Commit Graph
855 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 bcf5f32d9b UI: clicking into a value or inline text field selects all of it (#170)
Cause: the click-to-edit fields (hot numbers and revolutions, the Timeline
time display and layer comments, Project rename/comment, the Render Queue
output path, Essential Graphics control names) opened a text edit with
egui's default caret at the end of the text, so typing appended to the old
value. The Timeline time display, layer comment and Essential Graphics name
editors also re-requested focus before checking `lost_focus()`, which hid
the loss, so Enter, Escape and clicking away never closed them.

Fix: a shared `widgets::keep_focus` keeps an open inline editor focused and
selects its whole text on the frame it opens (`widgets::select_all`, which
the layer rename now reuses). Those editors check for a lost focus first,
and Escape now cancels in the time display and the Essential Graphics
name editor.

Test: ui_angles `typing_replaces_the_clicked_value` (degrees and revolutions
in Effect Controls, Timeline and Properties, typed without Ctrl+A);
ui_inline_edit `project_rename_replaces_the_name` and
`timecode_field_replaces_commits_and_cancels`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:23:18 +07:00
bflatasticandClaude Opus 5.5 254e895316 Viewer: a locked viewer keeps its comp when the Project panel opens another (#156)
The Project panel (like other panels) runs comp.open while it draws, so the
new comp became the active comp mid-frame. Later in the same frame the
active, locked viewer drew and recorded the active comp as its own. On the
next frame on_open_comp compared that record with the opened comp, found
them equal and skipped the lock, so the locked viewer switched comps.

The active viewer no longer records its comp while an OpenComp event is
pending (it asks for a repaint instead); on_open_comp then sees the comp
the locked viewer really shows and routes the new one to an unlocked or
new viewer.

The viewers test's click helper now releases a frame after the press, as
a hand does: a press in a tab strip focuses the shown panel first, and a
same-frame press and release refocused it after the tab's own click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:44:46 +07:00
bflatasticandClaude Opus 5.5 72b039c6d5 Viewer: Pan Behind Alt-drag, Shift-drag and Ctrl+double-click to center (#162)
The Pan Behind gesture ignored modifiers other than Ctrl (snapping): it
always moved Anchor Point and Position together and never constrained the
move, and the tool's button had no double-click action.

- Alt held as the drag begins moves the Anchor Point alone (Position is
  left as it is, so the layer shifts).
- Shift keeps the move to the axis dragged along most; Move and Pan
  Behind now share that rule (one_axis).
- Ctrl+double-clicking the Pan Behind tool's button runs
  layer.centerAnchor (Center Anchor Point in Layer Content).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:44:46 +07:00
bflatasticandClaude Opus 5.5 83f17dda37 Viewer: Pan Behind snaps the anchor to its own layer (#147)
The Pan Behind drag passed its layer to the snapper's exclude list, which
dropped all of that layer's targets: its corners, edge midpoints and centre
as well as the anchor being dragged. The layer's box doesn't move in comp
space while the anchor pans (Position compensates), so those points are
valid targets.

The engine's per-layer snap targets are now one function, layer_targets,
which can leave out the anchor point. The gesture records its layer's
targets without the anchor as the drag begins and passes them to the
snapper (snap_with) as extra targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:44:46 +07:00
bflatasticandClaude Opus 5.5 472521954d Project: folder twirls and label swatches take clicks (#152)
Each Project panel row registered its click / drag area after the twirl,
proxy indicator, label swatch and comment cell drawn on it, so the row sat
on top and took their clicks: a folder's arrow selected the folder instead
of opening it, and the swatch never opened the label menu.

