Upstream split lib.rs files into modules and moved engine commands/ to cmd/; this branch's change merges without textual conflicts.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Upstream split lib.rs files into modules and moved engine commands/ to cmd/; this branch's change merges without textual conflicts.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
H.264 and ProRes exports of a 60-frame comp (several render batches, a
rotating stroked ring, a fading solid at a fractional position, a
Screen-mode shape, 8 bpc) must keep the exact bytes main wrote before the
two previous commits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Much of a layer buffer is often transparent (a stroked ring, a glow-padded
text layer, a precomp canvas), yet every destination pixel sampled it
bilinearly, and 8/16 bpc comps then re-quantised the layer's whole rotated
bounding box.
- Bilinear warps skip 16x16 source tiles whose pixels (and a one-pixel
apron) all have zero alpha: their samples are transparent and were never
drawn.
- The fast affine warp reports the rectangle it changed and, given the
comp's levels, quantises each pixel as it blends it, so draw_comp has
nothing left to re-quantise for that layer. quantize_px moves to
effectcraft-raster for this.
- quantize_rect skips runs of four all-zero (+0.0) pixels, which quantise
to themselves.
- to_rgba8 / to_rgba8_over convert row by row instead of per 4-byte item.
Every pixel stays bit-identical: tests compare the warp against the
reference path, fused quantising against quantising after blending, and
the zero-run skip against per-pixel quantising.
With the previous commit, demo comp to H.264 (`cargo xtask bench --scenario
demo --format h264 --frames 300`, 11 interleaved runs on a 16-thread Ryzen):
wall 9.26 s -> 6.97 s median (-24.8%), 8.55 s -> 6.55 s min (-23.3%); CPU
time -23%. Output byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Movie exports (H.264, HEVC, AV1, ProRes, uncompressed) rendered a batch of
frames on every core, then encoded it frame by frame while the render
threads waited. Each batch now encodes on a pool shared by all exports while the
next batch renders (Cx::frames_beside). With deferred GPU readbacks, or
where no thread can be started (wasm without threads), the two still take
turns. A panicking encoder becomes an export error.
H.264 frames are converted to 4:2:0 on the render threads, per frame, instead
of on the encoder's critical path. The conversion reads 8-bit levels from a
table and rounds without a libm call; both give the same values as before
(tested against the previous formula).
Demo comp (1920x1080, 300 frames) to H.264 on a 16-thread Ryzen, export
wall time -6% (median of 7 interleaved runs); output byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts came from upstream splitting crates/project/src/lib.rs and moving the
frames tests. Re-applied the branch's change in the new places:
- Layer::same_pixels_with now in crates/project/src/layer.rs
- Comp::same_pixels_with, same_settings(o, with_markers), pixel_form_with and the
timing-marker helpers in crates/project/src/comp.rs (same_pixels_ignoring_markers
stays removed)
- Project::reads_markers in crates/project/src/item.rs
- crates/ui-egui/src/frames.rs uses reads_markers/same_pixels_with; the branch's
two marker tests replace the old ones in crates/ui-egui/src/frames/tests.rs
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
text/layout: upstream split paragraph() into Para/place_line helpers and moved the tests to
layout/tests.rs. The branch's changes are re-applied there: the resolved paragraph direction
is passed to margins_for/avail_for/align_for (RTL point text with Justify sits flush right),
first_ascent/plausible_first and ParaLine.first/style_first (box first baseline is the d
height, vertical text keeps the ascent), and the Justify All last-line cost in
optimal_breaks. The branch's seven new layout tests moved to layout/tests.rs.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Keeps the already-pushed branch history; the resolved tree is unchanged: render tests live in
crates/render/src/tests/ (mask_feather.rs registered in tests.rs).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
render: upstream moved the tests_*.rs modules into crates/render/src/tests/; the branch's
tests_mask_feather.rs now lives at tests/mask_feather.rs and is registered in tests.rs.
path: rect() keeps the branch's explicit-outline version with an added NaN guard on the
roundness clamp bound (main's fix for the same panic).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Real msiexec runs (per-user and all-users, silent and wizard) found two defects
that the metadata fixtures cannot see:
- "Only for me" published ALLUSERS=2, so FindRelatedProducts treated the run as
per-machine and skipped the existing per-user copy. An interactive upgrade
left two registered products and uninstall left files behind. The page now
leaves ALLUSERS unset for a per-user choice.
