Commit Graph
971 Commits
Author SHA1 Message Date
tylerjenningsw ef825f2947 Merge remote-tracking branch 'origin/main' into enhance/pickwhip-index-refs 2026-10-27 14:13:51 -04:00
tylerjenningsw b2cace1320 Roto Brush: test that a stroke corrects earlier ones through the commands (#1646)
Green, Alt (red) over part of the object, then green there again, as the
Layer panel sends them through roto.stroke: the render follows the last
stroke, and Undo / Redo step between the two results.
2026-10-27 14:13:40 -04:00
tylerjenningsw ecc3e673bc Merge remote-tracking branch 'origin/main' into enhance/keyframe-text-clipboard 2026-10-27 14:13:38 -04:00
tylerjenningsw b1c0a2394d Merge remote-tracking branch 'origin/main' into enhance/batch-parent-matte 2026-10-27 14:13:37 -04:00
tylerjenningsw 74b309e6cf Merge remote-tracking branch 'origin/main' into enhance/avi-import
# Conflicts:
#	crates/project/src/lib.rs
#	crates/render/src/lib.rs
#	crates/ui-egui/src/menus.rs
2026-10-27 14:13:31 -04:00
dotCooCoo 8ee9bc144b Keep failed scripts and selected panels out of recent script history 2026-10-27 11:06:19 -07:00
Anubhav RaiandClaude Opus 5 14b345c333 engine: a template's footage entry can't name a file outside the folder (#2123)
EffectCraft writes its own templates as `media/<item id>/<file>` entries, and
extraction trusted both halves. `base_name` splits on `/` and `\`, but the item
id was taken with `split('/')` alone, and it is pasted in front of a base name
another item already used. So a second `media/..\..\..\Startup\x/clip.mp4`
entry became `<dir>/..\..\..\Startup\x-clip.mp4`, which on Windows is three
folders up, with the attacker choosing how the name ends.

The id is now used only when it is one, and the name goes through
`safe_file_name`: separators, drive colons and NUL become `_`, and `.` / `..`
become `footage`. Reached from `templates.create` with `path`, from File ▸ New
from Template, and from a template dropped in the user Templates folder.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-27 23:34:41 +05:30
Matej Kozlovský 3ad8ba9581 CLI: log warnings to stderr by default
The CLI installed no logger, so GPU warnings (a declined frame, out of
memory, fallback to the CPU) were dropped and an export silently rendered
on the CPU. Install the engine logger with a `warn` default (RUST_LOG
still overrides). Split out of #1415.
2026-10-27 18:52:16 +01:00
tylerjenningsw 68e9d9e322 Animation presets: test that saved effect keyframes start at the playhead (#1971) 2026-10-27 13:44:37 -04:00
tylerjenningsw b74b89feb5 Animation presets: effect keyframes in presets saved by earlier versions start at the playhead too (#1971) 2026-10-27 13:44:36 -04:00
tylerjenningsw 337a6c2053 Animation presets: saved effect keyframes start at the playhead (#1971) 2026-10-27 13:44:36 -04:00
dotCooCoo 572ed5d17f Preserve script keyboard shortcuts across menu module changes 2026-10-27 10:25:26 -07:00
dotCooCoo 2c2c51ca0c Preserve recent script files across menu and settings module changes 2026-10-27 10:11:33 -07:00
vangel76andClaude Sonnet 5.5 36ec54f007 Merge upstream/main into warp-skip-discarded-plan
Upstream split lib.rs files into modules and moved engine commands/ to cmd/; this branch's change merges without textual conflicts.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 17:51:52 +01:00
dotCooCoo 87eb51a089 Include alpha interpretation in frame-blend cache keys 2026-10-27 09:22:14 -07:00
Christopher Linnett 60da124f11 Merge remote-tracking branch 'origin/main' into fix/issue-2092-camera-focus-crash 2026-10-28 00:13:40 +08:00
vangel76andClaude Sonnet 5.5 9fc04e8fe3 Merge upstream/main into fix-1083-beat-marker-audio-pause
Conflicts came from upstream splitting crates/project/src/lib.rs and moving the
frames tests. Re-applied the branch's change in the new places:
- Layer::same_pixels_with now in crates/project/src/layer.rs
- Comp::same_pixels_with, same_settings(o, with_markers), pixel_form_with and the
  timing-marker helpers in crates/project/src/comp.rs (same_pixels_ignoring_markers
  stays removed)
- Project::reads_markers in crates/project/src/item.rs
- crates/ui-egui/src/frames.rs uses reads_markers/same_pixels_with; the branch's
  two marker tests replace the old ones in crates/ui-egui/src/frames/tests.rs