The row's area now goes in first and those widgets sit on top of it. A
single click on the arrow twirls the folder; a click on the swatch opens
the label menu (project.setLabel). Clicks, double-clicks and drags on the
rest of the row work as before; a single click on the comment cell still
selects the row, and a double-click there now edits the comment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:32:40 +07:00
bflatasticandClaude Opus 5.5 bfd1e974ea Timeline: the Time Navigator's ends drag to zoom; ; toggles frame level (#159)
The navigator drew handles on both ends but the whole bar was one drag
area that scrolled. Each end is now a handle (timeline.navigator.start /
.end) that moves that side of the visible span while the other stays:
pulled in, the ruler zooms in; stretched to the track's ends, it shows
the whole comp again. The middle still scrolls at the current zoom.

; (timeline.zoomFrameToggle) zooms in to frame level around the current
time and, pressed again, back out to the whole comp. timeline.zoomFit
stays as the plain fit command (no shortcut). Both go through set_zoom.

Tests: navigator_ends_drag_to_zoom and
semicolon_toggles_frame_level_and_the_whole_comp (real pointer drags).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:13:26 +07:00
bflatasticandClaude Opus 5.5 f936b1ff9c Timeline: Alt+wheel zooms out to the whole comp (#158)
Alt+wheel's zoom took its lower limit from the current zoom rather than
the comp's fit and kept the ruler's start where the pointer had put it,
so on long comps it stopped zoomed out on a slice from the middle of the
comp (0:05:02–0:10:27 of a 10-minute comp). The = / - zoom used a
different limit again.

Both now go through set_zoom: the limit is the zoom that fits the comp
(fit_pps, the same formula the ruler and the zoom slider use), and
reaching it switches the ruler back to fitting the whole comp from 0.

Test: alt_wheel_zooms_out_until_the_whole_comp_shows (real Alt+wheel
events on a 10-minute comp); it failed before (Some(1.135) px/s, start
still offset).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:09:18 +07:00
bflatasticandClaude Opus 5.5 76761bd2ef Timeline: enabling time remapping reveals Time Remap (#157)
Layer ▸ Time ▸ Enable Time Remapping (and the layer menu's entry) added
the property and its two keyframes but left the layer twirled closed, so
nothing visibly changed. When the command turns remapping on, the
layers that have it now twirl open on Time Remap, through the same
per-layer reveal as RR. Turning it off reveals nothing.

Test: enabling_time_remapping_reveals_time_remap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:04:12 +07:00
bflatasticandClaude Opus 5.5 6b8200ff78 Timeline: reveal shortcuts leave unselected layers alone (#160)
U (and P, S, R, T, A, E, M, F, L) kept one reveal filter for the whole
Timeline and replaced the set of open layers with the selected ones, so
revealing on one layer closed every other layer and dropped their
reveals.

Each layer now has its own filter (TimelineState::layer_reveal; an open
layer without one shows its whole tree). A shortcut applies to the
selected layers (all layers with none selected) through apply_reveal and
leaves the others as they are; `reveal` stays the last shortcut's filter
for toggling and Shift-adding. U's results replace only the target
layers' earlier picks, so U after UU shows the keyframed properties
again. anim.reveal tells the Timeline which layers it looked at, so a
layer with nothing keyframed closes. Twirling a layer by hand, Ctrl+`
and Collapse All clear the filters they cover.

Test: reveal_shortcuts_leave_unselected_layers_alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:02:01 +07:00
bflatastic bfabc72be1 Merge #139 from dexterlabs1: contain GPU initialization errors and retire failed compositor work 2026-10-07 07:52:46 +07:00
Jonas Neubauer a6685a1eb7 G2: cancel numeric edits on Escape and reject non-finite values 2026-10-07 01:43:57 +02:00
Dexter 94dbccf69f fix: contain GPU initialization and retire failed readbacks 2026-10-06 16:40:12 -05:00
bflatasticandClaude Opus 5.5 63a7483a48 Comments: describe the new drop, angle and cache code without product names
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:34:14 +07:00
bflatasticandClaude Opus 5.5 8ef1a28bc4 Viewer: drop Project items, files and effects onto the comp (#85, #88)
The Composition viewer ignored drags from other panels. Now, as in After
Effects:

