Commit Graph
898 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 4eb69e7577 Render: render.backend says why it renders on the CPU; mcp --gpu documented (#262)
get_project / render.backend reported "gpuAcceleration": true with
"active": "cpu" and no reason, which read as a broken GPU. The
headless MCP server only attaches the GPU compositor when started with
--gpu, which docs/agents.md didn't mention, and a failed --gpu said
only "no usable GPU adapter" (the adapter's error went to a log no
one sees). The session now keeps the host's reason there is no GPU
compositor (accel_note): the CLI's "headless: renders on the CPU
unless started with --gpu", or the desktop app's compositor setup or
retirement error. The status reports it as `why` whenever it renders
on the CPU (or that the project's renderer is Software Only). --gpu
failures include the adapter's error (Gpu::try_headless).
docs/agents.md documents `mcp --gpu`.

Test: render_backend_says_why_it_renders_on_the_cpu (engine).
Checked with effectcraft-cli mcp and mcp --gpu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:09:01 +07:00
bflatasticandClaude Opus 5.5 1c22615553 UI: Window > Ease Presets panel draws, edits and applies ease curves (#254)
A dockable panel (our own design) for the keys.easePreset commands. A
value graph shows the working curve with its two handles, which drag
to edit it; Apply eases the selected keyframes with it and From Keys
loads the curve between the first selected pair. Every preset is a
thumbnail drawn in code; a click loads it and applies it to the
selected keys. Save Current keeps the working curve under the name in
the field, and Rename and Delete act on the selected user preset.
Wide panels put the presets beside the graph; narrow ones below it,
the graph shrinking to leave a row of presets, scrolled with the wheel.

The panel state (working curve, selection, name) is serde in the UI
state, and every control registers an automation id (easePresets.*).
widgets::text_field is the search field without its magnifier.

Test: clicking_an_ease_preset_eases_the_selected_keys_and_handles_edit_the_curve
(ui_keyframes); every_panel_registers_automation_ids_for_its_widgets
covers the new panel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:25:00 +07:00
bflatasticandClaude Opus 5.5 25e5d0f9c0 Viewer: wrap the snap() doc comment (#253)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:14:18 +07:00
bflatasticandClaude Opus 5.5 631c069557 Viewer: scale handles snap to the comp's and other layers' edges (#252)
Scaling a layer by a bounding-box handle didn't snap, so it couldn't
be scaled exactly to the comp. With snapping on (Cmd/Ctrl toggles it
during the drag), the dragged handle now snaps like a dragged layer's
feature: to the comp's edges, corners and centre and to other layers'
edges, corners, centres and anchor points, as the Snapping options
allow. A corner snaps both axes, an edge its own axis; with Shift the
corner slides along its line from the anchor point to the nearer
snapped edge, so the proportions stay and the layer lands on, say, the
comp's size.

Test: handle_drags_snap_to_the_comp_edges.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:14:05 +07:00
bflatasticandClaude Opus 5.5 0ac5f9fb9b Timeline: Shift-dragging the work area snaps to the current time (#252)
Shift-dragging the work area's begin or end handle now snaps it to the
current-time indicator, keyframes, layer in and out points and markers
within 8 px, with the snap candidates the CTI and keyframe drags use.
The work area bar itself drags too, as in After Effects: it moves the
work area and keeps its length, and with Shift the nearer end snaps.

Test: shift_dragging_the_work_area_snaps_to_the_current_time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:14:05 +07:00
bflatasticandClaude Opus 5.5 41be200749 Viewer: Snapping options pick which layer features snap (#253)
Dragging a layer already snapped its feature nearest the pointer to
other layers' edges, corners, centres, anchor points and path points
and to the comp's edges and centre, and Cmd/Ctrl held during the drag
already turned snapping on or off against the checkbox. What was
missing were After Effects' Snapping options beside the Tools bar's
checkbox. The new menu turns Snap Edges Extended off (a layer's edges
then snap only along the layer, not across the comp) and each feature
family (edges, corners, centres, anchor points, mask and shape path
points) on or off, for the dragged layer's snap features and for the
targets alike. Agents set them with view.snappingOptions.

Layers whose eye is off (or that a solo hides) are no longer snap
targets, mask and shape path points of the dragged layer snap too, and
while snapping is on the feature that snaps is boxed during the drag.

