Commit Graph
4 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 995d99f938 M4.11: one motion blur gate for layers, masks, effects and Advanced 3D
`Renderer::mb_on` (render options × the comp's switch × the layer's switch as the precomp
layers above limit it) now decides everywhere:
- Mask motion blur checked only the comp's switch and the layer's own switch, so Render
  Settings ▸ Motion Blur ▸ Off for All Layers and a precomp layer with motion blur off still
  blurred masks; it now takes the gate (`masks::MaskBlur`) and the comp's Samples Per Frame
  (four in Draft) instead of a fixed eight.
- Effects that read the shutter (`EffectEnv::shutter`) get it only when the layer is motion
  blurred in this render.
- Advanced 3D layers follow the precomp layers' Motion Blur switches too.
- The layer cache key of a layer with masks or effects includes whether it is blurred and the
  comp's shutter and samples, so a buffer blurred for the viewer is never reused by a render
  with motion blur off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:55:34 +07:00
Brandon ThomasandClaude Opus 5.5 1ebfef77c4 M13.5: vertical Roman, tate-chu-yoko, forced LTR, animated caret, Lottie style runs
Text: vertical type turns Roman characters on their side (CJK stays
upright) unless Standard Vertical Roman Alignment is on; Tate-Chu-Yoko sets
selected characters horizontally in a one-em cell of the column (layer.setText
tateChuYoko / verticalRomanUpright, Character panel toggles). A Left-to-Right
paragraph is now forced LTR instead of auto-detected. The editing caret follows
animators and text on a path (render::text::caret_maps). Lottie export writes
per-character style runs as index-unit range animators.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:01:24 -04:00
Brandon ThomasandClaude Opus 5.5 bbaee1fa0f M13.5: stroke taper/wave/multi-dashes, radial gradient highlight, variable-width mask feather, adaptive motion-blur samples
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:22:53 -04:00
Brandon ThomasandClaude Opus 5.5 c5cf189e1a M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets)
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:01:19 -04:00