Commit Graph
84 Commits
Author SHA1 Message Date
Brandon Thomas 0631ef29dc Merge branch 'worktree-agent-ae879257b39393c25'
# Conflicts:
#	docs/parity.md
2026-10-02 22:56:18 -04:00
Brandon Thomas c406b71cba Merge branch 'worktree-agent-af1868dabbf03697e'
# Conflicts:
#	docs/parity.md
2026-10-02 22:49:26 -04:00
Brandon ThomasandClaude Opus 5.5 a208276186 Merge main (M6.7 roto) into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:40:16 -04:00
Brandon ThomasandClaude Opus 5.5 36683d95ee Merge main into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:39:47 -04:00
Brandon Thomas 8f4546fca4 Merge branch 'main' into worktree-agent-af1868dabbf03697e
# Conflicts:
#	docs/parity.md
2026-10-02 22:36:47 -04:00
Brandon ThomasandClaude Opus 5.5 6aca8fe85c UI-1: every After Effects workspace
Adds Review, Learn, Essential Graphics, Color and Undocked Panels to the
built-in workspaces (Libraries, an Adobe service, is left out), lists them all
in Window > Workspace in After Effects' order, and gives each its own layout:
Review (large viewer, Markers and Project), Learn (Default plus the Home
screen with the community links), Essential Graphics (Properties panel full
height, type panels), Color (wide Effect Controls, Info), Undocked Panels
(Composition docked, the other panels floating). Tests check every AE
workspace exists, has its own layout, has each panel once and is in the menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:34:32 -04:00
Brandon ThomasandClaude Opus 5.5 541c740f18 CMP-6: Flowchart panel
Composition > Composition Flowchart charts the active comp as a node graph:
nested comps, footage and solids, optionally the layers and their effects
(panel switches Solids / Layers / Effects), left to right or top to bottom.
Double-click a comp to open it, Cmd/Ctrl-click to reveal an item in the
Project panel (a layer: select it), drag or scroll to pan. Reveal Layer in
Project Flowchart shows layers with the layer selected. The graph builder is
pure and cycle-safe (shared items drawn once, back edges to comps on the path).
Commands flowchart.options {layers, effects, solids, direction, comp} and
flowchart.graph (the graph as JSON); automation ids flowchart.node.<id> and
flowchart.option.<key>.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:30:04 -04:00
Brandon ThomasandClaude Opus 5.5 406706e3d5 OUT-2: WebM export (VP9 intra encoder + alpha, Opus), WAV/AIFF audio-only outputs
- effectcraft-vp9enc (L0): VP9 profile 0 key-frame encoder from the VP9 bitstream spec
  (8x8 intra blocks, DC/V/H/TM, 4x4 DCT/ADST, lossless WHT at quality 100, tile columns);
  round-trips exactly through FilmCraft's VP9 decoder and ffmpeg.
- export: WebM muxer (EBML/Matroska spec) with VP9, VP9 alpha in BlockAdditional
  (AlphaMode 1), Opus (CodecDelay = pre-skip); WAV and AIFF outputs.
- OutputFormat WebM/Wav/Aiff in the Render Queue, renderQueue.add formats, CLI --format.