Test: layer_drag_snaps_to_other_layers_edges_ctrl_toggles_and_options_apply
(UI), snapping_options_pick_the_targets and
snapping_options_command_sets_and_toggles (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:14:05 +07:00
bflatasticandClaude Opus 5.5 8d5e4ae0ef Timeline: a selected key selects its property and layer (#252)
Clicking (or marquee-selecting) keyframes in the Timeline selected only
the keys. Their property and layer stayed unselected, so the Graph
Editor, which shows the selected properties or else the animated
properties of the selected layers, came up empty until the property
was selected separately. As in After Effects, the Timeline's key
selection now selects the keys' properties and layers too (Shift adds
to them). keys.select takes this as `selectProperties`; the Graph
Editor's own key clicks leave what it shows alone.

Test: a_key_clicked_in_the_timeline_shows_in_the_graph_editor
(ui_keyframes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:19:53 +07:00
bflatasticandClaude Opus 5.5 468ed0b297 Logging: RUST_LOG prints to stderr, and start-up logs its milestones (#234)
The logger kept warnings in memory and wrote to a file only after Help
▸ Enable Logging, and it ignored RUST_LOG. An app that never opens its
window (macOS 27 on Apple Silicon, #234) therefore left no trace. Now
RUST_LOG (a level, or env_logger-style `target=level` directives)
also prints what it lets through to stderr, including eframe, winit
and wgpu. The desktop app logs its start-up milestones: opening the
window, the graphics adapter, the app created, the first frame drawn,
the window being asked to close, and the window closed.

Test: rust_log_filters_by_level_and_target (engine logging). Checked
by running the app with RUST_LOG=info and quitting it over the control
channel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:32:16 +07:00
bflatasticandClaude Opus 5.5 89e075d1b1 Shapes: Tools bar Tool Creates Shape / Mask and Fill / Stroke Options (#227)
The Tools bar had Fill and Stroke swatches and a Stroke Width, kept in
the interface only, so agents couldn't set them and new shapes could
only be a solid fill with a solid stroke. As in After Effects:

- With a shape layer selected and a shape tool or the Pen active, Tool
  Creates Shape / Tool Creates Mask choose whether drawing adds shapes
  to the layer or masks on it (Fill and Stroke hide while drawing
  masks).
- Clicking the word "Fill" or "Stroke" opens Fill Options / Stroke
  Options: None, Solid Color, Linear Gradient or Radial Gradient, the
  blend mode and the opacity. The swatches show the kind; Alt-click
  steps through the kinds.
- New shapes and Pen paths are painted with them: a Gradient Fill or
  Gradient Stroke across the shape for the gradient kinds.

The options are engine state (EditorState.shape_tool) set with the new
shape.toolOptions command; shape.newShape and shape.newPath use them
unless given paint parameters (which now include fillType, fillBlend,
fillOpacity and their stroke twins; layer.newShape takes them too). A
Pen path without paint parameters now takes the Tools bar's stroke
(none by default) instead of a fixed 2 px white one. layer.addMask also
draws rounded rectangle, polygon and star masks, so every shape tool
makes a mask on a selected footage or solid layer (rounded rectangles,
polygons and stars made a new shape layer).

Test: shape_tool_options_paint_new_shapes,
masks_of_every_shape_tool_kind,
tool_creates_mask_draws_a_mask_on_the_selected_shape_layer,
fill_options_paint_the_next_shape.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
bflatasticandClaude Opus 5.5 0048569682 Shapes: Duplicate duplicates the selected shape items, not the layer (#227)
Edit > Duplicate (Ctrl+D) with a shape group or other shape item
selected in the Timeline duplicated the whole shape layer. As in After
Effects it now duplicates the selected items inside their group, each
copy above its original and numbered on ("Rectangle 1" gives
"Rectangle 2"), and selects the copies. With only layers selected the
layers are duplicated as before.

Test: duplicate_with_shape_items_selected_duplicates_them_in_place,
ctrl_d_duplicates_the_selected_shape_group_in_its_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
bflatasticandClaude Opus 5.5 95bb346c89 Shapes: Copy, Cut and Paste shape items between shape layers (#227)
Edit > Copy with a shape group (or a path, fill, stroke or path
operation) selected in a shape layer's Contents copied the whole layer,
and Paste made a new layer. As in After Effects, Copy now copies the
selected items, Paste puts them into each selected shape layer's
Contents (above its selected item, in that item's group, else on top,
with names kept unique there: "Rectangle 2"), and Cut removes them, so
Cut + Paste moves them. Pasting with no shape layer selected is an
error rather than a new layer. Copying anything else clears the shape
item clipboard, as it does the other clipboards.

