particles (stroke font), Auto-Orient Rotation, Layer Map draws the
map layer per particle with Time Offset Type / Time Offset.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 03:13:01 -04:00
Brandon Thomas and Claude Opus 5.5
e7fdd6fdbd
Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 03:03:21 -04:00
Brandon Thomas and Claude Opus 5.5
0ed5c87b94
M9.13: Card Dance / Shatter / Card Wipe camera systems, lighting and material
...
- card3d: shared Camera System (Camera Position with rotations, X/Y position and
Transform Order; Corner Pins with focal length; Comp Camera via EffectHost::comp_scene),
Lighting (Distant / Point / First Comp Light, colour, position, depth, ambient) and
Material (diffuse, specular, highlight sharpness).
- Shatter: Custom Shatter Map (+ White Tiles Fixed), Gradient group, Textures group
(front/side/back modes and layers, colour, opacity) and extrusion side rendering.
- Card Wipe: true 3D cards, Back Layer as a layer parameter (old None/Self popup migrated),
Flip Direction, Position / Rotation Jitter.
- Renderer supplies the comp camera and first light to effects.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:59:10 -04:00
Brandon Thomas and Claude Opus 5.5
ea3e983876
Merge GPU colour effects into M12.7 (docs/effects.md regenerated: GPU badges)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:54:53 -04:00
Brandon Thomas and Claude Opus 5.5
79d3d65478
Merge GPU blur/transition/generate effects into M12.7
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:47:46 -04:00
Brandon Thomas and Claude Opus 5.5
be27a910f5
Merge GPU distort/stylize effects into M12.7
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:47:03 -04:00
Brandon Thomas and Claude Opus 5.5
91ab3a3fc5
M12.7: GPU colour effects (Color Balance, Vibrance, Lumetri, Black & White, Tritone, Colorama, Channel Mixer, Selective Color, Linear Color Key, Key Light)
...
fx_color kernels mirror the CPU effects operation for operation: one per-pixel
pass for the point effects, Lumetri with its Sharpen luminance blur, and Key
Light's matte pipeline (pre-blur, clip, rollback, despot, shrink/grow, softness,
edge band) as plane passes. CPU fallback: Key Light with Inside/Outside masks or
Hard Colour after Screen Softness, Colorama with Interpolate Palette off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:46:52 -04:00
Brandon Thomas and Claude Opus 5.5
c8623b1864
M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain)
...
Kernels in fx_generate.wgsl mirror the CPU effects; wipe edges use f64
per-column/per-row terms uploaded as (hi, lo) pairs. CPU helpers shared
with the GPU are now public (camera_lens_spans, gen_mode, pattern_kind,
GrainLook, place_layer). GPU tests in tests_fx_generate.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:46:09 -04:00
Brandon Thomas and Claude Opus 5.5
0e3b354520
M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:44:36 -04:00
Brandon Thomas and Claude Opus 5.5
fcc09cf095
M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss)
...
Compute kernels in shaders/fx_distort.wgsl mirroring the CPU effects; per-row/column
structure (map coordinates, wave phase, tile bounds, mesh triangle buckets) is computed
in f64 on the CPU and uploaded. Displacement Map fetches its map layer through the
effect host as the CPU does and samples it on the GPU. CPU oracle tests in
tests_fx_distort.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:42:43 -04:00
Brandon Thomas
86b8e24417
Merge branch 'main' into worktree-agent-a15cecfec57d5290d
...
# Conflicts:
# crates/effects/src/ocio.rs
# crates/engine/src/commands/stubs.rs
# docs/parity.md
2026-10-03 02:26:19 -04:00
Brandon Thomas and Claude Opus 5.5
9994f5d309
M7.7: viewer and colour completion
...
View > Switch 3D View > Default, Split with New Locked Viewer, Use Display Color
Management (sRGB/P3 display in Settings > Previews), Simulate Output (Rec. 709/2020,
P3, sRGB, Linear, NTSC, PAL, Mac 1.8, Custom; Preserve RGB). Project Settings: Color
Engine (OCIO built-in config with ACEScg/ACES2065-1 working spaces), HDR clip/compand/
tone map, output space incl. Rec. 2100 PQ/HLG (SMPTE ST 2084, BT.2100, BT.2408
reference white; GPU curves too), Time Display Feet + Frames (35mm/16mm) display and
entry. OCIO effects read custom .ocio configs (YAML subset; Matrix/File/Exponent/Log/
LogAffine/CDL/Range/Group transforms, roles, displays/views).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:25:56 -04:00
Brandon Thomas and Claude Opus 5.5
ce6db35d14
M9.13: Lumetri (HSL Secondary, hue/sat curves, RGB curves, HDR, looks) + Hue/Sat ranges + Levels/Curves channels + Timewarp optical flow
...
- Lumetri: HSL Secondary key/refine/correction with Show Mask, Hue vs Sat/Hue/Luma,
Luma vs Sat, Sat vs Sat and per-channel RGB curves, High Dynamic Range (HDR White /
Specular), Input LUT and Look (custom .cube + built-in looks).