- Tests: FilmCraft decode-back (frames, size, pixels, audio RMS), ffprobe/ffmpeg oracles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:28:15 -04:00
Brandon Thomas 93f4fe7314 Merge branch 'main' into worktree-agent-ad0c2eed1a8890262
# Conflicts:
#	crates/effects/Cargo.toml
#	crates/ui-egui/src/panels/mod.rs
#	docs/parity.md
2026-10-02 22:27:43 -04:00
Brandon ThomasandClaude Opus 5.5 ed72e67155 M6.7: refine edge + freeze + UI
Refine Edge tool (Alt+W cycles Roto Brush / Refine Edge), Layer panel
roto strokes with matte overlays (Alpha Boundary in pink, Alpha, Alpha
Overlay, View Search Region), segmentation span bar, Freeze/Propagate in
the Layer panel and Effect Controls, background propagation polling,
docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:27:22 -04:00
Brandon ThomasandClaude Opus 5.5 a86b02901e UI-7: Home screen with recent projects, thumbnails and community links
The Home screen (panels/home.rs) gets New Project / Open Project / New
Composition / Open Demo Project / Import, the recent projects from Settings
(File > Open Recent) with thumbnails, folder and modified date (click opens,
Clear list), and the ArtCraft community links (Discord, getartcraft.com, the
EffectCraft page, GitHub, sibling apps) where After Effects has Learn / What's
New. A 96x54 thumbnail is stored in the config store when a project is opened
or saved and the viewer shows it. Automation ids: home.<command>,
home.recent.<i>, home.clearRecent, home.sibling.<slug>.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:26:14 -04:00
Brandon ThomasandClaude Opus 5.5 8404fead60 UI-8, UI-3: native macOS menu bar; timeline columns, search, reveal-add, UU, CTI snapping
Native menu bar (apps/effectcraft, muda, macOS only): the engine's After Effects
menu tree mirrored into NSMenu through a pure, serializable spec
(ui-egui native_menu: submenus, separators, live labels, check marks, enabled
state, Cmd/Ctrl/function-key shortcuts as accelerators, Open Recent). Hide /
Hide Others / Show All are macOS' predefined items (app.hideOthers/app.showAll
are real commands now, via NSApplication); Services added; About, Settings and
Quit dispatch our commands. State is pushed only when the session revision,
selection, history, settings or journal change; structural changes rebuild.
Activations dispatch the same command ids as the in-window bar; Edit
Cut/Copy/Paste/Select All/Undo/Redo act on a focused text field. Settings >
Appearance > Use In-Window Menu Bar on macOS switches back.

Timeline: column visibility from the column header's context menu (A/V
Features, Keys, Label, #, Comment, Switches, Modes, Parent & Link, In, Out,
Duration, Stretch; Source/Layer Name toggle), Comment editing
(layer.setComment), draggable In/Out/Duration cells, Stretch opens Time
Stretch; property search filters layers and reveals matching properties with
their groups; Shift+P/S/R/T/A/E/M/F/L/U add to the revealed properties; UU
reveals all modified properties; Shift-drag in the ruler snaps the CTI to keys,
in/out points, markers and the work area. Commands: timeline.column,
timeline.sourceName, timeline.search, timeline.revealAdd.*.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:21:08 -04:00
Brandon Thomas 6723f87ecb Merge branch 'main' into worktree-agent-aba3d925078471ad6
# Conflicts:
#	docs/parity.md
2026-10-02 22:18:29 -04:00
Brandon ThomasandClaude Opus 5.5 d880746fec M14.4: scripting tests for layer/comp settings, import + save, console snapshot; Project.saveAs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:18:11 -04:00
Brandon ThomasandClaude Opus 5.5 78cd313d3c M14.4: scripting with an After Effects-style JavaScript object model
New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/
Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File
object model over engine commands (undoable, undo groups), AE match-name
table, file/network security gate. Entry points: script.run command,
File > Scripts > Run Script File (.jsx/.js), Window > Script Console,
effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate,
prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:13:09 -04:00
Brandon ThomasandClaude Opus 5.5 94e1c86d89 IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups,
  masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks;
  1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures.
- File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer);
  groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles,
  adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files.
- effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and
  rasteriser; .svg imports as footage, continuously rasterised when the switch is on.
- layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed).
- Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit
  from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query;
  viewer frames read/write it and the timeline shows disk-only frames in blue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:10:48 -04:00
Brandon ThomasandClaude Opus 5.5 21593316c4 Merge main into M7.4-M7.6 (Advanced 3D)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:37:17 -04:00
Brandon ThomasandClaude Opus 5.5 9645ff9a66 M6.6: mask tracking + mask interpolation; M12.5: Warp Stabilizer
Mask tracking (track.mask, background job with progress/cancel, one undo
step, Mask Path keys; Tracker panel mask mode; Layer > Mask > Track Mask),
Mask Interpolation panel + mask.interpolate, and the Warp Stabilizer
effect (Effect > Distort, AE parameter groups, warp.analyze/cancel/status,
analysis stored in the effect, invalidation on source/in/out/remap edits,
viewer banner, crop/auto-scale/synthesize edges, track points).