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 17:09:17 +01:00
vangel76andClaude Sonnet 5.5 2078b492d9 Merge upstream/main into rfx-text
text/layout: upstream split paragraph() into Para/place_line helpers and moved the tests to
layout/tests.rs. The branch's changes are re-applied there: the resolved paragraph direction
is passed to margins_for/avail_for/align_for (RTL point text with Justify sits flush right),
first_ascent/plausible_first and ParaLine.first/style_first (box first baseline is the d
height, vertical text keeps the ascent), and the Justify All last-line cost in
optimal_breaks. The branch's seven new layout tests moved to layout/tests.rs.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 17:06:38 +01:00
vangel76andClaude Sonnet 5.5 ca00da2f55 Merge upstream/main into rfx-masks-shapes
render: upstream moved the tests_*.rs modules into crates/render/src/tests/; the branch's
tests_mask_feather.rs now lives at tests/mask_feather.rs and is registered in tests.rs.
path: rect() keeps the branch's explicit-outline version with an added NaN guard on the
roundness clamp bound (main's fix for the same panic).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 16:57:13 +01:00
vangel76 92e33beef0 Merge remote-tracking branch 'upstream/main' into gap-behaviors-presets 2026-10-27 16:51:00 +01:00
dotCooCoo 97ef73d592 Preserve bug fixes after main module moves and bound workspace migration 2026-10-27 07:45:09 -07:00
Kushagra Kumar 97b80f3eab Merge branch 'upstream/main' into fix/png-frame-alpha-preservation 2026-10-27 19:51:42 +05:30
Minher0 36a50a6366 layer.create: the instance copy takes the source's Solo switch
A soloed model keeps its Solo switch with its video off, and any_solo
hides non-soloed layers: the copy was excluded and the comp rendered
blank. The copy now takes the Solo over; the source's video stays off.
Covered by instance3d_keeps_the_copy_visible_when_the_source_is_soloed.
2026-10-27 09:46:32 +00:00
Minher0 db1f798455 Merge main into #2410
PR #2491 moved the modules; the instance3d changes follow the new layout:
- tests_instance3d.rs lives in src/tests/instance3d.rs now (declared in src/tests.rs)
- solo_3d moved from render/src/lib.rs to render/src/pipeline.rs, pub(crate),
  and its FxHost::layer caller moved to render/src/fx_host.rs
- cmd/create.rs, effects/channel2.rs, gpu/fx_pixel2.rs and render/cache/dependencies.rs
  followed their moves automatically (rename detection)
2026-10-27 09:15:43 +00:00
Z User 978ca419b9 Merge remote-tracking branch 'origin/main' into fix/environment-light-no-effect-cast-shadows 2026-10-27 08:54:33 +00:00
onlykshitijandClaude Opus 5.5 c9d823483f Merge upstream main into feat/script-panel-submenus
Upstream moved crates/ui-egui/src/menus.rs into menus/*.rs; the dynamic-menu change that
draws script folders as submenus now lives in menus/bar.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:56:49 +05:30
ashokram-si de27e1ea0a Merge main into feat/targa-sequence-output 2026-10-27 10:46:47 +05:30
aiongg b7b75ed37a style: cargo fmt on the moved files 2026-10-26 21:54:30 +00:00
aiongg 4a5562c35b refactor(engine): move layer commands to cmd/layer/*.rs 2026-10-26 21:49:11 +00:00
aiongg 770e30d3ed refactor(engine): move settings model, page types and schema to settings/prefs/*.rs 2026-10-26 21:49:11 +00:00
aiongg bba3291b24 refactor(engine): move Session methods to session/{dispatch,edit,comps,render}.rs 2026-10-26 21:49:11 +00:00
aiongg 2b4fcdd3db refactor(engine): move error, services, document state, event, fonts and Session methods out of lib.rs 2026-10-26 21:49:11 +00:00
aiongg d76cfc7c45 refactor(engine): move cmd.rs helpers to cmd/{schema,enabled,params}.rs 2026-10-26 21:49:11 +00:00
aiongg eea1f50cd3 refactor(engine): move guard, logging, perf, sysinfo, storage to system/ 2026-10-26 21:49:11 +00:00
aiongg a7660a1e37 refactor(engine): move jobs, offload, remote to background/ 2026-10-26 21:49:11 +00:00
aiongg 85e26db57d refactor(engine): move learn, templates, demo, links to home/ 2026-10-26 21:49:11 +00:00
aiongg 1c565ba2df refactor(engine): move psd_import, vector, xml_project to interchange/ 2026-10-26 21:49:11 +00:00
aiongg d6b53650db refactor(engine): move doc_path, footage_check, footage_reload, sequence, media_browser, media_cache to footage/ 2026-10-26 21:49:11 +00:00
aiongg 9991466ff1 refactor(engine): move prefs, session_settings, config, shortcuts, autosave to settings/ 2026-10-26 21:49:11 +00:00
aiongg 3b5e19027e refactor(engine): move tracking, camera_track, mask_track, warp, roto, models to analysis/ 2026-10-26 21:49:11 +00:00
aiongg 35e66b17a6 refactor(engine): move tests_<topic>.rs files to src/tests/, tests.rs content to tests/session.rs 2026-10-26 21:49:11 +00:00
aiongg 48afb082d5 refactor(engine): move src/remote.rs tests to src/remote/tests.rs 2026-10-26 21:49:11 +00:00
aiongg fd2c828670 refactor(engine): move src/offload.rs tests to src/offload/tests.rs 2026-10-26 21:49:11 +00:00
aiongg a3ea645fc6 refactor(engine): move commands/ to cmd/, keeping commands as an alias 2026-10-26 21:49:10 +00:00
aiongg 887af7f2c6 refactor(engine): move src/commands/mod.rs to src/commands.rs 2026-10-26 21:49:10 +00:00
Dylan M. Taylor c618429252 Sonar: reduce cognitive complexity in footage reload, edit delete and text layout 2026-10-26 16:01:49 -04:00
vangel76andClaude Opus 5.5 236e8c87ae Merge main into rfx-text
Conflict in crates/text/src/layout.rs (paragraph direction at the top of
paragraph()), against the closure-to-method-path cleanup (4e9fa51f): kept this
branch's direction resolved once from BidiInfo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 15:30:09 +01:00
Minher0 0539098887 Environment lights: review fixes — edit keeps Classic 3D, NaN sun guarded (#2436)
Three small fixes from the review of the shadow commit:

- light_settings switched a Classic 3D comp to Advanced 3D whenever the
  edited light was an Environment light (the resulting kind), so editing
  the intensity of one in a comp the user had switched back to Classic 3D
  dragged the renderer back. The switch now happens only on the
  non-Environment to Environment transition (the sources before and
  after), matching the docs; ordinary edits leave the renderer to the
  user.
- dominant_direction's thresholds let NaN through (every NaN comparison
  is false): a NaN or infinite texel produced a NaN sun direction and
  NaN shading with it. A non-finite weight or length now returns no
  direction — garbage casts no shadow.
- add_environment walked the full-resolution image for the dominant
  direction even when the light casts no shadows, where nothing reads
  it. Only a shadow-casting light pays for the pass now.

Tests: editing an existing Environment light in a Classic 3D comp keeps
the renderer and stays toast-silent; a NaN and an infinite environment
image yield no sun direction.
2026-10-26 13:40:53 +00:00
Minher0 863f0e49c1 Render the Environment light's shadow from its image (#2436)
The Casts Shadows option Environment lights got is only half a fix if
nothing shades for it: an image lights the scene from every direction,
and what occludes that light is the image itself — its dominant bright
region, the sun in a sky map.

- dominant_direction finds it: the radiance-weighted mean texel
  direction (solid-angle weighted, rotation applied). A uniform image
  cancels to zero — a flat default environment shines from everywhere
  at once and casts no shadow, which a uniform environment test pins.
- The shadow is one orthographic map over the scene from that
  direction, after the lights' maps, like a parallel light's: PCF
  widened by Shadow Diffusion, darkened by Shadow Darkness, cleared
  when nothing casts, the image is directionless, or the texel budget
  drops it.
- It darkens the environment's own diffuse and specular light on
  Accepts Shadows surfaces and counts in Cast Shadows Only. CPU and
  GPU (WGSL) do the same; Globals carries the environment's sun
  direction and shadow settings (40 → 44 floats, preflight updated).

A bright-disc environment turned to shine from behind the camera now
shadows a sphere onto the floor behind it, Cast Shadows off lights it
evenly again, and the GPU scene's sky gradient takes a shadow-casting
Environment light. Also: the renderer-switch toasts read "...renderer,
which draws 3D models", the dialog's Casts Shadows checkbox gets an
auto id (dialog.light.casts) the tests click, and the docs' Environment
notes cover the shadow.
2026-10-26 13:05:16 +00:00
ashokram-si c51a08ceb4 Export: Targa (.tga) sequence output, 24-bit RGB or 32-bit RGB + Alpha
After Effects lists Targa among its still-image output formats; EffectCraft
imported Targa (#745) but could not render to it.

- OutputFormat::TargaSequence ("Targa Sequence", `.tga`, numbered like the
  other sequences; `tga` / `targa` as a format name or output extension).
- Written by the `image` crate's Targa encoder (its `tga` feature, already
  enabled in effectcraft-media; no new crates, Cargo.lock unchanged), with
  run-length compression off: an 18-byte header, top-left origin, 24-bit BGR
  for RGB, 32-bit BGRA with 8 alpha bits in the image descriptor for
  RGB + Alpha (straight or premultiplied), 8-bit grey for Alpha.
- The render queue's size estimate counts the uncompressed bytes.
- CLI usage, the renderQueue command specs, README, architecture.md and
  file-format-parity.md name the new format.

Tests: each Targa frame holds exactly the pixels of the PNG sequence of the
same job, with the expected header, numbering and size; the frames read back
through the Targa importer as the same picture (straight, and premultiplied
when interpreted so); the image-sequence round trip, the format parser and
the renderQueue commands cover it too.
2026-10-26 15:34:12 +05:30