Preview panel: five shortcuts (Spacebar, Shift+Spacebar, Numpad 0, Shift+Numpad 0,
Alt+Numpad 0) each with saved options (include video/audio/overlays/layer controls, loop,
cache before playback, range incl. play around current time, play from, frame rate, skip,
resolution, full screen, play cached frames, move time to preview time), persisted in
prefs; playback.settings.get/set; the playback loop follows the preview plan.
Align panel: layer.align {edge, to} and layer.distribute {mode} engine commands (bounds
through transform and parents, one undo step); Align Layers to dropdown and Distribute row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CharStyle/TextDoc variations (layer.setText variations), shaped with harfrust instances so
advances follow HVAR/gvar, outlines drawn at the design-space position, animator deltas relative
to the style's values, Character panel Variable Font Axes fields (character.axis.<tag>).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text with embedded TrueType, CFF (Type1C / CIDFontType0C / OpenType), Type 1 and Type 3 fonts,
standard-14 fallback to the bundled OFL fonts; Flate / DCT / inline / stencil images with SMask,
Indexed and ICC alternates; luminosity / alpha soft masks and the 16 blend modes in the SVG
render tree; tiling patterns; calculator functions; file.import page and Footage::page;
Create Shapes from Vector Layer keeps clips (page clips as layer masks, nested clips as Merge
Paths Intersect).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Render Settings: field render with 3:2 pulldown phases, effects/solo/guide
layer/color depth/frame blending/motion blur overrides, custom time sampling
(duration), storage overflow through a quota hook. Output Module: crop
(edges or region of interest), resize (presets, lock aspect, quality),
straight/premultiplied/alpha-only channels, post-render actions, include
project link, audio channels and PCM formats, WebM bitrate and key frame
interval. Render Settings / Output Module templates with built-ins and
defaults per slot (Edit > Templates dialogs), render logs next to the
output, Notify on completion. All through renderQueue.* commands and
persisted in the project.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-egui: scriptui_view draws script windows at engine layout bounds; PanelKind::ScriptPanel; File ▸ Scripts and Window menu list scripts/panels (egui + native menus)
- examples/plugins/posterize-bands (WebAssembly, API v1); host plug-in tests; desktop loads <config>/Plug-ins
- MCP: script_ui and history tools; docs/plugins.md, agents.md, parity, architecture, ATTRIBUTION
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Display Color Space setting joins the live list; View3D::Default maps to view.3d.default for
the Assign Shortcut submenu; stub tests use the stubs that remain.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Lumetri: HSL Secondary key/refine/correction with Show Mask, Hue vs Sat/Hue/Luma,
Luma vs Sat, Sat vs Sat and per-channel RGB curves, High Dynamic Range (HDR White /
Specular), Input LUT and Look (custom .cube + built-in looks).
- Hue/Saturation: Channel Control with Reds..Magentas ranges (range + fall-offs).
- Levels: Channel popup and Red/Green/Blue/Alpha controls; Curves: Channel parameter.
- catalog::param_shown: Effect Controls shows only what a popup selects.
- Timewarp Pixel Motion: block-matching flow (raster::flow::block_flow_window) with
Vector Detail, Smoothing, Error Threshold, Block Size, Weighting, Correct Luminance,
Filtering, Build From One Image; Matte Layer/Channel, Warp Layer, Show, Source Crops.
- GPU falls back to CPU when channel/range controls are used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: text.animatorFontAxes (replaces the stub) lists the layer font's
variation axes (skrifa) or adds an animator property that offsets one axis
(weighted by the selectors, from the axis default); the renderer redraws each
character's outline at its design-space position (cached per location). The
Timeline's Animate: menu lists the font's axes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer: the region of interest has corner and edge handles that resize it
from the opposite corner/edge; Pan Behind snaps the anchor point (layer
features, guides, grid) and measures from the press point (it lagged by the
drag threshold); Choose Grid and Guide Options > 3D Reference Axes toggles a
world-axis triad seen through the view's camera (Settings > 3D).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ANM-4: the Graph Editor's reference graph and key snapping already existed;
Snap now also targets comp and layer markers, layer in/out points and the
work area (graph_tools::comp_snap_times), with a unit test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>