Adds the effects -> track same-layer edge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:14:29 -04:00
Brandon ThomasandClaude Opus 5.5 83c7e14b94 M7.4: model import
New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and
images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node
hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives,
extruded/bevelled outline meshes and polygon triangulation with holes.

Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and
Material Options builders, Environment light Source. Media probes and loads models
(FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive,
comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs
replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with
attribution sidecars.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:04:47 -04:00
Brandon ThomasandClaude Opus 5.5 a751a1cda9 Merge branch 'worktree-agent-a773c6d272696f48a' (M12.2 GPU compositor)
Auto backend keeps comps with 3D layers on the CPU compositor (3D runs are
still CPU-composited; the GPU round-trip made them slower).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:16:42 -04:00
Brandon ThomasandClaude Opus 5.5 a438974758 M12.2: merge main (ROI, viewer tools); gate GPU display textures
Region-of-interest frames render on the CPU path; the viewer keeps main's
frame drawing (Show Channel, exposure, ROI) and reads GPU-composited frames
back. Keeping frames as native egui-wgpu textures stays implemented behind
RenderSource::gpu_display (off).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:14:18 -04:00
Brandon ThomasandClaude Opus 5.5 af651a6f56 M12.2: viewer on gpu
The desktop viewer builds the GPU compositor on egui-wgpu's device and,
with Mercury GPU Acceleration, renders frames into RGBA8 textures that are
registered with egui-wgpu and drawn directly (no readback); the RAM preview
cache holds them under a video-memory budget. Pixels are read back only on
demand (Info panel, eyedroppers, histograms). Project Settings gets the
Video Rendering and Effects renderer choice. ui_gpu test: GPU viewer frame
matches the CPU one (skips without an adapter).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:06:05 -04:00
Brandon Thomas 788e940b3b Merge branch 'main' into worktree-agent-a16f8bd9531b5dd1f 2026-10-02 11:04:54 -04:00
Brandon ThomasandClaude Opus 5.5 53ce3cc23c UI-1: drag-to-dock with drop zones, floating panels, maximize, workspaces save floating
- dock::drop_zone / zone_rect (AE-style center/left/right/top/bottom zones with highlight),
  DockNode::dock_panel (tab next to / split off an anchor), Layout {root, floating} with
  float / unfloat / dock; serde (old workspaces still load).
- Tab drag re-docks; Cmd/Ctrl-release or a drop outside every group floats it; floating
  groups are movable, resizable in-window windows that take tabs; panel menu Undock /
  Maximize (toggle, ` maximizes the panel under the pointer) / Close; window.dockPanel /
  floatPanel / maximizePanel / closePanel for agents; Save Workspace stores floating panels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:03:06 -04:00
Brandon ThomasandClaude Opus 5.5 485f562e19 M12.2: gpu compositor and gpu effects
New L3 crate effectcraft-gpu: a wgpu compute backend for the per-frame
compositing walk (layer transforms with the CPU's nearest/bilinear/bicubic
sampling and minification pre-filter, motion-blur accumulation, track
mattes, Preserve Transparency, layer style passes and knockout, all 38
blend modes as a WGSL port of color::blend, 8/16 bpc clamp+quantise,
colour-space conversions). 3D runs, adjustment and wireframe layers run on
the CPU between GPU steps. GPU effects with the CPU semantics: Gaussian,
Fast Box and Directional Blur, Glow, Levels, Curves, Hue/Saturation, Tint,
Fill, Gradient Ramp, Fractal Noise, Drop Shadow, Brightness & Contrast,
Exposure, Invert, Transform (registry gpu badge from effects::GPU_EFFECTS).