- Hue/Saturation: Channel Control with Reds..Magentas ranges (range + fall-offs).
- Levels: Channel popup and Red/Green/Blue/Alpha controls; Curves: Channel parameter.
- catalog::param_shown: Effect Controls shows only what a popup selects.
- Timewarp Pixel Motion: block-matching flow (raster::flow::block_flow_window) with
Vector Detail, Smoothing, Error Threshold, Block Size, Weighting, Correct Luminance,
Filtering, Build From One Image; Matte Layer/Channel, Warp Layer, Show, Source Crops.
- GPU falls back to CPU when channel/range controls are used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 02:20:57 -04:00
Brandon Thomas and Claude Opus 5.5
8696d1e9ba
M7.7: camera/light rigs and Advanced 3D motion blur, blend modes, track mattes
...
Layer > Camera > Create Stereo 3D Rig (left/right eye comps with expression-linked eye
cameras, Stereo 3D Controls effect, stereo comp through 3D Glasses), Create Orbit Null,
Create Cameras from 3D Model; Layer > Light > Create Lights from 3D Model
(KHR_lights_punctual), Control Light with Camera, Create Environment Light Background
Layer (equirectangular sky drawn through the camera). glTF cameras and punctual lights
are parsed by effectcraft-model.
Advanced 3D: per-sample motion blur over the comp shutter, and blend modes / track
mattes / Preserve Transparency composited through the 2D path in depth order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 00:27:47 -04:00
Brandon Thomas and Claude Opus 5.5
1d965bd596
Merge main into M9.12 effect fidelity work
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 00:23:15 -04:00
Brandon Thomas and Claude Opus 5.5
355a6255a2
M9.12: effect parameter fidelity – all categories
...
Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).
Infrastructure
- effects::migrate: saved instances are upgraded on project open
(Session::replace_project → upgrade_effects): renamed ids
(PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
effects declare grouped params with `group/param` ids; layer-source
companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
32-bpc badges and per-effect status; a test keeps it current.
Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
switch, Change to Color tolerance group, Leave Color, Photo Filter
presets, Exposure channels, Levels clip popups, Colorama phase source,
Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
Compensation resize, Ripple conversion, Transform sampling, Turbulent
Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
full control set (noise3.rs, GPU), grain look groups, Remove Grain,
VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-03 00:15:06 -04:00
Brandon Thomas and Claude Opus 5.5
197b27b6f4
Merge main into M12.6 (3D Camera Tracker)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-02 23:03:57 -04:00
Brandon Thomas and Claude Opus 5.5
cba8d7e737
M12.6: 3D Camera Tracker effect + UI
...
Effect > Perspective > 3D Camera Tracker (Shot Type, Horizontal Angle of
View, Show/Render Track Points, Track Point Size, Target Size, Advanced:
Solve Method, Method Used, Average Error, Detailed Analysis, Auto-delete
Points Across Time, Hide Warning Banner); tracks and solve stored in the
effect with keys (frame edits re-track, setting / deleted-point edits only
re-solve). Background job (Analyzing in background (step 1 of 2) / Solving
camera banner, cancel, one undo step). Commands: track.camera (replaces the
stub), camera.analyze/cancel/solveStatus/points/selectPoints/
createFromSolve/create/setGroundPlane/deletePoints; the one-node 3D Tracker
Camera keyed per frame and text / solids / nulls / shadow catcher + light on
the target plane, Create Multiple. Viewer: depth-sized coloured targets,
hover target plane, click / shift / marquee selection, AE right-click menu,
Delete; Effect Controls Analyze / Cancel / Create Camera; Tracker panel
Track Camera. Solver: adaptive noise thresholds, denser keyframes, quick
tripod check, faster Cholesky and parallel Schur complement.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-02 23:02:47 -04:00
Brandon Thomas
93f4fe7314
Merge branch 'main' into worktree-agent-ad0c2eed1a8890262
...
# Conflicts:
# crates/effects/Cargo.toml
# crates/ui-egui/src/panels/mod.rs
# docs/parity.md
2026-10-02 22:27:43 -04:00
Brandon Thomas and Claude Opus 5.5
07330bca6b
M6.7: roto brush segmentation + propagation
...
Graph-cut segmentation (Boykov-Kolmogorov max-flow, GrabCut GMMs, coarse
to fine), optical-flow propagation with band re-segmentation, correction
strokes, Roto Brush & Refine Edge effect with content-keyed derived cache,
roto.* commands (stroke/propagate/span/freeze/unfreeze/clearStrokes/
cancel/options/status), refine-edge matting (guided filter + closed-form)
and decontamination, Freeze job.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-02 22:20:25 -04:00
Brandon Thomas
a51f439d34
Merge branch 'main' into worktree-agent-a758de7c5b6efcc3d
...
# Conflicts:
# crates/effects/src/lib.rs
# crates/render/src/lib.rs
# docs/parity.md
2026-10-02 21:48:49 -04:00