- A Project item dropped on the viewer becomes a layer centred where it
  lands (above the selected layer, like any new layer); while dragging, the
  viewer is outlined and the layer's frame follows the pointer.
- Media Browser files do the same; files dropped from the OS file manager
  do too when the platform reports where the pointer is during the drag
  (otherwise they import as before).
- An effect from Effects & Presets goes on the layer under the pointer,
  which is outlined while dragging.

layer.addItem and layer.newModel take `position` ([x, y] comp px).
file.import takes `addToComp` with `time`, `index` and `position`;
mediaBrowser.import shares it (file::add_to_comp): layered files go in as
their comps, the comp they were dropped in stays open, and items that
can't be layers are reported in `errors`. viewer::layer_at is the hit
test pick() and the drop share.

Tests: ui_drag_drop.rs (project item and effect dropped on the viewer)
and imported_files_go_into_the_comp_where_they_were_dropped (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:31:13 +07:00
bflatasticandClaude Opus 5.5 1a0940d50a Timeline: Project items land where they are dropped (#89)
A Project item (or Media Browser file) dropped in the Timeline always
went above the selected layer, starting where new layers start.

Now, as in After Effects, a line shows where it goes in the stack (above
the first layer row whose middle is below the pointer, else below the
last), and over the time graph a marker with a timecode tag shows its In
point, which follows the pointer (frame-snapped) or, with Shift, the
current time. The layer reorder drag shares the insertion logic.

layer.addItem and layer.newModel take `index` (1-based stack position);
mediaBrowser.import passes `time` and `index` on, one layer under the
other.

Tests: project_items_land_where_they_are_dropped_in_the_timeline
(ui_drag_drop.rs, real pointer drags: outline, time graph, Shift, below
the last layer) and add_item_at_a_stack_index_and_time (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:18:38 +07:00
Brandon ThomasandClaude Opus 5.5 726d7e47a1 Control: ui.click / ui.drag hold their modifiers for the whole gesture
egui takes i.modifiers from ModifiersChanged events, not from the modifiers
on a pointer event, so a control-channel Shift-click arrived as a plain click
(e.g. Shift-click in the Timeline replaced the selection instead of adding).
ui.click and ui.drag now queue ModifiersChanged before the gesture and clear
it after. The synthetic-input feeding moves into EffectcraftApp::feed_synthetic
so it can be tested; the new tests fail without the fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:16:02 -04:00
bflatasticandClaude Opus 5.5 e64076e432 GPU: running out of video memory falls back to the CPU instead of crashing (#106)
The desktop app shares egui-wgpu's device, which had no uncaptured-error
handler, so wgpu's default one panicked on an out-of-memory error on
every frame thread; the panicking frame stayed "in progress" forever and
never rendered again. The GPU frame budget was a fixed 1 GiB.

- GpuContext::new logs uncaptured errors once its pipelines are built
  (errors while building them still panic there, which the app catches
  to fall back to CPU compositing).
- Gpu::within_memory runs GPU work in an out-of-memory error scope; on an
  error the result is discarded and uploaded layers and pooled textures
  are freed.
- Frame workers render each frame within it; out of memory, the frame
  renders on the CPU and the RAM preview keeps half as many GPU frames
  (down to 64 MiB), since wgpu can't tell how much video memory there is.
- A frame whose render panics renders again on the CPU, or is released,
  so the viewer asks for it again.

Tests: a_frame_whose_render_panics_is_released (failed before),
running_out_of_video_memory_halves_the_gpu_frame_budget and
within_memory_returns_the_work_when_there_is_room.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:06:15 +07:00
bflatasticandClaude Opus 5.5 93856382e7 Preview: Audio, Lock and Shy keep the cache; playback with audio waits for frames (#103)
Toggling a layer's Audio, Lock or Shy switch (or Hide Shy Layers) threw
away every cached frame: the RAM preview identity hashes each comp's
address, which any edit replaces, and the layer and disk cache keys
hashed every switch. None of these change pixels.