- Windows Installer resolves Program Files once, for the context it started in,
so choosing "Everyone" in the wizard installed into the user profile with a
machine-wide registration. The wizard now sets the new-install folder itself
after the choice (Program Files, Program Files (x86) for 32-bit, or the
per-user Programs folder). Silent installs are unchanged.
check-install-policy.ps1 now fails if either regresses.
* fix(ui-egui): craft_ui::ComboBox for every combo box, so open menus grow back (egui#5225)
Repins craft-libs to aiongg/craft-libs 60d60d48 (storytold main with the shared
dropdown) and bans egui::ComboBox in clippy.toml.
* fix(ui-egui): font menu under the font field is a craft_ui combo menu that grows back
The filter row is the menu's header and only the font list scrolls, so a search
that matched nothing grows the menu back when it is cleared.
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* chore(xtask): pdf-deps expects craft-libs 92d392cf
dominant_direction weighted texels by their raw channel sum before the
light's colour tinted the radiance, so equally bright red and blue regions
on opposite sides cancelled to no sun and no key — while a red Environment
light's tint removed the blue contribution and left the scene lit
directionally red, with no shadow for its Cast Shadows to show. The tint
now weights the direction sum (a white light weights [1; 3], a coloured
one its normalised colour), so the sun and key are derived from the
radiance the light actually emits; add_environment computes the tint once,
before the direction pass, and reuses it for the texel tinting. An
achromatic image is unaffected (its weights scale uniformly), so the
default studio and white-lit scenes keep their shadows exactly.
Tests: opposed red and blue texels cancel to a white light but a red tint
points the sun straight at the red one (a blue tint, at the blue one); end
to end, a red Environment light over an image with equally bright red and
blue regions on exactly antipodal positions casts the shadow a white light
over the same image does not — and the shadow falls opposite the red
region, the side the tinted radiance comes from.
Two review points on the merge:
- env_pixels returned None both for an unconfigured light (no Source, no
Environment Layer) and for a failed source (a deleted layer, missing
footage, a failed decode), so a selected source that failed silently
swapped in the default studio environment — relighting and reshadowing
the scene behind the user's back. It now tells the three apart
(EnvPixels::Absent/Image/Failed): only the unconfigured light uses the
default; a failed source contributes nothing, exactly like a layer whose
source fails renders nothing. The repair the user can act on stays where
it already lives — missing footage is flagged on the item, with the
relink commands to fix it.
- The docs claimed only a uniform image casts no shadow. A non-uniform one
can be directionless too: opposing bright regions cancel, and anything
under 1% directional is rejected. agents.md, architecture.md and the
sun/dominant_direction doc comments now say an image without a
sufficiently strong dominant direction.
Tests: an unreadable Environment Layer (auto-picked), an unreadable
selected Source and a deleted one all light nothing — pixel-equal to the
unlit render, no studio default, no default-environment shadow — while an
unconfigured light still lights; two equal bright spots at opposite
azimuths cancel to no sun and no key, and tilting the balance re-emerges
pointing at the brighter spot.
supported() mapped only ja, uk, es, cs, ka, pt and zh, so Match System
on a ru, de or fr system (ru-SK, de-DE, fr-CA) fell back to English
although all three have menu catalogs. And entry() returned the shown
label before the catalog lookup for every language without its own
undo/redo wording, so choosing Deutsch, Русский or Français by hand
still left the menus in English (#1449).
supported() now maps ru, de and fr. entry() keeps the undo/redo wording
as an Option: a language without it keeps the English undo/redo label,
and its other entries go through the catalog. Russian gets its undo and
redo wording.
A soloed model keeps its Solo switch with its video off, and any_solo
hides non-soloed layers: the copy was excluded and the comp rendered
blank. The copy now takes the Solo over; the source's video stays off.
Covered by instance3d_keeps_the_copy_visible_when_the_source_is_soloed.
PR #2491 moved the modules; the instance3d changes follow the new layout:
- tests_instance3d.rs lives in src/tests/instance3d.rs now (declared in src/tests.rs)
- solo_3d moved from render/src/lib.rs to render/src/pipeline.rs, pub(crate),
and its FxHost::layer caller moved to render/src/fx_host.rs
- cmd/create.rs, effects/channel2.rs, gpu/fx_pixel2.rs and render/cache/dependencies.rs
followed their moves automatically (rename detection)
WebConfig had only the empty list_dirs default, so a script stored as Scripts/Tools/Hello.jsx
could be run by name but was not listed in File > Scripts or file.scripts.list. Review feedback
from CodeRabbit on #2289.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Upstream moved crates/ui-egui/src/menus.rs into menus/*.rs; the dynamic-menu change that
draws script folders as submenus now lives in menus/bar.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>