Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VR Blur, Chromatic Aberrations, Color Gradients, Converter (all projections and
cube layouts), De-Noise, Digital Glitch, Fractal Noise, Glow, Plane to Sphere,
Rotate Sphere, Sharpen and Sphere to Plane run on the GPU (fx_vr.rs /
fx_vr.wgsl) with the CPU's equirectangular maths: seam-wrapping, pole-continuing
sampling and latitude-widened box blurs, per eye for stereo layouts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CC Environment now fades nearly transparent environment texels to black continuously
(colour / max(alpha, 1e-3)) instead of a hard 1e-6 un-premultiply cut-off, which turned the
filtered map's float noise into colour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Apply Color LUT, OCIO CDL / Color Space / Display / File / Look Transform and
Color Profile Converter compile to colour programs (effects::color_program,
built next to the CPU effects) that fx_lut.wgsl interprets per pixel; LUTs
(1D, 3D, cineSpace shapers, inverses) are read from the storage buffer with the
CPU's nearest / trilinear / tetrahedral interpolation. Lumetri's Input LUT and
Look no longer force the CPU. Custom .ocio configs stay on the CPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D,
ID Matte and IDentifier run on the GPU (fx_depth.rs / fx_depth.wgsl): aux planes
upload as a texture and are resampled onto the buffer grid with the CPU's index
arithmetic; tests compare against the CPU at 1x / 2x aux resolution, padded
buffers, half resolution and 8 / 32 bpc composites.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
comp.new / comp.settings passed `frameRate` straight to
FrameRate::from_f64, so 0 (or anything below 0.0005) became a 0/1 rate
and the next frame-duration computation divided by zero, killing the
process (and an MCP session with its unsaved project); a negative rate
was accepted as-is. Scripts hit it via addComp(..., 0) or
comp.frameRate = 0. Return a parameter error like renderQueue.add's
frameRate check does.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
boa leaves the value stack of inner call frames behind when an exception
leaves a script (or a function called from Rust) from a nested call. Every
property read throws the pending-host-request abort from inside a prelude
helper, and so does any helper error (`thisComp.layer("Ghost")`), so the
thread's runtime filled up after ~100 evaluations of a pick-whip
expression: from then on every expression on that thread failed with
"RuntimeLimitError: reached the maximum stack size" and silently fell back
to its keyframed value (e.g. a follower layer stops following after ~90
render_frame calls).
Wrap the script and `__finish` in try/catch and rethrow from their own
frame, which unwinds the stack; backtraces (error line numbers) survive.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Fill's ADBE Fill-0002 is Color (documented numbering); essential.* controls by name with
a listing error; an explicit comp param satisfies a command's active-comp enablement.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- gpu: pooled working textures (released once every encoder that could read
them is submitted), shared zero images, reused readback staging buffers,
direct readback into Image; NaN-poisoned scratch images under test and
NaN-aware diffs; validation errors panic under test
- render: AutoPick (per comp / scale / path EWMA of CPU vs GPU frame times,
warm-up and periodic re-probe) behind Backend::Auto; viewer uses it too;
cached adjustment footprints (uploaded once)
- gpu fx_warp: Warp, Bezier Warp, CC Bend It, CC Page Turn, Smear, Reshape,
Color Emboss, Cartoon; sliding-histogram median for large radii; CC Power
Pin perspective < 100
- cli: bench --gpu reports Auto and per-frame upload / readback MB
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>