Test: shape_contents_copy_cut_and_paste_between_shape_layers,
ctrl_c_and_ctrl_v_copy_a_shape_group_into_another_shape_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
bflatasticandClaude Opus 5.5 9968950b71 Shapes: drawing with a shape tool adds to the selected shape layer (#227)
With a shape layer selected, the Rectangle, Rounded Rectangle, Ellipse,
Polygon and Star tools made a new shape layer for every shape. After
Effects draws into the selected shape layer instead: the shape becomes a
new group on top of its Contents ("Rectangle 2", ...), placed by the
group's Transform. The new shape.newShape command does that (in the
layer's space, so a moved or scaled layer still gets the shape where it
was drawn), and makes a new shape layer only when no unlocked shape
layer is selected. The viewer's shape tools use it; masks on other
selected layers are unchanged. layer.newShape and the Pen's
shape.newPath share its layer and Contents helpers.

Test: shape_tools_draw_into_the_selected_shape_layer,
shape_tool_draws_into_the_selected_shape_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
bflatasticandClaude Opus 5.5 c4c28682eb Timeline: dragging over layer switches sets them all (#227)
Each layer switch toggled on its own click only, so hiding or locking
many layers took a click per layer. As in After Effects, pressing a
switch in the A/V Features or Switches column now sets it at once, and
dragging up or down gives the same switch of every layer the pointer
passes the state the first one got, whatever their own state was
(rows passed in a quick drag included). The whole drag is one undo
step: layer.setSwitch takes a `merge` key like other gesture edits.
A single click still changes only that layer, so clicking the eye of
one selected layer doesn't change the others (Layer > Switches still
sets all selected layers).

Test: dragging_over_layer_switches_sets_them_all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:59:40 +07:00
bflatasticandClaude Opus 5.5 6b95b7a182 Project panel: items dropped on New Composition make a comp (#227)
Dragging Project items onto the Create a new Composition button at the
bottom of the Project panel did nothing. As in After Effects, the
button now takes the drop and runs File > New Comp from Selection with
the dragged items (the selection when the dragged item is in it): one
item becomes a comp of its size, frame rate and duration holding it,
and several open the New Composition from Selection dialog. The button
is outlined while items are dragged over it.

Test: project_items_dropped_on_new_comp_make_a_composition.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:59:40 +07:00
bflatasticandClaude Opus 5.5 fab6dedd7c Effect Controls: right-click shows the Effect menu (#227)
Right-clicking the Effect Controls panel did nothing outside an
effect's header. As in After Effects, a right-click anywhere a control
has no menu of its own (the empty area, property names, buttons such
as Reset) now opens the Effect menu: Effect Controls, Last Effect,
Remove All, Manage Effects and every effect category, applying the
chosen effect to the selected layers. It is the menu bar's own Effect
menu tree and drawing code; an effect header keeps its own menu.

Test: right_click_in_effect_controls_shows_the_effect_menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:59:40 +07:00
bflatasticandClaude Opus 5.5 e008085a93 Spacebar: a tap previews on release, held it is the Hand tool (#227)
Spacebar started or stopped the preview on its press, so holding it to
pan the Composition panel (Space+drag already panned there) also
toggled playback. As in After Effects, plain Spacebar now runs its
shortcut when it is released, and only if no mouse button went down
while it was held and the press didn't go to a text field; key
auto-repeat toggles nothing more. Shift+Spacebar and the numpad
preview shortcuts still run on the press.

Holding Spacebar over the Timeline's ruler and time graph is the Hand
tool there too: dragging scrolls the time graph (when zoomed in, never
before the comp's start or past its end) instead of moving bars, keys
or markers.

Test: spacebar_taps_preview_and_held_spacebar_pans_the_viewer,
spacebar_drag_scrolls_the_time_graph.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:59:40 +07:00
bflatasticandClaude Opus 5.5 fd572949f3 Settings: Language ▸ Match System follows the system language (#229)
The interface language was English unless Japanese was chosen in
Settings ▸ General ▸ Language. Language now has a Match System choice
(`general.language` = `system`), the new default: the operating
system's interface language where EffectCraft has a translation
(Japanese), else English, as After Effects installs in the system's
language. English and Japanese can still be chosen; a language chosen
before stays. The browser build stays in English with Match System,
since it has no Japanese font of its own.