- Switches::pixels, Layer::same_pixels and Comp::same_pixels (exhaustive
  field lists, so a new field must be considered) and Comp::pixel_form.
- Layer cache keys hash Switches::pixels; the disk cache's comp content
  key hashes Comp::pixel_form.
- Frames::identity: when a new revision's comps draw the same pixels as
  those of the comp's last new identity, that identity (and the project
  holding its comps' addresses) is kept, so the frames stay, also when the
  switch is toggled back.

With audio on, playback skipped frames that weren't rendered yet. Now the
sound waits: until the frames ahead (to the end of the preview, or what
fits in the RAM preview) are cached, every frame shows as it renders,
silently, like a preview without audio; then the sound starts in sync.
Reaching an uncached frame stops the sound instead of skipping frames.

Tests: audio_lock_and_shy_switches_keep_the_frames (frames.rs, nested
comps and toggling back), audio_lock_and_shy_keep_cached_layers (engine),
the disk key in tests_disk_cache, and
preview_with_audio_shows_every_frame_and_sounds_once_cached.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 01:46:35 +07:00
bflatasticandClaude Opus 5.5 27b0eec216 Angles: the revolutions ("0x") scrub and take typing (#93)
An angle's revolutions were painted text: only the degrees could be
dragged or typed, so full turns needed the dial or typing past 360.

fx_widgets::angle_field draws `0x+45.0°` as two hot numbers: the
revolutions (widgets::hot_int_at, ten pixels a turn, fractions adding up
between frames so slow drags still step; a typed value is truncated) and
the degrees, each keeping the other. Effect Controls, the Timeline and
the Properties panel use it, so they read and edit angles alike (the
Timeline showed `-1x-40.0°` and Properties had its own split).

Automation ids: timeline.prop.<uid>.revolutions,
effectControls.prop.<uid>.revolutions, properties.prop.<uid>.revolutions.

Regression test: angle_revolutions_scrub_and_take_typing drags and types
the revolutions in all three panels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 01:29:03 +07:00
bflatasticandClaude Opus 5.5 8a415e03ca Render Queue: Render Settings templates apply from the menu (#117)
Choosing Draft Settings (or any entry) in a Render Queue item's Render
Settings menu did nothing when the menu had been moved up to fit the
window. egui hit-tests a fixed-position Area where it was asked to go,
not where it was moved, so the popup's "pressed outside" check was true
over its own entries and the menu closed on the press, before the click.

widgets::pressed_outside tests the press against the rect the popup was
drawn at. Every popup with the same check uses it: popup_menu (Render
Queue, Effect Controls, dropdowns), the colour popup, the Preview and
viewer popups, the panel menu, the Flowchart, OpenType and font menus.

Regression test: ui_render_queue.rs picks Draft Settings from a menu
moved up to fit a 1000 px window; it failed before the fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 01:19:25 +07:00
BFlat c750b299cf Merge pull request #118 from storytold/claude/system-fonts-rmnw4m
G2: font menus list the installed fonts
2026-10-07 00:37:13 +07:00
Brandon Thomas 588d269d29 Effects: adding an effect brings up Effect Controls (#87)
effect.apply / effect.applyLast run through the menu dispatcher (Effect
menu, Last Effect, an effect dropped on a Timeline layer or on Effect
Controls) now bring up Effect Controls, opened if closed and brought to
the front without taking the focus, on the layer the effect went to
(selecting it if it was dropped on an unselected layer, keeping the new
effect selected). Double-clicking an effect's name in the Timeline opens
it in Effect Controls (layer.select, prop.select, window.panel) instead
of twirling it, as in After Effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 04bd305b9dccbb34d8c70fe870513208cdae0b7b)
2026-10-06 11:34:27 -04:00
Brandon Thomas aa31ffc2fb Project: opening a comp brings up its Composition panel (#90)
Opening a comp (Project double-click, Open Composition, a Timeline tab)
now reopens the Composition panel if it was closed and brings it (and
the Timeline) to the front, as in After Effects. A closed Composition
panel also reopens in the centre (with the Layer panel or other viewers,
else above the Timeline) instead of beside Effects & Presets, which also
fixes Window > Composition.