render: Backend (Cpu/Gpu/Auto) in RenderOpts, the Accelerator trait and
Renderer::accel, GPU effect chains in the effect stack, hooks for the GPU
walk. Project setting gpu_acceleration (Mercury GPU Acceleration / Software
Only), render.backend command, file.projectSettings renderer. Session and
Render Queue exports carry the accelerator. CLI --gpu and bench --gpu.

Tests compare GPU vs CPU renders (blend modes x bit depths, transforms,
masks, mattes, motion blur, colour management, styles, collapse,
adjustment fallback, every GPU effect) and skip without an adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:59:08 -04:00
Brandon ThomasandClaude Opus 5.5 84f517e6c1 PRJ-2: Project panel folders drag/drop, rename, label picker, optional columns, thumbnails
- project.select/rename/move/setLabel/setComment engine commands (undoable; no folder into
  itself).
- Drag items onto folders / the root, Enter or double-click the name to rename, double-click
  the Comment cell to edit, label colour popup on the label column, Media Duration / File
  Path / Comment columns shown or hidden from the header context menu, rendered comp/footage
  thumbnails in the info header.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:54 -04:00
Brandon ThomasandClaude Opus 5.5 3cdbf22aac ANM-6, CMP-5, CMP-3: Wiggler/Smoother/Motion Sketch, marker dialog + timeline markers, pre-compose options + comp navigator
- keys.wiggle / keys.smooth / motion.sketch engine commands (seeded noise, curve-fit
  smoothing within tolerance, pointer-path capture to Position keys), Wiggler, Smoother and
  Motion Sketch panels, viewer capture overlay.
- markers.list/set/delete/convert, Update Markers From Source; Marker dialog (time, duration,
  comment, chapter, URL + frame target, cue point, protected region, label); timeline marker
  drag with snapping, Alt-drag duration, Cmd/Ctrl-click delete, context menu, protected
  regions shaded.
- layer.precompose mode leave|move, adjustDuration, open; Pre-compose dialog; Composition
  Navigator bar and Mini-Flowchart (Tab).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:02 -04:00
Brandon ThomasandClaude Opus 5.5 460e650bfc Merge main into text editing (M9.10)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:46:31 -04:00
Brandon ThomasandClaude Opus 5.5 744ccd6b48 M9.10: on-canvas text editing
Type tool point/box text creation, double-click editing, caret and selection
in the viewer (viewer_text.rs), keyboard/IME/clipboard, box handles; engine
text.edit/endEdit/setSelection/moveCaret/insert/delete, layer.setText range,
caret insertion style, Paste Text and Match Formatting / Paste Text
Formatting Only (stubs removed); Character/Paragraph/Properties panels act
on the selection.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:34:13 -04:00
Brandon Thomas 2e9938929e Merge branch 'worktree-agent-ad1b692cafaa1598a'
# Conflicts:
#	crates/render/src/lib.rs
2026-10-02 10:32:51 -04:00
Brandon ThomasandClaude Opus 5.5 f455b8b2fb M5.8: motion paths + graph transform box
Graph Editor (ANM-4) and timeline keyframe tools:
- Transform box around two or more selected keys: corners scale time and
  value about the opposite corner, edges one axis, the inside moves the
  keys (keys.transform, one undo step per drag, times land on frames).
- Snap: dragged key times snap to the current time and other keys.
- Show Reference Graph: the other graph type, faint, behind the curves.
- Timeline Alt-drag of a key group's first or last key scales the group in
  time about the other end.
- keys.transform takes dims (only the shown dimensions change).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:22:51 -04:00
Brandon ThomasandClaude Opus 5.5 468dc13cfe M0.13: viewer snapping, rulers, channels, snapshots, ROI
Composition viewer interaction parity with After Effects:
- Snapping (View > Snapping, the Tools bar checkbox, Cmd/Ctrl inverts while
  dragging): layer edges, centres and anchor points, mask and shape-path
  vertices, comp edges/centre, guides (Snap to Guides) and grid (Snap to
  Grid), with highlighted target box / line / cross feedback. Pure maths in
  engine::viewer (nearest target within tolerance, priority ties).