The system language comes from sys-locale (MIT OR Apache-2.0, no
dependencies on the desktop platforms), on desktop builds only.

Tests: match_system_uses_the_system_language_where_there_is_a_catalog
(i18n), interface_language_is_validated_persisted_and_backward_compatible
(engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:58:11 +07:00
bflatasticandClaude Opus 5.5 2c7eca7ef2 Viewer: a press on a selected layer behind others acts on it (#230)
A press in the Composition panel always acted on the topmost layer
under the pointer, so a selected layer could not be dragged where
another layer covered it: the press selected the layer in front. As in
After Effects, a selected layer under the pointer now comes first: it
stays selected and a drag moves it. With no selected layer there the
topmost layer is picked as before, and Shift still toggles the topmost
one. The context menu's list of layers under the pointer shares the
same hit test.

Test: viewer_press_prefers_a_selected_layer_under_the_pointer
(ui_viewer).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:47:30 +07:00
bflatasticandClaude Opus 5.5 7612b220ef Project panel: a panel too short for the scroll bar draws (#231)
The Project panel's vertical scroll bar clamped its thumb between 16
points and the track's height. When the track was shorter than 16
points (an empty project in a 1280 x 800 browser window at device pixel
ratio 2, or any short panel), that clamp panicked on the first frame:
the browser canvas went blank and the app stopped responding. The
thumb is now at most the track's length, and both scroll bars share
the calculation.

Test: a_short_project_panel_draws (ui_project_rows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:38:10 +07:00
Brandon ThomasandClaude Opus 5.5 ab5ebfbae1 About: contributor and model credits compiled in (grab bag + table, self-submitted names) (#228)
* About: contributors compiled in from contributors.json (grab bag + table, sortable, name toggle)

About EffectCraft now has tabs About · Contributors · Models, following the craftrules standard
(standards/contributors.md): contributors/contributors.json is generated by
craftrules/scripts/contributors.py and baked into the binary by crates/ui-egui/build.rs as static
tables. Each contributor line: @username, opt-in display/real name, PRs, commits, lines +/−/Δ,
binary assets +/−, first/last commit. Sortable by every column; alphabetical ignores case and
the leading @. Every control registers an automation id (about.tab.*, about.credits.*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Contributors: self-submitted names in contributors/people.toml; AGENTS.md credit-yourself section

build.rs reads contributors/people.toml next to the generated contributors.json and shows a name only
for entries the generator verified as written by that person (craftrules standards/contributors.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Contributors: regenerate (verified people.toml entries)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 21:16:47 -04:00
Jonas Neubauer 8af8a11500 G2: merge main and preserve blank panel menus and selection 2026-10-08 02:06:56 +02:00
Claude b4d2d58eeb Masks and Project panel: selecting a mask selects its points; linked Mask Feather; selection box (#203)
- Selecting a mask in the Timeline (its row or Mask Path), or a shape's
  Path, selects all its points, so dragging one in the viewer moves the
  whole mask, as in After Effects. Delete still removes the mask, and
  selecting another property deselects the points.
- Mask Feather has the chain link (Constrain Proportions, on by
  default, Alt edits one value) and no longer takes negative values;
  Scale's link shows as a toggle too.
- Dragging in the Project panel's empty area draws a selection box
  (Shift / Cmd adds); a click there deselects.

Tests: selecting_a_mask_selects_its_points,
mask_feather_values_are_linked_and_not_negative,
dragging_in_the_empty_area_box_selects_items.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
Claude b26f55a775 Shapes and timeline: toolbar Fill / Stroke edit selected shape layers; Alt+Shift+P reveals; click below layers deselects (#205)
- With a shape layer selected, the toolbar shows its Fill, Stroke and
  Stroke Width (with any tool) and editing them changes the layer's
  fills and strokes, as in After Effects (new shape.fillStroke, one
  undo step per picker or drag). Shapes drawn without a stroke get one
  when a stroke colour or width is set, so changing the stroke now works.
- Alt+Shift+P (A, S, R, T) reveals the property it keyed on each layer.
- A click in the time graph below the last layer deselects the layers
  (it only deselected keyframes), so a shape tool draws a new shape
  layer instead of a mask on the selected image.