App::raise_panel opens/fronts a panel without moving the focus;
show_panel builds on it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit adf2c6dac78ce426ea0bf6b4199b7238d8ad99dd)
2026-10-06 11:34:27 -04:00
Claude dda9961889 G2: font menus list the installed fonts
A Windows user reported that the Properties panel's font menu offered only the bundled Inter,
JetBrains Mono and Noto Serif. The system font folders were scanned only when a project asked for
a family the bundled fonts lack, so until then every font menu (Properties, Character, Essential
Graphics) and `file.findMissing {what: fonts}` saw the bundled families alone, on every
platform. Listing the families now scans the system fonts first, and the desktop app starts that
scan on a background thread at launch so the menus are complete when first opened.

The style menus in the Properties and Character panels list the chosen family's own styles
instead of a fixed Regular / Medium / SemiBold / Bold / Italic. Both menus build their lists only
while open.

New query for agents: `text.fonts {query?, rescan?}` (MCP tool `list_fonts`) lists every family
with its styles, origin (bundled / system / user) and own-language name; `rescan` picks up fonts
installed since launch.

Tests: a fresh-process test that the family list includes every family in the platform's font
folders without a prior scan (failed before), and `text.fonts` filtering, rescan and per-family
styles, and the `list_fonts` MCP tool.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019EjTYdt76hTG4Kh2CJFnCr
2026-10-06 15:14:55 +00:00
Brandon Thomas a46ebf4dc7 Puppet: selected pins are filled and ringed, unselected hollow (#96)
A selected pin was drawn only 1 px bigger and slightly brighter. Now, like
selected and unselected mask vertices in the viewer, a selected pin is
filled with its kind colour and ringed in white, and an unselected pin is
hollow (dark centre, coloured outline). Drawing only; hit-testing is
unchanged.

Regression test: selected_puppet_pins_are_filled_and_unselected_hollow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 103b5c41e9e8ea84008593e05af50b01a2800b3e)
2026-10-06 11:09:41 -04:00
Brandon Thomas 7002c92632 Timeline: selected effect rows highlight (#91, #97)
Clicking an effect's name selected it (prop.select with the effect's group
uid) but group rows never painted the selection, so there was no feedback.
Group rows (effects, masks, shape groups...) now fill with row_selected when
selected, exactly like selected property rows.