- Rulers (Cmd+R) with live pointer markers and a draggable zero point;
  guides dragged out of the rulers, moved in the viewer, dragged off to
  remove (view.moveGuide / view.removeGuide), lock respected; proportional
  grid.
- Show Channel (RGB/Red/Green/Blue/Alpha/RGB Straight, Colorize), exposure
  (+/- stops in linear light, reset), Take Snapshot (Shift+F5) with a stored
  render and Show Snapshot (F5 held / button held), Fast Previews (Off,
  Adaptive Resolution, Draft, Fast Draft, Wireframe), Resolution > Custom.
- Region of interest: drawn in the viewer; RenderOpts.roi renders only that
  rectangle (crop of the full render, tested), Crop Comp to ROI uses it.
- Bottom bar in AE 2026 order ("136.1 %", "(Full)").
- Shape Pen (SHP-1): Pen on a shape layer / nothing selected draws Shape n
  groups (Path 1, Stroke 1, Fill 1) via shape.newPath; the G slot cycles
  Add / Delete / Convert Vertex and Mask Feather; mask.* vertex commands
  work on shape paths; mask.insertVertex / mask.convertVertex; marquee
  vertex selection, Alt-drag/click converts, double-click free transform
  box (path.freeTransform on masks and shape paths).
- Motion paths (ANM-3): keyframe dots and spatial tangent handles, dragging
  keys (keys.set) and tangents (keys.setSpatialTangents), parented layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:16:05 -04:00
Brandon ThomasandClaude Opus 5.5 adf5db6397 M4.4: collapse transformations + slip
Collapsed precomps draw their layers straight into the parent with
concatenated transforms and multiplied opacity (nested blend modes and
adjustment layers act on the parent); a non-Normal mode, track matte or
Preserve Transparency composites the collapsed result as a whole; masks,
effects or styles force a flattened render. Nested 3D layers use the
parent's camera and lights and join the parent's 3D run when the precomp
layer is 3D. Continuously Rasterize re-rasterises text and shape layers at
their on-screen scale. Draft quality samples nearest-neighbour, Wireframe
draws the layer bounds. layer.slip / slipBack (Alt+PageUp) / slipForward
(Alt+PageDown) and dragging the timeline source bar slip the source under
fixed in/out points, clamped to the source duration; undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:14:53 -04:00
Brandon ThomasandClaude Opus 5.5 029c0da5e5 M2.4: bit depth + linear blending + working space
8/16 bpc projects clamp and quantise layer pixels after source/masks and
every effect, and the comp after every layer (16 bpc = 0..32768); 32 bpc
keeps over-range values. Blend modes without HDR support clamp their inputs
in 32 bpc. Working space (sRGB, Rec. 709, Rec. 2020, Display P3; matrices
derived from the published primaries), footage colour profiles from stream
metadata or Interpret Footage, Linearize Working Space and Blend Colors Using
1.0 Gamma. Layer cache keys include the colour settings. Project panel depth
button: click cycles, Alt-click opens Project Settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:03:36 -04:00
Brandon Thomas e1f72413e0 Merge branch 'worktree-agent-a94e35b1679a89a56'
# Conflicts:
#	README.md
#	crates/engine/Cargo.toml
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-02 09:26:35 -04:00
Brandon Thomas 22346f2949 Merge branch 'worktree-agent-a798505697e9a8db3'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/lib.rs
2026-10-02 09:23:25 -04:00
Brandon Thomas 54e62c0c88 Merge branch 'worktree-agent-a70a415ce57f73911'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/effect_controls.rs
#	crates/ui-egui/src/panels/mod.rs
#	crates/ui-egui/src/state.rs
2026-10-02 09:22:05 -04:00
Brandon Thomas 7523898705 Merge branch 'worktree-agent-a128c7366e475da55' 2026-10-02 09:17:05 -04:00
Brandon ThomasandClaude Opus 5.5 799b5b39ed M3.8: stub burn-down
Implement 20 formerly disabled menu stubs: Look at Selected/All Layers
(2D viewer fit, 3D view cameras, active camera), Switch View Layout (1/2/4
views in the viewer) and Share View Options, Create Camera from 3D View,
Add Output Module (every module encodes the item's frames), Pre-render
(queue + Import & Replace Usage post-render action), Save Current Preview,
RotoBezier / Convert To Bezier Path, Group / Ungroup Shapes, Set First
Vertex, Free Transform Points, mask Motion Blur (sub-frame mask samples),