Tests: toolbar_fill_and_stroke_paint_selected_shape_layers,
toolbar_stroke_edits_the_selected_shape_layer,
add_position_key_reveals_position,
clicking_below_the_layers_deselects_them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
Claude b8b13b1cec Timeline: shape layers get the Contents "Add:" menu; Classic 3D shows Change Renderer (#206)
Trim Paths, Merge Paths, Repeater and the other path operations
existed (layer.addShapeItem) but no menu added them to a shape layer.
Like After Effects, a shape layer's Contents row now has "Add:" with
Group, Rectangle, Ellipse, Polystar, Path, Fill, Stroke, Gradient Fill,
Gradient Stroke and the path operations; with a shape group selected
they go into it. layer.addShapeItem gains the empty Path and Gradient
Stroke kinds.

A 3D text or shape layer in a Classic 3D comp now shows Geometry
Options with "Change Renderer…", which opens Composition Settings on
its 3D Renderer tab (Advanced 3D comps show the extrusion options).

Popup menus are as tall as the window allows and open upward near its
bottom: the 20-entry Add menu was cut at 420 px, hiding Trim Paths.

Tests: shape_contents_add_menu_adds_path_operations,
classic_3d_shape_layers_offer_change_renderer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
Claude c357a53e5e Viewer: frames wider than the GPU's texture limit are shown (#201)
An 11000 x 2200 comp at Full resolution renders on the CPU, and the
frame went to egui as one texture over the device's 8192 px limit:
the upload failed every frame (a panic in debug builds) and the window
stopped drawing. Creating a comp that size at Full did the same.

Frames, snapshots, the channel / exposure view, other viewers, the
Layer and Footage panels and the Roto Brush overlay now go up averaged
down by the smallest whole factor that fits. The full frame stays
readable for pixel readouts.

Tests: frames_over_the_texture_limit_are_averaged_down and
full_resolution_frames_wider_than_the_texture_limit_fit (panicked
before).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
Claude 6e31677718 Preview: sound starts once rendering keeps real time (#208)
Since #103, a preview with audio stayed silent until every frame from
the playhead to the end of the preview (or what fits in the RAM
preview) was cached. The prefetch only renders a few frames ahead, so
on a normal work area the sound came near the end or on the second
loop, even when the comp rendered in real time.

The held sound now also starts once the silent preview has kept real
time for a quarter second with the prefetch window ahead cached. A
comp that can't render in real time still waits for the cache, as #103
intended; a stall clears the measured rate so the sound doesn't cut in
and out.

Test: preview_with_audio_sounds_once_rendering_keeps_up (a 30 s comp
sounds within 2 s, without skipping a frame first).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
RicSchonfelder c8fde702fe i18n: add Brazilian Portuguese (pt-br) UI translation 2026-10-07 18:46:26 -03:00
midasdf a5f0d71e9d M9: open grouped tool flyouts on long press 2026-10-08 05:39:48 +09:00
Jonas Neubauer a3de99c5e5 G2: add context menus to blank Project and Timeline areas 2026-10-07 21:41:00 +02:00
BFlatandClaude Opus 5.5 f2b2fa811c Render Queue: clicking the Output To file name opens a save dialog (#192)
Clicking an item's Output To file name opened an inline editor on the
name template (`[compName].[fileExtension]`), so there was no way to
pick a folder from there. Choose File… in the menu beside it did open
a dialog, but the project save dialog: filtered to .ecproj and opening
wherever the OS chose.

As After Effects' Output Movie To, clicking the file name now opens a
save dialog at the current output (its folder and name) for the output
format's extension, and the chosen file becomes the output. Choose
File… opens the same dialog. Alt-click still edits the template in
place, and hosts without a save dialog (the web) keep the inline
editor. The desktop `pick_save_file` hook opens in the folder of a
default path.

Test: clicking_the_output_file_name_opens_the_save_dialog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:29:29 +07:00
BFlatandClaude Opus 5.5 1db3698719 Window: saved workspaces are listed in Window ▸ Workspace (#191)
Save as New Workspace stored the layout and `window.workspace` could
switch to it, but the Workspace submenu was a fixed list of the
built-in workspaces, so a saved one never appeared and could not be
chosen from the menu.

The submenu now has a `savedWorkspaces` dynamic node after the
built-ins (DynCtx carries the saved names), in the in-window and native
menus, with a check mark on the current one as the built-ins have.