Regression test: timeline_selected_effect_row_highlights.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 8b140428b39a24c3e1207ffde0430e759e316112)
2026-10-06 11:09:41 -04:00
Brandon ThomasandClaude Opus 5.5 d4e310b252 Merge fixes for #95 + #71 on current main
- Project panel Clear (#95's focus routing) goes through invoke, so deleting
  items that compositions use still asks first (M3.16).
- ui_project_delete: let a dialog finish egui::Modal's sizing frame before
  clicking its buttons (#95 moved dialogs to egui::Modal).
- #71's i18n / theme tests clear the frame's texture delta; egui asserts on
  unhandled deltas in debug builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:22:15 -04:00
Brandon ThomasandClaude Opus 5.5 dc96725725 audio: allow the deprecated fetch_update while rust-version is 1.95
Rust 1.99 renamed AtomicU32::fetch_update to try_update; try_update is not
available on the workspace's minimum Rust (1.95).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:46:22 -04:00
Brandon Thomas 633fbcfaeb Merge PR #71: Persist Japanese menu language in General settings 2026-10-06 08:42:00 -04:00
Brandon Thomas 98872a4690 Merge PR #95: Improve AE-style editing, easing fidelity and Windows GPU rendering 2026-10-06 08:41:33 -04:00
midasdf 25233abbcb G9: persist Japanese menu language without bundled fonts 2026-10-06 16:22:23 +09:00
Dexter 39e6907b5f G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
bflatasticandClaude Opus 5.5 9624024dc1 M3.16: deleting Project items that compositions use asks first
As in After Effects, the Delete key and the Project panel's trash button ask before deleting
items that layers in other compositions use, saying how many layers in how many compositions go
with them (Delete / Cancel; Escape cancels). Unused items are deleted at once; agents running
project.delete directly are not asked. project.usage {items?} reports the count, sharing the
deletion's item and usage helpers. Follow-up to #72.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:35:57 +07:00
bflatastic f0578a5940 Merge branch 'main' into pr72-land
# Conflicts:
#	docs/gaps.md
2026-10-06 10:55:43 +07:00
BFlat 42401e7672 Merge pull request #70 from jonassneu/fix/viewer-visible-layer-selection
Viewer: respect solo and visibility in layer selection
2026-10-06 10:54:56 +07:00
bflatasticandClaude Opus 5.5 df12664b8e Fix #44: double-click the Project panel's empty area to import
As in After Effects, a double-click below the items in the Project panel opens File ▸ Import ▸
File... (rows and the scroll bar keep their own clicks). Dropping files on the window already
imported them; the test now covers both. (On Wayland, winit delivers no file drops at all, so
dragging files in works on X11, macOS and Windows.)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:37:05 +07:00
bflatasticandClaude Opus 5.5 e6d4a64775 Fix #45: the Project panel's details stay inside the panel
The details header (item name, size, duration, codec) and the "Select an item" hint were painted
with no width limit, so in a narrow Project panel they ran past its right edge. They now stop
10 px short of it and end in "…" when they don't fit (widgets::text_fit, a shared helper), and
are registered for automation (project.details.*).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:25:57 +07:00
bflatasticandClaude Opus 5.5 1b8780f6da Fix #65: the viewer keeps up while a layer is dragged
While paused, the app prefetched the frames around the current one as soon as the viewer's
frame finished. During a drag every step changes the project, so those frames were stale at the
next step, and they held the CPU and GPU the next viewer frame needed: on the demo project a
drag step took 102 ms on average to show (up to 413 ms) though a frame renders in 20 ms. Paused
prefetch now waits until edits pause for 0.3 s: 16 ms a step (11 ms render).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:16:04 +07:00
bflatasticandClaude Opus 5.5 77c056a8db Fix #64: one 3D compass in the viewer
Two implementations of Show 3D Reference Axes had landed (M13.5 and M14.5) and both drew,
offset by a few pixels: lines, and arrows. Keep the arrowed one (perspective-correct, shown
while a 3D layer is active) and test that only one is drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:48:41 +07:00
bflatasticandClaude Opus 5.5 782a67f228 Fix #63: scaling a layer by its handles follows the pointer
The handle drag rescaled incrementally from the current scale every frame: errors built up,
edge handles scaled both axes, and once a factor reached ~0 the drag could never bring it
back. It also tested the handle at the point where egui recognised the drag (past the drag
threshold), so a quick grab often missed the handle and moved the layer instead.