Feather Falloff (smooth/linear), Hide Locked Masks, and workspace
save / save as / edit. Tests incl. undo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:16:42 -04:00
Brandon ThomasandClaude Opus 5.5 590f2f67ba M3.7: auto-save + crash recovery
PRJ-7. `engine::autosave` with the session hooks the frontends call:

- Auto-save: every N minutes a dirty project is written to "EffectCraft Auto-Save" next to
  it (or a custom folder; untitled projects use the custom folder or the config dir) as
  "<name> auto-save N.ecproj", rotating through max versions (oldest overwritten, extra
  slots dropped when the maximum shrinks). Optional save when the render queue starts.
- Atomic writes for projects, auto-saves and config files: temp file + fsync + rename; a
  failed write removes the temp file and leaves the previous file intact.
- Crash recovery: a session.lock sentinel in the config dir records the open project and
  its latest auto-save; a clean exit removes it. At launch a leftover sentinel offers the
  latest auto-save in a Recover Project dialog (Settings > Startup can turn it off).
- File > Open Recent (stored in the settings) with Clear Recent Projects; Increment and
  Save uses After Effects naming ("Intro 2.ecproj"); Revert reloads the saved file.
- Commands: file.autoSave, file.recoveryInfo, file.openRecent {index|path},
  file.clearRecent.
- Tests: rotation, interval/dirty tick, simulated crash mid-write, unclean-exit detection
  and recovery, Open Recent / Increment and Save / Revert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:15:04 -04:00
Brandon ThomasandClaude Opus 5.5 35f429363e M14.3: keyboard shortcut editor
Keyboard shortcut presets in the engine (`engine::shortcuts`): every menu entry (including
ones with bound parameters), registry command and frontend command is bindable, scoped
application-wide or to a panel. "EffectCraft Default" is After Effects' layout and
read-only; editing it creates a custom preset that stores only its differences. Presets
are saved in the config store; the shortcut dispatcher and the menus read the active one.

- Commands: shortcuts.list, shortcuts.set {command, params?, keys}, shortcuts.reset,
  shortcuts.preset {select|new|duplicate|delete|rename}, shortcuts.export/import (JSON),
  shortcuts.conflicts.
- Edit > Keyboard Shortcuts: preset bar, modifier toggles (or held keys), an on-screen
  keyboard coloured by scope (application-wide / panel-specific / both), key details,
  a searchable list of every command, record-or-type assignment with conflict warnings,
  reset to default; all widgets have automation ids.
- Tests: normalization, defaults conflict-free, conflict detection, custom preset creation
  and persistence, preset lifecycle + export/import, dispatch uses the custom preset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:54 -04:00
Brandon ThomasandClaude Opus 5.5 47f7712364 M14.2: preferences
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).

- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
  dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
  kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
  {page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
  default spatial interpolation linear, Home screen on launch, new project template,
  rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
  theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
  render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
  colour, safe margins, still footage duration, sequence fps, audio output device and
  output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
  Next, every widget with an automation id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:45 -04:00
Brandon ThomasandClaude Opus 5.5 d6f6a10757 M13.1/M13.2: paint (Brush, Clone Stamp, Eraser) and puppet pins
Paint: non-destructive Paint effect with Brush/Clone/Eraser stroke groups
(Path, Stroke Options, Transform, Duration spans, Write On End keys),
dab rasterizer (diameter/angle/roundness/hardness/spacing/flow/opacity,
pressure dynamics, modes, channels), eraser modes, clone from layer/time,
cache keys include visible strokes. paint.stroke/options/brushPreset/
setCloneSource/removeStroke/presets. Layer panel with paint tools, Paint
and Brushes panels.