The in-window submenu was also too short to show it. egui lays out a
new submenu in a default 400 pt area, and the scroll area inside took
that height and kept it, so Window ▸ Workspace (514 pt) opened with its
last rows (Undocked Panels and below, where saved workspaces go)
scrolled out of view. Submenus now open at their full height and scroll
only when taller than the window.

Tests: saved_workspace_is_listed_in_the_workspace_menu (picks it from
the menu bar), saved_workspaces_are_in_the_native_workspace_menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:17:28 +07:00
bflatasticandClaude Opus 5.5 7387049ed4 Dock: drag the gaps between stacked panels to resize them (#171)
Cause: a `DockNode::Stack` laid its panels out from fixed heights (Preview
46 pt) with the rest shared, but only split gutters were interactive, so
the right column's panels could be expanded or collapsed and never resized.

Fix: the gap below a stacked panel drags the nearest open panels above and
below it against each other, neither going below 40 pt. The new sizes are
stored as the entries' heights, so they persist in the layout like split
sizes. The last panel without a height keeps sharing the rest, and when no
panel takes the rest, or space runs short, the heights scale so the stack
fills its column. Split and stack gaps share one `gutter` helper.
Automation ids: `dock.gutter.<path>s<i>` for the gap below stacked entry i.

Test: ui_tabs `stacked_panel_gaps_resize_the_panels` (drag, persistence,
collapse/expand, minimum); dock unit tests `stacked_panels_fill_their_column`
and `dragging_a_stack_gap_trades_height_between_its_neighbours`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:23:18 +07:00
bflatasticandClaude Opus 5.5 bcf5f32d9b UI: clicking into a value or inline text field selects all of it (#170)
Cause: the click-to-edit fields (hot numbers and revolutions, the Timeline
time display and layer comments, Project rename/comment, the Render Queue
output path, Essential Graphics control names) opened a text edit with
egui's default caret at the end of the text, so typing appended to the old
value. The Timeline time display, layer comment and Essential Graphics name
editors also re-requested focus before checking `lost_focus()`, which hid
the loss, so Enter, Escape and clicking away never closed them.

Fix: a shared `widgets::keep_focus` keeps an open inline editor focused and
selects its whole text on the frame it opens (`widgets::select_all`, which
the layer rename now reuses). Those editors check for a lost focus first,
and Escape now cancels in the time display and the Essential Graphics
name editor.

Test: ui_angles `typing_replaces_the_clicked_value` (degrees and revolutions
in Effect Controls, Timeline and Properties, typed without Ctrl+A);
ui_inline_edit `project_rename_replaces_the_name` and
`timecode_field_replaces_commits_and_cancels`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:23:18 +07:00
bflatasticandClaude Opus 5.5 254e895316 Viewer: a locked viewer keeps its comp when the Project panel opens another (#156)
The Project panel (like other panels) runs comp.open while it draws, so the
new comp became the active comp mid-frame. Later in the same frame the
active, locked viewer drew and recorded the active comp as its own. On the
next frame on_open_comp compared that record with the opened comp, found
them equal and skipped the lock, so the locked viewer switched comps.

The active viewer no longer records its comp while an OpenComp event is
pending (it asks for a repaint instead); on_open_comp then sees the comp
the locked viewer really shows and routes the new one to an unlocked or
new viewer.

The viewers test's click helper now releases a frame after the press, as
a hand does: a press in a tab strip focuses the shown panel first, and a
same-frame press and release refocused it after the tab's own click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:44:46 +07:00
bflatasticandClaude Opus 5.5 72b039c6d5 Viewer: Pan Behind Alt-drag, Shift-drag and Ctrl+double-click to center (#162)
The Pan Behind gesture ignored modifiers other than Ctrl (snapping): it
always moved Anchor Point and Position together and never constrained the
move, and the tool's button had no double-click action.

- Alt held as the drag begins moves the Anchor Point alone (Position is
  left as it is, so the layer shifts).
- Shift keeps the move to the axis dragged along most; Move and Pan
  Behind now share that rule (one_axis).
- Ctrl+double-clicking the Pan Behind tool's button runs
  layer.centerAnchor (Center Anchor Point in Layer Content).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:44:46 +07:00
bflatasticandClaude Opus 5.5 83f17dda37 Viewer: Pan Behind snaps the anchor to its own layer (#147)
The Pan Behind drag passed its layer to the snapper's exclude list, which
dropped all of that layer's targets: its corners, edge midpoints and centre
as well as the anchor being dragged. The layer's box doesn't move in comp
space while the anchor pans (Position compensates), so those points are
valid targets.

