Brandon Thomas and Claude Opus 5.5
37c07ba5b1
M7.3: Auto-Orient (along path, towards camera), Draft 3D, 3D switch off drops Z
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- layer.autoOrient {mode: off|alongPath|towardsCamera|towardsPointOfInterest}
(Layer > Transform > Auto-Orient…, Cmd+Alt+O); render support for Orient
Along Path (2D and 3D) and Orient Towards Camera (with recursion guard).
- Layers parented to cameras/lights follow their full rotation.
- Draft 3D turns off lights and shadows (and DOF).
- Turning the 3D switch off discards Z values, Orientation and X/Y Rotation.
- Tests for all of the above.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 22:42:27 -04:00
Brandon Thomas and Claude Opus 5.5
76ac3f74f7
M7.1: Classic 3D renderer, cameras, lights, 3D views and camera-tool commands
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- render/three_d: camera eval (one/two-node, DOF), default 50mm comp camera,
orthographic Front/Left/Top/Back/Right/Bottom + perspective Custom Views,
orbit/pan/dolly rig math; lights (parallel/spot/point/ambient, falloff,
cone feather) and material shading; per-pixel depth-sorted compositor for
3D runs (exact intersections, perspective-correct sampling, blend modes,
track mattes, motion blur), ray-cast planar shadows with transmission and
diffusion, per-layer DOF blur. RenderOpts.view camera override.
- project: camera iris/highlight props, aperture per comp width, light
orientation/rotations, two-node auto-orient defaults.
- engine: layer.newCamera/newLight with presets & settings,
layer.cameraSettings/lightSettings (Layer Settings dispatches),
view.set3DView + View > Switch 3D View items (F10/F11/F12), last/reset view,
camera.orbit/pan/dolly, view.get3D; EditorState.views3d.
- demo: "3D Showcase" comp (camera move, key spot + ambient fill, shadows,
DOF, intersecting planes, gridded floor).
- tests: projection, depth order, intersections, lighting, shadows, DOF,
views, rig math; command undo/redo. Fix a few pre-existing clippy lints.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 21:09:21 -04:00