Puppet: Puppet effect with meshes and Position/Advanced/Bend/Starch/Overlap
pins; alpha contour -> expansion (exact EDT) -> simplified outline ->
Delaunay with constraint recovery; ARAP (Igarashi 2005) two-step solve with
CG; anti-aliased texture-mapped rendering with overlap depth. puppet.addPin/
movePin/setPin/removePin/mesh/info. Puppet tools in the viewer with mesh
overlay and header options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:12:10 -04:00
Brandon ThomasandClaude Opus 5.5 63082dd817 M9.7: rustfmt the Effect Controls UI test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:06:33 -04:00
Brandon ThomasandClaude Opus 5.5 5d3beaf7df M9.8: effects & presets panel (favourites, recently used, animation presets, search highlight, contents menu)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:18 -04:00
Brandon ThomasandClaude Opus 5.5 08a48cc1e3 M9.7: effect controls widgets (EFF-1/EFF-2)
Angle dial with revolutions (0x+45.0°), point crosshair + on-viewer effect
point controls via a small viewer hook, colour eyedropper sampling the
composited frame, Curves graph editor and Levels histogram/triangles bound
to their params, layer params with a Source/Masks/Effects & Masks companion,
mask (Path) popups, keyframe navigator, drag-to-reorder effect headers.

Engine: effect.copy / effect.paste / effect.reset; effect.remove takes the
selection; Edit > Copy/Paste/Duplicate/Clear act on selected effects; all
undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:17 -04:00
Brandon ThomasandClaude Opus 5.5 c4100bcf80 M11.4: Lottie export/import
New crate effectcraft-lottie (L3): export a comp to Lottie JSON / dotLottie
(precomp and base64 image assets; shape, solid, null, precomp, image and text
layers or glyph shapes; transforms with parenting, separated position,
anchor; keyframes with speed/influence converted to normalised i/o tangents,
hold keys, spatial ti/to; all shape items incl. gradients, dashes, trim,
repeater and path operators; masks, track mattes, blend modes, time remap,
timing, markers, optional expressions, a few Lottie effects) with a warnings
list for what Lottie cannot express, and the inverse import. Commands
file.exportLottie / file.importLottie with File > Export / Import entries.
Round-trip tests (values and rendered frames) and hand-written fixtures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:56:03 -04:00
Brandon ThomasandClaude Opus 5.5 e57e6a5120 M12.3: tracker panel + apply
Tracker panel (Window > Tracker): Track Camera / Warp Stabilizer (disabled),
Track Motion / Stabilize Motion, Motion Source, Current Track, Track Type,
Position/Rotation/Scale, Motion Target with Edit Target..., Options...
(Motion Tracker Options dialog), Analyze (1 frame back, back, forward,
1 frame forward; stop while running) with progress, Reset and Apply (Apply
Dimensions dialog). Track point widgets in the viewer: feature and search
regions with corner handles, attach point crosshair and track path, all
draggable through track.setPoint (one undo step per drag). Automation ids for
every widget; headless UI test.

Tracker: featureless regions no longer drift (ties keep the prediction, only
confident matches predict motion). docs/agents.md: tracking example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:52:20 -04:00
Brandon ThomasandClaude Opus 5.5 cbacea3911 M0.9: AE 2026 stacked panel column (Preview, Properties, Align, Audio, Effects & Presets) via a Stack dock node
Headers expand/collapse panels in place; collapsed headers are plain like AE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:04:57 -04:00
Brandon Thomas b85dc6757b Merge branch 'worktree-agent-ac3707915045f047d' 2026-10-02 00:44:39 -04:00