The engine's per-layer snap targets are now one function, layer_targets,
which can leave out the anchor point. The gesture records its layer's
targets without the anchor as the drag begins and passes them to the
snapper (snap_with) as extra targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:44:46 +07:00
bflatasticandClaude Opus 5.5 472521954d Project: folder twirls and label swatches take clicks (#152)
Each Project panel row registered its click / drag area after the twirl,
proxy indicator, label swatch and comment cell drawn on it, so the row sat
on top and took their clicks: a folder's arrow selected the folder instead
of opening it, and the swatch never opened the label menu.

The row's area now goes in first and those widgets sit on top of it. A
single click on the arrow twirls the folder; a click on the swatch opens
the label menu (project.setLabel). Clicks, double-clicks and drags on the
rest of the row work as before; a single click on the comment cell still
selects the row, and a double-click there now edits the comment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:32:40 +07:00
bflatasticandClaude Opus 5.5 72e70f5360 Tests: ui_angles reveals Rotation through the per-layer filter (#160)
Its setup wrote the Timeline's old global reveal field, which no longer
filters on its own since reveals are kept per layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:21:08 +07:00
bflatasticandClaude Opus 5.5 bfd1e974ea Timeline: the Time Navigator's ends drag to zoom; ; toggles frame level (#159)
The navigator drew handles on both ends but the whole bar was one drag
area that scrolled. Each end is now a handle (timeline.navigator.start /
.end) that moves that side of the visible span while the other stays:
pulled in, the ruler zooms in; stretched to the track's ends, it shows
the whole comp again. The middle still scrolls at the current zoom.

; (timeline.zoomFrameToggle) zooms in to frame level around the current
time and, pressed again, back out to the whole comp. timeline.zoomFit
stays as the plain fit command (no shortcut). Both go through set_zoom.

Tests: navigator_ends_drag_to_zoom and
semicolon_toggles_frame_level_and_the_whole_comp (real pointer drags).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:13:26 +07:00
bflatasticandClaude Opus 5.5 f936b1ff9c Timeline: Alt+wheel zooms out to the whole comp (#158)
Alt+wheel's zoom took its lower limit from the current zoom rather than
the comp's fit and kept the ruler's start where the pointer had put it,
so on long comps it stopped zoomed out on a slice from the middle of the
comp (0:05:02–0:10:27 of a 10-minute comp). The = / - zoom used a
different limit again.

Both now go through set_zoom: the limit is the zoom that fits the comp
(fit_pps, the same formula the ruler and the zoom slider use), and
reaching it switches the ruler back to fitting the whole comp from 0.

Test: alt_wheel_zooms_out_until_the_whole_comp_shows (real Alt+wheel
events on a 10-minute comp); it failed before (Some(1.135) px/s, start
still offset).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:09:18 +07:00
bflatasticandClaude Opus 5.5 76761bd2ef Timeline: enabling time remapping reveals Time Remap (#157)
Layer ▸ Time ▸ Enable Time Remapping (and the layer menu's entry) added
the property and its two keyframes but left the layer twirled closed, so
nothing visibly changed. When the command turns remapping on, the
layers that have it now twirl open on Time Remap, through the same
per-layer reveal as RR. Turning it off reveals nothing.

Test: enabling_time_remapping_reveals_time_remap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:04:12 +07:00
bflatasticandClaude Opus 5.5 6b8200ff78 Timeline: reveal shortcuts leave unselected layers alone (#160)
U (and P, S, R, T, A, E, M, F, L) kept one reveal filter for the whole
Timeline and replaced the set of open layers with the selected ones, so
revealing on one layer closed every other layer and dropped their
reveals.

Each layer now has its own filter (TimelineState::layer_reveal; an open
layer without one shows its whole tree). A shortcut applies to the
selected layers (all layers with none selected) through apply_reveal and
leaves the others as they are; `reveal` stays the last shortcut's filter
for toggling and Shift-adding. U's results replace only the target
layers' earlier picks, so U after UU shows the keyframed properties
again. anim.reveal tells the Timeline which layers it looked at, so a
layer with nothing keyframed closes. Twirling a layer by hand, Ctrl+`
and Collapse All clear the filters they cover.