Now, as in After Effects, the drag scales about the anchor point relative to the layer as the
drag began, so the grabbed point stays under the pointer: corners scale both axes, edges one,
Shift keeps the proportions, and dragging past the anchor flips. Selection-tool gestures start
at the press point.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:43:50 +07:00
Jonas Neubauer 41f5ee3aec G2 (#67): delete Project items with Delete and Backspace 2026-10-05 18:24:14 +02:00
Jonas Neubauer a0c1b60d61 G2 (#66): respect solo and visibility in viewer selection 2026-10-05 18:01:41 +02:00
bflatasticandClaude Opus 5.5 e43bf66775 M13.36: face tracking trained model — MediaPipe Face Landmarker on a pure-Rust TFLite interpreter
- effectcraft-segment: a FaceModel interface (find a face in a region, follow it; a Topology
  maps the model's points to the tracker's landmarks and outline), a TensorFlow Lite reader and
  interpreter (float ops, float16 weights folded; matches ai-edge-litert to ~1e-6), and
  MediaPipe Face Landmarker (Google, Apache-2.0: BlazeFace + Face Mesh V2, 3.8 MB, pinned
  SHA-256). The registry gains a task and authors per model; installed weights get a NOTICE.
- effectcraft-track: FaceTracker::new_with uses the model, falls back to the classical fitter
  when it finds no face; chin and jaw come from the outline either way so measurements agree.
- Engine: roto_models becomes models (both tasks); face.models / face.model.* commands,
  Settings ▸ Face Tracking, `wait` on select/install/download for scripts; track.mask reports
  faceModel.
- Credits: ATTRIBUTION.md lists the optional models and the Apache-2.0 specs the code follows.
- Docs: README, ROADMAP (G7), gaps, parity (TRK-3 score unchanged pending G1), agents,
  preferences, architecture, segment README.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:39:45 +07:00
bflatasticandClaude Opus 5.5 7579de21c6 M13.35: Roto Brush trained model — swappable segment module, MobileSAM in pure Rust
- New L1 crate effectcraft-segment: the MaskModel interface (prompts → foreground probability),
  a registry of open-licensed models (licence must be MIT/Apache/BSD/…; URL, size, SHA-256),
  a PyTorch checkpoint reader (zip + pickle subset), dependency-free SHA-256, and MobileSAM
  (TinyViT-5M + SAM prompt encoder / two-way transformer / mask decoder) on rayon and ndarray's
  safe GEMM. Loads the official mobile_sam.pt as published; checked against candle
  (embedding 0.3% RMS, 99.9% equal mask pixels); ~0.7 s/frame encoder at 32 threads, cached
  per frame, ~0.1 s decoder.
- track::roto: segment_with / propagate_with prompt a model with the strokes or the flow-warped
  matte (box, core points, mask); its probability is a strong, unblurred prior for the same
  graph cut (strokes stay hard constraints); a failing model or one disagreeing with the flow
  (IoU < 0.5) is ignored. Prior gets a weight.
- effects::roto: Version 2.0 / 3.0 use the model chosen in Settings (set_model / model_for);
  the model id is part of the chain seed.
- engine: roto_models (roto.models, roto.model.select / install / download / remove), weights in
  the models folder (host::config_dir()/models, shared by the app, CLI and MCP), background
  loading, downloads through the system curl, verified; Settings ▸ Roto Brush page (prefs
  roto.model). host::config_dir moved from the desktop app.
- Tests: segment (kernels vs direct sums, checkpoint reader, SHA-256 vectors, registry), track
  (fake model: prior shapes the cut, failing / disagreeing models ignored; real weights with
  EFFECTCRAFT_MOBILESAM: base IoU 0.989, propagated ≥ 0.980 vs classic 0.973), engine (registry,
  verification, selection; real install + load), MCP.
- Docs: README, ROADMAP, parity (MSK-4 done: 90/2/0), preferences, agents, architecture,
  crates/segment/README.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:55:02 +07:00
bflatasticandClaude Opus 5.5 5afc25d0d8 M13.34: audio scrubbing (Ctrl/Cmd-drag the current time)
- audio::AudioScrub: an open output that plays a faded snippet (one frame, 30–100 ms) of the
  comp's mix at each new frame, replacing what is still queued; holding still repeats nothing.
  The mixing is shared with the preview feeder (mix_block); AudioFeed::clear.
- The Timeline ruler: Ctrl/Cmd-drag scrubs audio (EffectcraftApp::scrub_audio opens the output
  through the audio device hook on first use). The Audio panel meters follow the snippets; an
  idle second closes the output.
- playback.scrubAudio {time?} for agents.
- Tests: ui_audio_scrub (snippet length, fades, same-frame no-op, replace not pile up, silent
  comps, Cmd-drag in the ruler, idle close) with a fake device. Docs: parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:18:54 +07:00
bflatasticandClaude Opus 5.5 f013bdd8d7 M13.33: nested comp markers on the precomp layer bar
- commands::markers::nested_markers: a precomp layer's comp markers at their times in the
  containing comp (start and stretch in closed form; with time remapping or a stretch over
  protected regions, the first frame whose source time reaches them), within In–Out.
- markers.nested {layer}: the same list for agents.
- Timeline: drawn on the precomp bar as outlined read-only markers (positions cached per
  revision), hover names them, double-click opens the nested comp at the marker; automation id
  timeline.layer.<id>.nestedMarker.<i>.
- Tests: engine (start, stretch, trim, time remap, non-precomp error), UI (draw, label, open).
  Docs: parity, control protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:12:06 +07:00
bflatasticandClaude Opus 5.5 97390f15fb M13.32: View ▸ New Viewer — several Composition viewers
- PanelKind::Viewer(n): more Composition viewers (panels::viewers). One is active (the full
  interactive viewer, showing the active comp); the others show their own comp's frame at that
  comp's current time (CPU or GPU frames, their own textures) and become active on a click or
  their tab, their comp becoming the active comp.
- view.newViewer (View menu, the Composition panel menu, Alt+Shift+N): a new viewer of the
  active comp next to the one in use, which is locked. Opening a comp while the active viewer
  is locked shows it in an unlocked viewer, or a new one when every viewer is locked. Closing
  the active viewer hands over to another with its comp. Tabs are named after their comp, with
  their own lock and swatch; Preview full screen maximizes the active viewer.
- UI state: viewers (comp per viewer) and active_viewer (serde).
- Tests: ui_viewers (lock on New Viewer, routing, click to activate, all locked → new viewer,
  close hand-over, tab titles; an ignored snapshot). The bounded-drag frames test asserts what
  holds when freed addresses are reused. Docs: parity, control protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:00:11 +07:00
bflatasticandClaude Opus 5.5 26c714db7f M4.14: content-keyed RAM preview frames; proxies in the disk cache's content key
- FrameKey's identity is the comp's content (frames::comp_content), not the project revision:
  an edit keeps the cached frames of comps it doesn't touch and undo finds the frames of the
  state it returns to. The identity hashes the addresses of the comps a comp draws (~0.1 ms on
  the 1500-layer test project; the full content hash took ~117 ms), by value the footage, solids,
  proxies and project settings; with expressions, every item. Frames::content_of keeps a
  project snapshot per identity with frames (or in flight), so Arc::make_mut always copies an
  edited comp and its address can't be reused meanwhile; past 64 identities the least recently
  used go with their frames (long drags).
- drop_stale is gone (frames of other contents are evicted least-recently-shown first).
- disk_cache::comp_content_key covers items' proxies and Use Proxy (it served stale frames).
- Tests: frames (content keys, edits elsewhere and undo, bounded drags, in-place edit safety),
  ui_ram_preview (end to end), the disk cache proxy key. Docs: roadmap (M4 done), parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:39:17 +07:00
bflatasticandClaude Opus 5.5 4f7723a7b6 M13.31: Home size column test uses an unambiguous size (12.5 KB rounds to even)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:33:44 +07:00
bflatasticandClaude Opus 5.5 d31094692e M13.31: Home screen laid out like After Effects'
- Home covers the whole workspace below the Tools bar (the panels wait behind it) instead of
  the Composition panel.
- Left rail: New Project (primary) and Open Project, the Home / Templates / Learn pages with
  icons, and the community links and ArtCraft apps at its foot.
- Home page: "Welcome to EffectCraft", quick-start tiles (New Composition, Open Demo Project,
  Import Footage, New from Template) and Recent as a table — thumbnail, name and folder,
  Opened (relative), Size, Kind — with a filter field, Clear list and an empty state.
- Theme tokens throughout (light themes follow); web_time for "now" (works on the web).
- Tests: formatters (opened / size / kind) and the new automation ids. Docs: parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:51:26 +07:00