Test: reveal_shortcuts_leave_unselected_layers_alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:02:01 +07:00
bflatastic bfabc72be1 Merge #139 from dexterlabs1: contain GPU initialization errors and retire failed compositor work 2026-10-07 07:52:46 +07:00
Jonas Neubauer a6685a1eb7 G2: cancel numeric edits on Escape and reject non-finite values 2026-10-07 01:43:57 +02:00
Dexter 94dbccf69f fix: contain GPU initialization and retire failed readbacks 2026-10-06 16:40:12 -05:00
bflatasticandClaude Opus 5.5 63a7483a48 Comments: describe the new drop, angle and cache code without product names
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:34:14 +07:00
bflatasticandClaude Opus 5.5 8ef1a28bc4 Viewer: drop Project items, files and effects onto the comp (#85, #88)
The Composition viewer ignored drags from other panels. Now, as in After
Effects:

- A Project item dropped on the viewer becomes a layer centred where it
  lands (above the selected layer, like any new layer); while dragging, the
  viewer is outlined and the layer's frame follows the pointer.
- Media Browser files do the same; files dropped from the OS file manager
  do too when the platform reports where the pointer is during the drag
  (otherwise they import as before).
- An effect from Effects & Presets goes on the layer under the pointer,
  which is outlined while dragging.

layer.addItem and layer.newModel take `position` ([x, y] comp px).
file.import takes `addToComp` with `time`, `index` and `position`;
mediaBrowser.import shares it (file::add_to_comp): layered files go in as
their comps, the comp they were dropped in stays open, and items that
can't be layers are reported in `errors`. viewer::layer_at is the hit
test pick() and the drop share.

Tests: ui_drag_drop.rs (project item and effect dropped on the viewer)
and imported_files_go_into_the_comp_where_they_were_dropped (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:31:13 +07:00
bflatasticandClaude Opus 5.5 1a0940d50a Timeline: Project items land where they are dropped (#89)
A Project item (or Media Browser file) dropped in the Timeline always
went above the selected layer, starting where new layers start.

Now, as in After Effects, a line shows where it goes in the stack (above
the first layer row whose middle is below the pointer, else below the
last), and over the time graph a marker with a timecode tag shows its In
point, which follows the pointer (frame-snapped) or, with Shift, the
current time. The layer reorder drag shares the insertion logic.

layer.addItem and layer.newModel take `index` (1-based stack position);
mediaBrowser.import passes `time` and `index` on, one layer under the
other.

Tests: project_items_land_where_they_are_dropped_in_the_timeline
(ui_drag_drop.rs, real pointer drags: outline, time graph, Shift, below
the last layer) and add_item_at_a_stack_index_and_time (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:18:38 +07:00
Brandon ThomasandClaude Opus 5.5 726d7e47a1 Control: ui.click / ui.drag hold their modifiers for the whole gesture
egui takes i.modifiers from ModifiersChanged events, not from the modifiers
on a pointer event, so a control-channel Shift-click arrived as a plain click
(e.g. Shift-click in the Timeline replaced the selection instead of adding).
ui.click and ui.drag now queue ModifiersChanged before the gesture and clear
it after. The synthetic-input feeding moves into EffectcraftApp::feed_synthetic
so it can be tested; the new tests fail without the fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:16:02 -04:00
bflatasticandClaude Opus 5.5 e64076e432 GPU: running out of video memory falls back to the CPU instead of crashing (#106)
The desktop app shares egui-wgpu's device, which had no uncaptured-error
handler, so wgpu's default one panicked on an out-of-memory error on
every frame thread; the panicking frame stayed "in progress" forever and
never rendered again. The GPU frame budget was a fixed 1 GiB.

- GpuContext::new logs uncaptured errors once its pipelines are built
  (errors while building them still panic there, which the app catches
  to fall back to CPU compositing).
- Gpu::within_memory runs GPU work in an out-of-memory error scope; on an
  error the result is discarded and uploaded layers and pooled textures
  are freed.
- Frame workers render each frame within it; out of memory, the frame
  renders on the CPU and the RAM preview keeps half as many GPU frames
  (down to 64 MiB), since wgpu can't tell how much video memory there is.
- A frame whose render panics renders again on the CPU, or is released,
  so the viewer asks for it again.

Tests: a_frame_whose_render_panics_is_released (failed before),
running_out_of_video_memory_halves_the_gpu_frame_budget and
within_memory_returns_the_work_when_there_is_room.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:06:15 +07:00